Commit Graph

162 Commits

Author SHA1 Message Date
tleety 36947611d3 Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
# Conflicts:
#	include/Core/Engine.h
2015-10-19 15:14:14 +02:00
PlatinumSkink c83aee9b5d Merge branch 'LevelSystemAndSuch' 2015-10-19 15:05:50 +02:00
tleety 55232a4ec2 water radius now changeable in config file, also improved the look of the water 2015-10-19 14:50:26 +02:00
PlatinumSkink 3fb741335e Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch. 2015-10-19 13:37:10 +02:00
Stiffly 0180b29544 Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
	src/game/Sound/SoundSystem.cpp
2015-10-16 11:53:38 +02:00
PlatinumSkink bd59cd4108 Implimented the basis for Kraken encounter. 2015-10-15 15:08:05 +02:00
Jace 4a031147a6 Added log level to config 2015-10-15 14:57:33 +02:00
Jace 00cac42094 Added video options to config 2015-10-15 14:19:12 +02:00
Stiffly e719a342f2 Master volume init values depends on configfile. 2015-10-15 14:03:06 +02:00
Stiffly 64f903a6b6 WIP 2015-10-15 13:48:05 +02:00
Jace a35d72cac3 Working skeletal animations!!! 2015-10-15 12:48:28 +02:00
tleety 46f6289720 Fixed so the game does not crash if it cant find data in the config file 2015-10-15 12:35:58 +02:00
tleety 52fe2e697e Added a config file and implemented code for it 2015-10-15 12:15:53 +02:00
PlatinumSkink 4abce7b17f CTravels replaces Sticky = true. Put "Travels" component on anything that should be moved down during travel sequences. 2015-10-15 11:11:06 +02:00
PlatinumSkink 0650e7c061 Basis of RaiseWater implemented in a way that doesn't work with our amount of lag. 2015-10-15 10:20:05 +02:00
PlatinumSkink 8e32574692 Removed unnecessary Cout to avoid annoying others. 2015-10-13 18:37:46 +02:00
PlatinumSkink ffea58d41f ScreenShake works as intended at the press of E and upon calling the event. 2015-10-13 18:34:21 +02:00
PlatinumSkink 36d0601dfd Added TravellingSystem for travelling to the next stage. Added incomplete ScreenShake. Ball now starts on pad. 2015-10-13 17:28:31 +02:00
PlatinumSkink 5630771272 Fixed Sticky after Ink bug, fixed directions on Squid after sticky, laser direction is in background. Brick Components implemented, though they do nothing. 2015-10-12 16:45:59 +02:00
Jace db1baad3c1 After merge fixes 2015-10-08 23:59:26 +02:00
Stiffly 96ccef6ed8 Merge remote-tracking branch 'origin/master' into water
Conflicts:
	src/game/Game/LevelSystem.cpp
2015-10-08 21:44:50 +02:00
Stiffly 706e720ae8 Merge remote-tracking branch 'origin/master' into water
Conflicts:
	src/game/Physics/ContactListener.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-10-08 21:39:48 +02:00
PlatinumSkink 3793515968 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-10-08 20:08:10 +02:00
PlatinumSkink 5c2844c137 InkBlaster functions as intended! It just needs ink! 2015-10-08 20:02:51 +02:00
Stiffly 143bff2d9e Added two new particle sprites. 2015-10-08 18:19:15 +02:00
viktorljung 87fd73f249 Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	src/game/Game/BallSystem.cpp
	src/game/Game/LevelSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-10-08 17:28:28 +02:00
viktorljung b93013fcd8 Lifebuoy working 2015-10-08 17:22:19 +02:00
PlatinumSkink 3ac6fdce5f Fixes smaller problems 2015-10-08 16:53:51 +02:00
PlatinumSkink 210c6a003b Merge branch 'master' into LevelSystemAndSuch. Fixed so scrolling to next level works again. 2015-10-08 16:11:47 +02:00
viktorljung f147778d4d Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	src/game/Physics/PhysicsSystem.cpp
2015-10-08 14:29:29 +02:00
viktorljung c57181fb83 working on Lifebuoy 2015-10-08 14:25:20 +02:00
PlatinumSkink 566b440d80 Lifebuoy added. Incomplete, but it appears. 2015-10-08 14:00:26 +02:00
Stiffly 3f0f45f509 Merge remote-tracking branch 'origin/master' into water
Conflicts:
	include/Core/Engine.h
	src/game/Physics/PhysicsSystem.cpp
2015-10-08 11:16:31 +02:00
Stiffly 66feadfd04 Fixed physics wrong error message 2015-10-08 11:04:35 +02:00
PlatinumSkink 07e59bd0e2 Scroll to next stage works! 2015-10-07 19:19:55 +02:00
Stiffly ef5882ffbf Vattnet fungerar nu igen. 2015-10-07 19:18:49 +02:00
Stiffly 1a1b94477e Merge remote-tracking branch 'origin/master' into water
Conflicts:
	include/Core/Engine.h
	include/Physics/PhysicsSystem.h
	include/Sound/SoundSystem.h
	src/game/Physics/PhysicsSystem.cpp
	src/game/Sound/SoundSystem.cpp
PS:min teori i förra commiten var sann
2015-10-07 18:34:36 +02:00
Stiffly db2d6ad6e4 Eventbaserade partiklar. Fick nån krasch i physicssystem efter ett tags spelande, men det hoppas jag löser sig när jag mergar in Viktors senaste fysikfixar :3 2015-10-07 17:22:45 +02:00
PlatinumSkink 9bb50067fc Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-10-07 17:13:05 +02:00
PlatinumSkink 3814c25931 Squid does not move until space is pressed. Experimenting with scroll. This shouldn't really be committed, but Visual Studio. 2015-10-07 17:09:55 +02:00
viktorljung 71fe786b04 even more bug fixes 2015-10-07 15:45:50 +02:00
Stiffly 8b12c1036d Partycles. 2015-10-06 21:42:54 +02:00
viktorljung b036357e3b Merge branch 'Physics'
Conflicts:
	include/Core/Engine.h
	include/Physics/CPhysics.h
	include/Physics/PhysicsSystem.h
	src/game/Game/BallSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-10-06 20:16:57 +02:00
viktorljung a2dc76051f Bodies are now removed properly 2015-10-06 18:32:22 +02:00
viktorljung fb8d6f210a Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
Conflicts:
	include/Core/Engine.h
	include/Physics/PhysicsSystem.h
	src/game/Game/BallSystem.cpp
	src/game/Game/LevelSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-10-06 16:13:17 +02:00
viktorljung 791c3ce69c Some fixes to the brick models 2015-10-06 15:30:11 +02:00
Jace 7173fdf396 MSVC12 compiler compability fixes 2015-10-06 15:27:11 +02:00
Stiffly ca810743b2 Angle and spread on particle system. Need to make them not collide. 2015-10-06 13:38:40 +02:00
viktorljung 43e0a5b699 Rectangle shape now has the size of the rigidbody, not scale 2015-10-06 13:31:23 +02:00
viktorljung 1d42e107de Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	include/Core/Engine.h
	include/Physics/PhysicsSystem.h
	src/game/Game/PadSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-10-05 17:02:42 +02:00