Compare commits
20 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 2681ca8680 | |||
| b8e27e0cea | |||
| c06c198cda | |||
| fa5cb379ab | |||
| 0afb5f2670 | |||
| 1270500a43 | |||
| ce0b95cd47 | |||
| a3354b856d | |||
| c1ba6481df | |||
| 6206859568 | |||
| 9158dd8ef7 | |||
| aa0aff9002 | |||
| d8a4c398f2 | |||
| e9a71a6ff7 | |||
| 3de06991e2 | |||
| 1ed52102d1 | |||
| f31f0bb771 | |||
| 67ef462a53 | |||
| d1946d46e2 | |||
| 3e10d75d75 |
@@ -1,6 +1,7 @@
|
|||||||
[Debug]
|
[Debug]
|
||||||
SkipStory=false
|
|
||||||
LogLevel=1
|
LogLevel=1
|
||||||
|
SkipPreload=false
|
||||||
|
SkipMenu=false
|
||||||
|
|
||||||
[Audio]
|
[Audio]
|
||||||
SFXVolume=0.5
|
SFXVolume=0.5
|
||||||
@@ -9,4 +10,10 @@ BGMVolume=0.5
|
|||||||
[Video]
|
[Video]
|
||||||
Fullscreen=false
|
Fullscreen=false
|
||||||
Width=675
|
Width=675
|
||||||
Height=1080[Water]Radius=0.3[Cheat]GodMode=false
|
Height=1080
|
||||||
|
|
||||||
|
[Water]
|
||||||
|
Radius=0.3
|
||||||
|
|
||||||
|
[Cheat]
|
||||||
|
GodMode=false
|
||||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
+20
-2
@@ -37,6 +37,7 @@
|
|||||||
#include "Rendering/CModel.h"
|
#include "Rendering/CModel.h"
|
||||||
#include "Rendering/CSprite.h"
|
#include "Rendering/CSprite.h"
|
||||||
#include "Rendering/CPointLight.h"
|
#include "Rendering/CPointLight.h"
|
||||||
|
#include "Rendering/CCamera.h"
|
||||||
#include "Transform/TransformSystem.h"
|
#include "Transform/TransformSystem.h"
|
||||||
#include "Sound/SoundSystem.h"
|
#include "Sound/SoundSystem.h"
|
||||||
#include "Sound/CCollisionSound.h"
|
#include "Sound/CCollisionSound.h"
|
||||||
@@ -67,6 +68,7 @@
|
|||||||
|
|
||||||
#include "Game/BrickComponents.h"
|
#include "Game/BrickComponents.h"
|
||||||
|
|
||||||
|
#include "Game/ScreenShakeSystem.h"
|
||||||
#include "Game/EScreenShake.h"
|
#include "Game/EScreenShake.h"
|
||||||
|
|
||||||
#include "Physics/PhysicsSystem.h"
|
#include "Physics/PhysicsSystem.h"
|
||||||
@@ -147,6 +149,7 @@ public:
|
|||||||
|
|
||||||
m_World->ComponentFactory.Register<Components::Sprite>();
|
m_World->ComponentFactory.Register<Components::Sprite>();
|
||||||
|
|
||||||
|
m_World->ComponentFactory.Register<Components::Camera>();
|
||||||
m_World->ComponentFactory.Register<Components::RectangleShape>();
|
m_World->ComponentFactory.Register<Components::RectangleShape>();
|
||||||
m_World->ComponentFactory.Register<Components::Physics>();
|
m_World->ComponentFactory.Register<Components::Physics>();
|
||||||
m_World->ComponentFactory.Register<Components::Ball>();
|
m_World->ComponentFactory.Register<Components::Ball>();
|
||||||
@@ -209,6 +212,9 @@ public:
|
|||||||
m_World->SystemFactory.Register<Systems::LifeSystem>(
|
m_World->SystemFactory.Register<Systems::LifeSystem>(
|
||||||
[this]() { return new Systems::LifeSystem(m_World.get(), m_EventBroker); });
|
[this]() { return new Systems::LifeSystem(m_World.get(), m_EventBroker); });
|
||||||
m_World->AddSystem<Systems::LifeSystem>();
|
m_World->AddSystem<Systems::LifeSystem>();
|
||||||
|
m_World->SystemFactory.Register<Systems::ScreenShakeSystem>(
|
||||||
|
[this]() { return new Systems::ScreenShakeSystem(m_World.get(), m_EventBroker); });
|
||||||
|
m_World->AddSystem<Systems::ScreenShakeSystem>();
|
||||||
|
|
||||||
m_World->ComponentFactory.Register<Components::Model>();
|
m_World->ComponentFactory.Register<Components::Model>();
|
||||||
m_World->ComponentFactory.Register<Components::Template>();
|
m_World->ComponentFactory.Register<Components::Template>();
|
||||||
@@ -271,8 +277,6 @@ public:
|
|||||||
TEMPAddToRenderQueue();
|
TEMPAddToRenderQueue();
|
||||||
}
|
}
|
||||||
|
|
||||||
std::unique_ptr<dd::Camera> defaultCamera = nullptr;
|
|
||||||
|
|
||||||
// Render scene
|
// Render scene
|
||||||
//TODO send renderqueue to draw.
|
//TODO send renderqueue to draw.
|
||||||
m_Renderer->Draw(m_RendererQueue);
|
m_Renderer->Draw(m_RendererQueue);
|
||||||
@@ -293,6 +297,20 @@ public:
|
|||||||
if (!m_TransformSystem)
|
if (!m_TransformSystem)
|
||||||
m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>();
|
m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>();
|
||||||
|
|
||||||
|
// HACK: How do we handle multiple cameras? Maybe view and projection matrices in render queue...
|
||||||
|
auto cameras = m_World->GetComponentsOfType<Components::Camera>();
|
||||||
|
if (cameras != nullptr) {
|
||||||
|
for (auto& component : *cameras) {
|
||||||
|
auto camera = static_cast<Components::Camera*>(component.get());
|
||||||
|
auto transform = m_World->GetComponent<Components::Transform>(camera->Entity);
|
||||||
|
m_Renderer->Camera()->SetPosition(transform->Position);
|
||||||
|
m_Renderer->Camera()->SetOrientation(transform->Orientation);
|
||||||
|
m_Renderer->Camera()->SetFOV(camera->FOV);
|
||||||
|
m_Renderer->Camera()->SetNearClip(camera->NearClip);
|
||||||
|
m_Renderer->Camera()->SetFarClip(camera->FarClip);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
for (auto &pair : *m_World->GetEntities())
|
for (auto &pair : *m_World->GetEntities())
|
||||||
{
|
{
|
||||||
EntityID entity = pair.first;
|
EntityID entity = pair.first;
|
||||||
|
|||||||
@@ -50,6 +50,7 @@
|
|||||||
#include "Physics/ECreateParticleSequence.h"
|
#include "Physics/ECreateParticleSequence.h"
|
||||||
#include "Sound/CCollisionSound.h"
|
#include "Sound/CCollisionSound.h"
|
||||||
#include "Sound/EPlaySound.h"
|
#include "Sound/EPlaySound.h"
|
||||||
|
#include "Rendering/EAnimationComplete.h"
|
||||||
|
|
||||||
namespace dd
|
namespace dd
|
||||||
{
|
{
|
||||||
@@ -145,6 +146,7 @@ private:
|
|||||||
dd::EventRelay<BallSystem, dd::Events::ActionButton> m_EActionButton;
|
dd::EventRelay<BallSystem, dd::Events::ActionButton> m_EActionButton;
|
||||||
dd::EventRelay<BallSystem, dd::Events::StageCleared> m_EStageCleared;
|
dd::EventRelay<BallSystem, dd::Events::StageCleared> m_EStageCleared;
|
||||||
dd::EventRelay<BallSystem, dd::Events::ArrivedAtNewStage> m_EArrivedAtNewStage;
|
dd::EventRelay<BallSystem, dd::Events::ArrivedAtNewStage> m_EArrivedAtNewStage;
|
||||||
|
dd::EventRelay<BallSystem, dd::Events::AnimationComplete> m_EAnimationComplete;
|
||||||
|
|
||||||
bool Contact(const Events::Contact &event);
|
bool Contact(const Events::Contact &event);
|
||||||
bool OnMultiBallLost(const dd::Events::MultiBallLost &event);
|
bool OnMultiBallLost(const dd::Events::MultiBallLost &event);
|
||||||
@@ -160,6 +162,7 @@ private:
|
|||||||
bool OnActionButton(const dd::Events::ActionButton &event);
|
bool OnActionButton(const dd::Events::ActionButton &event);
|
||||||
bool OnStageCleared(const dd::Events::StageCleared &event);
|
bool OnStageCleared(const dd::Events::StageCleared &event);
|
||||||
bool OnArrivedToNewStage(const dd::Events::ArrivedAtNewStage &event);
|
bool OnArrivedToNewStage(const dd::Events::ArrivedAtNewStage &event);
|
||||||
|
bool OnAnimationComplete(const dd::Events::AnimationComplete &event);
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -22,6 +22,7 @@ struct Ball : Component
|
|||||||
bool Waiting = true;
|
bool Waiting = true;
|
||||||
bool InkBlaster = false;
|
bool InkBlaster = false;
|
||||||
bool Sticky = false;
|
bool Sticky = false;
|
||||||
|
bool Loaded = false;
|
||||||
glm::vec3 StickyPlacement = glm::vec3(0, 0, 0);
|
glm::vec3 StickyPlacement = glm::vec3(0, 0, 0);
|
||||||
glm::vec3 SavedSpeed = glm::vec3(0, 1, 0);
|
glm::vec3 SavedSpeed = glm::vec3(0, 1, 0);
|
||||||
|
|
||||||
|
|||||||
@@ -15,15 +15,16 @@ namespace Components
|
|||||||
|
|
||||||
struct Kraken : Component {
|
struct Kraken : Component {
|
||||||
|
|
||||||
int MaxHealth = 30;
|
int MaxHealth = 18;
|
||||||
int Health = MaxHealth;
|
int Health = MaxHealth;
|
||||||
int CurrentAction = 1;
|
int CurrentAction = 3;
|
||||||
|
float RetreatSpeed = 0.2;
|
||||||
|
|
||||||
const int Idle = 1;
|
const int Idle = 1;
|
||||||
const int Grabbing = 2;
|
const int Grabbing = 2;
|
||||||
const int Taunting = 3;
|
const int BrickGenerating = 3;
|
||||||
const int Moving = 4;
|
const int BrickGenerating2 = 4;
|
||||||
const int BrickGenerating = 5;
|
const int Waiting = 5;
|
||||||
// Idle. Generating bricks. Taunting. No idea.
|
// Idle. Generating bricks. Taunting. No idea.
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -16,8 +16,12 @@ namespace Components
|
|||||||
struct Life : Component
|
struct Life : Component
|
||||||
{
|
{
|
||||||
int Number = 0;
|
int Number = 0;
|
||||||
float SinusAltitude = 1;
|
float SinusAltitude = 0;
|
||||||
|
float Amplitude = 1;
|
||||||
|
float Frequency = 1;
|
||||||
|
float SinusSpeed = 1;
|
||||||
bool Left = false;
|
bool Left = false;
|
||||||
|
bool Dead = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,25 @@
|
|||||||
|
//
|
||||||
|
// Created by Adniklastrator on 2015-10-23.
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef DAYDREAM_EBREAKALLBRICKS_H
|
||||||
|
#define DAYDREAM_EBREAKALLBRICKS_H
|
||||||
|
|
||||||
|
#include "Core/EventBroker.h"
|
||||||
|
|
||||||
|
namespace dd
|
||||||
|
{
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct BreakAllBricks : Event
|
||||||
|
{
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif //DAYDREAM_EBREAKALLBRICKS_H
|
||||||
@@ -19,6 +19,8 @@ struct BrickGenerating : Event
|
|||||||
glm::vec3 Origin2;
|
glm::vec3 Origin2;
|
||||||
int TargetLine;
|
int TargetLine;
|
||||||
int Set;
|
int Set;
|
||||||
|
int SetCluster;
|
||||||
|
int Speed = 6;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,9 +15,9 @@ namespace Events
|
|||||||
|
|
||||||
struct ScreenShake : Event
|
struct ScreenShake : Event
|
||||||
{
|
{
|
||||||
float Time;
|
float Time = 1.f;
|
||||||
int Intensity;
|
float Intensity = 1.f;
|
||||||
float TimeTakenToCoolDown;
|
float TimeTakenToCoolDown = 1.f;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -28,10 +28,12 @@
|
|||||||
#include "Game/EKrakenHit.h"
|
#include "Game/EKrakenHit.h"
|
||||||
#include "Game/EKrakenDefeated.h"
|
#include "Game/EKrakenDefeated.h"
|
||||||
#include "Game/EBrickGenerating.h"
|
#include "Game/EBrickGenerating.h"
|
||||||
|
#include "Game/EArrivedAtNewStage.h"
|
||||||
#include "Game/CTravels.h"
|
#include "Game/CTravels.h"
|
||||||
#include "Game/CKraken.h"
|
#include "Game/CKraken.h"
|
||||||
#include "Game/CBall.h"
|
#include "Game/CBall.h"
|
||||||
#include "Game/CProjectile.h"
|
#include "Game/CProjectile.h"
|
||||||
|
#include "Game/EScreenShake.h"
|
||||||
#include "Sound/CCollisionSound.h"
|
#include "Sound/CCollisionSound.h"
|
||||||
#include "Rendering/CAnimation.h"
|
#include "Rendering/CAnimation.h"
|
||||||
#include "Rendering/CSprite.h"
|
#include "Rendering/CSprite.h"
|
||||||
@@ -64,14 +66,21 @@ private:
|
|||||||
|
|
||||||
bool m_Pause = false;
|
bool m_Pause = false;
|
||||||
bool m_KrakenBattle = false;
|
bool m_KrakenBattle = false;
|
||||||
|
bool m_KrakenHasArrived = false;
|
||||||
bool m_ReturnToIdle = false;
|
bool m_ReturnToIdle = false;
|
||||||
|
bool m_RandomKraken = false;
|
||||||
EntityID m_KrakenTemplate;
|
EntityID m_KrakenTemplate;
|
||||||
std::string m_Action = "Idle";
|
std::string m_Action = "Idle";
|
||||||
int m_NumberOfActions;
|
int m_NumberOfActions;
|
||||||
float m_KrakenTimer = 0;
|
float m_KrakenTimer = 0;
|
||||||
float m_KrakenSecondsToAction = 10;
|
float m_KrakenMaxSecondsToAction = 10;
|
||||||
|
float m_KrakenMinSecondsToAction = 10;
|
||||||
|
float m_KrakenCurrentSecondsToAction = 15;
|
||||||
const int Idle = 1;
|
const int Idle = 1;
|
||||||
|
|
||||||
|
int m_Set = 0;
|
||||||
|
int m_SetCluster = 0;
|
||||||
|
|
||||||
std::array<int, 42> m_Bricks;
|
std::array<int, 42> m_Bricks;
|
||||||
std::array<int, 42> m_Colors;
|
std::array<int, 42> m_Colors;
|
||||||
|
|
||||||
@@ -83,6 +92,7 @@ private:
|
|||||||
dd::EventRelay<KrakenSystem, dd::Events::KrakenHit> m_EKrakenHit;
|
dd::EventRelay<KrakenSystem, dd::Events::KrakenHit> m_EKrakenHit;
|
||||||
dd::EventRelay<KrakenSystem, dd::Events::KrakenDefeated> m_EKrakenDefeated;
|
dd::EventRelay<KrakenSystem, dd::Events::KrakenDefeated> m_EKrakenDefeated;
|
||||||
dd::EventRelay<KrakenSystem, dd::Events::BrickGenerating> m_EBrickGenerating;
|
dd::EventRelay<KrakenSystem, dd::Events::BrickGenerating> m_EBrickGenerating;
|
||||||
|
dd::EventRelay<KrakenSystem, dd::Events::ArrivedAtNewStage> m_EArrivedAtNewStage;
|
||||||
bool OnPause(const dd::Events::Pause &event);
|
bool OnPause(const dd::Events::Pause &event);
|
||||||
bool OnResume(const dd::Events::Resume &event);
|
bool OnResume(const dd::Events::Resume &event);
|
||||||
bool OnContact(const dd::Events::Contact &event);
|
bool OnContact(const dd::Events::Contact &event);
|
||||||
@@ -91,6 +101,7 @@ private:
|
|||||||
bool OnKrakenHit(const dd::Events::KrakenHit &event);
|
bool OnKrakenHit(const dd::Events::KrakenHit &event);
|
||||||
bool OnKrakenDefeated(const dd::Events::KrakenDefeated &event);
|
bool OnKrakenDefeated(const dd::Events::KrakenDefeated &event);
|
||||||
bool OnBrickGenerating(const dd::Events::BrickGenerating &event);
|
bool OnBrickGenerating(const dd::Events::BrickGenerating &event);
|
||||||
|
bool OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event);
|
||||||
void GetBrickSet();
|
void GetBrickSet();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -19,6 +19,7 @@
|
|||||||
#include "Rendering/CSprite.h"
|
#include "Rendering/CSprite.h"
|
||||||
#include "Rendering/CModel.h"
|
#include "Rendering/CModel.h"
|
||||||
#include "Rendering/CPointLight.h"
|
#include "Rendering/CPointLight.h"
|
||||||
|
#include "Rendering/CCamera.h"
|
||||||
|
|
||||||
#include "Transform/EMove.h"
|
#include "Transform/EMove.h"
|
||||||
|
|
||||||
@@ -59,6 +60,7 @@
|
|||||||
#include "Game/EKrakenAppear.h"
|
#include "Game/EKrakenAppear.h"
|
||||||
#include "Game/EKrakenDefeated.h"
|
#include "Game/EKrakenDefeated.h"
|
||||||
#include "Game/EBrickGenerating.h"
|
#include "Game/EBrickGenerating.h"
|
||||||
|
#include "Game/EBreakAllBricks.h"
|
||||||
|
|
||||||
#include "Physics/CPhysics.h"
|
#include "Physics/CPhysics.h"
|
||||||
#include "Physics/CCircleShape.h"
|
#include "Physics/CCircleShape.h"
|
||||||
@@ -101,7 +103,7 @@ public:
|
|||||||
void CreateBasicLevel(int, int, glm::vec2, float);
|
void CreateBasicLevel(int, int, glm::vec2, float);
|
||||||
void CreateLevel(int);
|
void CreateLevel(int);
|
||||||
EntityID CreateBrick(int, int, glm::vec2, float, int, int, int, glm::vec4);
|
EntityID CreateBrick(int, int, glm::vec2, float, int, int, int, glm::vec4);
|
||||||
void BrickHit(EntityID, EntityID, int);
|
void BrickHit(EntityID, EntityID, int, bool);
|
||||||
|
|
||||||
void OnEntityRemoved(EntityID entity);
|
void OnEntityRemoved(EntityID entity);
|
||||||
|
|
||||||
@@ -180,6 +182,9 @@ private:
|
|||||||
bool m_BrickGenerating = false;
|
bool m_BrickGenerating = false;
|
||||||
dd::Events::BrickGenerating m_BrickGeneratingEvent;
|
dd::Events::BrickGenerating m_BrickGeneratingEvent;
|
||||||
|
|
||||||
|
bool m_KrakenBattle = false;
|
||||||
|
bool m_BreakAllBricks = false;
|
||||||
|
|
||||||
dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
|
dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
|
||||||
dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent;
|
dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent;
|
||||||
dd::EventRelay<LevelSystem, dd::Events::MultiBall> m_EMultiBall;
|
dd::EventRelay<LevelSystem, dd::Events::MultiBall> m_EMultiBall;
|
||||||
@@ -192,6 +197,7 @@ private:
|
|||||||
dd::EventRelay<LevelSystem, dd::Events::Resume> m_EResume;
|
dd::EventRelay<LevelSystem, dd::Events::Resume> m_EResume;
|
||||||
dd::EventRelay<LevelSystem, dd::Events::HitPad> m_EHitPad;
|
dd::EventRelay<LevelSystem, dd::Events::HitPad> m_EHitPad;
|
||||||
dd::EventRelay<LevelSystem, dd::Events::BrickGenerating> m_EBrickGenerating;
|
dd::EventRelay<LevelSystem, dd::Events::BrickGenerating> m_EBrickGenerating;
|
||||||
|
dd::EventRelay<LevelSystem, dd::Events::BreakAllBricks> m_EBreakAllBricks;
|
||||||
dd::EventRelay<LevelSystem, dd::Events::KrakenDefeated> m_EKrakenDefeated;
|
dd::EventRelay<LevelSystem, dd::Events::KrakenDefeated> m_EKrakenDefeated;
|
||||||
|
|
||||||
bool OnContact(const dd::Events::Contact &event);
|
bool OnContact(const dd::Events::Contact &event);
|
||||||
@@ -207,7 +213,8 @@ private:
|
|||||||
bool OnHitPad(const dd::Events::HitPad &event);
|
bool OnHitPad(const dd::Events::HitPad &event);
|
||||||
bool OnBrickGenerating(const dd::Events::BrickGenerating &event);
|
bool OnBrickGenerating(const dd::Events::BrickGenerating &event);
|
||||||
bool BrickGenerating(const dd::Events::BrickGenerating &event);
|
bool BrickGenerating(const dd::Events::BrickGenerating &event);
|
||||||
void GetBrickSet(int Set);
|
bool OnBreakAllBricks(const dd::Events::BreakAllBricks &event);
|
||||||
|
void GetBrickSet(int Set, int SetCluster);
|
||||||
bool OnKrakenDefeated(const dd::Events::KrakenDefeated &event);
|
bool OnKrakenDefeated(const dd::Events::KrakenDefeated &event);
|
||||||
|
|
||||||
void GetNextLevel();
|
void GetNextLevel();
|
||||||
|
|||||||
@@ -25,6 +25,8 @@
|
|||||||
#include "Game/EKrakenAttackEnd.h"
|
#include "Game/EKrakenAttackEnd.h"
|
||||||
|
|
||||||
#include "Rendering/CAnimation.h"
|
#include "Rendering/CAnimation.h"
|
||||||
|
#include "Physics/CParticleEmitter.h"
|
||||||
|
#include "Physics/ECreateParticleSequence.h"
|
||||||
|
|
||||||
|
|
||||||
namespace dd
|
namespace dd
|
||||||
|
|||||||
@@ -47,6 +47,10 @@ public:
|
|||||||
private:
|
private:
|
||||||
bool m_Pause = false;
|
bool m_Pause = false;
|
||||||
EntityID m_Template;
|
EntityID m_Template;
|
||||||
|
Events::Lifebuoy m_SavedEvent;
|
||||||
|
bool m_Lifebuoy = false;
|
||||||
|
float m_Timer;
|
||||||
|
float m_WaitingTime = 0.4;
|
||||||
|
|
||||||
dd::EventRelay<LifebuoySystem, dd::Events::Contact> m_EContact;
|
dd::EventRelay<LifebuoySystem, dd::Events::Contact> m_EContact;
|
||||||
dd::EventRelay<LifebuoySystem, dd::Events::Pause> m_EPause;
|
dd::EventRelay<LifebuoySystem, dd::Events::Pause> m_EPause;
|
||||||
@@ -58,6 +62,7 @@ private:
|
|||||||
bool OnPause(const dd::Events::Pause &event);
|
bool OnPause(const dd::Events::Pause &event);
|
||||||
bool OnResume(const dd::Events::Resume &event);
|
bool OnResume(const dd::Events::Resume &event);
|
||||||
bool OnLifebuoy(const dd::Events::Lifebuoy &event);
|
bool OnLifebuoy(const dd::Events::Lifebuoy &event);
|
||||||
|
bool Lifebuoy(const dd::Events::Lifebuoy &event);
|
||||||
bool OnLifebuoyHit(const dd::Events::LifebuoyHit &event);
|
bool OnLifebuoyHit(const dd::Events::LifebuoyHit &event);
|
||||||
|
|
||||||
struct LifebuoyInfo
|
struct LifebuoyInfo
|
||||||
|
|||||||
@@ -54,6 +54,7 @@
|
|||||||
#include "Rendering/CAnimation.h"
|
#include "Rendering/CAnimation.h"
|
||||||
|
|
||||||
#include "Game/EBrickGenerating.h"
|
#include "Game/EBrickGenerating.h"
|
||||||
|
#include "Game/EBreakAllBricks.h"
|
||||||
|
|
||||||
|
|
||||||
namespace dd
|
namespace dd
|
||||||
@@ -90,8 +91,8 @@ private:
|
|||||||
float m_Edge = 2.8f;
|
float m_Edge = 2.8f;
|
||||||
float m_PadOriginalHeight = -4.8;
|
float m_PadOriginalHeight = -4.8;
|
||||||
float m_PadHeight = m_PadOriginalHeight;
|
float m_PadHeight = m_PadOriginalHeight;
|
||||||
EntityID m_KrakenArm = NULL;
|
EntityID m_KrakenArm = 0;
|
||||||
EntityID m_KrakenArmHitbox = NULL;
|
EntityID m_KrakenArmHitbox = 0;
|
||||||
float m_PadRiseSpeed = 0.2;
|
float m_PadRiseSpeed = 0.2;
|
||||||
Components::Transform* m_PadTransform = nullptr;
|
Components::Transform* m_PadTransform = nullptr;
|
||||||
Components::Pad* m_PadComponent = nullptr;
|
Components::Pad* m_PadComponent = nullptr;
|
||||||
|
|||||||
@@ -30,6 +30,7 @@
|
|||||||
#include "Game/CProjectile.h"
|
#include "Game/CProjectile.h"
|
||||||
#include "Game/CBall.h"
|
#include "Game/CBall.h"
|
||||||
#include "Rendering/CSprite.h"
|
#include "Rendering/CSprite.h"
|
||||||
|
#include "Rendering/CAnimation.h"
|
||||||
|
|
||||||
namespace dd
|
namespace dd
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -12,6 +12,7 @@
|
|||||||
#include "Core/CTemplate.h"
|
#include "Core/CTemplate.h"
|
||||||
#include "Core/EventBroker.h"
|
#include "Core/EventBroker.h"
|
||||||
#include "Core/World.h"
|
#include "Core/World.h"
|
||||||
|
#include "Rendering/CCamera.h"
|
||||||
#include "Game/EPause.h"
|
#include "Game/EPause.h"
|
||||||
#include "Game/EResume.h"
|
#include "Game/EResume.h"
|
||||||
#include "Game/EScreenShake.h"
|
#include "Game/EScreenShake.h"
|
||||||
|
|||||||
@@ -37,8 +37,8 @@ public:
|
|||||||
void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
|
void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
|
||||||
bool VSYNC() const { return m_VSYNC; }
|
bool VSYNC() const { return m_VSYNC; }
|
||||||
void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
|
void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
|
||||||
const dd::Camera* Camera() const { return m_Camera; }
|
dd::Camera* Camera() const { return m_Camera; }
|
||||||
void SetCamera(const dd::Camera* camera)
|
void SetCamera(dd::Camera* camera)
|
||||||
{
|
{
|
||||||
if (camera == nullptr) {
|
if (camera == nullptr) {
|
||||||
m_Camera = m_DefaultCamera.get();
|
m_Camera = m_DefaultCamera.get();
|
||||||
@@ -55,7 +55,7 @@ protected:
|
|||||||
bool m_Fullscreen = false;
|
bool m_Fullscreen = false;
|
||||||
bool m_VSYNC = false;
|
bool m_VSYNC = false;
|
||||||
std::unique_ptr<dd::Camera> m_DefaultCamera = nullptr;
|
std::unique_ptr<dd::Camera> m_DefaultCamera = nullptr;
|
||||||
const dd::Camera* m_Camera = nullptr;
|
dd::Camera* m_Camera = nullptr;
|
||||||
GLFWwindow* m_Window = nullptr;
|
GLFWwindow* m_Window = nullptr;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -30,14 +30,9 @@ namespace Components
|
|||||||
|
|
||||||
struct Camera : Component
|
struct Camera : Component
|
||||||
{
|
{
|
||||||
Camera()
|
float FOV = glm::radians(45.f);
|
||||||
: FOV(glm::radians(45.f))
|
float NearClip = 0.01f;
|
||||||
, NearClip(0.1f)
|
float FarClip = 100.f;
|
||||||
, FarClip(100.f) { }
|
|
||||||
|
|
||||||
float FOV;
|
|
||||||
float NearClip;
|
|
||||||
float FarClip;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ namespace dd
|
|||||||
namespace Events
|
namespace Events
|
||||||
{
|
{
|
||||||
|
|
||||||
struct AnimationComplete
|
struct AnimationComplete : Event
|
||||||
{
|
{
|
||||||
EntityID Entity;
|
EntityID Entity;
|
||||||
std::string Animation;
|
std::string Animation;
|
||||||
|
|||||||
@@ -43,7 +43,6 @@ class Renderer : public BaseRenderer
|
|||||||
public:
|
public:
|
||||||
void Initialize() override;
|
void Initialize() override;
|
||||||
void Draw(RenderQueueCollection& rq) override;
|
void Draw(RenderQueueCollection& rq) override;
|
||||||
void PlaceCamera(glm::vec3 position);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
int m_GLVersion[2];
|
int m_GLVersion[2];
|
||||||
@@ -97,12 +96,6 @@ private:
|
|||||||
void DrawWater(RenderQueue &objects);
|
void DrawWater(RenderQueue &objects);
|
||||||
void DrawGUI(RenderQueue& rq);
|
void DrawGUI(RenderQueue& rq);
|
||||||
void DebugKeys();
|
void DebugKeys();
|
||||||
|
|
||||||
dd::EventRelay<Renderer, dd::Events::ScreenShake> m_EScreenShake;
|
|
||||||
bool OnScreenShake(dd::Events::ScreenShake &event);
|
|
||||||
bool m_ScreenShake = false;
|
|
||||||
float m_ShakeIntensity = 0;
|
|
||||||
float m_ShakeTimer = 0;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -28,6 +28,7 @@ void dd::Systems::BallSystem::Initialize()
|
|||||||
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &BallSystem::OnActionButton);
|
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &BallSystem::OnActionButton);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &BallSystem::OnStageCleared);
|
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &BallSystem::OnStageCleared);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EArrivedAtNewStage, &BallSystem::OnArrivedToNewStage);
|
EVENT_SUBSCRIBE_MEMBER(m_EArrivedAtNewStage, &BallSystem::OnArrivedToNewStage);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EAnimationComplete, &BallSystem::OnAnimationComplete);
|
||||||
|
|
||||||
|
|
||||||
//OctoBall
|
//OctoBall
|
||||||
@@ -39,7 +40,7 @@ void dd::Systems::BallSystem::Initialize()
|
|||||||
transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
|
transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
|
||||||
transform->Orientation = glm::quat();
|
transform->Orientation = glm::quat();
|
||||||
auto model = m_World->AddComponent<Components::Model>(ent);
|
auto model = m_World->AddComponent<Components::Model>(ent);
|
||||||
model->ModelFile = "Models/Sid/Sid.dae";
|
model->ModelFile = "Models/Sid/Sid_Flying.dae";
|
||||||
auto animation = m_World->AddComponent<Components::Animation>(ent);
|
auto animation = m_World->AddComponent<Components::Animation>(ent);
|
||||||
animation->Speed = 1.0;
|
animation->Speed = 1.0;
|
||||||
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
|
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
|
||||||
@@ -118,13 +119,31 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
|||||||
/*std::uniform_real_distribution<float> dist(-0.5f, 0.5f);
|
/*std::uniform_real_distribution<float> dist(-0.5f, 0.5f);
|
||||||
float random = dist(m_RandomGenerator);*/
|
float random = dist(m_RandomGenerator);*/
|
||||||
transformBall->Velocity = glm::normalize(ballComponent->SavedSpeed) * ballComponent->Speed;
|
transformBall->Velocity = glm::normalize(ballComponent->SavedSpeed) * ballComponent->Speed;
|
||||||
|
|
||||||
|
auto cAnim = m_World->GetComponent<Components::Animation>(entity);
|
||||||
|
cAnim->Loop = false;
|
||||||
|
cAnim->Speed = 2.f;
|
||||||
|
cAnim->Time = 0.f;
|
||||||
//transform->Velocity = glm::normalize(glm::vec3(0, 1, 0)) * ballComponent->Speed;
|
//transform->Velocity = glm::normalize(glm::vec3(0, 1, 0)) * ballComponent->Speed;
|
||||||
} else if (!ballComponent->Sticky) {
|
} else {
|
||||||
transformBall->Velocity = glm::vec3(0.f, 0.f, 0.f);
|
transformBall->Velocity = glm::vec3(0.f, 0.f, 0.f);
|
||||||
//transform->Position = glm::vec3(0.0f, -3.f, -10.f);
|
|
||||||
if (m_First) {
|
auto cModel = m_World->GetComponent<Components::Model>(entity);
|
||||||
transformBall->Orientation = glm::quat();
|
cModel->ModelFile = "Models/Sid/Sid_Jump.dae";
|
||||||
m_First = false;
|
|
||||||
|
auto cAnim = m_World->GetComponent<Components::Animation>(entity);
|
||||||
|
cAnim->Speed = 0.f;
|
||||||
|
//cAnim->Time = 0.f; //Maybe not the best but it works;
|
||||||
|
|
||||||
|
if (!ballComponent->Sticky) {
|
||||||
|
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||||
|
transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
|
||||||
|
//transform->Position = glm::vec3(0.0f, -3.f, -10.f);
|
||||||
|
|
||||||
|
if (m_First) {
|
||||||
|
transform->Orientation = glm::quat();
|
||||||
|
m_First = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -330,7 +349,7 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
|
|||||||
m_Waiting = true;
|
m_Waiting = true;
|
||||||
m_InkBlockedWaiting = true;
|
m_InkBlockedWaiting = true;
|
||||||
ballComponent->Sticky = true;
|
ballComponent->Sticky = true;
|
||||||
ballComponent->StickyPlacement = glm::vec3(0, 0.5f, 0);
|
ballComponent->StickyPlacement = glm::vec3(0, 0.25f, 0);
|
||||||
ballComponent->SavedSpeed = glm::normalize(glm::vec3(x, y, 0.f)) * ballComponent->Speed;
|
ballComponent->SavedSpeed = glm::normalize(glm::vec3(x, y, 0.f)) * ballComponent->Speed;
|
||||||
ballTransform->Velocity = glm::vec3(0.f, 0.f, 0.f);
|
ballTransform->Velocity = glm::vec3(0.f, 0.f, 0.f);
|
||||||
}
|
}
|
||||||
@@ -340,7 +359,7 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
|
|||||||
m_Waiting = true;
|
m_Waiting = true;
|
||||||
ballComponent->Sticky = true;
|
ballComponent->Sticky = true;
|
||||||
//ballComponent->StickyPlacement = ballTransform->Position - padTransform->Position;
|
//ballComponent->StickyPlacement = ballTransform->Position - padTransform->Position;
|
||||||
ballComponent->StickyPlacement = glm::vec3(0, 0.5f, 0);
|
ballComponent->StickyPlacement = glm::vec3(0, 0.25f, 0);
|
||||||
ballComponent->SavedSpeed = glm::normalize(glm::vec3(x, y, 0.f)) * ballComponent->Speed;
|
ballComponent->SavedSpeed = glm::normalize(glm::vec3(x, y, 0.f)) * ballComponent->Speed;
|
||||||
ballTransform->Velocity *= -1;
|
ballTransform->Velocity *= -1;
|
||||||
Events::StickyAttachedToPad e;
|
Events::StickyAttachedToPad e;
|
||||||
@@ -395,10 +414,7 @@ void dd::Systems::BallSystem::ResolveContacts()
|
|||||||
auto ballComponent = m_World->GetComponent<Components::Ball>(entity);
|
auto ballComponent = m_World->GetComponent<Components::Ball>(entity);
|
||||||
reflectedVelocity = glm::normalize(reflectedVelocity) * ballComponent->Speed;
|
reflectedVelocity = glm::normalize(reflectedVelocity) * ballComponent->Speed;
|
||||||
transform->Velocity = glm::vec3(reflectedVelocity, 0.f);
|
transform->Velocity = glm::vec3(reflectedVelocity, 0.f);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
m_Contacts.clear();
|
m_Contacts.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -474,6 +490,14 @@ bool dd::Systems::BallSystem::OnInkBlasterOver(const dd::Events::InkBlasterOver
|
|||||||
auto ballComponent = m_World->GetComponent<Components::Ball>(event.Ball);
|
auto ballComponent = m_World->GetComponent<Components::Ball>(event.Ball);
|
||||||
auto transform = m_World->GetComponent<Components::Transform>(event.Ball);
|
auto transform = m_World->GetComponent<Components::Transform>(event.Ball);
|
||||||
|
|
||||||
|
|
||||||
|
auto cModel = m_World->GetComponent<Components::Model>(event.Ball);
|
||||||
|
cModel->ModelFile = "Models/Sid/Sid_Jump.dae";
|
||||||
|
|
||||||
|
auto cAnim = m_World->GetComponent<Components::Animation>(event.Ball);
|
||||||
|
cAnim->Speed = 2.f;
|
||||||
|
cAnim->Loop = false;
|
||||||
|
|
||||||
m_InkBlaster = false;
|
m_InkBlaster = false;
|
||||||
m_InkAttached = false;
|
m_InkAttached = false;
|
||||||
m_InkBlockedWaiting = false;
|
m_InkBlockedWaiting = false;
|
||||||
@@ -520,3 +544,20 @@ bool dd::Systems::BallSystem::OnArrivedToNewStage(const dd::Events::ArrivedAtNew
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool dd::Systems::BallSystem::OnAnimationComplete(const dd::Events::AnimationComplete &event)
|
||||||
|
{
|
||||||
|
auto model = m_World->GetComponent<Components::Model>(event.Entity);
|
||||||
|
if (model) {
|
||||||
|
if (model->ModelFile == "Models/Sid/Sid_Jump.dae") {
|
||||||
|
model->ModelFile = "Models/Sid/Sid_Flying.dae";
|
||||||
|
|
||||||
|
auto anim = m_World->GetComponent<Components::Animation>(event.Entity);
|
||||||
|
anim->Speed = 1.f;
|
||||||
|
anim->Loop = true;
|
||||||
|
anim->Time = 0.f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|||||||
+160
-16
@@ -17,6 +17,7 @@ void dd::Systems::KrakenSystem::Initialize()
|
|||||||
EVENT_SUBSCRIBE_MEMBER(m_EKrakenHit, &KrakenSystem::OnKrakenHit);
|
EVENT_SUBSCRIBE_MEMBER(m_EKrakenHit, &KrakenSystem::OnKrakenHit);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EKrakenDefeated, &KrakenSystem::OnKrakenDefeated);
|
EVENT_SUBSCRIBE_MEMBER(m_EKrakenDefeated, &KrakenSystem::OnKrakenDefeated);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EBrickGenerating, &KrakenSystem::OnBrickGenerating);
|
EVENT_SUBSCRIBE_MEMBER(m_EBrickGenerating, &KrakenSystem::OnBrickGenerating);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EArrivedAtNewStage, &KrakenSystem::OnArrivedAtNewStage);
|
||||||
|
|
||||||
EntityID ent = m_World->CreateEntity();
|
EntityID ent = m_World->CreateEntity();
|
||||||
auto transform = m_World->AddComponent<Components::Transform>(ent);
|
auto transform = m_World->AddComponent<Components::Transform>(ent);
|
||||||
@@ -67,6 +68,16 @@ void dd::Systems::KrakenSystem::Update(double dt)
|
|||||||
|
|
||||||
void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||||
{
|
{
|
||||||
|
auto kraken = m_World->GetComponent<Components::Kraken>(entity);
|
||||||
|
if (kraken != nullptr) {
|
||||||
|
if (kraken->Health < 0) {
|
||||||
|
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||||
|
transform->Position.y += kraken->RetreatSpeed * dt;
|
||||||
|
kraken->RetreatSpeed += 0.05;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (IsPaused() || !m_KrakenBattle) {
|
if (IsPaused() || !m_KrakenBattle) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -74,7 +85,7 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
|
|||||||
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
|
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
|
||||||
if (templateCheck != nullptr){ return; }
|
if (templateCheck != nullptr){ return; }
|
||||||
|
|
||||||
auto kraken = m_World->GetComponent<Components::Kraken>(entity);
|
|
||||||
if (kraken != nullptr) {
|
if (kraken != nullptr) {
|
||||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||||
if (transform->Position.y < -10) {
|
if (transform->Position.y < -10) {
|
||||||
@@ -82,12 +93,14 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Events::KrakenAttack krakenAttack;
|
Events::KrakenAttack krakenAttack;
|
||||||
switch (kraken->CurrentAction)
|
switch (kraken->CurrentAction) {
|
||||||
{
|
|
||||||
case 1: // Idle
|
case 1: // Idle
|
||||||
m_KrakenTimer += dt;
|
if (m_RandomKraken) {
|
||||||
if (m_KrakenTimer > m_KrakenSecondsToAction) {
|
m_KrakenTimer += dt;
|
||||||
|
}
|
||||||
|
if (m_KrakenTimer > m_KrakenCurrentSecondsToAction) {
|
||||||
m_KrakenTimer = 0;
|
m_KrakenTimer = 0;
|
||||||
|
kraken->CurrentAction = 3;
|
||||||
if (m_NumberOfActions == 0) {
|
if (m_NumberOfActions == 0) {
|
||||||
kraken->CurrentAction = 3;
|
kraken->CurrentAction = 3;
|
||||||
} else {
|
} else {
|
||||||
@@ -101,11 +114,12 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
|
|||||||
break;
|
break;
|
||||||
case 2: // Grabbing
|
case 2: // Grabbing
|
||||||
m_NumberOfActions++;
|
m_NumberOfActions++;
|
||||||
kraken->CurrentAction = 5;
|
kraken->CurrentAction = 3;
|
||||||
krakenAttack.ChargeUpdate = 0;
|
/*krakenAttack.ChargeUpdate = 0;
|
||||||
krakenAttack.KrakenStrength = 0.1;
|
krakenAttack.KrakenStrength = 0.1;
|
||||||
krakenAttack.PlayerStrength = 0.05;
|
krakenAttack.PlayerStrength = 0.05;
|
||||||
EventBroker->Publish(krakenAttack);
|
EventBroker->Publish(krakenAttack);*/
|
||||||
|
|
||||||
break;
|
break;
|
||||||
case 3: // Brick Generating
|
case 3: // Brick Generating
|
||||||
{
|
{
|
||||||
@@ -114,21 +128,60 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
|
|||||||
Events::BrickGenerating e;
|
Events::BrickGenerating e;
|
||||||
e.Origin1 = glm::vec3(-5, 7, -10);
|
e.Origin1 = glm::vec3(-5, 7, -10);
|
||||||
e.Origin2 = glm::vec3(5, 7, -10);
|
e.Origin2 = glm::vec3(5, 7, -10);
|
||||||
std::uniform_real_distribution<float> dist(1, 5.999f);
|
e.Speed = 10;
|
||||||
float random = dist(m_RandomGenerator);
|
if (m_RandomKraken) {
|
||||||
e.Set = random;
|
if (kraken->Health > 20) {
|
||||||
|
e.SetCluster = 0;
|
||||||
|
} else if (kraken->Health > 10) {
|
||||||
|
e.SetCluster = 1;
|
||||||
|
} else {
|
||||||
|
e.SetCluster = 2;
|
||||||
|
}
|
||||||
|
std::uniform_real_distribution<float> dist(1, 6.999f);
|
||||||
|
float random = dist(m_RandomGenerator);
|
||||||
|
e.Set = random;
|
||||||
|
} else {
|
||||||
|
e.Set = m_Set;
|
||||||
|
e.SetCluster = m_SetCluster;
|
||||||
|
m_Set++;
|
||||||
|
if (m_Set > 6) {
|
||||||
|
m_SetCluster++;
|
||||||
|
m_Set = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 4: // Brick Generating second case
|
case 4: // Brick Generating second case
|
||||||
{
|
{
|
||||||
|
m_NumberOfActions++;
|
||||||
kraken->CurrentAction = 1;
|
kraken->CurrentAction = 1;
|
||||||
Events::BrickGenerating e;
|
Events::BrickGenerating e;
|
||||||
e.Origin1 = glm::vec3(-5, 7, -10);
|
e.Origin1 = glm::vec3(-5, 7, -10);
|
||||||
e.Origin2 = glm::vec3(5, 7, -10);
|
e.Origin2 = glm::vec3(5, 7, -10);
|
||||||
std::uniform_real_distribution<float> dist(1, 5.999f);
|
e.Speed = 10;
|
||||||
float random = dist(m_RandomGenerator);
|
if (m_RandomKraken) {
|
||||||
e.Set = random;
|
if (kraken->Health > 20) {
|
||||||
|
e.SetCluster = 0;
|
||||||
|
} else if (kraken->Health > 10) {
|
||||||
|
e.SetCluster = 1;
|
||||||
|
} else {
|
||||||
|
e.SetCluster = 2;
|
||||||
|
}
|
||||||
|
std::uniform_real_distribution<float> dist(1, 6.999f);
|
||||||
|
float random = dist(m_RandomGenerator);
|
||||||
|
e.Set = random;
|
||||||
|
} else {
|
||||||
|
e.Set = m_Set;
|
||||||
|
e.SetCluster = m_SetCluster;
|
||||||
|
m_Set++;
|
||||||
|
if (m_Set > 6) {
|
||||||
|
m_SetCluster++;
|
||||||
|
m_Set = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -196,6 +249,7 @@ bool dd::Systems::KrakenSystem::OnContact(const dd::Events::Contact &event)
|
|||||||
if (projectile != nullptr) {
|
if (projectile != nullptr) {
|
||||||
Events::ScoreEvent es;
|
Events::ScoreEvent es;
|
||||||
es.Score = 23;
|
es.Score = 23;
|
||||||
|
EventBroker->Publish(es);
|
||||||
Events::KrakenHit e;
|
Events::KrakenHit e;
|
||||||
e.Kraken = krakenEntity;
|
e.Kraken = krakenEntity;
|
||||||
e.Hitter = otherEntitiy;
|
e.Hitter = otherEntitiy;
|
||||||
@@ -215,6 +269,7 @@ bool dd::Systems::KrakenSystem::OnContact(const dd::Events::Contact &event)
|
|||||||
EventBroker->Publish(ec);
|
EventBroker->Publish(ec);
|
||||||
Events::ScoreEvent es;
|
Events::ScoreEvent es;
|
||||||
es.Score = ball->Combo * 23;
|
es.Score = ball->Combo * 23;
|
||||||
|
EventBroker->Publish(es);
|
||||||
Events::KrakenHit e;
|
Events::KrakenHit e;
|
||||||
e.Kraken = krakenEntity;
|
e.Kraken = krakenEntity;
|
||||||
e.Hitter = otherEntitiy;
|
e.Hitter = otherEntitiy;
|
||||||
@@ -234,6 +289,13 @@ bool dd::Systems::KrakenSystem::OnKrakenAppear(const dd::Events::KrakenAppear &e
|
|||||||
transform->Position = event.Position;
|
transform->Position = event.Position;
|
||||||
transform->Position.y += 3.f;
|
transform->Position.y += 3.f;
|
||||||
m_KrakenBattle = true;
|
m_KrakenBattle = true;
|
||||||
|
|
||||||
|
Events::ScreenShake e;
|
||||||
|
e.Intensity = 10;
|
||||||
|
e.Time = 2;
|
||||||
|
e.TimeTakenToCoolDown = 6;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -242,13 +304,76 @@ bool dd::Systems::KrakenSystem::OnKrakenAttack(const dd::Events::KrakenAttack &e
|
|||||||
if (event.ChargeUpdate >= 1) {
|
if (event.ChargeUpdate >= 1) {
|
||||||
m_ReturnToIdle = true;
|
m_ReturnToIdle = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Events::ScreenShake e;
|
||||||
|
e.Intensity = 2;
|
||||||
|
e.Time = 0.5f;
|
||||||
|
e.TimeTakenToCoolDown = 3.f;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool dd::Systems::KrakenSystem::OnKrakenHit(const dd::Events::KrakenHit &event)
|
bool dd::Systems::KrakenSystem::OnKrakenHit(const dd::Events::KrakenHit &event)
|
||||||
{
|
{
|
||||||
auto kraken = m_World->GetComponent<Components::Kraken>(event.Kraken);
|
auto kraken = m_World->GetComponent<Components::Kraken>(event.Kraken);
|
||||||
|
auto transform = m_World->GetComponent<Components::Transform>(event.Hitter);
|
||||||
kraken->Health--;
|
kraken->Health--;
|
||||||
|
kraken->CurrentAction = 3;
|
||||||
|
//kraken->Health -= 15;
|
||||||
|
//kraken->Health = -1; //To defeat the kraken instantly.
|
||||||
|
|
||||||
|
auto model = m_World->GetComponent<Components::Model>(event.Kraken);
|
||||||
|
float modifier = ((float)kraken->MaxHealth - (float)kraken->Health) / (float)kraken->MaxHealth; // 1 is almost no life left, 0 is max life left.
|
||||||
|
//std::cout << modifier << std::endl;
|
||||||
|
model->Color = glm::vec4(1, 1 - modifier, 1 - modifier, 1);
|
||||||
|
|
||||||
|
int timeDifferenceBetweenMaxAndMin = m_KrakenMaxSecondsToAction - m_KrakenMinSecondsToAction;
|
||||||
|
m_KrakenCurrentSecondsToAction = m_KrakenMaxSecondsToAction - (modifier * timeDifferenceBetweenMaxAndMin);
|
||||||
|
// If modifier is 1, MaxSeconds is 15, MinSeconds is 5, then... 15 - (1 * 10), meaning 5.
|
||||||
|
|
||||||
|
auto ball = m_World->GetComponent<Components::Transform>(event.Hitter);
|
||||||
|
if (ball != nullptr) {
|
||||||
|
//Particle trail
|
||||||
|
Events::CreateParticleSequence trail;
|
||||||
|
trail.parent = event.Hitter;
|
||||||
|
trail.AlphaValues.push_back(1.f);
|
||||||
|
trail.AlphaValues.push_back(0.f);
|
||||||
|
trail.ScaleValues.push_back(glm::vec3(0.08f));
|
||||||
|
trail.ScaleValues.push_back(glm::vec3(0.f));
|
||||||
|
trail.RadiusDistribution = 2;
|
||||||
|
trail.EmitterLifeTime = 1.f;
|
||||||
|
trail.ParticleLifeTime = 1.f;
|
||||||
|
trail.ParticlesPerTick = 1;
|
||||||
|
trail.SpawnRate = 0.5f;
|
||||||
|
trail.Speed = 10.f;
|
||||||
|
trail.EmittingAngle = glm::half_pi<float>();
|
||||||
|
trail.SpriteFile = "Textures/Particles/FadeBall.png";
|
||||||
|
trail.Color = glm::vec4(1, 0, 0, 1);
|
||||||
|
//p.Spread = ...
|
||||||
|
EventBroker->Publish(trail);
|
||||||
|
}
|
||||||
|
|
||||||
|
//ParticlePoof
|
||||||
|
Events::CreateParticleSequence poof;
|
||||||
|
poof.EmitterLifeTime = 4;
|
||||||
|
poof.EmittingAngle = glm::half_pi<float>();
|
||||||
|
poof.Spread = 0.5f;
|
||||||
|
poof.NumberOfTicks = 1;
|
||||||
|
poof.ParticleLifeTime = 1.5f;
|
||||||
|
poof.ParticlesPerTick = 2;
|
||||||
|
poof.Position = transform->Position;
|
||||||
|
poof.ScaleValues.clear();
|
||||||
|
poof.ScaleValues.push_back(glm::vec3(0.5f));
|
||||||
|
poof.ScaleValues.push_back(glm::vec3(2.f, 2.f, 0.2f));
|
||||||
|
poof.SpriteFile = "Textures/Particles/Cloud_Particle.png";
|
||||||
|
poof.Color = glm::vec4(1, 0, 0, 1);
|
||||||
|
poof.AlphaValues.clear();
|
||||||
|
poof.AlphaValues.push_back(1.f);
|
||||||
|
poof.AlphaValues.push_back(0.f);
|
||||||
|
poof.Speed = 20;
|
||||||
|
EventBroker->Publish(poof);
|
||||||
|
|
||||||
//std::cout << kraken->Health << std::endl;
|
//std::cout << kraken->Health << std::endl;
|
||||||
//kraken->Health = -1;
|
//kraken->Health = -1;
|
||||||
if (kraken->Health < 0) {
|
if (kraken->Health < 0) {
|
||||||
@@ -257,15 +382,26 @@ bool dd::Systems::KrakenSystem::OnKrakenHit(const dd::Events::KrakenHit &event)
|
|||||||
e.Hitter = event.Hitter;
|
e.Hitter = event.Hitter;
|
||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Events::ScreenShake e;
|
||||||
|
e.Intensity = 2;
|
||||||
|
e.Time = 0.2f;
|
||||||
|
e.TimeTakenToCoolDown = 1.5f;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool dd::Systems::KrakenSystem::OnKrakenDefeated(const dd::Events::KrakenDefeated &event)
|
bool dd::Systems::KrakenSystem::OnKrakenDefeated(const dd::Events::KrakenDefeated &event)
|
||||||
{
|
{
|
||||||
m_KrakenBattle = false;
|
m_KrakenBattle = false;
|
||||||
|
m_Set = 0;
|
||||||
|
m_SetCluster = 0;
|
||||||
|
|
||||||
auto kraken = m_World->GetComponent<Components::Kraken>(event.Kraken);
|
auto kraken = m_World->GetComponent<Components::Kraken>(event.Kraken);
|
||||||
auto physicsComponent = m_World->GetComponent<Components::Physics>(event.Kraken);
|
auto physicsComponent = m_World->GetComponent<Components::Physics>(event.Kraken);
|
||||||
|
|
||||||
|
m_World->RemoveComponent<Components::Travels>(event.Kraken);
|
||||||
/*physicsComponent->CollisionType = CollisionType::Type::Dynamic;
|
/*physicsComponent->CollisionType = CollisionType::Type::Dynamic;
|
||||||
physicsComponent->GravityScale = 1.f;*/
|
physicsComponent->GravityScale = 1.f;*/
|
||||||
physicsComponent->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Water | CollisionLayer::Wall);
|
physicsComponent->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Water | CollisionLayer::Wall);
|
||||||
@@ -292,8 +428,8 @@ bool dd::Systems::KrakenSystem::OnKrakenDefeated(const dd::Events::KrakenDefeate
|
|||||||
EventBroker->Publish(i);*/
|
EventBroker->Publish(i);*/
|
||||||
|
|
||||||
auto cModel = m_World->GetComponent<Components::Model>(event.Kraken);
|
auto cModel = m_World->GetComponent<Components::Model>(event.Kraken);
|
||||||
cModel->Color = brickModel->Color;
|
cModel->Color = glm::vec4(1, 1, 1, 1);
|
||||||
cModel->Color *= 0.5f;
|
cModel->Color *= 0.3f;
|
||||||
|
|
||||||
/*m_World->RemoveComponent<Components::Template>(event.Kraken);
|
/*m_World->RemoveComponent<Components::Template>(event.Kraken);
|
||||||
m_World->SetEntityParent(event.Kraken, 0);
|
m_World->SetEntityParent(event.Kraken, 0);
|
||||||
@@ -346,3 +482,11 @@ bool dd::Systems::KrakenSystem::OnBrickGenerating(const dd::Events::BrickGenerat
|
|||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool dd::Systems::KrakenSystem::OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event)
|
||||||
|
{
|
||||||
|
if (m_KrakenBattle) {
|
||||||
|
m_KrakenHasArrived = true;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
+374
-136
@@ -23,10 +23,20 @@ void dd::Systems::LevelSystem::Initialize()
|
|||||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &LevelSystem::OnResume);
|
EVENT_SUBSCRIBE_MEMBER(m_EResume, &LevelSystem::OnResume);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &LevelSystem::OnHitPad);
|
EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &LevelSystem::OnHitPad);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EBrickGenerating, &LevelSystem::OnBrickGenerating);
|
EVENT_SUBSCRIBE_MEMBER(m_EBrickGenerating, &LevelSystem::OnBrickGenerating);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EBreakAllBricks, &LevelSystem::OnBreakAllBricks);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EKrakenDefeated, &LevelSystem::OnKrakenDefeated);
|
EVENT_SUBSCRIBE_MEMBER(m_EKrakenDefeated, &LevelSystem::OnKrakenDefeated);
|
||||||
|
|
||||||
m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Cheat.GodMode", false);
|
m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Cheat.GodMode", false);
|
||||||
|
|
||||||
|
// Camera
|
||||||
|
{
|
||||||
|
auto ent = m_World->CreateEntity();
|
||||||
|
auto transform = m_World->AddComponent<Components::Transform>(ent);
|
||||||
|
auto camera = m_World->AddComponent<Components::Camera>(ent);
|
||||||
|
camera->FOV = glm::radians(58.31f);
|
||||||
|
m_World->CommitEntity(ent);
|
||||||
|
}
|
||||||
|
|
||||||
//PointLightTest
|
//PointLightTest
|
||||||
{
|
{
|
||||||
auto t_Light = m_World->CreateEntity();
|
auto t_Light = m_World->CreateEntity();
|
||||||
@@ -68,8 +78,20 @@ void dd::Systems::LevelSystem::Initialize()
|
|||||||
auto t_halfPipe2 = m_World->CloneEntity(t_halfPipe);
|
auto t_halfPipe2 = m_World->CloneEntity(t_halfPipe);
|
||||||
auto transform2 = m_World->GetComponent<Components::Transform>(t_halfPipe);
|
auto transform2 = m_World->GetComponent<Components::Transform>(t_halfPipe);
|
||||||
transform2->Position = glm::vec3(0.f, 34.6f, -15.f); //Halfpipe Value
|
transform2->Position = glm::vec3(0.f, 34.6f, -15.f); //Halfpipe Value
|
||||||
|
|
||||||
|
// Added to prevent white borders around screen shake
|
||||||
|
{
|
||||||
|
auto halfPipeBackground = m_World->CreateEntity();
|
||||||
|
auto transform = m_World->AddComponent<Components::Transform>(halfPipeBackground);
|
||||||
|
transform->Position = glm::vec3(0.f, 0.f, -15.f);
|
||||||
|
transform->Scale = glm::vec3(6.f, 6.f, 10.f) * 2.f;
|
||||||
|
auto model = m_World->AddComponent<Components::Model>(halfPipeBackground);
|
||||||
|
model->ModelFile = "Models/Halfpipe.obj";
|
||||||
|
m_World->CommitEntity(halfPipeBackground);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//Background
|
//Background
|
||||||
|
|
||||||
/*{
|
/*{
|
||||||
@@ -132,8 +154,8 @@ void dd::Systems::LevelSystem::Initialize()
|
|||||||
auto wall = m_World->AddComponent<Components::Wall>(BottomWall);
|
auto wall = m_World->AddComponent<Components::Wall>(BottomWall);
|
||||||
transform->Position = glm::vec3(0.f, -6.f, -10.f);
|
transform->Position = glm::vec3(0.f, -6.f, -10.f);
|
||||||
transform->Scale = glm::vec3(20.f, 0.5f, 1.f);
|
transform->Scale = glm::vec3(20.f, 0.5f, 1.f);
|
||||||
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(BottomWall);
|
//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(BottomWall);
|
||||||
sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
|
//sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
|
||||||
std::shared_ptr<Components::RectangleShape> rectangleShape = m_World->AddComponent<Components::RectangleShape>(BottomWall);
|
std::shared_ptr<Components::RectangleShape> rectangleShape = m_World->AddComponent<Components::RectangleShape>(BottomWall);
|
||||||
rectangleShape->Dimensions = glm::vec2(20.f, 0.5f);
|
rectangleShape->Dimensions = glm::vec2(20.f, 0.5f);
|
||||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(BottomWall);
|
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(BottomWall);
|
||||||
@@ -279,8 +301,20 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (m_BreakAllBricks) {
|
||||||
|
if (m_LooseBricks == 1 && m_KrakenBattle) {
|
||||||
|
m_BreakAllBricks = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
auto brick = m_World->GetComponent<Components::Brick>(entity);
|
auto brick = m_World->GetComponent<Components::Brick>(entity);
|
||||||
if (brick != nullptr) {
|
if (brick != nullptr) {
|
||||||
|
if (m_BreakAllBricks) {
|
||||||
|
if (!brick->Removed) {
|
||||||
|
brick->Removed = true;
|
||||||
|
BrickHit(entity, entity, 0, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||||
if (brick->BeingGenerated) {
|
if (brick->BeingGenerated) {
|
||||||
@@ -329,6 +363,16 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
|||||||
|
|
||||||
auto ball = m_World->GetComponent<Components::Ball>(entity);
|
auto ball = m_World->GetComponent<Components::Ball>(entity);
|
||||||
|
|
||||||
|
if (ball != nullptr) {
|
||||||
|
if (m_BrickGenerating && !m_BreakAllBricks) {
|
||||||
|
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||||
|
if (transform->Position.y < 0 && transform->Velocity.y < 0) {
|
||||||
|
m_BrickGenerating = false;
|
||||||
|
BrickGenerating(m_BrickGeneratingEvent);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (NumberOfBricks() <= 0 && m_LooseBricks <= 0 && !Restarting() && !m_Cleared) {
|
if (NumberOfBricks() <= 0 && m_LooseBricks <= 0 && !Restarting() && !m_Cleared) {
|
||||||
if (MultiBalls() <= 0 && PowerUps() <= 0) {
|
if (MultiBalls() <= 0 && PowerUps() <= 0) {
|
||||||
Events::StageCleared ec;
|
Events::StageCleared ec;
|
||||||
@@ -461,6 +505,7 @@ EntityID dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spac
|
|||||||
model->ModelFile = "Models/Brick/KrakenBrick.obj";
|
model->ModelFile = "Models/Brick/KrakenBrick.obj";
|
||||||
|
|
||||||
} else if (typeInt == Kraken) {
|
} else if (typeInt == Kraken) {
|
||||||
|
m_KrakenBattle = true;
|
||||||
Events::KrakenAppear e;
|
Events::KrakenAppear e;
|
||||||
e.Position = transform->Position;
|
e.Position = transform->Position;
|
||||||
e.Health = 10;
|
e.Health = 10;
|
||||||
@@ -475,6 +520,7 @@ EntityID dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spac
|
|||||||
|
|
||||||
bool dd::Systems::LevelSystem::OnBrickGenerating(const dd::Events::BrickGenerating &event)
|
bool dd::Systems::LevelSystem::OnBrickGenerating(const dd::Events::BrickGenerating &event)
|
||||||
{
|
{
|
||||||
|
m_BreakAllBricks = true;
|
||||||
m_BrickGenerating = true;
|
m_BrickGenerating = true;
|
||||||
m_BrickGeneratingEvent = event;
|
m_BrickGeneratingEvent = event;
|
||||||
return true;
|
return true;
|
||||||
@@ -482,7 +528,7 @@ bool dd::Systems::LevelSystem::OnBrickGenerating(const dd::Events::BrickGenerati
|
|||||||
|
|
||||||
bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating &event)
|
bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating &event)
|
||||||
{
|
{
|
||||||
GetBrickSet(event.Set);
|
GetBrickSet(event.Set, event.SetCluster);
|
||||||
|
|
||||||
int rows = 6;
|
int rows = 6;
|
||||||
int lines = 7;
|
int lines = 7;
|
||||||
@@ -507,7 +553,7 @@ bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating
|
|||||||
}
|
}
|
||||||
brick->GenerationGoal = e.GoalPosition;
|
brick->GenerationGoal = e.GoalPosition;
|
||||||
e.Entity = ent;
|
e.Entity = ent;
|
||||||
e.Speed = 6;
|
e.Speed = event.Speed;
|
||||||
e.Queue = false;
|
e.Queue = false;
|
||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
m_LooseBricks++;
|
m_LooseBricks++;
|
||||||
@@ -520,7 +566,13 @@ bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void dd::Systems::LevelSystem::GetBrickSet(int set) // These are sets the Kraken gets!
|
bool dd::Systems::LevelSystem::OnBreakAllBricks(const dd::Events::BreakAllBricks &event)
|
||||||
|
{
|
||||||
|
m_BreakAllBricks = true;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void dd::Systems::LevelSystem::GetBrickSet(int set, int setCluster) // These are sets the Kraken gets!
|
||||||
{
|
{
|
||||||
std::array<int, 42> level;
|
std::array<int, 42> level;
|
||||||
std::array<glm::vec4, 42> color;
|
std::array<glm::vec4, 42> color;
|
||||||
@@ -552,101 +604,282 @@ void dd::Systems::LevelSystem::GetBrickSet(int set) // These are sets the Kraken
|
|||||||
glm::vec4 m = glm::vec4(1, 0, 1, 1);
|
glm::vec4 m = glm::vec4(1, 0, 1, 1);
|
||||||
glm::vec4 d = glm::vec4(0, 0, 0, 1);
|
glm::vec4 d = glm::vec4(0, 0, 0, 1);
|
||||||
|
|
||||||
if (set == 1) {
|
if (setCluster == 0) {
|
||||||
level =
|
if (set == 1) {
|
||||||
{1, 0, 0, 0, 0, 0, 1,
|
level = // The Charge
|
||||||
1, 0, 0, 0, 0, 0, 1,
|
{1, 0, 0, 0, 0, 0, 1,
|
||||||
1, 0, 0, 0, 0, 0, 1,
|
0, 1, 0, 0, 0, 1, 0,
|
||||||
1, 1, 1, 1, 1, 1, 2,
|
0, 0, 1, 0, 1, 0, 0,
|
||||||
1, 1, 1, 1, 1, 1, 1,
|
0, 0, 0, 1, 0, 0, 0,
|
||||||
0, 0, 0, 0, 0, 0, 0};
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
color =
|
0, 0, 0, 0, 0, 0, 0 };
|
||||||
{r, r, r, r, r, r, r,
|
color =
|
||||||
r, r, r, r, r, r, r,
|
{r, r, r, r, r, r, r,
|
||||||
r, r, r, r, r, r, r,
|
r, r, r, r, r, r, r,
|
||||||
r, r, r, r, r, r, r,
|
r, r, r, r, r, r, r,
|
||||||
r, r, r, r, r, r, r,
|
r, r, r, r, r, r, r,
|
||||||
r, r, r, r, r, r, r};
|
r, r, r, r, r, r, r,
|
||||||
}
|
r, r, r, r, r, r, r };
|
||||||
else if (set == 2) {
|
} else if (set == 2) {
|
||||||
level =
|
level = // The Audience
|
||||||
{0, 0, 0, 0, 0, 0, 0,
|
{0, 0, 0, 0, 0, 0, 0,
|
||||||
0, 0, 0, 0, 0, 0, 0,
|
4, 0, 0, 0, 0, 0, 1,
|
||||||
3, 0, 1, 0, 1, 0, 1,
|
1, 0, 0, 0, 0, 0, 1,
|
||||||
0, 1, 0, 1, 0, 1, 0,
|
1, 0, 0, 0, 0, 0, 1,
|
||||||
1, 0, 1, 0, 1, 0, 1,
|
1, 0, 0, 0, 0, 0, 6,
|
||||||
0, 0, 0, 0, 0, 0, 0};
|
0, 0, 0, 0, 0, 0, 0 };
|
||||||
color =
|
color =
|
||||||
{y, y, y, y, y, y, y,
|
{y, y, y, y, y, y, y,
|
||||||
y, y, y, y, y, y, y,
|
y, y, y, y, y, y, y,
|
||||||
y, y, y, y, y, y, y,
|
y, y, y, y, y, y, y,
|
||||||
y, y, y, y, y, y, y,
|
y, y, y, y, y, y, y,
|
||||||
y, y, y, y, y, y, y,
|
y, y, y, y, y, y, y,
|
||||||
y, y, y, y, y, y, y};
|
y, y, y, y, y, y, y };
|
||||||
}
|
} else if (set == 3) {
|
||||||
else if (set == 3) {
|
level = // The Alien Defense
|
||||||
level =
|
{0, 0, 0, 0, 0, 0, 0,
|
||||||
{0, 0, 0, 0, 0, 0, 0,
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
0, 0, 0, 0, 0, 0, 0,
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
1, 0, 1, 0, 1, 0, 1,
|
0, 3, 0, 0, 0, 1, 0,
|
||||||
0, 1, 1, 1, 1, 1, 0,
|
1, 1, 6, 0, 1, 1, 1,
|
||||||
0, 0, 4, 1, 1, 0, 0,
|
0, 0, 0, 0, 0, 0, 0 };
|
||||||
0, 0, 0, 1, 0, 0, 0};
|
color =
|
||||||
color =
|
{b, b, b, b, b, b, b,
|
||||||
{b, b, b, b, b, b, b,
|
b, b, b, b, b, b, b,
|
||||||
b, b, b, b, b, b, b,
|
b, b, b, b, b, b, b,
|
||||||
b, b, b, b, b, b, b,
|
b, b, b, b, b, b, b,
|
||||||
b, b, b, b, b, b, b,
|
b, b, b, b, b, b, b,
|
||||||
b, b, b, b, b, b, b,
|
b, b, b, b, b, b, b };
|
||||||
b, b, b, b, b, b, b};
|
} else if (set == 4) {
|
||||||
}
|
level = // The Scales (right)
|
||||||
else if (set == 4) {
|
{1, 1, 1, 0, 0, 0, 0,
|
||||||
level =
|
1, 1, 6, 0, 0, 0, 0,
|
||||||
{0, 0, 0, 0, 0, 0, 0,
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
1, 1, 1, 1, 1, 3, 1,
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
0, 0, 0, 0, 0, 0, 0,
|
0, 0, 0, 0, 1, 1, 1,
|
||||||
1, 1, 1, 1, 1, 1, 1,
|
0, 0, 0, 0, 1, 4, 1 };
|
||||||
0, 0, 0, 0, 0, 0, 0,
|
color =
|
||||||
0, 0, 0, 0, 0, 0, 0};
|
{m, m, m, m, m, m, m,
|
||||||
color =
|
m, m, m, m, m, m, m,
|
||||||
{m, m, m, m, m, m, m,
|
m, m, m, m, m, m, m,
|
||||||
m, m, m, m, m, m, m,
|
m, m, m, m, m, m, m,
|
||||||
m, m, m, m, m, m, m,
|
m, m, m, m, m, m, m,
|
||||||
m, m, m, m, m, m, m,
|
m, m, m, m, m, m, m };
|
||||||
m, m, m, m, m, m, m,
|
} else if (set == 5) {
|
||||||
m, m, m, m, m, m, m};
|
level = // The Scales (left)
|
||||||
}
|
{0, 0, 0, 0, 1, 1, 1,
|
||||||
else if (set == 5) {
|
0, 0, 0, 0, 1, 3, 1,
|
||||||
level =
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
{0, 0, 0, 0, 0, 0, 0,
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
0, 1, 1, 0, 1, 1, 0,
|
1, 1, 1, 0, 0, 0, 0,
|
||||||
0, 1, 2, 0, 1, 1, 0,
|
1, 6, 1, 0, 0, 0, 0 };
|
||||||
0, 1, 1, 0, 1, 1, 0,
|
color =
|
||||||
0, 1, 1, 0, 1, 1, 0,
|
{g, g, g, g, g, g, g,
|
||||||
0, 0, 0, 0, 0, 0, 0};
|
g, g, g, g, g, g, g,
|
||||||
color =
|
g, g, g, g, g, g, g,
|
||||||
{g, g, g, g, g, g, g,
|
g, g, g, g, g, g, g,
|
||||||
g, g, g, g, g, g, g,
|
g, g, g, g, g, g, g,
|
||||||
g, g, g, g, g, g, g,
|
g, g, g, g, g, g, g };
|
||||||
g, g, g, g, g, g, g,
|
} else if (set == 6) {
|
||||||
g, g, g, g, g, g, g,
|
level = // The Sword
|
||||||
g, g, g, g, g, g, g};
|
{0, 0, 0, 1, 0, 0, 0,
|
||||||
}
|
0, 0, 6, 2, 6, 0, 0,
|
||||||
else if (set == 6) {
|
0, 0, 0, 1, 0, 0, 0,
|
||||||
level =
|
0, 0, 0, 1, 0, 0, 0,
|
||||||
{0, 0, 0, 0, 0, 0, 0,
|
0, 0, 0, 1, 0, 0, 0,
|
||||||
0, 0, 0, 0, 0, 0, 0,
|
0, 0, 0, 1, 0, 0, 0 };
|
||||||
0, 0, 0, 0, 0, 0, 0,
|
color =
|
||||||
1, 1, 1, 1, 1, 1, 1,
|
{c, c, c, c, c, c, c,
|
||||||
1, 1, 1, 1, 1, 1, 1,
|
c, c, c, c, c, c, c,
|
||||||
0, 0, 0, 0, 0, 0, 0};
|
c, c, c, c, c, c, c,
|
||||||
color =
|
c, c, c, c, c, c, c,
|
||||||
{r, r, r, r, r, r, r,
|
c, c, c, c, c, c, c,
|
||||||
r, r, r, r, r, r, r,
|
c, c, c, c, c, c, c };
|
||||||
r, r, r, r, r, r, r,
|
}
|
||||||
r, r, r, r, r, r, r,
|
} else if (setCluster == 1) {
|
||||||
r, r, r, r, r, r, r,
|
if (set == 1) {
|
||||||
r, r, r, r, r, r, r};
|
level = // The Wall
|
||||||
|
{1, 0, 0, 0, 0, 0, 1,
|
||||||
|
1, 0, 0, 0, 0, 0, 1,
|
||||||
|
6, 0, 0, 0, 0, 0, 6,
|
||||||
|
1, 1, 1, 1, 1, 1, 1,
|
||||||
|
1, 1, 1, 1, 1, 1, 1,
|
||||||
|
0, 0, 0, 0, 0, 0, 0 };
|
||||||
|
color =
|
||||||
|
{r, r, r, r, r, r, r,
|
||||||
|
r, r, r, r, r, r, r,
|
||||||
|
r, r, r, r, r, r, r,
|
||||||
|
r, r, r, r, r, r, r,
|
||||||
|
r, r, r, r, r, r, r,
|
||||||
|
r, r, r, r, r, r, r };
|
||||||
|
} else if (set == 2) {
|
||||||
|
level = // The Checkerboard
|
||||||
|
{0, 0, 0, 0, 0, 0, 0,
|
||||||
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
|
3, 0, 1, 0, 6, 0, 1,
|
||||||
|
0, 1, 0, 1, 0, 1, 0,
|
||||||
|
1, 0, 1, 0, 1, 0, 1,
|
||||||
|
0, 0, 0, 0, 0, 0, 0 };
|
||||||
|
color =
|
||||||
|
{y, y, y, y, y, y, y,
|
||||||
|
y, y, y, y, y, y, y,
|
||||||
|
y, y, y, y, y, y, y,
|
||||||
|
y, y, y, y, y, y, y,
|
||||||
|
y, y, y, y, y, y, y,
|
||||||
|
y, y, y, y, y, y, y };
|
||||||
|
} else if (set == 3) {
|
||||||
|
level = // The Fighter Jet
|
||||||
|
{0, 0, 0, 0, 0, 0, 0,
|
||||||
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
|
6, 0, 1, 0, 1, 0, 6,
|
||||||
|
0, 1, 1, 1, 1, 1, 0,
|
||||||
|
0, 0, 4, 1, 1, 0, 0,
|
||||||
|
0, 0, 0, 1, 0, 0, 0 };
|
||||||
|
color =
|
||||||
|
{b, b, b, b, b, b, b,
|
||||||
|
b, b, b, b, b, b, b,
|
||||||
|
b, b, b, b, b, b, b,
|
||||||
|
b, b, b, b, b, b, b,
|
||||||
|
b, b, b, b, b, b, b,
|
||||||
|
b, b, b, b, b, b, b };
|
||||||
|
} else if (set == 4) {
|
||||||
|
level = // The Formation
|
||||||
|
{0, 0, 0, 0, 0, 0, 0,
|
||||||
|
1, 1, 4, 1, 1, 3, 1,
|
||||||
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
|
1, 1, 6, 1, 1, 1, 1,
|
||||||
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
|
0, 0, 0, 0, 0, 0, 0 };
|
||||||
|
color =
|
||||||
|
{m, m, m, m, m, m, m,
|
||||||
|
m, m, m, m, m, m, m,
|
||||||
|
m, m, m, m, m, m, m,
|
||||||
|
m, m, m, m, m, m, m,
|
||||||
|
m, m, m, m, m, m, m,
|
||||||
|
m, m, m, m, m, m, m };
|
||||||
|
} else if (set == 5) {
|
||||||
|
level = // The Pillars
|
||||||
|
{0, 0, 0, 0, 0, 0, 0,
|
||||||
|
0, 1, 1, 0, 1, 1, 0,
|
||||||
|
0, 6, 1, 0, 1, 6, 0,
|
||||||
|
0, 1, 1, 0, 1, 1, 0,
|
||||||
|
0, 1, 3, 0, 3, 1, 0,
|
||||||
|
0, 0, 0, 0, 0, 0, 0 };
|
||||||
|
color =
|
||||||
|
{g, g, g, g, g, g, g,
|
||||||
|
g, g, g, g, g, g, g,
|
||||||
|
g, g, g, g, g, g, g,
|
||||||
|
g, g, g, g, g, g, g,
|
||||||
|
g, g, g, g, g, g, g,
|
||||||
|
g, g, g, g, g, g, g };
|
||||||
|
} else if (set == 6) {
|
||||||
|
level = // The Treasure Chest
|
||||||
|
{0, 0, 0, 1, 0, 0, 0,
|
||||||
|
0, 0, 1, 1, 1, 0, 0,
|
||||||
|
0, 1, 1, 2, 1, 1, 0,
|
||||||
|
0, 0, 1, 6, 1, 0, 0,
|
||||||
|
0, 0, 0, 1, 0, 0, 0,
|
||||||
|
0, 0, 0, 0, 0, 0, 0 };
|
||||||
|
color =
|
||||||
|
{c, c, c, c, c, c, c,
|
||||||
|
c, c, c, c, c, c, c,
|
||||||
|
c, c, c, c, c, c, c,
|
||||||
|
c, c, c, c, c, c, c,
|
||||||
|
c, c, c, c, c, c, c,
|
||||||
|
c, c, c, c, c, c, c };
|
||||||
|
}
|
||||||
|
} else if (setCluster == 2) {
|
||||||
|
if (set == 1) {
|
||||||
|
level = // The Butterfly
|
||||||
|
{4, 0, 0, 1, 0, 0, 1,
|
||||||
|
1, 6, 0, 1, 0, 1, 1,
|
||||||
|
1, 1, 1, 6, 1, 1, 1,
|
||||||
|
1, 1, 0, 1, 0, 1, 1,
|
||||||
|
1, 0, 0, 1, 0, 0, 1,
|
||||||
|
1, 0, 0, 1, 0, 0, 3 };
|
||||||
|
color =
|
||||||
|
{r, r, r, r, r, r, r,
|
||||||
|
r, r, r, r, r, r, r,
|
||||||
|
r, r, r, r, r, r, r,
|
||||||
|
r, r, r, r, r, r, r,
|
||||||
|
r, r, r, r, r, r, r,
|
||||||
|
r, r, r, r, r, r, r };
|
||||||
|
} else if (set == 2) {
|
||||||
|
level = // The Cross
|
||||||
|
{1, 1, 0, 0, 0, 1, 1,
|
||||||
|
0, 4, 1, 0, 1, 6, 0,
|
||||||
|
0, 0, 1, 1, 1, 0, 0,
|
||||||
|
0, 0, 1, 3, 1, 0, 0,
|
||||||
|
0, 1, 1, 0, 1, 1, 0,
|
||||||
|
1, 1, 0, 0, 0, 1, 1 };
|
||||||
|
color =
|
||||||
|
{y, y, y, y, y, y, y,
|
||||||
|
y, y, y, y, y, y, y,
|
||||||
|
y, y, y, y, y, y, y,
|
||||||
|
y, y, y, y, y, y, y,
|
||||||
|
y, y, y, y, y, y, y,
|
||||||
|
y, y, y, y, y, y, y };
|
||||||
|
} else if (set == 3) {
|
||||||
|
level = // The Inverted Cross
|
||||||
|
{0, 0, 1, 1, 1, 0, 0,
|
||||||
|
1, 0, 0, 6, 0, 0, 1,
|
||||||
|
4, 1, 0, 0, 0, 1, 3,
|
||||||
|
1, 1, 0, 0, 0, 1, 1,
|
||||||
|
1, 0, 0, 6, 0, 0, 1,
|
||||||
|
0, 0, 1, 1, 1, 0, 0 };
|
||||||
|
color =
|
||||||
|
{b, b, b, b, b, b, b,
|
||||||
|
b, b, b, b, b, b, b,
|
||||||
|
b, b, b, b, b, b, b,
|
||||||
|
b, b, b, b, b, b, b,
|
||||||
|
b, b, b, b, b, b, b,
|
||||||
|
b, b, b, b, b, b, b };
|
||||||
|
} else if (set == 4) {
|
||||||
|
level = // The Great Wall
|
||||||
|
{1, 1, 1, 1, 1, 1, 1,
|
||||||
|
1, 1, 6, 1, 1, 1, 1,
|
||||||
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
|
1, 6, 1, 1, 1, 1, 1,
|
||||||
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
|
1, 3, 1, 1, 1, 1, 1 };
|
||||||
|
color =
|
||||||
|
{m, m, m, m, m, m, m,
|
||||||
|
m, m, m, m, m, m, m,
|
||||||
|
m, m, m, m, m, m, m,
|
||||||
|
m, m, m, m, m, m, m,
|
||||||
|
m, m, m, m, m, m, m,
|
||||||
|
m, m, m, m, m, m, m };
|
||||||
|
} else if (set == 5) {
|
||||||
|
level = // The Champion
|
||||||
|
{0, 0, 1, 1, 1, 0, 0,
|
||||||
|
0, 0, 1, 1, 1, 0, 0,
|
||||||
|
0, 0, 1, 1, 1, 0, 0,
|
||||||
|
1, 1, 1, 0, 1, 1, 1,
|
||||||
|
3, 6, 1, 0, 1, 6, 1,
|
||||||
|
1, 1, 1, 0, 1, 1, 1 };
|
||||||
|
color =
|
||||||
|
{g, g, g, g, g, g, g,
|
||||||
|
g, g, g, g, g, g, g,
|
||||||
|
g, g, g, g, g, g, g,
|
||||||
|
g, g, g, g, g, g, g,
|
||||||
|
g, g, g, g, g, g, g,
|
||||||
|
g, g, g, g, g, g, g };
|
||||||
|
} else if (set == 6) {
|
||||||
|
level = // The Dog. What, you can't see it? XD
|
||||||
|
{0, 1, 1, 6, 1, 1, 0,
|
||||||
|
1, 1, 4, 5, 4, 1, 1,
|
||||||
|
1, 1, 1, 1, 1, 1, 1,
|
||||||
|
6, 0, 1, 1, 1, 0, 6,
|
||||||
|
1, 0, 1, 1, 1, 0, 1,
|
||||||
|
0, 0, 0, 3, 0, 0, 0 };
|
||||||
|
color =
|
||||||
|
{c, c, c, c, c, c, c,
|
||||||
|
c, c, c, c, c, c, c,
|
||||||
|
c, c, c, c, c, c, c,
|
||||||
|
c, c, c, c, c, c, c,
|
||||||
|
c, c, c, c, c, c, c,
|
||||||
|
c, c, c, c, c, c, c };
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::copy(std::begin(level), std::end(level), std::begin(m_BrickSet));
|
std::copy(std::begin(level), std::end(level), std::begin(m_BrickSet));
|
||||||
@@ -715,7 +948,7 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
|
|||||||
// For when a brick gets shot.
|
// For when a brick gets shot.
|
||||||
brick->Removed = true;
|
brick->Removed = true;
|
||||||
m_World->RemoveEntity(entityShot);
|
m_World->RemoveEntity(entityShot);
|
||||||
BrickHit(entityShot, entityBrick, 1);
|
BrickHit(entityShot, entityBrick, 1, true);
|
||||||
//ep.Radius = 0.05;
|
//ep.Radius = 0.05;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
@@ -731,13 +964,13 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
|
|||||||
ec.Ball = entityBall;
|
ec.Ball = entityBall;
|
||||||
EventBroker->Publish(ec);
|
EventBroker->Publish(ec);
|
||||||
|
|
||||||
BrickHit(entityBall, entityBrick, ball->Combo);
|
BrickHit(entityBall, entityBrick, ball->Combo, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBrick, int combo)
|
void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBrick, int combo, bool activatePowerUps)
|
||||||
{
|
{
|
||||||
auto brick = m_World->GetComponent<Components::Brick>(entityBrick);
|
auto brick = m_World->GetComponent<Components::Brick>(entityBrick);
|
||||||
auto physicsComponent = m_World->GetComponent<Components::Physics>(entityBrick);
|
auto physicsComponent = m_World->GetComponent<Components::Physics>(entityBrick);
|
||||||
@@ -754,47 +987,49 @@ void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBr
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Check if the brick is any kind of special.
|
// Check if the brick is any kind of special.
|
||||||
auto multi = m_World->GetComponent<Components::MultiBallBrick>(entityBrick);
|
if (activatePowerUps) {
|
||||||
if (multi != nullptr) {
|
auto multi = m_World->GetComponent<Components::MultiBallBrick>(entityBrick);
|
||||||
Events::MultiBall e;
|
if (multi != nullptr) {
|
||||||
e.padTransform = transformComponentBrick;
|
Events::MultiBall e;
|
||||||
EventBroker->Publish(e);
|
e.padTransform = transformComponentBrick;
|
||||||
}
|
|
||||||
else {
|
|
||||||
auto buoy = m_World->GetComponent<Components::LifebuoyBrick>(entityBrick);
|
|
||||||
if (buoy != nullptr) {
|
|
||||||
Events::Lifebuoy e;
|
|
||||||
e.Transform = transformComponentBrick;
|
|
||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
auto sticky = m_World->GetComponent<Components::StickyBrick>(entityBrick);
|
auto buoy = m_World->GetComponent<Components::LifebuoyBrick>(entityBrick);
|
||||||
if (sticky != nullptr) {
|
if (buoy != nullptr) {
|
||||||
Events::StickyPad e;
|
Events::Lifebuoy e;
|
||||||
e.Transform = transformComponentBrick;
|
e.Transform = transformComponentBrick;
|
||||||
e.Times = 3;
|
|
||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
auto ink = m_World->GetComponent<Components::InkBlasterBrick>(entityBrick);
|
auto sticky = m_World->GetComponent<Components::StickyBrick>(entityBrick);
|
||||||
if (ink != nullptr) {
|
if (sticky != nullptr) {
|
||||||
Events::InkBlaster e;
|
Events::StickyPad e;
|
||||||
e.Transform = transformComponentBrick;
|
e.Transform = transformComponentBrick;
|
||||||
e.Shots = 5;
|
e.Times = 3;
|
||||||
e.Speed = 7;
|
|
||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
auto kraken = m_World->GetComponent<Components::KrakenAttackBrick>(entityBrick);
|
auto ink = m_World->GetComponent<Components::InkBlasterBrick>(entityBrick);
|
||||||
if (kraken != nullptr) {
|
if (ink != nullptr) {
|
||||||
Events::KrakenAttack e;
|
Events::InkBlaster e;
|
||||||
e.ChargeUpdate = 0;
|
e.Transform = transformComponentBrick;
|
||||||
e.KrakenStrength = 0.1;
|
e.Shots = 5;
|
||||||
e.PlayerStrength = 0.05;
|
e.Speed = 7;
|
||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
auto kraken = m_World->GetComponent<Components::KrakenAttackBrick>(entityBrick);
|
||||||
|
if (kraken != nullptr) {
|
||||||
|
Events::KrakenAttack e;
|
||||||
|
e.ChargeUpdate = 0;
|
||||||
|
e.KrakenStrength = 0.1;
|
||||||
|
e.PlayerStrength = 0.05;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -931,11 +1166,17 @@ bool dd::Systems::LevelSystem::OnPowerUpTaken(const dd::Events::PowerUpTaken &ev
|
|||||||
|
|
||||||
bool dd::Systems::LevelSystem::OnKrakenDefeated(const dd::Events::KrakenDefeated &event)
|
bool dd::Systems::LevelSystem::OnKrakenDefeated(const dd::Events::KrakenDefeated &event)
|
||||||
{
|
{
|
||||||
|
m_KrakenBattle = false;
|
||||||
m_BrickGenerating = false;
|
m_BrickGenerating = false;
|
||||||
|
m_BreakAllBricks = true;
|
||||||
SetNumberOfBricks(NumberOfBricks() - 1);
|
SetNumberOfBricks(NumberOfBricks() - 1);
|
||||||
m_LooseBricks--;
|
m_LooseBricks--;
|
||||||
|
|
||||||
std::cout << m_LooseBricks << std::endl;
|
Events::ScoreEvent e;
|
||||||
|
e.Score = 1000;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
|
||||||
|
//std::cout << m_LooseBricks << std::endl;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -943,6 +1184,7 @@ bool dd::Systems::LevelSystem::OnKrakenDefeated(const dd::Events::KrakenDefeated
|
|||||||
bool dd::Systems::LevelSystem::OnStageCleared(const dd::Events::StageCleared &event)
|
bool dd::Systems::LevelSystem::OnStageCleared(const dd::Events::StageCleared &event)
|
||||||
{
|
{
|
||||||
if (!m_Cleared) {
|
if (!m_Cleared) {
|
||||||
|
m_BreakAllBricks = false;
|
||||||
m_Cleared = true;
|
m_Cleared = true;
|
||||||
SetRestarting(true);
|
SetRestarting(true);
|
||||||
Events::ResetBall e;
|
Events::ResetBall e;
|
||||||
@@ -1041,10 +1283,10 @@ void dd::Systems::LevelSystem::GetNextLevel()
|
|||||||
level =
|
level =
|
||||||
{0, 0, 0, 0, 0, 0, 0,
|
{0, 0, 0, 0, 0, 0, 0,
|
||||||
0, 0, 0, 0, 0, 0, 0,
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
0, 0, 0, 100, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0, 0,
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
0, 0, 0, 0, 0, 0, 0,
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
0, 0, 0, 0, 0, 0, 0};
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
|
0, 0, 0, 100, 0, 0, 0};
|
||||||
color =
|
color =
|
||||||
{w, w, w, w, w, w, w,
|
{w, w, w, w, w, w, w,
|
||||||
w, w, w, w, w, w, w,
|
w, w, w, w, w, w, w,
|
||||||
@@ -1217,10 +1459,6 @@ void dd::Systems::LevelSystem::GetNextLevel()
|
|||||||
bool dd::Systems::LevelSystem::OnHitPad(const dd::Events::HitPad &event)
|
bool dd::Systems::LevelSystem::OnHitPad(const dd::Events::HitPad &event)
|
||||||
{
|
{
|
||||||
m_Cleared = false;
|
m_Cleared = false;
|
||||||
if (m_BrickGenerating) {
|
|
||||||
m_BrickGenerating = false;
|
|
||||||
BrickGenerating(m_BrickGeneratingEvent);
|
|
||||||
}
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -52,28 +52,89 @@ void dd::Systems::LifeSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
|||||||
|
|
||||||
if (life != nullptr) {
|
if (life != nullptr) {
|
||||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||||
if (life->Left) {
|
if (transform->Position.y < -8) {
|
||||||
if (transform->Position.x > 3) {
|
m_World->RemoveEntity(entity);
|
||||||
life->Left = false;
|
return;
|
||||||
transform->Velocity.x = m_LifeSpeed;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
|
|
||||||
if (transform->Position.x < -3) {
|
|
||||||
life->Left = true;
|
|
||||||
transform->Velocity.x = -m_LifeSpeed;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
transform->Position.x += transform->Velocity.x * dt;
|
transform->Position.x += transform->Velocity.x * dt;
|
||||||
/*glm::vec2 dir = glm::normalize(glm::vec2(transform->Velocity.x, transform->Velocity.y));
|
transform->Position.y += transform->Velocity.y * dt;
|
||||||
|
|
||||||
|
glm::vec2 dir = glm::normalize(glm::vec2(transform->Velocity.x, transform->Velocity.y));
|
||||||
glm::vec2 up = glm::vec2(0.f, 1.f);
|
glm::vec2 up = glm::vec2(0.f, 1.f);
|
||||||
float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
|
float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
|
||||||
transform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));*/
|
transform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));
|
||||||
if (Lives() != PastLives()) {
|
|
||||||
if (life->Number + 1 == PastLives()) {
|
if (!life->Dead) {
|
||||||
m_World->RemoveEntity(entity);
|
if (life->Left) {
|
||||||
SetPastLives(Lives());
|
if (transform->Position.x < -3.8) {
|
||||||
|
life->Left = false;
|
||||||
|
transform->Velocity.x = m_LifeSpeed;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
else {
|
||||||
|
if (transform->Position.x > 3.8) {
|
||||||
|
life->Left = true;
|
||||||
|
transform->Velocity.x = -m_LifeSpeed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
float sin = life->SinusAltitude;
|
||||||
|
life->SinusAltitude += life->SinusSpeed * dt;
|
||||||
|
float y = glm::sin((sin)* glm::half_pi<float>() * life->Frequency) * life->Amplitude;
|
||||||
|
transform->Velocity.y = y;
|
||||||
|
|
||||||
|
if (Lives() != PastLives()) {
|
||||||
|
if (life->Number + 1 == PastLives()) {
|
||||||
|
life->Dead = true;
|
||||||
|
auto model = m_World->GetComponent<Components::Model>(entity);
|
||||||
|
model->Color *= 0.3;
|
||||||
|
|
||||||
|
//Particle trail
|
||||||
|
Events::CreateParticleSequence trail;
|
||||||
|
trail.parent = entity;
|
||||||
|
trail.AlphaValues.push_back(1.f);
|
||||||
|
trail.AlphaValues.push_back(0.f);
|
||||||
|
trail.ScaleValues.push_back(glm::vec3(0.08f));
|
||||||
|
trail.ScaleValues.push_back(glm::vec3(0.f));
|
||||||
|
trail.RadiusDistribution = 1;
|
||||||
|
trail.EmitterLifeTime = 2.f;
|
||||||
|
trail.ParticleLifeTime = 1.f;
|
||||||
|
trail.ParticlesPerTick = 1;
|
||||||
|
trail.SpawnRate = 0.1f;
|
||||||
|
trail.Speed = 10.f;
|
||||||
|
trail.EmittingAngle = glm::half_pi<float>();
|
||||||
|
trail.SpriteFile = "Textures/Particles/FadeBall.png";
|
||||||
|
trail.Color = model->Color;
|
||||||
|
//p.Spread = ...
|
||||||
|
EventBroker->Publish(trail);
|
||||||
|
|
||||||
|
//ParticlePoof
|
||||||
|
Events::CreateParticleSequence poof;
|
||||||
|
poof.EmitterLifeTime = 4;
|
||||||
|
poof.EmittingAngle = glm::half_pi<float>();
|
||||||
|
poof.Spread = 0.5f;
|
||||||
|
poof.NumberOfTicks = 1;
|
||||||
|
poof.ParticleLifeTime = 1.5f;
|
||||||
|
poof.ParticlesPerTick = 1;
|
||||||
|
poof.Position = transform->Position;
|
||||||
|
poof.ScaleValues.clear();
|
||||||
|
poof.ScaleValues.push_back(glm::vec3(0.5f));
|
||||||
|
poof.ScaleValues.push_back(glm::vec3(2.f, 2.f, 0.2f));
|
||||||
|
poof.SpriteFile = "Textures/Particles/Cloud_Particle.png";
|
||||||
|
poof.Color = model->Color;
|
||||||
|
poof.AlphaValues.clear();
|
||||||
|
poof.AlphaValues.push_back(1.f);
|
||||||
|
poof.AlphaValues.push_back(0.f);
|
||||||
|
poof.Speed = 10;
|
||||||
|
EventBroker->Publish(poof);
|
||||||
|
|
||||||
|
//m_World->RemoveEntity(entity);
|
||||||
|
SetPastLives(Lives());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
transform->Velocity.y -= 0.5 * dt;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -82,20 +143,25 @@ void dd::Systems::LifeSystem::CreateLife(int number)
|
|||||||
{
|
{
|
||||||
auto life = m_World->CreateEntity();
|
auto life = m_World->CreateEntity();
|
||||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
|
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
|
||||||
transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
|
//transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
|
||||||
//transform->Position = glm::vec3(-1.5f + number * 1.5f, -3.f, -10.f);
|
transform->Position = glm::vec3(-3.8f + number * 3.7f, -5.2f, -10.f);
|
||||||
transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
|
//transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
|
||||||
/*transform->Scale = glm::vec3(0.2f, 0.2f, 0.2f);
|
transform->Scale = glm::vec3(0.2f, 0.2f, 0.2f);
|
||||||
transform->Velocity.x = m_LifeSpeed;*/
|
transform->Velocity.x = m_LifeSpeed;
|
||||||
|
|
||||||
std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
|
std::shared_ptr<Components::Life> cLife = m_World->AddComponent<Components::Life>(life);
|
||||||
lifeNr->Number = number;
|
cLife->Number = number;
|
||||||
|
cLife->SinusAltitude = glm::half_pi<float>() * number;
|
||||||
|
cLife->Amplitude = 0.2;
|
||||||
|
cLife->Frequency = 1;
|
||||||
|
cLife->SinusSpeed = 1;
|
||||||
|
|
||||||
auto model = m_World->AddComponent<Components::Model>(life);
|
auto model = m_World->AddComponent<Components::Model>(life);
|
||||||
model->ModelFile = "Models/Sid/Sid.dae";
|
model->ModelFile = "Models/Sid/Sid.dae";
|
||||||
|
|
||||||
auto anim = m_World->AddComponent<Components::Animation>(life);
|
auto anim = m_World->AddComponent<Components::Animation>(life);
|
||||||
anim->Speed = 0.f;
|
anim->Speed = 0.5f;
|
||||||
|
|
||||||
m_World->CommitEntity(life);
|
m_World->CommitEntity(life);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -76,6 +76,19 @@ void dd::Systems::LifebuoySystem::Update(double dt)
|
|||||||
++it;
|
++it;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (IsPaused()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_Lifebuoy) {
|
||||||
|
m_Timer += dt;
|
||||||
|
if (m_Timer > m_WaitingTime) {
|
||||||
|
m_Timer = 0;
|
||||||
|
m_Lifebuoy = false;
|
||||||
|
Lifebuoy(m_SavedEvent);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void dd::Systems::LifebuoySystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
void dd::Systems::LifebuoySystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||||
@@ -114,6 +127,13 @@ bool dd::Systems::LifebuoySystem::OnContact(const dd::Events::Contact &event)
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool dd::Systems::LifebuoySystem::OnLifebuoy(const dd::Events::Lifebuoy &event)
|
bool dd::Systems::LifebuoySystem::OnLifebuoy(const dd::Events::Lifebuoy &event)
|
||||||
|
{
|
||||||
|
m_Lifebuoy = true;
|
||||||
|
m_SavedEvent = event;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool dd::Systems::LifebuoySystem::Lifebuoy(const dd::Events::Lifebuoy &event)
|
||||||
{
|
{
|
||||||
auto ent = m_World->CloneEntity(m_Template);
|
auto ent = m_World->CloneEntity(m_Template);
|
||||||
m_World->SetProperty(ent, "Name", "Lifebuoy");
|
m_World->SetProperty(ent, "Name", "Lifebuoy");
|
||||||
@@ -121,7 +141,8 @@ bool dd::Systems::LifebuoySystem::OnLifebuoy(const dd::Events::Lifebuoy &event)
|
|||||||
auto transform = m_World->GetComponent<Components::Transform>(ent);
|
auto transform = m_World->GetComponent<Components::Transform>(ent);
|
||||||
auto physics = m_World->GetComponent<Components::Physics>(ent);
|
auto physics = m_World->GetComponent<Components::Physics>(ent);
|
||||||
physics->CollisionType = CollisionType::Type::Dynamic;
|
physics->CollisionType = CollisionType::Type::Dynamic;
|
||||||
transform->Position = glm::vec3(0.f, 0.f, -10.f);
|
//transform->Position = glm::vec3(0.f, 0.f, -10.f);
|
||||||
|
transform->Position = event.Transform->Position;
|
||||||
transform->Velocity = glm::vec3(20.f, 3.f, 0.f);
|
transform->Velocity = glm::vec3(20.f, 3.f, 0.f);
|
||||||
LifebuoyInfo info;
|
LifebuoyInfo info;
|
||||||
info.Entity = ent;
|
info.Entity = ent;
|
||||||
|
|||||||
+53
-42
@@ -59,6 +59,10 @@ void dd::Systems::PadSystem::Initialize()
|
|||||||
m_World->CommitEntity(ent);
|
m_World->CommitEntity(ent);
|
||||||
|
|
||||||
m_Edge = 3.2 - (ctransform->Scale.x / 2);
|
m_Edge = 3.2 - (ctransform->Scale.x / 2);
|
||||||
|
|
||||||
|
m_PadEntity = ent;
|
||||||
|
m_PadTransform = ctransform.get();
|
||||||
|
m_PadComponent = pad.get();
|
||||||
}
|
}
|
||||||
|
|
||||||
//Stick
|
//Stick
|
||||||
@@ -77,18 +81,31 @@ void dd::Systems::PadSystem::Initialize()
|
|||||||
m_StickTransform = transform;
|
m_StickTransform = transform;
|
||||||
m_StickyAim = sticky;
|
m_StickyAim = sticky;
|
||||||
|
|
||||||
/*{
|
/*{
|
||||||
auto entChild = m_World->CreateEntity(ent);
|
auto entChild = m_World->CreateEntity(ent);
|
||||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(entChild);
|
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(entChild);
|
||||||
transform->Position = glm::vec3(0.f, 12.5f, 0.f);
|
transform->Position = glm::vec3(0.f, 12.5f, 0.f);
|
||||||
|
|
||||||
transform->Scale = glm::vec3(0.1f, 25.f, 0.1f);
|
transform->Scale = glm::vec3(0.1f, 25.f, 0.1f);
|
||||||
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(entChild);
|
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(entChild);
|
||||||
sprite->SpriteFile = "Models/Brick/White.png";
|
sprite->SpriteFile = "Models/Brick/White.png";
|
||||||
sprite->Color = glm::vec4(0.f, 0.5f, 0.f, 0.5f);
|
sprite->Color = glm::vec4(0.f, 0.5f, 0.f, 0.5f);
|
||||||
}*/
|
}*/
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Kraken arm
|
||||||
|
{
|
||||||
|
m_KrakenArm = m_World->CreateEntity(m_PadEntity);
|
||||||
|
auto transform = m_World->AddComponent<Components::Transform>(m_KrakenArm);
|
||||||
|
transform->Position = glm::vec3(1.f, -3.0f, 0.f);
|
||||||
|
auto model = m_World->AddComponent<Components::Model>(m_KrakenArm);
|
||||||
|
model->ModelFile = "Models/Kraken/Arm.dae";
|
||||||
|
auto animation = m_World->AddComponent<Components::Animation>(m_KrakenArm);
|
||||||
|
animation->Speed = 0.0f;
|
||||||
|
animation->Loop = false;
|
||||||
|
m_World->CommitEntity(m_KrakenArm);
|
||||||
|
}
|
||||||
|
|
||||||
m_ResetBall = true;
|
m_ResetBall = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -112,14 +129,19 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
|
|||||||
auto ballTransform = m_World->GetComponent<Components::Transform>(entity);
|
auto ballTransform = m_World->GetComponent<Components::Transform>(entity);
|
||||||
ballTransform->Position = m_PadTransform->Position;
|
ballTransform->Position = m_PadTransform->Position;
|
||||||
ballTransform->Position += ball->StickyPlacement;
|
ballTransform->Position += ball->StickyPlacement;
|
||||||
glm::vec2 dir = glm::normalize(glm::vec2(ball->SavedSpeed.x, ball->SavedSpeed.y));
|
if (ball->Loaded) {
|
||||||
glm::vec2 up = glm::vec2(0.f, 1.f);
|
ballTransform->Orientation = glm::quat();
|
||||||
float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
|
} else {
|
||||||
ballTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));
|
glm::vec2 dir = glm::normalize(glm::vec2(ball->SavedSpeed.x, ball->SavedSpeed.y));
|
||||||
if (ball->Sticky) {
|
glm::vec2 up = glm::vec2(0.f, 1.f);
|
||||||
m_StickTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, 1.f));
|
float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
|
||||||
m_StickTransform->Position = ballTransform->Position;
|
ballTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));
|
||||||
|
if (ball->Sticky) {
|
||||||
|
m_StickTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, 1.f));
|
||||||
|
m_StickTransform->Position = ballTransform->Position;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
if (!m_StickyAim->Aiming) {
|
if (!m_StickyAim->Aiming) {
|
||||||
m_StickTransform->Position = glm::vec3(30.f, 0.f, 0.f);
|
m_StickTransform->Position = glm::vec3(30.f, 0.f, 0.f);
|
||||||
@@ -133,17 +155,6 @@ void dd::Systems::PadSystem::Update(double dt)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_PadEntity == 0) {
|
|
||||||
for (auto it = m_World->GetEntities()->begin(); it != m_World->GetEntities()->end(); it++) {
|
|
||||||
if (m_World->GetProperty<std::string>(it->first, "Name") == "Pad") {
|
|
||||||
m_PadEntity = it->first;
|
|
||||||
m_PadTransform = m_World->GetComponent<Components::Transform>(m_PadEntity);
|
|
||||||
m_PadComponent = m_World->GetComponent<Components::Pad>(m_PadEntity);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_KrakenAttack) {
|
if (m_KrakenAttack) {
|
||||||
m_KrakenCharge -= m_KrakenStrength * dt;
|
m_KrakenCharge -= m_KrakenStrength * dt;
|
||||||
if (m_KrakenCharge < 0) {
|
if (m_KrakenCharge < 0) {
|
||||||
@@ -281,6 +292,10 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
|
|||||||
e.Origin1 = glm::vec3(-5, 7, -10);
|
e.Origin1 = glm::vec3(-5, 7, -10);
|
||||||
e.Origin2 = glm::vec3(5, 7, -10);
|
e.Origin2 = glm::vec3(5, 7, -10);
|
||||||
e.Set = 1;
|
e.Set = 1;
|
||||||
|
e.SetCluster = 1;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
} else if (val == GLFW_KEY_C) {
|
||||||
|
Events::BreakAllBricks e;
|
||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
} else if (val == GLFW_KEY_L) {
|
} else if (val == GLFW_KEY_L) {
|
||||||
Events::Lifebuoy e;
|
Events::Lifebuoy e;
|
||||||
@@ -476,18 +491,10 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
|
|||||||
|
|
||||||
transform->Velocity = glm::vec3(0, 0, 0);
|
transform->Velocity = glm::vec3(0, 0, 0);
|
||||||
acceleration = glm::vec3(0, 0, 0);
|
acceleration = glm::vec3(0, 0, 0);
|
||||||
LOG_INFO("Kraken arm duuude");
|
if (m_KrakenArmHitbox == 0) {
|
||||||
if (!m_KrakenArm){
|
auto animation = m_World->GetComponent<Components::Animation>(m_KrakenArm);
|
||||||
LOG_INFO("InKrakenArmDuuude");
|
animation->Time = 0.0;
|
||||||
m_KrakenArm = m_World->CreateEntity(m_PadEntity);
|
animation->Speed = 1.0;
|
||||||
auto transform = m_World->AddComponent<Components::Transform>(m_KrakenArm);
|
|
||||||
transform->Position = glm::vec3(1.f, -3.0f, 0.f);
|
|
||||||
auto model = m_World->AddComponent<Components::Model>(m_KrakenArm);
|
|
||||||
model->ModelFile = "Models/Kraken/Arm.dae";
|
|
||||||
auto animation = m_World->AddComponent<Components::Animation>(m_KrakenArm);
|
|
||||||
animation->Speed = 1.0f;
|
|
||||||
animation->Loop = false;
|
|
||||||
m_World->CommitEntity(m_KrakenArm);
|
|
||||||
|
|
||||||
m_KrakenArmHitbox = m_World->CreateEntity();
|
m_KrakenArmHitbox = m_World->CreateEntity();
|
||||||
auto hb_transform = m_World->AddComponent<Components::Transform>(m_KrakenArmHitbox);
|
auto hb_transform = m_World->AddComponent<Components::Transform>(m_KrakenArmHitbox);
|
||||||
@@ -525,10 +532,14 @@ bool dd::Systems::PadSystem::OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd
|
|||||||
m_KrakenStrength = 0;
|
m_KrakenStrength = 0;
|
||||||
m_PlayerStrength = 0;
|
m_PlayerStrength = 0;
|
||||||
|
|
||||||
m_World->RemoveEntity(m_KrakenArm);
|
//m_World->RemoveEntity(m_KrakenArm);
|
||||||
m_World->RemoveEntity(m_KrakenArmHitbox);
|
|
||||||
m_KrakenArm = NULL;
|
auto animation = m_World->GetComponent<Components::Animation>(m_KrakenArm);
|
||||||
m_KrakenArmHitbox = NULL;
|
animation->Time = 0.0;
|
||||||
|
animation->Speed = -1.5;
|
||||||
|
m_World->RemoveEntity(m_KrakenArmHitbox);
|
||||||
|
//m_KrakenArm = NULL;
|
||||||
|
m_KrakenArmHitbox = 0;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -109,8 +109,17 @@ bool dd::Systems::ProjectileSystem::OnInkBlaster(const dd::Events::InkBlaster &e
|
|||||||
bool dd::Systems::ProjectileSystem::OnHitPad(const dd::Events::HitPad &event)
|
bool dd::Systems::ProjectileSystem::OnHitPad(const dd::Events::HitPad &event)
|
||||||
{
|
{
|
||||||
if (m_InkBlaster) {
|
if (m_InkBlaster) {
|
||||||
|
auto ball = m_World->GetComponent<Components::Ball>(event.Ball);
|
||||||
|
ball->Loaded = true;
|
||||||
m_SquidLoaded = true;
|
m_SquidLoaded = true;
|
||||||
m_AttachedSquid = event.Ball;
|
m_AttachedSquid = event.Ball;
|
||||||
|
|
||||||
|
auto model = m_World->GetComponent<Components::Model>(m_AttachedSquid);
|
||||||
|
model->ModelFile = "Models/Sid/Sid_Shoot.dae";
|
||||||
|
|
||||||
|
auto anim = m_World->GetComponent<Components::Animation>(m_AttachedSquid);
|
||||||
|
anim->Loop = false;
|
||||||
|
anim->Speed = 0.f;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -140,18 +149,31 @@ bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButto
|
|||||||
transform->Velocity = glm::vec3(0, projectile->Speed, 0);
|
transform->Velocity = glm::vec3(0, projectile->Speed, 0);
|
||||||
m_Shots--;
|
m_Shots--;
|
||||||
|
|
||||||
|
auto anim = m_World->GetComponent<Components::Animation>(m_AttachedSquid);
|
||||||
|
anim->Loop = false;
|
||||||
|
anim->Speed = 1.f;
|
||||||
|
anim->Time = 0.f;
|
||||||
|
|
||||||
if (m_Shots <= 0) {
|
if (m_Shots <= 0) {
|
||||||
auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
|
auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
|
||||||
m_InkBlaster = false;
|
m_InkBlaster = false;
|
||||||
m_SquidLoaded = false;
|
m_SquidLoaded = false;
|
||||||
ball->InkBlaster = false;
|
ball->InkBlaster = false;
|
||||||
ball->Sticky = false;
|
ball->Sticky = false;
|
||||||
|
ball->Loaded = false;
|
||||||
ball->Waiting = true;
|
ball->Waiting = true;
|
||||||
|
|
||||||
{
|
{
|
||||||
Events::InkBlasterOver e;
|
Events::InkBlasterOver e;
|
||||||
e.Ball = m_AttachedSquid;
|
e.Ball = m_AttachedSquid;
|
||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
|
|
||||||
|
auto model = m_World->GetComponent<Components::Model>(m_AttachedSquid);
|
||||||
|
model->ModelFile = "Models/Sid/Sid_Flying.dae";
|
||||||
|
|
||||||
|
auto anim = m_World->GetComponent<Components::Animation>(m_AttachedSquid);
|
||||||
|
anim->Loop = true;
|
||||||
|
anim->Speed = 1.f;
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
Events::ActionButton e;
|
Events::ActionButton e;
|
||||||
|
|||||||
@@ -5,6 +5,7 @@
|
|||||||
#include "PrecompiledHeader.h"
|
#include "PrecompiledHeader.h"
|
||||||
#include "Game/ScreenShakeSystem.h"
|
#include "Game/ScreenShakeSystem.h"
|
||||||
|
|
||||||
|
|
||||||
void dd::Systems::ScreenShakeSystem::Initialize()
|
void dd::Systems::ScreenShakeSystem::Initialize()
|
||||||
{
|
{
|
||||||
std::random_device rd;
|
std::random_device rd;
|
||||||
@@ -36,7 +37,7 @@ void dd::Systems::ScreenShakeSystem::UpdateEntity(double dt, EntityID entity, En
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*auto camera = m_World->GetComponent<Components::Camera>(entity);
|
auto camera = m_World->GetComponent<Components::Camera>(entity);
|
||||||
|
|
||||||
if (camera != nullptr) {
|
if (camera != nullptr) {
|
||||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||||
@@ -73,7 +74,7 @@ void dd::Systems::ScreenShakeSystem::UpdateEntity(double dt, EntityID entity, En
|
|||||||
} else {
|
} else {
|
||||||
m_CameraPosition = transform->Position;
|
m_CameraPosition = transform->Position;
|
||||||
}
|
}
|
||||||
}*/
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool dd::Systems::ScreenShakeSystem::OnPause(const dd::Events::Pause &event)
|
bool dd::Systems::ScreenShakeSystem::OnPause(const dd::Events::Pause &event)
|
||||||
|
|||||||
@@ -57,7 +57,7 @@ void dd::Systems::WaterSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
|||||||
if (transform->Position.y < m_SubmergedHeight) {
|
if (transform->Position.y < m_SubmergedHeight) {
|
||||||
brickPart->Submerged = true;
|
brickPart->Submerged = true;
|
||||||
m_BrickPartCounters[brickPart->NumberOfPartsInBrick]++;
|
m_BrickPartCounters[brickPart->NumberOfPartsInBrick]++;
|
||||||
std::cout << "Parts: " << m_BrickPartCounters[brickPart->NumberOfPartsInBrick] << " of " << brickPart->NumberOfPartsInBrick << std::endl;
|
//std::cout << "Parts: " << m_BrickPartCounters[brickPart->NumberOfPartsInBrick] << " of " << brickPart->NumberOfPartsInBrick << std::endl;
|
||||||
if (m_BrickPartCounters[brickPart->NumberOfPartsInBrick] >= brickPart->NumberOfPartsInBrick) {
|
if (m_BrickPartCounters[brickPart->NumberOfPartsInBrick] >= brickPart->NumberOfPartsInBrick) {
|
||||||
m_BrickPartCounters[brickPart->NumberOfPartsInBrick] = 0;
|
m_BrickPartCounters[brickPart->NumberOfPartsInBrick] = 0;
|
||||||
Events::RaiseWater e;
|
Events::RaiseWater e;
|
||||||
|
|||||||
@@ -35,17 +35,17 @@ void dd::Systems::AnimationSystem::Update(double dt)
|
|||||||
|
|
||||||
if (animationComponent->Speed != 0.0) {
|
if (animationComponent->Speed != 0.0) {
|
||||||
double nextTime = animationComponent->Time + animationComponent->Speed * dt;
|
double nextTime = animationComponent->Time + animationComponent->Speed * dt;
|
||||||
if (glm::abs(nextTime) > animation->Duration) {
|
if (!animationComponent->Loop && glm::abs(nextTime) > animation->Duration) {
|
||||||
if (!animationComponent->Loop) {
|
animationComponent->Time = glm::sign(nextTime) * animation->Duration;
|
||||||
animationComponent->Time = glm::sign(nextTime) * animation->Duration;
|
animationComponent->Speed = 0.0;
|
||||||
animationComponent->Speed = 0.0;
|
LOG_DEBUG("Animation \"%s\" on Entity %i finished.", animationComponent->Name.c_str(), ent);
|
||||||
LOG_DEBUG("Animation \"%s\" on Entity %i finished.", animationComponent->Name.c_str(), ent);
|
Events::AnimationComplete e;
|
||||||
Events::AnimationComplete e;
|
e.Entity = ent;
|
||||||
e.Entity = ent;
|
e.Animation = animationComponent->Name;
|
||||||
e.Animation = animationComponent->Name;
|
EventBroker->Publish(e);
|
||||||
}
|
} else {
|
||||||
|
animationComponent->Time = nextTime;
|
||||||
}
|
}
|
||||||
animationComponent->Time = nextTime;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -63,7 +63,7 @@ void dd::Renderer::Initialize()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Create default camera
|
// Create default camera
|
||||||
m_DefaultCamera = std::unique_ptr<dd::Camera>(new dd::Camera((float)m_Resolution.Width / m_Resolution.Height, 45.f, 0.01f, 5000.f));
|
m_DefaultCamera = std::unique_ptr<dd::Camera>(new dd::Camera((float)m_Resolution.Width / m_Resolution.Height, glm::radians(45.f), 0.01f, 5000.f));
|
||||||
m_DefaultCamera->SetPosition(glm::vec3(0, 0, 0));
|
m_DefaultCamera->SetPosition(glm::vec3(0, 0, 0));
|
||||||
if (m_Camera == nullptr) {
|
if (m_Camera == nullptr) {
|
||||||
m_Camera = m_DefaultCamera.get();
|
m_Camera = m_DefaultCamera.get();
|
||||||
@@ -391,11 +391,6 @@ void dd::Renderer::DrawForward(RenderQueue &objects, RenderQueue &lights)
|
|||||||
DrawWater(objects);
|
DrawWater(objects);
|
||||||
}
|
}
|
||||||
|
|
||||||
void dd::Renderer::PlaceCamera(glm::vec3 position)
|
|
||||||
{
|
|
||||||
m_DefaultCamera->SetPosition(position);
|
|
||||||
}
|
|
||||||
|
|
||||||
void dd::Renderer::DrawScene(RenderQueue &objects, ShaderProgram &program)
|
void dd::Renderer::DrawScene(RenderQueue &objects, ShaderProgram &program)
|
||||||
{
|
{
|
||||||
GLuint shaderProgramHandle = program;
|
GLuint shaderProgramHandle = program;
|
||||||
|
|||||||
@@ -69,7 +69,7 @@ std::vector<glm::mat4> dd::Skeleton::GetFrameBones(const Animation& animation, d
|
|||||||
int currentKeyframeIndex = GetKeyframe(animation, time);
|
int currentKeyframeIndex = GetKeyframe(animation, time);
|
||||||
|
|
||||||
const Animation::Keyframe& currentFrame = animation.Keyframes[currentKeyframeIndex];
|
const Animation::Keyframe& currentFrame = animation.Keyframes[currentKeyframeIndex];
|
||||||
const Animation::Keyframe& nextFrame = animation.Keyframes[currentKeyframeIndex + 1];
|
const Animation::Keyframe& nextFrame = animation.Keyframes[(currentKeyframeIndex + 1) % animation.Keyframes.size()];
|
||||||
float alpha = (time - currentFrame.Time) / (nextFrame.Time - currentFrame.Time);
|
float alpha = (time - currentFrame.Time) / (nextFrame.Time - currentFrame.Time);
|
||||||
|
|
||||||
//auto animationFrame = Animations[""].Keyframes[frame];
|
//auto animationFrame = Animations[""].Keyframes[frame];
|
||||||
@@ -149,7 +149,7 @@ int dd::Skeleton::GetKeyframe(const Animation& animation, double time)
|
|||||||
{
|
{
|
||||||
if (time < 0)
|
if (time < 0)
|
||||||
time = 0;
|
time = 0;
|
||||||
if (time > animation.Duration)
|
if (time >= animation.Duration)
|
||||||
return animation.Keyframes.size() - 1;
|
return animation.Keyframes.size() - 1;
|
||||||
|
|
||||||
for (int keyframe = 0; keyframe < animation.Keyframes.size(); ++keyframe) {
|
for (int keyframe = 0; keyframe < animation.Keyframes.size(); ++keyframe) {
|
||||||
|
|||||||
Reference in New Issue
Block a user