Stiffly
90f4d771ac
Updated blood effects
2015-10-23 15:49:27 +02:00
Stiffly
e1f628be06
Merge branch 'master' into Sound
...
Conflicts:
src/game/Game/BallSystem.cpp
2015-10-22 16:45:25 +02:00
Stiffly
33e5ab9a22
Merge remote-tracking branch 'origin/LevelSystemAndSuch' into water
2015-10-22 16:27:42 +02:00
Stiffly
7c2782fe2c
Fixed scale issue for power up textures. Added a defaultscale flag. Also removed ugly particleeffect for projectiles.
2015-10-22 16:27:23 +02:00
Stiffly
01ff8763b8
WIP added msnu bgm again
2015-10-22 11:12:35 +02:00
tleety
de8209bdda
Kraken arm now splashes around when it arrives
2015-10-22 11:12:11 +02:00
Stiffly
16560a86b3
Kraken power down sound. Added Zap sound to story
2015-10-22 10:54:53 +02:00
Stiffly
59dbe97191
Boss fight sounds. bgm, boss-hit, init roar
2015-10-21 15:42:11 +02:00
Stiffly
ec509358b1
Powerup sound, not done
2015-10-20 14:20:46 +02:00
tleety
36947611d3
Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
...
# Conflicts:
# include/Core/Engine.h
2015-10-19 15:14:14 +02:00
PlatinumSkink
7aa7e7cbf0
Pause and Resume events completed and game-crashing bug fixed. I think.
2015-10-19 14:56:44 +02:00
tleety
55232a4ec2
water radius now changeable in config file, also improved the look of the water
2015-10-19 14:50:26 +02:00
Stiffly
bf82e549aa
Added VectorInterpolation function. Fixed time bug for particles.
2015-10-16 12:43:40 +02:00
Stiffly
46f3a9f72e
Refactored CParticle->Radius to CParticle->Scale. Reviewed by Tobias Dahl aka Tleety.
2015-10-14 18:29:43 +02:00
Stiffly
cbb6e7a04f
Trail to individual brick debris.
...
Counter the particle spawn bug.
The bug occurs when the position is read as (0, 0) from the emitter. Similar particle removal bug appears when particles are deleted. Counterered by deleting particle entities a little time before b2particles.
2015-10-14 17:40:24 +02:00
Stiffly
e9ca58de64
Merge branch 'master' into water
...
Conflicts:
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
2015-10-14 15:43:34 +02:00
PlatinumSkink
f773458654
Merge branch 'LevelSystemAndSuch'
2015-10-13 17:45:34 +02:00
Stiffly
5955a888d2
Merge remote-tracking branch 'origin/master' into water
...
Conflicts:
src/game/Physics/PhysicsSystem.cpp
2015-10-13 17:44:05 +02:00
Stiffly
5040ff4649
added a radius distribution to randomize the scale.
2015-10-13 17:39:40 +02:00
PlatinumSkink
36d0601dfd
Added TravellingSystem for travelling to the next stage. Added incomplete ScreenShake. Ball now starts on pad.
2015-10-13 17:28:31 +02:00
Stiffly
1065d3abc3
Merge remote-tracking branch 'origin/master' into water
...
Conflicts:
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
2015-10-13 17:02:31 +02:00
Stiffly
94cac38cc6
"Lightening" particle bugg fixed. Scale and alpha interpolation implemented through ScalarInterpolation-funtion
2015-10-13 15:22:11 +02:00
tleety
c20b9a35b3
Merge branch 'master' of github.com:teamfisk/AgileBreakOut
2015-10-13 15:09:33 +02:00
tleety
c431193764
Some debug code
2015-10-13 15:09:00 +02:00
PlatinumSkink
1a070d8ce8
Merge branch 'master' into LevelSystemAndSuch
2015-10-13 13:37:08 +02:00
PlatinumSkink
32bbf282c9
Aimer for Sticky Works, though stuff.
2015-10-12 18:18:37 +02:00
tleety
cd64531307
Merged with master and fixed some small variable things
2015-10-12 17:18:44 +02:00
tleety
52e2ce567a
Power up sprites now show when you hit powerup bricks
2015-10-12 16:48:04 +02:00
tleety
1efdca9d23
Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
...
# Conflicts:
# src/game/Game/LevelSystem.cpp
2015-10-08 23:35:53 +02:00
Stiffly
2545cef90f
temporary particles for demo. trails for bricks, and on brick hit.
2015-10-08 21:41:01 +02:00
Stiffly
706e720ae8
Merge remote-tracking branch 'origin/master' into water
...
Conflicts:
src/game/Physics/ContactListener.cpp
src/game/Physics/PhysicsSystem.cpp
2015-10-08 21:39:48 +02:00
Stiffly
143bff2d9e
Added two new particle sprites.
2015-10-08 18:19:15 +02:00
viktorljung
87fd73f249
Merge remote-tracking branch 'origin/master' into Physics
...
Conflicts:
src/game/Game/BallSystem.cpp
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
2015-10-08 17:28:28 +02:00
viktorljung
b93013fcd8
Lifebuoy working
2015-10-08 17:22:19 +02:00
PlatinumSkink
3ac6fdce5f
Fixes smaller problems
2015-10-08 16:53:51 +02:00
PlatinumSkink
74d7e1feb7
Slight calibration so Travelling doesn't necessarily kill the process just because something is Sticky.
2015-10-08 16:13:30 +02:00
PlatinumSkink
210c6a003b
Merge branch 'master' into LevelSystemAndSuch. Fixed so scrolling to next level works again.
2015-10-08 16:11:47 +02:00
viktorljung
f147778d4d
Merge remote-tracking branch 'origin/master' into Physics
...
Conflicts:
src/game/Physics/PhysicsSystem.cpp
2015-10-08 14:29:29 +02:00
PlatinumSkink
1a49e9d1b0
Merge remote-tracking branch 'origin/Physics' into LevelSystemAndSuch
2015-10-08 11:52:32 +02:00
PlatinumSkink
b5ae490b23
Prepared for Lifebuoy PowerUp.
2015-10-08 11:51:13 +02:00
viktorljung
33ecbaaab3
density added in physics Component
2015-10-08 11:37:13 +02:00
viktorljung
f085e6a387
Water can now collide with the bricks, added new ship model
2015-10-08 11:27:17 +02:00
Stiffly
3f0f45f509
Merge remote-tracking branch 'origin/master' into water
...
Conflicts:
include/Core/Engine.h
src/game/Physics/PhysicsSystem.cpp
2015-10-08 11:16:31 +02:00
Stiffly
b5785da5d5
Merge remote-tracking branch 'origin/master' into water
...
Conflicts:
include/Core/Engine.h
src/game/Physics/PhysicsSystem.cpp
2015-10-08 11:11:56 +02:00
Stiffly
66feadfd04
Fixed physics wrong error message
2015-10-08 11:04:35 +02:00
PlatinumSkink
d038855fb7
Minor adjustments.
2015-10-08 10:45:01 +02:00
PlatinumSkink
07e59bd0e2
Scroll to next stage works!
2015-10-07 19:19:55 +02:00
Stiffly
ef5882ffbf
Vattnet fungerar nu igen.
2015-10-07 19:18:49 +02:00
Stiffly
1a1b94477e
Merge remote-tracking branch 'origin/master' into water
...
Conflicts:
include/Core/Engine.h
include/Physics/PhysicsSystem.h
include/Sound/SoundSystem.h
src/game/Physics/PhysicsSystem.cpp
src/game/Sound/SoundSystem.cpp
PS:min teori i förra commiten var sann
2015-10-07 18:34:36 +02:00
Stiffly
db2d6ad6e4
Eventbaserade partiklar. Fick nån krasch i physicssystem efter ett tags spelande, men det hoppas jag löser sig när jag mergar in Viktors senaste fysikfixar :3
2015-10-07 17:22:45 +02:00