Jace
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b83de44715
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Working GUI Button
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2015-09-25 01:29:14 +02:00 |
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Jace
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e0b1747ca9
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EventBroker::Clear renamed to Swap to cause less confusion
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2015-09-25 01:29:13 +02:00 |
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Jace
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1d500eb4f6
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First iteration of GUI code. GUI is rendered on top of everything, world still separate.
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2015-09-25 01:29:13 +02:00 |
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viktorljung
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bc6b037923
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Added submarine pad
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2015-09-24 20:54:57 +02:00 |
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PlatinumSkink
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4e4ba29666
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Remove Components upon removing entities, a lot of strange experimenting to remove frozen squid bug.
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2015-09-24 18:14:39 +02:00 |
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PlatinumSkink
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bbec676683
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Merged master into LevelSystemAndSuch. Now let's see if it works.
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2015-09-23 16:05:07 +02:00 |
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PlatinumSkink
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edc25e59f0
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Start of Rescaling 10:16
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2015-09-23 15:59:48 +02:00 |
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viktorljung
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4e429bc48c
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Fixed remove ball bug
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2015-09-23 15:55:50 +02:00 |
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viktorljung
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af22c84066
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removed the test box
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2015-09-23 15:24:41 +02:00 |
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viktorljung
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08d653b0b0
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Merge remote-tracking branch 'origin/master' into Physics
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2015-09-23 15:14:16 +02:00 |
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viktorljung
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03e2078cfb
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Pad modifies ball path and ball facing its direction
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2015-09-23 15:12:18 +02:00 |
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PlatinumSkink
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f6b6f05c37
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CPowerUpBrick + CPowerUp exists. Can drop from brick and be grabbed for MultiBall.
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2015-09-22 17:55:12 +02:00 |
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viktorljung
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8ca01ae9c7
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
src/game/Game/PadSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-09-17 17:11:37 +02:00 |
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viktorljung
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c0155b7900
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collisions remade
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2015-09-17 16:52:43 +02:00 |
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Stiffly
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4dd8ac8445
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Added Component to bricks to emitt sound. Improved code for playing a sound
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2015-09-17 15:41:08 +02:00 |
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viktorljung
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442554812d
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Collisions kind of working
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2015-09-17 14:11:09 +01:00 |
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Stiffly
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6671136a08
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Made a Sound folder. Rename class Sound to SoundSystem.
Also awesome Cmakeness.
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2015-09-17 14:42:33 +02:00 |
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Stiffly
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953be0cda9
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Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
include/Core/Engine.h
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2015-09-17 13:18:56 +02:00 |
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tleety
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825f6dc991
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Models now get a standard normal and specular map if they dont have one
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2015-09-16 16:09:20 +02:00 |
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tleety
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20fc1232d6
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Merge remote-tracking branch 'origin/master' into GLrenderer
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2015-09-16 14:42:38 +02:00 |
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tleety
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4891a4d939
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Bricks are now models. Warning: Laggy
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2015-09-15 17:56:23 +02:00 |
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tleety
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ef9f6a296b
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Renderer working and some test blocks in the world
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2015-09-15 17:38:16 +02:00 |
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tleety
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f19f7bf56a
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Added a few models and removed ortho camera perspectiv.
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2015-09-15 17:05:47 +02:00 |
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Stiffly
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aec694359c
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Merge remote-tracking branch 'origin/master' into Sound
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2015-09-15 16:09:42 +02:00 |
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Stiffly
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5695a8c068
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Sound in game! Using OpenAL. NOWHERE TO RUN
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2015-09-15 16:08:52 +02:00 |
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viktorljung
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8963e94cd6
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pad moving with physics velocity
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2015-09-15 14:27:35 +01:00 |
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PlatinumSkink
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4cb1a780c5
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Merge branch 'LevelSystemAndSuch'
Conflicts:
include/Core/Engine.h
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2015-09-15 15:04:40 +02:00 |
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tleety
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376ff34694
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Merged into master and uncommented ball
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2015-09-15 14:59:48 +02:00 |
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tleety
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eeca9ed50a
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Merge branch 'GLrenderer'
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2015-09-15 14:54:45 +02:00 |
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Jace
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b58cdc813d
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Revert "impulse list and velocity for physics"
This reverts commit 2d7b32b7a3.
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2015-09-15 14:31:10 +02:00 |
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PlatinumSkink
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ce878ac1db
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Lives kind of work, and so does the demo!
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2015-09-15 13:35:04 +02:00 |
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tleety
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c5bbcec5dc
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Transparancy now working for forward rendering
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2015-09-15 13:20:01 +02:00 |
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Stiffly
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ff00e2bf9c
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nothing works
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2015-09-14 17:07:25 +02:00 |
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viktorljung
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2d7b32b7a3
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impulse list and velocity for physics
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2015-09-14 16:06:48 +01:00 |
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tleety
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b9eda67a2a
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Added depth buffer to fix transparency, still a bug that transparency goes wrong at when you press a button.
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2015-09-14 16:53:14 +02:00 |
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viktorljung
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dfef1ec774
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
src/game/Physics/PhysicsSystem.cpp
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2015-09-14 15:37:38 +01:00 |
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viktorljung
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c7704f62e9
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fixed timestep working
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2015-09-14 14:59:39 +01:00 |
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PlatinumSkink
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157fa36f68
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-14 15:41:04 +02:00 |
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PlatinumSkink
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8d1ad184a6
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Modified the pad-and-ball collision code a bit. Hopefully for the better.
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2015-09-14 15:39:39 +02:00 |
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Stiffly
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760574f454
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Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
include/Core/Engine.h
src/game/CMakeLists.txt
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2015-09-14 14:54:41 +02:00 |
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PlatinumSkink
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1b9da2de1b
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Put back the out-commented line that broke it all.
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2015-09-14 14:38:18 +02:00 |
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tleety
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7b984c7cc3
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Merge into master
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2015-09-11 15:17:49 +02:00 |
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PlatinumSkink
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bda864ac11
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Breakout Standard Screen
Meaning bricks, ball, pad, walls bounces, things.
May or may not work as intended.
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2015-09-11 15:07:00 +02:00 |
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viktorljung
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586f8d438c
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changed box size/scale
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2015-09-11 11:04:22 +01:00 |
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viktorljung
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6932a22d7a
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Rotation right this time
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2015-09-11 10:48:15 +01:00 |
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tleety
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9382acdb52
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Added a few brick textures
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2015-09-11 11:16:43 +02:00 |
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PlatinumSkink
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ead7c6c754
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-11 10:51:52 +02:00 |
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PlatinumSkink
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c829315598
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Ball hitting bricks destroys bricks! We can PLAY! (kind of)
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2015-09-11 10:50:49 +02:00 |
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tleety
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c4c1158364
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Working lights and deferred rendering
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2015-09-10 23:48:45 +02:00 |
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viktorljung
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963e492f9c
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CircleShape
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2015-09-10 22:24:19 +01:00 |
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