viktorljung
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b036357e3b
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Merge branch 'Physics'
Conflicts:
include/Core/Engine.h
include/Physics/CPhysics.h
include/Physics/PhysicsSystem.h
src/game/Game/BallSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-10-06 20:16:57 +02:00 |
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viktorljung
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65c01f9b8e
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Improved collisions with multiple objects in the same frame
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2015-10-06 19:41:00 +02:00 |
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viktorljung
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a2dc76051f
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Bodies are now removed properly
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2015-10-06 18:32:22 +02:00 |
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viktorljung
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fb8d6f210a
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Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
Conflicts:
include/Core/Engine.h
include/Physics/PhysicsSystem.h
src/game/Game/BallSystem.cpp
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-10-06 16:13:17 +02:00 |
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Jace
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7899750284
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Potential fix to crazy memory bug?
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2015-10-06 15:54:48 +02:00 |
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PlatinumSkink
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5b425f27ae
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Fixed invisible item bug, maybe. Put 0.1 sec hitlag on impact with pad. Stable level loading?
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2015-10-06 15:31:48 +02:00 |
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viktorljung
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791c3ce69c
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Some fixes to the brick models
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2015-10-06 15:30:11 +02:00 |
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Jace
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7173fdf396
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MSVC12 compiler compability fixes
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2015-10-06 15:27:11 +02:00 |
|
Jace
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6feb587380
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MSVC12 dependencies
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2015-10-06 15:26:44 +02:00 |
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viktorljung
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43e0a5b699
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Rectangle shape now has the size of the rigidbody, not scale
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2015-10-06 13:31:23 +02:00 |
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PlatinumSkink
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a8219e2129
|
Doesn't work right now. Cloning bricks kills makes balls stop bouncing on them.
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2015-10-05 17:55:02 +02:00 |
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viktorljung
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1d42e107de
|
Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
include/Physics/PhysicsSystem.h
src/game/Game/PadSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-10-05 17:02:42 +02:00 |
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PlatinumSkink
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56086d6061
|
Implemented GetNextLevel function with hard-coded levels.
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2015-10-05 16:35:37 +02:00 |
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viktorljung
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005fd40167
|
Added IceBrick and started to remove the scale dependency for physics bodies
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2015-10-05 16:25:00 +02:00 |
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PlatinumSkink
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b2399243e3
|
Merge branch 'master' into LevelSystemAndSuch
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2015-10-05 13:26:51 +02:00 |
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Jace
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b86dc09c82
|
Merge branch 'master' into gui
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2015-10-02 18:18:44 +02:00 |
|
Jace
|
e74f1092c7
|
Fixed crash when events were (un)subscribed while events were processing
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2015-10-02 18:12:00 +02:00 |
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viktorljung
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dca06a46a5
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Changed bool CPhysics->Static to enum CPhysics->CollisionType, Which added support for kinematic bodies
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2015-10-02 14:36:41 +02:00 |
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Jace
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c821fbfc25
|
Futile attempts to fix memory corruption bug
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2015-10-01 16:12:53 +02:00 |
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PlatinumSkink
|
e120b09b84
|
Merge branch 'master' into LevelSystemAndSuch
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2015-10-01 14:36:12 +02:00 |
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PlatinumSkink
|
a4065f734b
|
Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut
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2015-10-01 14:26:25 +02:00 |
|
tleety
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45711500f7
|
Merged
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2015-10-01 14:24:06 +02:00 |
|
tleety
|
52dec86925
|
Particle system up and running, but with bugged rendering
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2015-10-01 14:14:51 +02:00 |
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PlatinumSkink
|
074c53a82b
|
Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut
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2015-10-01 14:14:36 +02:00 |
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PlatinumSkink
|
4d3428f125
|
HitLag has types in strings to send along to affect what systems lag.
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2015-10-01 14:14:07 +02:00 |
|
viktorljung
|
39f4215c2b
|
Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Physics/PhysicsSystem.h
src/game/Physics/PhysicsSystem.cpp
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2015-10-01 14:13:51 +02:00 |
|
viktorljung
|
cbaca42a3c
|
Changed SquidModel
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2015-10-01 14:04:21 +02:00 |
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Jace
|
cc1bc25914
|
Merge branch 'master' of github.com:teamfisk/AgileBreakOut
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2015-10-01 10:55:04 +02:00 |
|
Jace
|
842a112be8
|
Added Frame tests
|
2015-10-01 10:53:46 +02:00 |
|
Jace
|
ba67f6ea37
|
Tests fixed into working order
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2015-10-01 10:53:29 +02:00 |
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PlatinumSkink
|
c63ec035a7
|
HitLagSystem implemented.
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2015-09-30 16:42:35 +02:00 |
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PlatinumSkink
|
c31ff4cfcb
|
P-button pauses, H-button does 0.3 second HitLag.
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2015-09-30 15:19:45 +02:00 |
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PlatinumSkink
|
2fb16357fa
|
Moved pad-creation to PadSystem. Pad now stops at sides.
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2015-09-30 10:32:17 +02:00 |
|
tleety
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2491dd8b74
|
Fixed some things, code up to styleguide
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2015-09-30 10:29:56 +02:00 |
|
PlatinumSkink
|
45e68c51a3
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-29 14:44:50 +02:00 |
|
PlatinumSkink
|
c3b54ef030
|
Implemented Combos which multiply score. Adjusted pad a bit.
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2015-09-29 14:42:01 +02:00 |
|
viktorljung
|
7733a44d53
|
Refactoring and starting to write test for PhysicsSystem
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2015-09-29 12:08:13 +02:00 |
|
Stiffly
|
cb70cdfc5d
|
Merge remote-tracking branch 'origin/master' into Sound
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2015-09-29 12:04:52 +02:00 |
|
PlatinumSkink
|
94fc7c1ce6
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch.
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2015-09-29 11:21:35 +02:00 |
|
tleety
|
a1c709a2db
|
Removed wierd glow on water
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2015-09-29 11:10:08 +02:00 |
|
Stiffly
|
3ab6c0c5ba
|
Sound channel volume not overriding individual volume for sounds.
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2015-09-29 11:09:43 +02:00 |
|
tleety
|
38d3a8c990
|
Fixed a bug where you could not have more than one particle group
|
2015-09-29 10:27:57 +02:00 |
|
Jace
|
5e7e5ec8bb
|
Fixed precision loss in physics accumulator
|
2015-09-28 22:55:39 +02:00 |
|
Jace
|
5e0b0f920a
|
Fixed your asset loading fuckups
|
2015-09-28 22:46:35 +02:00 |
|
Jace
|
edd87ddf58
|
Fixed critical warnings for Linux build
|
2015-09-28 20:40:28 +02:00 |
|
Stiffly
|
a97dae542d
|
Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
src/game/Sound/SoundSystem.cpp
|
2015-09-28 18:14:06 +02:00 |
|
PlatinumSkink
|
7b7277509e
|
CreateBall clones the original ball rather than create new balls.
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2015-09-28 18:09:55 +02:00 |
|
Stiffly
|
f10749d220
|
Refactoring SoundSystem and its events, components
|
2015-09-28 17:59:57 +02:00 |
|
PlatinumSkink
|
fc41727a5d
|
Transferred Ball-stuff into BallSystem.
|
2015-09-28 17:24:58 +02:00 |
|
viktorljung
|
1a0201ee98
|
Style guide fixes
|
2015-09-28 17:20:23 +02:00 |
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