Commit Graph

79 Commits

Author SHA1 Message Date
tleety 1e70e151ee Continued work on water, can now get 1 particle? maybe? Gotta get rendering to work so i can test it. 2015-09-21 16:00:20 +02:00
PlatinumSkink 460c7042bf MultiBalls appear depending on pad's position 2015-09-21 13:25:20 +02:00
PlatinumSkink 761631c4a6 m-button is MultiBall powerup. Still needs fine-tuning. 2015-09-17 18:09:22 +02:00
tleety b32934dba6 Merge remote-tracking branch 'origin/physics' into water
# Conflicts:
#	include/Core/Engine.h
#	include/Physics/PhysicsSystem.h
#	src/game/Game/PadSystem.cpp
#	src/game/Physics/PhysicsSystem.cpp
2015-09-17 17:37:58 +02:00
viktorljung 8ca01ae9c7 Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	include/Core/Engine.h
	src/game/Game/PadSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-09-17 17:11:37 +02:00
viktorljung 442554812d Collisions kind of working 2015-09-17 14:11:09 +01:00
PlatinumSkink bdba34e8e1 Reset ball is also octopus. 2015-09-16 16:35:41 +02:00
PlatinumSkink 30ee6c2430 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-09-16 16:29:57 +02:00
tleety c311408346 Ball size fix 2015-09-16 16:23:59 +02:00
tleety 12273f66af Ball size fix 2015-09-16 16:17:02 +02:00
tleety 825f6dc991 Models now get a standard normal and specular map if they dont have one 2015-09-16 16:09:20 +02:00
tleety 20fc1232d6 Merge remote-tracking branch 'origin/master' into GLrenderer 2015-09-16 14:42:38 +02:00
PlatinumSkink 5ee5400a28 StyleGuide Fix 2015-09-15 18:48:26 +02:00
tleety ef9f6a296b Renderer working and some test blocks in the world 2015-09-15 17:38:16 +02:00
PlatinumSkink c2d29b6110 Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed. 2015-09-15 17:31:22 +02:00
tleety f19f7bf56a Added a few models and removed ortho camera perspectiv. 2015-09-15 17:05:47 +02:00
viktorljung 8963e94cd6 pad moving with physics velocity 2015-09-15 14:27:35 +01:00
PlatinumSkink b340cf97bb I forgot to stage in my last commit. 2015-09-15 15:00:47 +02:00
PlatinumSkink d3d24876bb Something. 2015-09-15 14:32:42 +02:00
PlatinumSkink ce878ac1db Lives kind of work, and so does the demo! 2015-09-15 13:35:04 +02:00
PlatinumSkink 88bd96861d Tried to implement lives. Failed. Everything crashes if I try to RemoveEntity in Update. 2015-09-15 12:40:23 +02:00
PlatinumSkink 8d1ad184a6 Modified the pad-and-ball collision code a bit. Hopefully for the better. 2015-09-14 15:39:39 +02:00
PlatinumSkink bda864ac11 Breakout Standard Screen
Meaning bricks, ball, pad, walls bounces, things.
May or may not work as intended.
2015-09-11 15:07:00 +02:00
PlatinumSkink c829315598 Ball hitting bricks destroys bricks! We can PLAY! (kind of) 2015-09-11 10:50:49 +02:00
PlatinumSkink e0bc28092a Adjusted size to new scale. 2015-09-10 22:56:23 +02:00
PlatinumSkink 4890b74f37 Random Commit to get Viktor's stuff 2015-09-10 22:32:09 +02:00
PlatinumSkink 16c5d2a40f Made a Stage! Imported PlaceHolder Graphics! 2015-09-10 21:06:21 +02:00
PlatinumSkink 6a81751e56 WIP Level System + Pad 2015-09-10 20:28:48 +02:00
PlatinumSkink 84577cb2c8 Created CPad and PadSystem. Doesn't do very much. 2015-09-10 16:40:49 +02:00