Commit Graph

14 Commits

Author SHA1 Message Date
viktorljung c1ba6481df Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	include/Game/BallSystem.h
	include/Game/ProjectileSystem.h
	src/game/Game/BallSystem.cpp
	src/game/Game/ProjectileSystem.cpp
	src/game/Rendering/AnimationSystem.cpp
2015-10-23 14:47:04 +02:00
viktorljung 67ef462a53 Animations 2015-10-22 17:04:19 +02:00
PlatinumSkink 49c80c1c5a Fixed so generated bricks fo not collide with anything. 2015-10-22 15:42:28 +02:00
PlatinumSkink 54f8fcd185 RaiseWater implemented. Set Debug RaiseWater to true to activate it. And fixed second stage crashing. 2015-10-22 14:04:36 +02:00
PlatinumSkink 5c2844c137 InkBlaster functions as intended! It just needs ink! 2015-10-08 20:02:51 +02:00
PlatinumSkink 6669d91a90 Sticky works except graphics. Temporarily colored odd bricks. 2015-10-08 15:42:13 +02:00
PlatinumSkink 3814c25931 Squid does not move until space is pressed. Experimenting with scroll. This shouldn't really be committed, but Visual Studio. 2015-10-07 17:09:55 +02:00
PlatinumSkink 4d3428f125 HitLag has types in strings to send along to affect what systems lag. 2015-10-01 14:14:07 +02:00
PlatinumSkink c3b54ef030 Implemented Combos which multiply score. Adjusted pad a bit. 2015-09-29 14:42:01 +02:00
viktorljung 03e2078cfb Pad modifies ball path and ball facing its direction 2015-09-23 15:12:18 +02:00
PlatinumSkink 5ee5400a28 StyleGuide Fix 2015-09-15 18:48:26 +02:00
PlatinumSkink 88bd96861d Tried to implement lives. Failed. Everything crashes if I try to RemoveEntity in Update. 2015-09-15 12:40:23 +02:00
PlatinumSkink bda864ac11 Breakout Standard Screen
Meaning bricks, ball, pad, walls bounces, things.
May or may not work as intended.
2015-09-11 15:07:00 +02:00
PlatinumSkink 1d94338214 Added CBall 2015-09-10 21:46:03 +02:00