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523 Commits 15 Branches 0 Tags
3e10d75d7572e5b8444f066ba24abb04ef673e8b
Commit Graph

14 Commits

Author SHA1 Message Date
Jace 14b4fd9813 fixup! CMAKE Conditional compilation against DirectX and OpenGL targets 2015-10-20 15:39:12 +02:00
Jace a4b9521c34 CMAKE Conditional compilation against DirectX and OpenGL targets
...just don't enable both, okay?
2015-10-20 14:52:12 +02:00
Jace 80f34b27b9 OpenGL renderer back in working condition 2015-10-20 14:31:12 +02:00
Jace a782e6b40a Successful DirectX context through GLFW, praise Gaben! 2015-10-19 13:39:00 +02:00
Jace 13360856f9 Separated OpenGL specific code into its own "compilation unit" 2015-10-19 13:37:59 +02:00
Jace bfa8545483 Visual Studio build now outputs all binaries to the same folder regardless of build configuration 2015-10-07 15:48:52 +02:00
Jace 4db9995dc1 Removed CMake Boost debug output crap 2015-10-07 15:34:30 +02:00
Jace 3f44547d25 NO MERCY, BITCHERS 2015-10-07 14:29:28 +02:00
Stiffly ed5881ec54 Linking OpenAL. 2015-09-14 14:45:44 +02:00
Jace 8833377855 Semi-working Linux build 2015-09-08 21:47:10 +02:00
Jace 17a00fef85 Working bgfx renderer base on Windows 2015-09-08 20:36:03 +02:00
Jace c24b039005 Semi-working base for bgfx renderer 2015-09-08 16:13:59 +02:00
Jace 7c92b6aef7 Working build with CMake 3.3.1 2015-09-04 14:08:07 +02:00
Jace 98e363eda6 Initial structure 2015-09-04 10:02:06 +02:00
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