tleety
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45711500f7
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Merged
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2015-10-01 14:24:06 +02:00 |
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tleety
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52dec86925
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Particle system up and running, but with bugged rendering
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2015-10-01 14:14:51 +02:00 |
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tleety
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2491dd8b74
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Fixed some things, code up to styleguide
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2015-09-30 10:29:56 +02:00 |
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tleety
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38d3a8c990
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Fixed a bug where you could not have more than one particle group
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2015-09-29 10:27:57 +02:00 |
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Jace
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5e7e5ec8bb
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Fixed precision loss in physics accumulator
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2015-09-28 22:55:39 +02:00 |
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Jace
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edd87ddf58
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Fixed critical warnings for Linux build
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2015-09-28 20:40:28 +02:00 |
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viktorljung
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cb48b881b7
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cool fixes and stuff
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2015-09-25 05:33:10 +02:00 |
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viktorljung
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96511c63b1
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
include/Physics/PhysicsSystem.h
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-09-25 05:16:32 +02:00 |
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viktorljung
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cfb6d1e4b5
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Falling bricks and collision filters
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2015-09-25 04:28:46 +02:00 |
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tleety
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effc9ff781
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Merge and some small fixes
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2015-09-25 01:49:08 +02:00 |
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tleety
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c624c5bcf3
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Merge master
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2015-09-25 00:03:28 +02:00 |
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viktorljung
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d2301594ce
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Gravity scale per entity
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2015-09-25 00:01:24 +02:00 |
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tleety
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d473e3711c
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Now render water through it's own buffer. Not currently visable through finaltexture. Also added a white texture to render the water.
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2015-09-23 18:01:15 +02:00 |
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tleety
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94401a10ee
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Water working, might not work for several bodies
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2015-09-22 16:06:47 +02:00 |
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tleety
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1e70e151ee
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Continued work on water, can now get 1 particle? maybe? Gotta get rendering to work so i can test it.
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2015-09-21 16:00:20 +02:00 |
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tleety
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b32934dba6
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Merge remote-tracking branch 'origin/physics' into water
# Conflicts:
# include/Core/Engine.h
# include/Physics/PhysicsSystem.h
# src/game/Game/PadSystem.cpp
# src/game/Physics/PhysicsSystem.cpp
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2015-09-17 17:37:58 +02:00 |
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tleety
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b69413d9c9
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Base water set up
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2015-09-17 17:35:17 +02:00 |
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viktorljung
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8ca01ae9c7
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
src/game/Game/PadSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-09-17 17:11:37 +02:00 |
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viktorljung
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c0155b7900
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collisions remade
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2015-09-17 16:52:43 +02:00 |
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viktorljung
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442554812d
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Collisions kind of working
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2015-09-17 14:11:09 +01:00 |
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PlatinumSkink
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c2d29b6110
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Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed.
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2015-09-15 17:31:22 +02:00 |
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viktorljung
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8963e94cd6
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pad moving with physics velocity
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2015-09-15 14:27:35 +01:00 |
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PlatinumSkink
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ce878ac1db
|
Lives kind of work, and so does the demo!
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2015-09-15 13:35:04 +02:00 |
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viktorljung
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2d7b32b7a3
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impulse list and velocity for physics
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2015-09-14 16:06:48 +01:00 |
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viktorljung
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dfef1ec774
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
src/game/Physics/PhysicsSystem.cpp
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2015-09-14 15:37:38 +01:00 |
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viktorljung
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c7704f62e9
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fixed timestep working
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2015-09-14 14:59:39 +01:00 |
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PlatinumSkink
|
bda864ac11
|
Breakout Standard Screen
Meaning bricks, ball, pad, walls bounces, things.
May or may not work as intended.
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2015-09-11 15:07:00 +02:00 |
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viktorljung
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586f8d438c
|
changed box size/scale
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2015-09-11 11:04:22 +01:00 |
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viktorljung
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6932a22d7a
|
Rotation right this time
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2015-09-11 10:48:15 +01:00 |
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PlatinumSkink
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ead7c6c754
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-11 10:51:52 +02:00 |
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PlatinumSkink
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c829315598
|
Ball hitting bricks destroys bricks! We can PLAY! (kind of)
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2015-09-11 10:50:49 +02:00 |
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viktorljung
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d0549403ab
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Probably removes bodies safely
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2015-09-10 23:10:25 +01:00 |
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viktorljung
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71cdd1f795
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SetImpulse event
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2015-09-10 22:43:25 +01:00 |
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viktorljung
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963e492f9c
|
CircleShape
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2015-09-10 22:24:19 +01:00 |
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viktorljung
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9bf0ca0e46
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ContactListener and contact events
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2015-09-10 21:25:34 +01:00 |
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viktorljung
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0983d76444
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Working rotations and positions
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2015-09-10 18:12:15 +01:00 |
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viktorljung
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a98806d551
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Make box on entity commit
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2015-09-10 16:27:14 +01:00 |
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viktorljung
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ce342f695f
|
Base PhysicsSystem.
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2015-09-09 20:46:04 +01:00 |
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