93 Commits

Author SHA1 Message Date
PlatinumSkink 2681ca8680 Lifebuoy created on brick transform after a small delay. 2015-10-23 15:46:26 +02:00
PlatinumSkink b8e27e0cea Corrected Stage. 2015-10-23 15:18:34 +02:00
PlatinumSkink c06c198cda Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-10-23 15:13:50 +02:00
PlatinumSkink fa5cb379ab Skill-Kraken implemented. What do people think...? 2015-10-23 15:12:28 +02:00
Jace 0afb5f2670 Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-10-23 15:05:59 +02:00
Jace 1270500a43 Kraken screen shake! 2015-10-23 15:05:43 +02:00
Jace ce0b95cd47 Added a background to prevent white borders during screen shake 2015-10-23 14:51:14 +02:00
viktorljung a3354b856d removed error message 2015-10-23 14:49:45 +02:00
viktorljung c1ba6481df Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	include/Game/BallSystem.h
	include/Game/ProjectileSystem.h
	src/game/Game/BallSystem.cpp
	src/game/Game/ProjectileSystem.cpp
	src/game/Rendering/AnimationSystem.cpp
2015-10-23 14:47:04 +02:00
viktorljung 6206859568 Animations in the game 2015-10-23 14:35:11 +02:00
Jace 9158dd8ef7 Screen shake working 2015-10-23 14:26:08 +02:00
Jace aa0aff9002 Added missing config options 2015-10-23 13:39:33 +02:00
Jace d8a4c398f2 Who doesn't understand line endings? 2015-10-23 13:37:41 +02:00
PlatinumSkink e9a71a6ff7 Oh, and lives now swim around in a sinus wave. All bricks break when Kraken is defeated. 2015-10-23 12:17:19 +02:00
PlatinumSkink 3de06991e2 Kraken grows redder with more hits, and uses more dangerous brick-sets. Kraken can change reaction time depending on damage by changing Max/MinSeconds to action in KrakenSystem. 2015-10-23 12:10:09 +02:00
Stiffly 1ed52102d1 Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-10-22 17:06:30 +02:00
Jace f31f0bb771 Merge remote-tracking branch 'origin/master'
Conflicts:
	src/game/Game/PadSystem.cpp
2015-10-22 17:06:01 +02:00
viktorljung 67ef462a53 Animations 2015-10-22 17:04:19 +02:00
Stiffly 512f4db1c2 Merge remote-tracking branch 'origin/master' into Sound 2015-10-22 17:02:26 +02:00
Jace d1946d46e2 Kraken arm animations! 2015-10-22 17:01:21 +02:00
Jace 3e10d75d75 Animations now pause correctly when not looping 2015-10-22 17:01:14 +02:00
Stiffly fb3022e394 current level fix 2015-10-22 17:01:00 +02:00
PlatinumSkink 1d8de95315 Merge branch 'LevelSystemAndSuch' 2015-10-22 16:58:16 +02:00
PlatinumSkink fd569f7a52 Fixed PadSystem 2015-10-22 16:57:10 +02:00
Stiffly e1f628be06 Merge branch 'master' into Sound
Conflicts:
	src/game/Game/BallSystem.cpp
2015-10-22 16:45:25 +02:00
Stiffly 33e5ab9a22 Merge remote-tracking branch 'origin/LevelSystemAndSuch' into water 2015-10-22 16:27:42 +02:00
Stiffly 7c2782fe2c Fixed scale issue for power up textures. Added a defaultscale flag. Also removed ugly particleeffect for projectiles. 2015-10-22 16:27:23 +02:00
PlatinumSkink f54af2a240 Merge branch 'LevelSystemAndSuch' 2015-10-22 15:51:45 +02:00
PlatinumSkink fd0618350a Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-10-22 15:51:05 +02:00
viktorljung d75e481e0f life fix 2015-10-22 15:44:09 +02:00
PlatinumSkink 49c80c1c5a Fixed so generated bricks fo not collide with anything. 2015-10-22 15:42:28 +02:00
Jace c7bef473d9 Merge remote-tracking branch 'origin/master' 2015-10-22 15:40:21 +02:00
Jace 86f823b52f fixup! Moved registering ShaderProgram resources to Renderer 2015-10-22 15:39:55 +02:00
viktorljung 0900172bf2 Merge branch 'Physics' 2015-10-22 15:36:53 +02:00
Jace 3fb85cd049 Moved registering ShaderProgram resources to Renderer 2015-10-22 15:35:32 +02:00
viktorljung 80ba2a0c32 Merge remote-tracking branch 'origin/master' into Physics 2015-10-22 15:32:59 +02:00
viktorljung 5b5f5b6a62 New kraken boss model 2015-10-22 15:32:36 +02:00
Jace 61801f23d1 fixup! Loading screen that preloads the entire game based on what's in the "PreloadResources" file. The file is filled automatically with resources that are hot-loaded to make the next launch load more complete. 2015-10-22 15:23:29 +02:00
Jace 3f8a6d2f68 Fixed resource preloading when format is invalid 2015-10-22 15:19:32 +02:00
Jace bdb5a76e24 Merge remote-tracking branch 'origin/master' 2015-10-22 14:52:27 +02:00
Jace d0ee438c4c Loading screen that preloads the entire game based on what's in the "PreloadResources" file. The file is filled automatically with resources that are hot-loaded to make the next launch load more complete. 2015-10-22 14:51:34 +02:00
viktorljung e49a150f55 Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	src/game/Game/BallSystem.cpp
	src/game/Game/LevelSystem.cpp
2015-10-22 14:40:09 +02:00
viktorljung 2051c8186c Background fixes 2015-10-22 14:13:38 +02:00
PlatinumSkink eedcc76e92 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-10-22 14:07:32 +02:00
PlatinumSkink fde2ddeafb Failed to stage it all. 2015-10-22 14:05:23 +02:00
PlatinumSkink 54f8fcd185 RaiseWater implemented. Set Debug RaiseWater to true to activate it. And fixed second stage crashing. 2015-10-22 14:04:36 +02:00
viktorljung f59f123340 Small fixes 2015-10-22 11:55:02 +02:00
tleety 6b5c153c5d Stopped kraken arm from looping, now it dissapears instead 2015-10-22 11:53:36 +02:00
viktorljung 9b9f959602 Merge remote-tracking branch 'origin/master' into Physics 2015-10-22 11:49:34 +02:00
viktorljung c6071e95c3 Kraken brick and ink brick done 2015-10-22 11:49:08 +02:00
Stiffly 0f687a4ba5 Merge remote-tracking branch 'origin/master' into water
Conflicts:
	src/game/Game/ProjectileSystem.cpp
2015-10-22 11:18:35 +02:00
Stiffly 01ff8763b8 WIP added msnu bgm again 2015-10-22 11:12:35 +02:00
tleety d6e0b8a36f Merge remote-tracking branch 'origin' into Tobias 2015-10-22 11:12:23 +02:00
tleety de8209bdda Kraken arm now splashes around when it arrives 2015-10-22 11:12:11 +02:00
Stiffly 16560a86b3 Kraken power down sound. Added Zap sound to story 2015-10-22 10:54:53 +02:00
PlatinumSkink 59c23026d2 Put all LifeStuff into a new LifeSystem. Appears to be working. 2015-10-22 10:34:22 +02:00
PlatinumSkink 1a6f18da94 Random direction upon ResetBall, turn in direction. 2015-10-21 16:53:04 +02:00
Stiffly bee4a05670 Merge remote-tracking branch 'origin/master' into Sound 2015-10-21 15:52:29 +02:00
Stiffly 784b2e1d58 life lost sound 2015-10-21 15:52:10 +02:00
PlatinumSkink 83f4da59d4 Merge branch 'LevelSystemAndSuch' 2015-10-21 15:47:54 +02:00
PlatinumSkink ff3813a7cf A metric ton of minifixes! 2015-10-21 15:46:32 +02:00
Stiffly 59dbe97191 Boss fight sounds. bgm, boss-hit, init roar 2015-10-21 15:42:11 +02:00
viktorljung f41e126bd6 Merge remote-tracking branch 'origin/master' into Physics 2015-10-21 15:40:43 +02:00
viktorljung f4ffead4f2 Animations and stuff 2015-10-21 15:40:19 +02:00
Jace 17c30ff610 Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-10-21 15:38:46 +02:00
Jace 52f7e3f64b Control over animation looping and event on animation completion 2015-10-21 15:38:34 +02:00
Jace e7c1dc20ba HACK: For some reason Blender likes to create a first frame that doesn't start at time 0 2015-10-21 15:37:58 +02:00
Jace 2df78e011a Fixed Renderer trying to play animations when there is no animation component 2015-10-21 15:35:57 +02:00
tleety df264fb732 Added a ink brick texture 2015-10-21 15:16:34 +02:00
PlatinumSkink f0b36c6f12 Fixed Kraken battle. I think. Made it so you do not shoot projectiles or squids when struggling with Kraken. 2015-10-21 15:12:50 +02:00
tleety e9942dad4a Merge branch 'Tobias' 2015-10-21 14:48:33 +02:00
tleety cbaf300b03 Smallfix 2015-10-21 14:47:36 +02:00
tleety 11b792c85a Merge remote-tracking branch 'origin' into Tobias 2015-10-21 14:39:38 +02:00
tleety 726244b043 Combo particle is now more visable and better 2015-10-21 14:39:04 +02:00
Stiffly d0668effea Merge remote-tracking branch 'origin/master' into Sound 2015-10-21 13:18:42 +02:00
PlatinumSkink 2954e2cbb3 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-10-20 16:14:55 +02:00
Jace 9b8546abb2 Fixed your score frames 2015-10-20 16:13:33 +02:00
Stiffly c23c7e4d8e Story sound. Tom could be improved. 2015-10-20 16:12:55 +02:00
PlatinumSkink c1e4e6c0bd KrakenHit event includes max health, current, and new. 2015-10-20 15:58:02 +02:00
tleety 0f506bfe35 Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias 2015-10-20 15:57:40 +02:00
PlatinumSkink e26156c093 Kraken Battle Implemented. Feel free to comment.
To get to battle faster, change CurrentCluster to 0.
2015-10-20 15:57:06 +02:00
tleety 9ffa8e9609 Kraken arm shows up when you take the powerup 2015-10-20 15:57:02 +02:00
Jace 0fabac14a8 fixup! CMAKE Conditional compilation against DirectX and OpenGL targets 2015-10-20 15:48:13 +02:00
Jace 14b4fd9813 fixup! CMAKE Conditional compilation against DirectX and OpenGL targets 2015-10-20 15:39:12 +02:00
Stiffly ec509358b1 Powerup sound, not done 2015-10-20 14:20:46 +02:00
Stiffly 091895cc85 broken ass shit after projectiles 2015-10-20 11:14:53 +02:00
tleety ce61de1d5c Merge remote-tracking branch 'origin/Physics' into Tobias 2015-10-20 11:03:45 +02:00
tleety f688981b06 Started work on kraken arm powerup visual changes. 2015-10-20 11:03:40 +02:00
viktorljung a85a703991 animations! 2015-10-20 11:02:03 +02:00
viktorljung f5957fc91a Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	include/Core/Engine.h
2015-10-20 11:01:42 +02:00
tleety b4486c6bf3 Added cheat and water changes to the defaul commit 2015-10-20 10:36:11 +02:00
viktorljung 9e8d176999 Animation models and stuff 2015-10-19 16:48:42 +02:00
Stiffly 71521b5b02 Added squid-bounce wav 2015-10-19 16:41:57 +02:00
95 changed files with 31954 additions and 3002 deletions
+1
View File
@@ -31,6 +31,7 @@ if(BUILD_RENDERER_OPENGL)
endif()
# Compiling for DirectX target
if(BUILD_RENDERER_DIRECTX)
add_definitions(-DBUILD_RENDERER_DIRECTX)
include_directories(${PROJECT_SOURCE_DIR}/include/Rendering/DirectX)
endif()
+9 -2
View File
@@ -1,6 +1,7 @@
[Debug]
SkipStory=false
LogLevel=1
SkipPreload=false
SkipMenu=false
[Audio]
SFXVolume=0.5
@@ -9,4 +10,10 @@ BGMVolume=0.5
[Video]
Fullscreen=false
Width=675
Height=1080[Water]Radius=0.3[Cheat]GodMode=false
Height=1080
[Water]
Radius=0.3
[Cheat]
GodMode=false
+12
View File
@@ -0,0 +1,12 @@
# Blender MTL File: 'Bricks.blend'
# Material Count: 1
newmtl Material.004
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd InkBrickTexture.png
+513
View File
@@ -0,0 +1,513 @@
# Blender v2.75 (sub 0) OBJ File: 'Bricks.blend'
# www.blender.org
mtllib InkBrick.mtl
o OriginalBrick.015_Cube.028
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map_Kd texture.png
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# Blender MTL File: 'None'
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map_Bump Test/Brick_Normal.png
map_Ks Test/Brick_Specular.png
map_Kd Brunn_Diffuse.png
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map_Ks Brunn_Specular.png
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# Blender v2.75 (sub 0) OBJ File: ''
# Blender v2.75 (sub 0) OBJ File: 'Background.blend'
# www.blender.org
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+12
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@@ -0,0 +1,12 @@
# Blender MTL File: 'Sid.blend'
# Material Count: 1
newmtl Derp
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd SquidTexture.png
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+561 -487
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+77 -20
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@@ -37,6 +37,7 @@
#include "Rendering/CModel.h"
#include "Rendering/CSprite.h"
#include "Rendering/CPointLight.h"
#include "Rendering/CCamera.h"
#include "Transform/TransformSystem.h"
#include "Sound/SoundSystem.h"
#include "Sound/CCollisionSound.h"
@@ -48,12 +49,15 @@
#include "Game/CLifebuoy.h"
#include "Game/CProjectile.h"
#include "Game/CBrick.h"
#include "Game/CBrickPart.h"
#include "Game/CWall.h"
#include "Game/CKraken.h"
#include "Game/CNewWaterVolume.h"
#include "Game/CBackground.h"
#include "Game/CTravels.h"
#include "Game/CStickyAim.h"
#include "Game/BallSystem.h"
#include "Game/LifeSystem.h"
#include "Game/HitLagSystem.h"
#include "Game/TravellingSystem.h"
#include "Game/LifebuoySystem.h"
@@ -64,6 +68,7 @@
#include "Game/BrickComponents.h"
#include "Game/ScreenShakeSystem.h"
#include "Game/EScreenShake.h"
#include "Physics/PhysicsSystem.h"
@@ -83,6 +88,8 @@
#include "GUI/Button.h"
#include "Game/GUI/MainMenu.h"
#include "Game/GUI/HUD.h"
#include "Game/GUI/ELoadingFrameComplete.h"
#include "Game/GUI/LoadingFrame.h"
namespace dd
{
@@ -91,9 +98,15 @@ class Engine
{
public:
Engine(int argc, char* argv[]) {
auto config = ResourceManager::Load<ConfigFile>("Config.ini");
Engine(int argc, char* argv[])
{
ResourceManager::RegisterType<Texture>("Texture");
ResourceManager::RegisterType<Model>("Model");
ResourceManager::RegisterType<Sound>("Sound");
ResourceManager::RegisterType<ConfigFile>("ConfigFile");
ResourceManager::LoadPreloadsFromFile();
auto config = ResourceManager::Load<ConfigFile>("Config.ini");
LOG_LEVEL = static_cast<_LOG_LEVEL>(config->GetValue<int>("Debug.LogLevel", 1));
m_EventBroker = std::make_shared<EventBroker>();
@@ -111,15 +124,11 @@ public:
m_FrameStack = new GUI::Frame(m_EventBroker.get());
m_FrameStack->Width = 675;
m_FrameStack->Height = 1080;
if (config->GetValue<bool>("Debug.SkipStory", false)) {
Events::GameStart e;
m_EventBroker->Publish(e);
auto hud = new GUI::HUD(m_FrameStack, "HUD");
}
else {
auto menu = new GUI::MainMenu(m_FrameStack, "MainMenu");
}
m_MainMenu = new GUI::MainMenu(m_FrameStack, "MainMenu");
m_MainMenu->Hide();
m_LoadingFrame = new GUI::LoadingFrame(m_FrameStack, "Loading");
m_LoadingFrame->SetTexture("Textures/GUI/Loading.png");
PreloadAllTheShit();
m_InputManager = std::make_shared<InputManager>(m_Renderer->Window(), m_EventBroker);
@@ -140,12 +149,15 @@ public:
m_World->ComponentFactory.Register<Components::Sprite>();
m_World->ComponentFactory.Register<Components::Camera>();
m_World->ComponentFactory.Register<Components::RectangleShape>();
m_World->ComponentFactory.Register<Components::Physics>();
m_World->ComponentFactory.Register<Components::Ball>();
m_World->ComponentFactory.Register<Components::Brick>();
m_World->ComponentFactory.Register<Components::BrickPart>();
m_World->ComponentFactory.Register<Components::Pad>();
m_World->ComponentFactory.Register<Components::Wall>();
m_World->ComponentFactory.Register<Components::NewWaterVolume>();
m_World->ComponentFactory.Register<Components::Background>();
m_World->ComponentFactory.Register<Components::Life>();
m_World->ComponentFactory.Register<Components::Lifebuoy>();
@@ -197,6 +209,12 @@ public:
m_World->SystemFactory.Register<Systems::WaterSystem>(
[this]() { return new Systems::WaterSystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::WaterSystem>();
m_World->SystemFactory.Register<Systems::LifeSystem>(
[this]() { return new Systems::LifeSystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::LifeSystem>();
m_World->SystemFactory.Register<Systems::ScreenShakeSystem>(
[this]() { return new Systems::ScreenShakeSystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::ScreenShakeSystem>();
m_World->ComponentFactory.Register<Components::Model>();
m_World->ComponentFactory.Register<Components::Template>();
@@ -207,13 +225,29 @@ public:
m_World->Initialize();
//auto particleEmitter= m_World->AddComponent<Components::Emitter>(Pe);
//EVENT_SUBSCRIBE_MEMBER(m_EGameStart, &Engine::OnGameStart);
m_EGameStart = decltype(m_EGameStart)(std::bind(&Engine::OnGameStart, this, std::placeholders::_1));
m_EventBroker->Subscribe(m_EGameStart);
m_ELoadingFrameComplete = decltype(m_ELoadingFrameComplete)(std::bind(&Engine::OnLoadingFrameComplete, this, std::placeholders::_1));
m_EventBroker->Subscribe(m_ELoadingFrameComplete);
m_LastTime = glfwGetTime();
}
void PreloadAllTheShit()
{
if (ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Debug.SkipPreload", false)) {
m_LoadingFrame->Hide();
m_MainMenu->Show();
return;
}
for (auto& pair : ResourceManager::GetPreloads()) {
m_LoadingFrame->AddResource(pair.first, pair.second);
}
m_LoadingFrame->Preload();
}
bool Running() const { return !glfwWindowShouldClose(m_Renderer->Window()); }
void Tick()
@@ -243,8 +277,6 @@ public:
TEMPAddToRenderQueue();
}
std::unique_ptr<dd::Camera> defaultCamera = nullptr;
// Render scene
//TODO send renderqueue to draw.
m_Renderer->Draw(m_RendererQueue);
@@ -264,6 +296,20 @@ public:
{
if (!m_TransformSystem)
m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>();
// HACK: How do we handle multiple cameras? Maybe view and projection matrices in render queue...
auto cameras = m_World->GetComponentsOfType<Components::Camera>();
if (cameras != nullptr) {
for (auto& component : *cameras) {
auto camera = static_cast<Components::Camera*>(component.get());
auto transform = m_World->GetComponent<Components::Transform>(camera->Entity);
m_Renderer->Camera()->SetPosition(transform->Position);
m_Renderer->Camera()->SetOrientation(transform->Orientation);
m_Renderer->Camera()->SetFOV(camera->FOV);
m_Renderer->Camera()->SetNearClip(camera->NearClip);
m_Renderer->Camera()->SetFarClip(camera->FarClip);
}
}
for (auto &pair : *m_World->GetEntities())
{
@@ -361,13 +407,11 @@ public:
job.ModelMatrix = modelMatrix * model->m_Matrix;
job.Color = modelComponent->Color;
if (model->m_Skeleton != nullptr) {
if (model->m_Skeleton != nullptr && animationComponent != nullptr) {
job.Skeleton = model->m_Skeleton;
if (animationComponent != nullptr) {
job.AnimationName = animationComponent->Name;
job.AnimationTime = animationComponent->Time;
job.NoRootMotion = animationComponent->NoRootMotion;
}
job.AnimationName = animationComponent->Name;
job.AnimationTime = animationComponent->Time;
job.NoRootMotion = animationComponent->NoRootMotion;
}
m_RendererQueue.Deferred.Add(job);
@@ -415,6 +459,8 @@ public:
private:
std::shared_ptr<EventBroker> m_EventBroker;
GUI::Frame* m_FrameStack = nullptr;
GUI::MainMenu* m_MainMenu = nullptr;
GUI::LoadingFrame* m_LoadingFrame = nullptr;
std::shared_ptr<Renderer> m_Renderer;
RenderQueueCollection m_RendererQueue;
std::shared_ptr<InputManager> m_InputManager;
@@ -444,6 +490,17 @@ private:
return true;
};
EventRelay<Engine, Events::LoadingFrameComplete> m_ELoadingFrameComplete;
bool OnLoadingFrameComplete(const Events::LoadingFrameComplete& event)
{
if (event.FrameName == "Loading") {
event.Frame->Hide();
m_MainMenu->Show();
}
return true;
}
double m_LastTime;
};
+649
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@@ -0,0 +1,649 @@
/*
This file is part of Daydream Engine.
Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
Daydream Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Daydream Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Daydream Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#include <string>
#include <sstream>
#include <Sound/CCollisionSound.h>
#include "ResourceManager.h"
#include "OBJ.h"
#include "Model.h"
#include "Texture.h"
#include "EventBroker.h"
#include "RenderQueue.h"
#include "Renderer.h"
#include "InputManager.h"
//TODO: Remove includes that are only here for the temporary draw solution.
#include "World.h"
#include "CTransform.h"
#include "CTemplate.h"
#include "Core/ConfigFile.h"
#include "Core/EventBroker.h"
#include "Rendering/CModel.h"
#include "Rendering/CSprite.h"
#include "Rendering/CPointLight.h"
#include "Transform/TransformSystem.h"
#include "Sound/SoundSystem.h"
#include "Sound/CCollisionSound.h"
#include "Game/LevelSystem.h"
#include "Game/PadSystem.h"
#include "Game/CBall.h"
#include "Game/CPad.h"
#include "Game/CLifebuoy.h"
#include "Game/CProjectile.h"
#include "Game/CBrick.h"
#include "Game/CWall.h"
#include "Game/CKraken.h"
#include "Game/CBackground.h"
#include "Game/CTravels.h"
#include "Game/CStickyAim.h"
#include "Game/BallSystem.h"
#include "Game/HitLagSystem.h"
#include "Game/TravellingSystem.h"
#include "Game/LifebuoySystem.h"
#include "Game/ProjectileSystem.h"
#include "Game/KrakenSystem.h"
#include "Game/Bricks/CPowerUpBrick.h"
#include "Game/BrickComponents.h"
#include "Game/EScreenShake.h"
#include "Physics/PhysicsSystem.h"
#include "Physics/CPhysics.h"
#include "Physics/CRectangleShape.h"
#include "Physics/ESetImpulse.h"
#include "Physics/CWaterVolume.h"
#include "Physics/CParticle.h"
#include "Physics/CParticleEmitter.h"
#include "Rendering/AnimationSystem.h"
#include "Game/EGameStart.h"
#include "Sound/EPlaySound.h"
#include "GUI/Frame.h"
#include "GUI/Button.h"
#include "Game/GUI/MainMenu.h"
#include "Game/GUI/HUD.h"
namespace dd
{
class Engine
{
public:
Engine(int argc, char* argv[]) {
auto config = ResourceManager::Load<ConfigFile>("Config.ini");
LOG_LEVEL = static_cast<_LOG_LEVEL>(config->GetValue<int>("Debug.LogLevel", 1));
m_EventBroker = std::make_shared<EventBroker>();
m_Renderer = std::make_shared<Renderer>();
m_Renderer->SetFullscreen(config->GetValue<bool>("Video.Fullscreen", false));
m_Renderer->SetResolution(Rectangle(
0,
0,
config->GetValue<int>("Video.Width", 675),
config->GetValue<int>("Video.Height", 1080)
));
m_Renderer->Initialize();
m_FrameStack = new GUI::Frame(m_EventBroker.get());
m_FrameStack->Width = 675;
m_FrameStack->Height = 1080;
if (config->GetValue<bool>("Debug.SkipStory", false)) {
Events::GameStart e;
m_EventBroker->Publish(e);
auto hud = new GUI::HUD(m_FrameStack, "HUD");
}
else {
auto menu = new GUI::MainMenu(m_FrameStack, "MainMenu");
}
m_InputManager = std::make_shared<InputManager>(m_Renderer->Window(), m_EventBroker);
m_World = std::make_shared<World>(m_EventBroker);
//TODO: Move this out of engine.h
m_World->ComponentFactory.Register<Components::Transform>();
m_World->SystemFactory.Register<Systems::TransformSystem>(
[this]() { return new Systems::TransformSystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::TransformSystem>();
m_World->ComponentFactory.Register<Components::Model>();
m_World->ComponentFactory.Register<Components::Template>();
m_World->ComponentFactory.Register<Components::CollisionSound>();
m_World->SystemFactory.Register<Systems::SoundSystem>(
[this]() { return new Systems::SoundSystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::SoundSystem>();
m_World->ComponentFactory.Register<Components::Sprite>();
m_World->ComponentFactory.Register<Components::RectangleShape>();
m_World->ComponentFactory.Register<Components::Physics>();
m_World->ComponentFactory.Register<Components::Ball>();
m_World->ComponentFactory.Register<Components::Brick>();
m_World->ComponentFactory.Register<Components::Pad>();
m_World->ComponentFactory.Register<Components::Wall>();
m_World->ComponentFactory.Register<Components::Background>();
m_World->ComponentFactory.Register<Components::Life>();
m_World->ComponentFactory.Register<Components::Lifebuoy>();
m_World->ComponentFactory.Register<Components::Projectile>();
m_World->ComponentFactory.Register<Components::Kraken>();
m_World->ComponentFactory.Register<Components::StickyAim>();
m_World->ComponentFactory.Register<Components::Travels>();
m_World->ComponentFactory.Register<Components::PowerUp>();
m_World->ComponentFactory.Register<Components::PowerUpBrick>();
m_World->ComponentFactory.Register<Components::StandardBrick>();
m_World->ComponentFactory.Register<Components::MultiBallBrick>();
m_World->ComponentFactory.Register<Components::LifebuoyBrick>();
m_World->ComponentFactory.Register<Components::StickyBrick>();
m_World->ComponentFactory.Register<Components::InkBlasterBrick>();
m_World->ComponentFactory.Register<Components::KrakenAttackBrick>();
m_World->SystemFactory.Register<Systems::LevelSystem>(
[this]() { return new Systems::LevelSystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::LevelSystem>();
m_World->SystemFactory.Register<Systems::PadSystem>(
[this]() { return new Systems::PadSystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::PadSystem>();
m_World->SystemFactory.Register<Systems::BallSystem>(
[this]() { return new Systems::BallSystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::BallSystem>();
m_World->SystemFactory.Register<Systems::HitLagSystem>(
[this]() { return new Systems::HitLagSystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::HitLagSystem>();
m_World->SystemFactory.Register<Systems::LifebuoySystem>(
[this]() { return new Systems::LifebuoySystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::LifebuoySystem>();
m_World->SystemFactory.Register<Systems::ProjectileSystem>(
[this]() { return new Systems::ProjectileSystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::ProjectileSystem>();
m_World->SystemFactory.Register<Systems::PhysicsSystem>(
[this]() { return new Systems::PhysicsSystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::PhysicsSystem>();
m_World->SystemFactory.Register<Systems::AnimationSystem>(
[this]() { return new Systems::AnimationSystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::AnimationSystem>();
m_World->SystemFactory.Register<Systems::TravellingSystem>(
[this]() { return new Systems::TravellingSystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::TravellingSystem>();
m_World->SystemFactory.Register<Systems::KrakenSystem>(
[this]() { return new Systems::KrakenSystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::KrakenSystem>();
m_World->ComponentFactory.Register<Components::Model>();
m_World->ComponentFactory.Register<Components::Template>();
m_World->ComponentFactory.Register<Components::PointLight>();
m_World->ComponentFactory.Register<Components::WaterVolume>();
m_World->ComponentFactory.Register<Components::Particle>();
m_World->ComponentFactory.Register<Components::ParticleEmitter>();
m_World->Initialize();
<<<<<<< HEAD
//PointLightTest
{
auto t_Light = m_World->CreateEntity();
auto transform = m_World->AddComponent<Components::Transform>(t_Light);
transform->Position = glm::vec3(-3.f, 6.f, -5.f);
transform->Sticky = true;
auto pl = m_World->AddComponent<Components::PointLight>(t_Light);
pl->Radius = 20.f;
pl->Diffuse = glm::vec3(0.8f, 0.7f, 0.05f);
auto model = m_World->AddComponent<Components::Model>(t_Light);
model->ModelFile = "Models/Core/UnitSphere.obj";
m_World->CommitEntity(t_Light);
}
{
auto t_Light = m_World->CreateEntity();
auto transform = m_World->AddComponent<Components::Transform>(t_Light);
transform->Position = glm::vec3(3.f, -5.f, -5.f);
transform->Sticky = true;
auto pl = m_World->AddComponent<Components::PointLight>(t_Light);
pl->Radius = 15.f;
pl->Diffuse = glm::vec3(0.1f, 0.5f, 0.8f);
auto model = m_World->AddComponent<Components::Model>(t_Light);
model->ModelFile = "Models/Core/UnitSphere.obj";
m_World->CommitEntity(t_Light);
}
//Halfpipe background test model.
{
auto t_halfPipe = m_World->CreateEntity();
auto transform = m_World->AddComponent<Components::Transform>(t_halfPipe);
transform->Position = glm::vec3(0.f, 0.f, -15.f);
transform->Scale = glm::vec3(6.f, 6.f, 10.f);
transform->Sticky = false;
auto model = m_World->AddComponent<Components::Model>(t_halfPipe);
model->ModelFile = "Models/Test/halfpipe/Halfpipe.obj";
model->Color = glm::vec4(0.8f, 0.8f, 0.8f, 0.3f);
m_World->CommitEntity(t_halfPipe);
}
{
auto t_halfPipe = m_World->CreateEntity();
auto transform = m_World->AddComponent<Components::Transform>(t_halfPipe);
transform->Position = glm::vec3(0.f, 34.6f, -15.f);
transform->Scale = glm::vec3(6.f, 6.f, 10.f);
transform->Sticky = false;
auto model = m_World->AddComponent<Components::Model>(t_halfPipe);
model->ModelFile = "Models/Test/halfpipe/Halfpipe.obj";
model->Color = glm::vec4(0.8f, 0.8f, 0.8f, 0.3f);
m_World->CommitEntity(t_halfPipe);
}
//Background
{
auto background = m_World->CreateEntity();
auto transform = m_World->AddComponent<Components::Transform>(background);
transform->Position = glm::vec3(0.f, 0.f, -30.f);
transform->Scale = glm::vec3(2681.f / 50.f, 1080.f / 50.f, 1.f);
auto sprite = m_World->AddComponent<Components::Sprite>(background);
sprite->SpriteFile = "Textures/Background.png";
m_World->CommitEntity(background);
}
// auto particleEmitter= m_World->AddComponent<Components::Emitter>(Pe);
//Water test
{
auto t_waterBody = m_World->CreateEntity();
auto transform = m_World->AddComponent<Components::Transform>(t_waterBody);
transform->Position = glm::vec3(0.f, -3.5f, -10.f);
transform->Scale = glm::vec3(7.0f, 1.5f, 1.f);
transform->Sticky = true;
auto water = m_World->AddComponent<Components::WaterVolume>(t_waterBody);
auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
m_World->CommitEntity(t_waterBody);
}
//ParticleTest
/*{
auto Pe = m_World->CreateEntity();
auto transform = m_World->AddComponent<Components::Transform>(Pe);
auto particleEmitter= m_World->AddComponent<Components::ParticleEmitter>(Pe);
auto emitteSprite = m_World->AddComponent<Components::Sprite>(Pe);
transform->Position = glm::vec3(0.f, 0.f, -10.f);
emitteSprite->SpriteFile = "Textures/Test/Brick_Normal.png";
particleEmitter->GravityScale = 0.0f;
particleEmitter->SpawnRate = 1.f;
particleEmitter->NumberOfTicks = 2;
particleEmitter->Speed = 1.f;
particleEmitter->ParticlesPerTick = 5;
particleEmitter->Spread = glm::pi<float>()*2;
particleEmitter->EmittingAngle = glm::pi<float>();
particleEmitter->LifeTime = 50;
{
auto Pt = m_World->CreateEntity(Pe);
auto PtTransform = m_World->AddComponent<Components::Transform>(Pt);
auto PtSprite = m_World->AddComponent<Components::Sprite>(Pt);
auto PtParticle = m_World->AddComponent<Components::Particle>(Pt);
auto PtTemplate = m_World->AddComponent<Components::Template>(Pt);
//PtTransform->Velocity = glm::vec3(1.0f, 0.f, 0.f);
PtTransform->Position = transform->Position;
PtSprite->SpriteFile = "Textures/Background.png";
PtParticle->LifeTime = 3.f;
PtParticle->Flags = static_cast<ParticleFlags::Type>(ParticleFlags::Type::Powder | ParticleFlags::Type::ParticleContactFilter | ParticleFlags::Type::FixtureContactFilter);
}
m_World->CommitEntity(Pe);
}*/
//TODO: Why does the ball not collide with these bricks?
//BottomBox
{
auto BottomWall = m_World->CreateEntity();
auto transform = m_World->AddComponent<Components::Transform>(BottomWall);
transform->Position = glm::vec3(0.f, -6.f, -10.f);
transform->Scale = glm::vec3(20.f, 0.5f, 1.f);
//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(BottomWall);
//sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
std::shared_ptr<Components::RectangleShape> rectangleShape = m_World->AddComponent<Components::RectangleShape>(BottomWall);
rectangleShape->Dimensions = glm::vec2(20.f, 0.5f);
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(BottomWall);
physics->CollisionType = CollisionType::Type::Static;
physics->Category = CollisionLayer::Wall;
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::LifeBuoy);
transform->Sticky = true;
m_World->CommitEntity(BottomWall);
}
{
auto topWall = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(topWall);
transform->Position = glm::vec3(0.f, 6.f, -10.f);
transform->Scale = glm::vec3(20.f, 0.5f, 1.f);
//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(topWall);
//sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
std::shared_ptr<Components::RectangleShape> rectangleShape = m_World->AddComponent<Components::RectangleShape>(topWall);
rectangleShape->Dimensions = glm::vec2(20.f, 0.5f);
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(topWall);
physics->CollisionType = CollisionType::Type::Static;
physics->Category = CollisionLayer::Wall;
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Brick);
transform->Sticky = true;
m_World->CommitEntity(topWall);
}
{
auto leftWall = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(
leftWall);
transform->Position = glm::vec3(-4.f, 1.f, -10.f);
transform->Scale = glm::vec3(0.5f, 20.f, 1.f);
//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(leftWall);
//sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
std::shared_ptr<Components::RectangleShape> rectangleShape = m_World->AddComponent<Components::RectangleShape>(leftWall);
rectangleShape->Dimensions = glm::vec2(0.5f, 20.f);
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(leftWall);
physics->CollisionType = CollisionType::Type::Static;
physics->Category = CollisionLayer::Wall;
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Brick);
transform->Sticky = true;
m_World->CommitEntity(leftWall);
}
{
auto rightWall = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(
rightWall);
transform->Position = glm::vec3(4.f, 1.f, -10.f);
transform->Scale = glm::vec3(0.5f, 20.f, 1.f);
//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(rightWall);
//sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
std::shared_ptr<Components::RectangleShape> rectangleShape = m_World->AddComponent<Components::RectangleShape>(rightWall);
rectangleShape->Dimensions = glm::vec2(0.5f, 20.f);
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(rightWall);
physics->CollisionType = CollisionType::Type::Static;
physics->Category = CollisionLayer::Wall;
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Brick);
transform->Sticky = true;
m_World->CommitEntity(rightWall);
}
=======
//auto particleEmitter= m_World->AddComponent<Components::Emitter>(Pe);
>>>>>>> origin/master
//EVENT_SUBSCRIBE_MEMBER(m_EGameStart, &Engine::OnGameStart);
m_EGameStart = decltype(m_EGameStart)(std::bind(&Engine::OnGameStart, this, std::placeholders::_1));
m_EventBroker->Subscribe(m_EGameStart);
m_LastTime = glfwGetTime();
}
bool Running() const { return !glfwWindowShouldClose(m_Renderer->Window()); }
void Tick()
{
double currentTime = glfwGetTime();
double dt = currentTime - m_LastTime;
m_LastTime = currentTime;
// Update input
m_InputManager->Update(dt);
// Swap event queues to get fresh input data in the read queue
//m_EventBroker->Swap();
//ResourceManager::Update();
if (m_GameIsRunning) {
m_World->Update(dt);
} else {
m_EventBroker->Process<Systems::SoundSystem>();
}
m_EventBroker->Process<GUI::Frame>();
m_FrameStack->UpdateLayered(dt);
m_RendererQueue.Clear();
m_FrameStack->DrawLayered(m_RendererQueue);
//TODO Fill up the renderQueue with models (Temp fix)
if (m_GameIsRunning) {
TEMPAddToRenderQueue();
}
std::unique_ptr<dd::Camera> defaultCamera = nullptr;
// Render scene
//TODO send renderqueue to draw.
m_Renderer->Draw(m_RendererQueue);
m_EventBroker->Process<Engine>();
// Swap event queues
m_EventBroker->Swap();
glfwPollEvents();
}
std::shared_ptr<Systems::TransformSystem> m_TransformSystem;
std::shared_ptr<Systems::LevelSystem> m_LevelSystem;
//TODO: Get this out of engine.h
void TEMPAddToRenderQueue()
{
if (!m_TransformSystem)
m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>();
for (auto &pair : *m_World->GetEntities())
{
EntityID entity = pair.first;
auto templateComponent = m_World->GetComponent<Components::Template>(entity);
if (templateComponent)
continue;
auto transform = m_World->GetComponent<Components::Transform>(entity);
if (!transform)
continue;
auto modelComponent = m_World->GetComponent<Components::Model>(entity);
if (modelComponent)
{
Model* modelAsset = nullptr;
modelAsset = ResourceManager::Load<Model>(modelComponent->ModelFile);
if (modelAsset)
{
Components::Transform absoluteTransform = m_TransformSystem->AbsoluteTransform(entity);
glm::mat4 modelMatrix = glm::translate(glm::mat4(), absoluteTransform.Position)
* glm::toMat4(absoluteTransform.Orientation)
* glm::scale(absoluteTransform.Scale);
Components::Animation* animationComponent = m_World->GetComponent<Components::Animation>(entity);
EnqueueModel(modelAsset, modelMatrix, modelComponent, animationComponent);
}
}
auto pointLightComponent = m_World->GetComponent<Components::PointLight>(entity);
if (pointLightComponent)
{
Components::Transform absoluteTransform = m_TransformSystem->AbsoluteTransform(entity);
EnqueuePointLight(absoluteTransform.Position,
pointLightComponent->Diffuse,
pointLightComponent->Specular,
pointLightComponent->Radius);
}
auto parent = m_World->GetEntityParent(entity);
if(parent != 0) {
auto waterParticleComponent = m_World->GetComponent<Components::WaterVolume>(parent);
if (waterParticleComponent) {
//TODO: Remove hardcoded color.
//TODO: Do i even need modelMatrix?
Components::Transform absoluteTransform = m_TransformSystem->AbsoluteTransform(entity);
glm::mat4 modelMatrix = glm::translate(absoluteTransform.Position)
* glm::scale(absoluteTransform.Scale);
EnqueueWaterParticles(absoluteTransform.Position, glm::vec4(1.f, 1.f, 1.f, 1.f), modelMatrix, absoluteTransform.Position.z);
}
}
auto spriteComponent = m_World->GetComponent<Components::Sprite>(entity);
if (spriteComponent)
{
std::string normal = spriteComponent->NormalTexture;
std::string spec = spriteComponent->SpecularTexture;
if (normal.empty()) {
normal = "Textures/Core/NeutralNormalMap.png";
}
if (spec.empty()) {
spec = "Textures/Core/NeutralSpecularMap.png";
}
auto texturediff = ResourceManager::Load<Texture>(spriteComponent->SpriteFile);
auto texturenorm = ResourceManager::Load<Texture>(normal);
auto texturespec = ResourceManager::Load<Texture>(spec);
Components::Transform absoluteTransform = m_TransformSystem->AbsoluteTransform(entity);
glm::quat orientation2D = glm::angleAxis(glm::eulerAngles(absoluteTransform.Orientation).z, glm::vec3(0, 0, -1));
glm::mat4 modelMatrix = glm::translate(absoluteTransform.Position)
* glm::toMat4(orientation2D)
* glm::scale(absoluteTransform.Scale);
EnqueueSprite(texturediff, texturenorm, texturespec, modelMatrix, spriteComponent->Color, absoluteTransform.Position.z);
}
}
}
//TODO: Get this out of engine.h
void EnqueueModel(Model* model, glm::mat4 modelMatrix, const Components::Model* modelComponent, const Components::Animation* animationComponent)
{
for (auto texGroup : model->TextureGroups)
{
ModelJob job;
job.TextureID = (texGroup.Texture) ? texGroup.Texture->ResourceID : 0;
job.DiffuseTexture = (texGroup.Texture) ? *texGroup.Texture : 0;
job.NormalTexture = (texGroup.NormalMap) ? *texGroup.NormalMap : 0;
job.SpecularTexture = (texGroup.SpecularMap) ? *texGroup.SpecularMap : 0;
job.VAO = model->VAO;
job.ElementBuffer = model->ElementBuffer;
job.StartIndex = texGroup.StartIndex;
job.EndIndex = texGroup.EndIndex;
job.ModelMatrix = modelMatrix * model->m_Matrix;
job.Color = modelComponent->Color;
if (model->m_Skeleton != nullptr) {
job.Skeleton = model->m_Skeleton;
if (animationComponent != nullptr) {
job.AnimationName = animationComponent->Name;
job.AnimationTime = animationComponent->Time;
job.NoRootMotion = animationComponent->NoRootMotion;
}
}
m_RendererQueue.Deferred.Add(job);
}
}
// TODO: Get this out of engine.h
void EnqueueSprite(Texture* texture, Texture* normalTexture, Texture* specularTexture, glm::mat4 modelMatrix, glm::vec4 color, float depth)
{
SpriteJob job;
job.TextureID = texture->ResourceID;
job.DiffuseTexture = *texture;
job.NormalTexture = *normalTexture;
job.SpecularTexture = *specularTexture;
job.ModelMatrix = modelMatrix;
job.Color = color;
job.Depth = depth;
m_RendererQueue.Forward.Add(job);
}
void EnqueuePointLight(glm::vec3 position, glm::vec3 diffuseColor, glm::vec3 specularColor, float radius)
{
PointLightJob job;
job.Position = position;
job.DiffuseColor = diffuseColor;
job.SpecularColor = specularColor;
job.Radius = radius;
m_RendererQueue.Lights.Add(job);
}
void EnqueueWaterParticles(glm::vec3 position, glm::vec4 color, glm::mat4 modelMatrix, float depth)
{
WaterParticleJob job;
job.Position = position;
job.Color = color;
job.ModelMatrix = modelMatrix;
job.Depth = depth;
m_RendererQueue.Forward.Add(job);
}
private:
std::shared_ptr<EventBroker> m_EventBroker;
GUI::Frame* m_FrameStack = nullptr;
std::shared_ptr<Renderer> m_Renderer;
RenderQueueCollection m_RendererQueue;
std::shared_ptr<InputManager> m_InputManager;
std::shared_ptr<World> m_World;
glm::vec3 m_CameraPosition = glm::vec3(0.f, 0.f, 0.f);
//TODO: Redo
bool m_GameIsRunning = false;
dd::EventRelay<Engine, dd::Events::GameStart> m_EGameStart;
bool OnGameStart(const dd::Events::GameStart &event)
{
m_GameIsRunning = true;
//Todo: Move this
{
// dd::Events::PlaySound e;
// e.FilePath = "Sounds/BGM/under-the-sea-instrumental.wav";
// e.IsAmbient = true;
// m_EventBroker->Publish(e);
}
{
// dd::Events::PlaySound e;
// e.FilePath = "Sounds/BGM/water-flowing.wav";
// e.Gain = 0.3f;
// e.IsAmbient = true;
// m_EventBroker->Publish(e);
}
return true;
};
double m_LastTime;
};
}
+25 -82
View File
@@ -22,7 +22,9 @@
#include <string>
#include <functional>
#include <vector>
#include <set>
#include <unordered_map>
#include <fstream>
#include "Util/UnorderedMapPair.h"
#include "Util/Factory.h"
@@ -70,13 +72,8 @@ public:
return s;
}*/
/** Registers the factory function of a resource type
@tparam T Resource type.
@param factoryFunction Lambda function that creates a new instance of the resource.
*/
template <typename T>
static void RegisterType(std::function<Resource*(std::string)> factoryFunction);
static void RegisterType(std::string typeName);
/** Preloads a resource and caches it for future use
@@ -85,6 +82,7 @@ public:
*/
template <typename T>
static void Preload(std::string resourceName);
static void Preload(std::string resourceType, std::string resourceName);
/** Checks if a resource is in cache
@@ -101,14 +99,7 @@ public:
*/
template <typename T>
static T* Load(std::string resourceName, Resource* parent = nullptr);
/** Fetches a loaded resource
@tparam T Resource type.
@param resourceName Fully qualified name of the resource to fetch.
*/
template <typename T>
static T* Fetch(std::string resourceName);
static Resource* Load(std::string resourceType, std::string resourceName, Resource* parent = nullptr);
/** Reloads an already loaded resource, keeping its resource ID intact.
@@ -116,14 +107,19 @@ public:
@param resourceName Fully qualified name of the resource to reload.
*/
static void Reload(std::string resourceName);
static void LoadPreloadsFromFile();
static const std::set<std::pair<std::string, std::string>>& GetPreloads() { return m_Preloads; }
static void Update();
private:
static std::unordered_map<std::string, std::string> m_CompilerTypenameToResourceType;
static std::unordered_map<std::string, std::function<Resource*(std::string)>> m_FactoryFunctions; // type -> factory function
static std::unordered_map<std::pair<std::string, std::string>, Resource*> m_ResourceCache; // (type, name) -> resource
static std::unordered_map<std::string, Resource*> m_ResourceFromName; // name -> resource
static std::unordered_map<Resource*, Resource*> m_ResourceParents; // resource -> parent resource
static std::set<std::pair<std::string, std::string>> m_Preloads; // (type, name)
// TODO: Getters for IDs
static unsigned int m_CurrentResourceTypeID;
@@ -140,93 +136,40 @@ private:
static unsigned int GetNewResourceID(unsigned int typeID);
// Internal: Create a resource and cache it
template <typename T>
static T* CreateResource(std::string resourceName, Resource* parent);
static Resource* CreateResource(std::string resourceType, std::string resourceName, Resource* parent);
};
template <typename T>
T* ResourceManager::Load(std::string resourceName, Resource* parent /* = nullptr */)
{
auto resourceType = typeid(T).name();
auto it = m_ResourceCache.find(std::make_pair(resourceType, resourceName));
if (it != m_ResourceCache.end())
return static_cast<T*>(it->second);
if (m_Preloading) {
LOG_INFO("Preloading resource \"%s\"", resourceName.c_str());
} else {
LOG_WARNING("Hot-loading resource \"%s\"", resourceName.c_str());
}
return CreateResource<T>(resourceName, parent);
}
template <typename T>
T* ResourceManager::Fetch(std::string resourceName)
{
auto resourceType = typeid(T).name();
auto it = m_ResourceCache.find(std::make_pair(resourceType, resourceName));
if (it == m_ResourceCache.end())
{
LOG_ERROR("Failed to fetch resource \"%s\": Resource not loaded!", resourceName.c_str());
auto resourceTypename = typeid(T).name();
auto it = m_CompilerTypenameToResourceType.find(resourceTypename);
if (it == m_CompilerTypenameToResourceType.end()) {
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
return nullptr;
} else
{
return static_cast<T*>(it->second);
}
return static_cast<T*>(Load(it->second, resourceName, parent));
}
template <typename T>
void ResourceManager::RegisterType(std::function<Resource*(std::string)> factoryFunction)
void ResourceManager::RegisterType(std::string typeName)
{
m_FactoryFunctions[typeid(T).name()] = factoryFunction;
m_CompilerTypenameToResourceType[typeid(T).name()] = typeName;
m_FactoryFunctions[typeName] = [](std::string resourceName) { return new T(resourceName); };
}
template <typename T>
void ResourceManager::Preload(std::string resourceName)
{
auto resourceType = typeid(T).name();
if (IsResourceLoaded(resourceType, resourceName))
{
LOG_WARNING("Attempted to preload resource \"%s\" multiple times!", resourceName.c_str());
auto resourceTypename = typeid(T).name();
auto it = m_CompilerTypenameToResourceType.find(resourceTypename);
if (it == m_CompilerTypenameToResourceType.end()) {
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
return;
}
m_Preloading = true;
LOG_INFO("Preloading resource \"%s\"", resourceName.c_str());
CreateResource<T>(resourceName, nullptr);
m_Preloading = false;
}
template <typename T>
T* ResourceManager::CreateResource(std::string resourceName, Resource* parent)
{
const char* resourceType = typeid(T).name();
/*auto facIt = m_FactoryFunctions.find(resourceType);
if (facIt == m_FactoryFunctions.end())
{
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": Type not registered", resourceName.c_str(), resourceType);
return nullptr;
}*/
// Call the factory function
T* resource = new T(resourceName);
// Store IDs
resource->TypeID = GetTypeID(resourceType);
resource->ResourceID = GetNewResourceID(resource->TypeID);
// Cache
m_ResourceCache[std::make_pair(resourceType, resourceName)] = resource;
m_ResourceFromName[resourceName] = resource;
if (parent != nullptr)
{
m_ResourceParents[resource] = parent;
}
if (!boost::filesystem::is_directory(resourceName))
{
LOG_DEBUG("Adding watch for %s", resourceName.c_str());
m_FileWatcher.AddWatch(resourceName, fileWatcherCallback);
}
return resource;
Preload(it->second, resourceName);
}
}
+23 -10
View File
@@ -1,6 +1,8 @@
#ifndef DAYDREAM_BALLSYSTEM_H
#define DAYDREAM_BALLSYSTEM_H
#include <random>
#include "Core/System.h"
#include "Core/World.h"
#include "Core/EventBroker.h"
@@ -8,14 +10,17 @@
#include "Core/CTemplate.h"
#include "Core/ResourceManager.h"
#include "Core/ConfigFile.h"
#include "Physics/CPhysics.h"
#include "Physics/CCircleShape.h"
#include "Physics/CRectangleShape.h"
#include "Physics/EContact.h"
#include "Rendering/CModel.h"
#include "Rendering/CSprite.h"
#include "Rendering/CPointLight.h"
#include "Rendering/CAnimation.h"
#include "Game/CBall.h"
#include "Game/CPowerUp.h"
#include "Game/CLife.h"
@@ -30,6 +35,8 @@
#include "Game/EStickyAttachedToPad.h"
#include "Game/EInkBlaster.h"
#include "Game/EInkBlasterOver.h"
#include "Game/EKrakenAttack.h"
#include "Game/EKrakenAttackEnd.h"
#include "Game/EStageCleared.h"
#include "Game/EArrivedAtNewStage.h"
#include "Game/EGameOver.h"
@@ -39,7 +46,11 @@
#include "Game/EHitLag.h"
#include "Game/EActionButton.h"
#include "Game/ELifebuoyHit.h"
#include "Physics/ECreateParticleSequence.h"
#include "Sound/CCollisionSound.h"
#include "Sound/EPlaySound.h"
#include "Rendering/EAnimationComplete.h"
namespace dd
{
@@ -74,7 +85,6 @@ public:
void OnEntityRemoved(EntityID entity) override;
EntityID CreateBall();
void CreateLife(int);
EntityID Ball() { return m_Ball; };
void SetBall(const EntityID& ball) { m_Ball = ball; }
@@ -86,22 +96,18 @@ public:
void SetEdgeY(const float& edgeY) { m_EdgeY = edgeY; }
int& MultiBalls() { return m_MultiBalls; }
void SetMultiBalls(const int& multiBalls) { m_MultiBalls = multiBalls; }
int& Lives() { return m_Lives; }
void SetLives(const int& lives) { m_Lives = lives; }
int& PastLives() { return m_PastLives; }
void SetPastLives(const int& pastLives) { m_PastLives = pastLives; }
bool ReplaceBall() const { return m_ReplaceBall; }
void SetReplaceBall(const bool& replaceBall) { m_ReplaceBall = replaceBall; }
bool IsPaused() const { return m_Pause; }
void SetPause(const bool& pause) { m_Pause = pause; }
private:
std::mt19937 m_RandomGenerator;
float m_XMovementMultiplier = 2.f;
float m_EdgeX = 3.4f; //Actually 3.2, but anyways.
float m_EdgeY = 5.2f;
int m_MultiBalls = 0;
int m_Lives = 3;
int m_PastLives = 3;
bool m_ReplaceBall = false;
bool m_Pause = false;
bool m_Waiting = true;
@@ -109,9 +115,12 @@ private:
bool m_InkBlaster = false;
bool m_InkAttached = false;
bool m_InkBlockedWaiting = false;
bool m_KrakenAttack = false;
double m_KrakenCharge = 0;
bool m_Restarting = false;
int m_StickyCounter = 3;
bool m_GodMode = false;
bool m_First = true;
bool m_StageBlockedWaiting = false;
@@ -123,33 +132,37 @@ private:
std::unordered_map<EntityID, std::list<glm::vec2>> m_Contacts;
void ResolveContacts();
dd::EventRelay<BallSystem, dd::Events::LifeLost> m_ELifeLost;
dd::EventRelay<BallSystem, dd::Events::MultiBallLost> m_EMultiBallLost;
dd::EventRelay<BallSystem, dd::Events::ResetBall> m_EResetBall;
dd::EventRelay<BallSystem, dd::Events::MultiBall> m_EMultiBall;
dd::EventRelay<BallSystem, dd::Events::StickyPad> m_EStickyPad;
dd::EventRelay<BallSystem, dd::Events::InkBlaster> m_EInkBlaster;
dd::EventRelay<BallSystem, dd::Events::InkBlasterOver> m_EInkBlasterOver;
dd::EventRelay<BallSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
dd::EventRelay<BallSystem, dd::Events::KrakenAttackEnd> m_EKrakenAttackEnd;
dd::EventRelay<BallSystem, dd::Events::Pause> m_EPause;
dd::EventRelay<BallSystem, dd::Events::Resume> m_EResume;
dd::EventRelay<BallSystem, dd::Events::Contact> m_Contact;
dd::EventRelay<BallSystem, dd::Events::ActionButton> m_EActionButton;
dd::EventRelay<BallSystem, dd::Events::StageCleared> m_EStageCleared;
dd::EventRelay<BallSystem, dd::Events::ArrivedAtNewStage> m_EArrivedAtNewStage;
dd::EventRelay<BallSystem, dd::Events::AnimationComplete> m_EAnimationComplete;
bool Contact(const Events::Contact &event);
bool OnLifeLost(const dd::Events::LifeLost &event);
bool OnMultiBallLost(const dd::Events::MultiBallLost &event);
bool OnResetBall(const dd::Events::ResetBall &event);
bool OnMultiBall(const dd::Events::MultiBall &event);
bool OnStickyPad(const dd::Events::StickyPad &event);
bool OnInkBlaster(const dd::Events::InkBlaster &event);
bool OnInkBlasterOver(const dd::Events::InkBlasterOver &event);
bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
bool OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event);
bool OnPause(const dd::Events::Pause &event);
bool OnResume(const dd::Events::Resume &event);
bool OnActionButton(const dd::Events::ActionButton &event);
bool OnStageCleared(const dd::Events::StageCleared &event);
bool OnArrivedToNewStage(const dd::Events::ArrivedAtNewStage &event);
bool OnAnimationComplete(const dd::Events::AnimationComplete &event);
};
}
+4 -1
View File
@@ -22,8 +22,11 @@ struct Ball : Component
bool Waiting = true;
bool InkBlaster = false;
bool Sticky = false;
bool Loaded = false;
glm::vec3 StickyPlacement = glm::vec3(0, 0, 0);
glm::vec3 SavedSpeed = glm::vec3(0, 0, 0);
glm::vec3 SavedSpeed = glm::vec3(0, 1, 0);
int PosterBoy = 0;
};
}
+3 -1
View File
@@ -19,7 +19,9 @@ struct Brick : Component
//0 = empty, 1 = normal, 2 = multi-brick, 3 = lifebuoy, 4 = sticky, 5 = blaster, 6 = kraken
int Type = 0;
bool Removed = false;
int Number = 0; // For the Kraken to keep track of which bricks needs replacing.
int Number = 100; // For the Kraken to keep track of which bricks needs replacing.
bool BeingGenerated = false;
glm::vec3 GenerationGoal;
//What number of types each is.
const int EmptyBrickSpace = 0;
+26
View File
@@ -0,0 +1,26 @@
//
// Created by Adniklastrator on 2015-10-21.
//
#ifndef DAYDREAM_CBRICKPART_H
#define DAYDREAM_CBRICKPART_H
#include "Core/Component.h"
namespace dd
{
namespace Components
{
struct BrickPart : Component
{
bool Submerged = false;
int NumberOfPartsInBrick;
};
}
}
#endif //DAYDREAM_CBRICKPART_H
+7 -5
View File
@@ -15,14 +15,16 @@ namespace Components
struct Kraken : Component {
int Health = 10;
int CurrentAction = 1;
int MaxHealth = 18;
int Health = MaxHealth;
int CurrentAction = 3;
float RetreatSpeed = 0.2;
const int Idle = 1;
const int Grabbing = 2;
const int Taunting = 3;
const int Moving = 4;
const int BrickGenerating = 5;
const int BrickGenerating = 3;
const int BrickGenerating2 = 4;
const int Waiting = 5;
// Idle. Generating bricks. Taunting. No idea.
};
+8 -3
View File
@@ -13,10 +13,15 @@ namespace dd
namespace Components
{
struct Life : Component {
struct Life : Component
{
int Number = 0;
float SinusAltitude = 0;
float Amplitude = 1;
float Frequency = 1;
float SinusSpeed = 1;
bool Left = false;
bool Dead = false;
};
}
+25
View File
@@ -0,0 +1,25 @@
//
// Created by Adniklastrator on 2015-10-22.
//
#ifndef CNEWWATERVOLUME_H
#define CNEWWATERVOLUME_H
#include "Core/Component.h"
namespace dd
{
namespace Components
{
struct NewWaterVolume : public Component
{
};
}
}
#endif //DAYDREAM_NEWWATERVOLUME_H
+25
View File
@@ -0,0 +1,25 @@
//
// Created by Adniklastrator on 2015-10-23.
//
#ifndef DAYDREAM_EBREAKALLBRICKS_H
#define DAYDREAM_EBREAKALLBRICKS_H
#include "Core/EventBroker.h"
namespace dd
{
namespace Events
{
struct BreakAllBricks : Event
{
};
}
}
#endif //DAYDREAM_EBREAKALLBRICKS_H
+4 -1
View File
@@ -15,9 +15,12 @@ namespace Events
struct BrickGenerating : Event
{
glm::vec3 Origin;
glm::vec3 Origin1;
glm::vec3 Origin2;
int TargetLine;
int Set;
int SetCluster;
int Speed = 6;
};
}
+25
View File
@@ -0,0 +1,25 @@
//
// Created by Adniklastrator on 2015-10-21.
//
#ifndef DAYDREAM_EKRAKENATTACKEND_H
#define DAYDREAM_EKRAKENATTACKEND_H
#include "Core/EventBroker.h"
namespace dd
{
namespace Events
{
struct KrakenAttackEnd : Event
{
};
}
}
#endif //DAYDREAM_EKRAKENATTACKEND_H
+3
View File
@@ -17,6 +17,9 @@ struct KrakenHit : Event
{
EntityID Kraken;
EntityID Hitter;
int MaxHealth;
int CurrentHealth;
int NewHealth;
};
}
+3 -3
View File
@@ -15,9 +15,9 @@ namespace Events
struct ScreenShake : Event
{
float Time;
int Intensity;
float TimeTakenToCoolDown;
float Time = 1.f;
float Intensity = 1.f;
float TimeTakenToCoolDown = 1.f;
};
}
+14 -5
View File
@@ -51,6 +51,7 @@ public:
EVENT_SUBSCRIBE_MEMBER(m_EGameOver, &HUD::OnGameOver);
EVENT_SUBSCRIBE_MEMBER(m_ClusterClear, &HUD::OnClusterClear);
EVENT_SUBSCRIBE_MEMBER(m_KrakenAttack, &HUD::OnKrakenAttack);
EVENT_SUBSCRIBE_MEMBER(m_KrakenAttackEnd, &HUD::OnKrakenAttackEnd);
updateScore();
}
@@ -71,22 +72,23 @@ private:
EventRelay<Frame, Events::GameOver> m_EGameOver;
EventRelay<Frame, Events::ClusterClear> m_ClusterClear;
EventRelay<Frame, Events::KrakenAttack> m_KrakenAttack;
EventRelay<Frame, Events::KrakenAttackEnd> m_KrakenAttackEnd;
void updateScore()
{
m_ScoreNumberFrame->SetLeft(Width / 2.f - m_ScoreNumberFrame->Width / 2.f);
m_ScoreBackMid->SetLeft(m_ScoreNumberFrame->Left());
m_ScoreBackMid->Width = m_ScoreNumberFrame->Width;
m_ScoreBackMid->Height = m_ScoreNumberFrame->Height + 35;
m_ScoreBackMid->SetLeft(m_ScoreNumberFrame->Left() + 4);
m_ScoreBackLeft->SetRight(m_ScoreBackMid->Left());
m_ScoreBackLeft->Width = 40;
//m_ScoreBackLeft->Width = 40;
m_ScoreBackLeft->Height = m_ScoreBackMid->Height;
m_ScoreBackLeft->SetRight(m_ScoreBackMid->Left());
m_ScoreBackRight->SetLeft(m_ScoreBackMid->Right());
m_ScoreBackRight->Width = 40;
//m_ScoreBackRight->Width = 40;
m_ScoreBackRight->Height = m_ScoreBackMid->Height;
m_ScoreBackRight->SetLeft(m_ScoreBackMid->Right());
}
bool OnScore(const Events::ScoreEvent& event)
@@ -122,6 +124,13 @@ private:
return true;
}
bool OnKrakenAttackEnd(const Events::KrakenAttackEnd& event)
{
m_KrakenAttackSlider->Hide();
return true;
}
};
}
+6 -6
View File
@@ -28,9 +28,9 @@ public:
m_Slider->X = Width / 2.f - m_Slider->Width / 2.f;
}
void AddTexturePreload(std::string resourceName)
void AddResource(std::string resourceType, std::string resourceName)
{
m_Items.push_back(resourceName);
m_Preload.push_back(std::make_pair(resourceType, resourceName));
}
void Preload()
@@ -47,10 +47,10 @@ public:
void Update(double dt) override
{
if (m_Preloading) {
ResourceManager::Preload<dd::Texture>(m_Items[m_CurrentItem]);
m_Slider->SetPercentage((m_CurrentItem + 1) / (float)m_Items.size());
ResourceManager::Preload(m_Preload[m_CurrentItem].first, m_Preload[m_CurrentItem].second);
m_Slider->SetPercentage((m_CurrentItem + 1) / (float)m_Preload.size());
m_CurrentItem++;
if (m_CurrentItem >= m_Items.size()) {
if (m_CurrentItem >= m_Preload.size()) {
m_Preloading = false;
dd::Events::LoadingFrameComplete e;
e.FrameName = Name();
@@ -63,7 +63,7 @@ public:
private:
bool m_Preloading = false;
int m_CurrentItem = 0;
std::vector<std::string> m_Items;
std::vector<std::pair<std::string, std::string>> m_Preload;
GUI::Slider* m_Slider = nullptr;
};
+14
View File
@@ -2,9 +2,11 @@
#define GUI_MAINMENU_H__
#include "GUI/TextureFrame.h"
#include "Game/GUI/LoadingFrame.h"
#include "Game/GUI/MainMenuMain.h"
#include "Game/GUI/MainMenuOptions.h"
#include "Core/EKeyUp.h"
#include "Game/EGameStart.h"
namespace dd
{
@@ -37,6 +39,18 @@ public:
//EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &MainMenu::OnKeyUp);
}
void Show() override
{
if (ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Debug.SkipMenu", false)) {
Events::GameStart e;
EventBroker->Publish(e);
Hide();
auto hud = new GUI::HUD(BaseFrame, "HUD");
} else {
TextureFrame::Show();
}
}
private:
TextureFrame* m_LeftBanner;
MainMenuMain* m_MainMenuMain;
+1
View File
@@ -58,6 +58,7 @@ private:
if (event.Button == m_SquidoutButton) {
m_Parent->Hide();
auto story = new GUI::Story1(BaseFrame, "Story1");
story->Play();
}
return true;
+13 -43
View File
@@ -3,11 +3,11 @@
#include "Core/ResourceManager.h"
#include "Game/GUI/StoryboardFrame.h"
#include "Game/GUI/ELoadingFrameComplete.h"
#include "Game/GUI/LoadingFrame.h"
#include "Game/EGameStart.h"
#include "Core/EKeyDown.h"
#include "Game/GUI/HUD.h"
#include "Sound/EPlaySound.h"
#include "Sound/EStopSound.h"
namespace dd
{
@@ -20,37 +20,8 @@ public:
Story1(Frame* parent, std::string name)
: StoryboardFrame(parent, name)
{
EVENT_SUBSCRIBE_MEMBER(m_ELoadingFrameComplete, &Story1::OnLoadingFrameComplete);
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Story1::OnKeyDown);
m_LoadingFrame = new GUI::LoadingFrame(this, "Story1LoadingFrame");
m_LoadingFrame->SetTexture("Textures/GUI/Loading.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/Brunn1.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/Brunn2.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/Brunn3.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/Brunn4.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/Brunn5.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene1.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene2.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene3.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene4.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene5.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene6.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene7.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene8.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene9.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene10.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene11.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene12.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene13.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene14.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene15.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene16.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene17.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene18.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene19.png");
m_LoadingFrame->Preload();
m_Spacebar = new TextureFrame(this, "ZZZSpacebar");
m_Spacebar->SetTexture("Textures/GUI/SpacebarSkip.png");
m_Spacebar->SetRight(Right() - 10);
@@ -196,6 +167,14 @@ public:
AddTransition(t);
}
virtual void Play() override
{
StoryboardFrame::Play();
Events::PlaySound se;
se.FilePath = "Sounds/jap-story.wav";
EventBroker->Publish(se);
}
void Update(double dt) override
{
StoryboardFrame::Update(dt);
@@ -209,7 +188,6 @@ public:
}
private:
GUI::LoadingFrame* m_LoadingFrame = nullptr;
TextureFrame* m_Spacebar = nullptr;
EventRelay<Frame, Events::KeyDown> m_EKeyDown;
@@ -220,25 +198,17 @@ private:
}
if (event.KeyCode == GLFW_KEY_SPACE) {
m_LoadingFrame->CancelPreload();
Events::GameStart e;
EventBroker->Publish(e);
Events::StopSound se;
se.FilePath = "Sounds/jap-story.wav";
EventBroker->Publish(se);
Hide();
auto hud = new GUI::HUD(BaseFrame, "HUD");
}
return true;
}
EventRelay<Frame, Events::LoadingFrameComplete> m_ELoadingFrameComplete;
bool OnLoadingFrameComplete(const Events::LoadingFrameComplete& event)
{
if (event.FrameName == "Story1LoadingFrame") {
event.Frame->Hide();
m_Spacebar->Hide();
Play();
}
return true;
}
};
}
+2 -2
View File
@@ -33,12 +33,12 @@ public:
m_Timeline.push_back(transition);
}
void Play()
virtual void Play()
{
m_Playing = true;
}
void Skip()
virtual void Skip()
{
m_Playing = false;
OnComplete();
+20 -3
View File
@@ -21,15 +21,22 @@
#include "Physics/ECreateParticleSequence.h"
#include "Game/EPause.h"
#include "Game/EResume.h"
#include "Game/EComboEvent.h"
#include "Game/EScoreEvent.h"
#include "Game/EKrakenAppear.h"
#include "Game/EKrakenAttack.h"
#include "Game/EKrakenHit.h"
#include "Game/EKrakenDefeated.h"
#include "Game/EBrickGenerating.h"
#include "Game/EArrivedAtNewStage.h"
#include "Game/CTravels.h"
#include "Game/CKraken.h"
#include "Game/CBall.h"
#include "Game/CProjectile.h"
#include "Game/EScreenShake.h"
#include "Sound/CCollisionSound.h"
#include "Rendering/CAnimation.h"
#include "Rendering/CSprite.h"
//#include "Core/Camera.h" Camera Component
@@ -59,15 +66,23 @@ private:
bool m_Pause = false;
bool m_KrakenBattle = false;
bool m_KrakenHasArrived = false;
bool m_ReturnToIdle = false;
bool m_RandomKraken = false;
EntityID m_KrakenTemplate;
std::string m_Action = "Idle";
int m_NumberOfActions;
float m_KrakenTimer = 0;
float m_KrakenSecondsToAction = 1;
float m_KrakenMaxSecondsToAction = 10;
float m_KrakenMinSecondsToAction = 10;
float m_KrakenCurrentSecondsToAction = 15;
const int Idle = 1;
std::array<int, 14> m_Bricks;
std::array<int, 14> m_Colors;
int m_Set = 0;
int m_SetCluster = 0;
std::array<int, 42> m_Bricks;
std::array<int, 42> m_Colors;
dd::EventRelay<KrakenSystem, dd::Events::Pause> m_EPause;
dd::EventRelay<KrakenSystem, dd::Events::Resume> m_EResume;
@@ -77,6 +92,7 @@ private:
dd::EventRelay<KrakenSystem, dd::Events::KrakenHit> m_EKrakenHit;
dd::EventRelay<KrakenSystem, dd::Events::KrakenDefeated> m_EKrakenDefeated;
dd::EventRelay<KrakenSystem, dd::Events::BrickGenerating> m_EBrickGenerating;
dd::EventRelay<KrakenSystem, dd::Events::ArrivedAtNewStage> m_EArrivedAtNewStage;
bool OnPause(const dd::Events::Pause &event);
bool OnResume(const dd::Events::Resume &event);
bool OnContact(const dd::Events::Contact &event);
@@ -85,6 +101,7 @@ private:
bool OnKrakenHit(const dd::Events::KrakenHit &event);
bool OnKrakenDefeated(const dd::Events::KrakenDefeated &event);
bool OnBrickGenerating(const dd::Events::BrickGenerating &event);
bool OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event);
void GetBrickSet();
};
+18 -5
View File
@@ -19,10 +19,12 @@
#include "Rendering/CSprite.h"
#include "Rendering/CModel.h"
#include "Rendering/CPointLight.h"
#include "Rendering/CCamera.h"
#include "Transform/EMove.h"
#include "Game/CBrick.h"
#include "Game/CBrickPart.h"
#include "Game/CBall.h"
#include "Game/CLife.h"
#include "Game/CWall.h"
@@ -58,6 +60,7 @@
#include "Game/EKrakenAppear.h"
#include "Game/EKrakenDefeated.h"
#include "Game/EBrickGenerating.h"
#include "Game/EBreakAllBricks.h"
#include "Physics/CPhysics.h"
#include "Physics/CCircleShape.h"
@@ -100,7 +103,7 @@ public:
void CreateBasicLevel(int, int, glm::vec2, float);
void CreateLevel(int);
EntityID CreateBrick(int, int, glm::vec2, float, int, int, int, glm::vec4);
void BrickHit(EntityID, EntityID, int);
void BrickHit(EntityID, EntityID, int, bool);
void OnEntityRemoved(EntityID entity);
@@ -172,8 +175,15 @@ private:
std::array<int, 42> m_Bricks;
std::array<glm::vec4, 42> m_Colors;
std::array<int, 14> m_BrickSet;
std::array<glm::vec4, 14> m_ColorSet;
std::array<int, 42> m_BrickSet;
std::array<glm::vec4, 42> m_ColorSet;
std::array<bool, 42> m_KrakenBricks;
bool m_BrickGenerating = false;
dd::Events::BrickGenerating m_BrickGeneratingEvent;
bool m_KrakenBattle = false;
bool m_BreakAllBricks = false;
dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent;
@@ -187,6 +197,7 @@ private:
dd::EventRelay<LevelSystem, dd::Events::Resume> m_EResume;
dd::EventRelay<LevelSystem, dd::Events::HitPad> m_EHitPad;
dd::EventRelay<LevelSystem, dd::Events::BrickGenerating> m_EBrickGenerating;
dd::EventRelay<LevelSystem, dd::Events::BreakAllBricks> m_EBreakAllBricks;
dd::EventRelay<LevelSystem, dd::Events::KrakenDefeated> m_EKrakenDefeated;
bool OnContact(const dd::Events::Contact &event);
@@ -201,12 +212,14 @@ private:
bool OnResume(const dd::Events::Resume &event);
bool OnHitPad(const dd::Events::HitPad &event);
bool OnBrickGenerating(const dd::Events::BrickGenerating &event);
void GetBrickSet(int Set);
bool BrickGenerating(const dd::Events::BrickGenerating &event);
bool OnBreakAllBricks(const dd::Events::BreakAllBricks &event);
void GetBrickSet(int Set, int SetCluster);
bool OnKrakenDefeated(const dd::Events::KrakenDefeated &event);
void GetNextLevel();
void SetBrokenModel(EntityID entity);
void CreateBrokenModelPart(EntityID Parent, std::string ModelPath, glm::vec3 RelativePosition, glm::vec2 Hitbox);
void CreateBrokenModelPart(EntityID Parent, std::string ModelPath, glm::vec3 RelativePosition, glm::vec2 Hitbox, int NumberOfParts);
};
}
+80
View File
@@ -0,0 +1,80 @@
//
// Created by Adniklastrator on 2015-10-22.
//
#ifndef DAYDREAM_LIFESYSTEM_H
#define DAYDREAM_LIFESYSTEM_H
#include "Core/System.h"
#include "Core/CTransform.h"
#include "Core/CTemplate.h"
#include "Core/EventBroker.h"
#include "Core/World.h"
#include "Core/ConfigFile.h"
#include "Transform/EMove.h"
#include "Rendering/CModel.h"
#include "Game/CLife.h"
#include "Game/EPause.h"
#include "Game/EResume.h"
#include "Game/ELifeLost.h"
#include "Game/EGameOver.h"
#include "Game/EKrakenAttackEnd.h"
#include "Rendering/CAnimation.h"
#include "Physics/CParticleEmitter.h"
#include "Physics/ECreateParticleSequence.h"
namespace dd
{
namespace Systems
{
class LifeSystem : public System
{
public:
LifeSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
: System(world, eventBroker)
{ }
void Initialize() override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
bool IsPaused() const { return m_Pause; }
void SetPause(const bool& pause) { m_Pause = pause; }
int& Lives() { return m_Lives; }
void SetLives(const int& lives) { m_Lives = lives; }
int& PastLives() { return m_PastLives; }
void SetPastLives(const int& pastLives) { m_PastLives = pastLives; }
private:
bool m_Pause = false;
int m_Lives = 3;
int m_PastLives = 3;
float m_LifeSpeed = 0.8;
bool m_GodMode = false;
void CreateLife(int);
dd::EventRelay<LifeSystem, dd::Events::Pause> m_EPause;
dd::EventRelay<LifeSystem, dd::Events::Resume> m_EResume;
dd::EventRelay<LifeSystem, dd::Events::LifeLost> m_ELifeLost;
bool OnPause(const dd::Events::Pause &event);
bool OnResume(const dd::Events::Resume &event);
bool OnLifeLost(const dd::Events::LifeLost &event);
};
}
}
#endif //DAYDREAM_LIFESYSTEM_H
+5
View File
@@ -47,6 +47,10 @@ public:
private:
bool m_Pause = false;
EntityID m_Template;
Events::Lifebuoy m_SavedEvent;
bool m_Lifebuoy = false;
float m_Timer;
float m_WaitingTime = 0.4;
dd::EventRelay<LifebuoySystem, dd::Events::Contact> m_EContact;
dd::EventRelay<LifebuoySystem, dd::Events::Pause> m_EPause;
@@ -58,6 +62,7 @@ private:
bool OnPause(const dd::Events::Pause &event);
bool OnResume(const dd::Events::Resume &event);
bool OnLifebuoy(const dd::Events::Lifebuoy &event);
bool Lifebuoy(const dd::Events::Lifebuoy &event);
bool OnLifebuoyHit(const dd::Events::LifebuoyHit &event);
struct LifebuoyInfo
+14 -21
View File
@@ -43,6 +43,7 @@
#include "Game/EStickyAttachedToPad.h"
#include "Game/EInkBlaster.h"
#include "Game/EKrakenAttack.h"
#include "Game/EKrakenAttackEnd.h"
#include "Game/EPowerUpTaken.h"
#include "Game/EStageCleared.h"
#include "Game/EPause.h"
@@ -50,8 +51,10 @@
#include "Game/EHitLag.h"
#include "Game/EScreenShake.h"
#include "Game/EActionButton.h"
#include "Rendering/CAnimation.h"
#include "Game/EBrickGenerating.h"
#include "Game/EBreakAllBricks.h"
namespace dd
@@ -70,29 +73,12 @@ public:
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
EntityID& Entity() { return m_Entity; }
void SetEntity(const EntityID& ent) { m_Entity = ent; }
glm::vec3 Acceleration() const { return m_Acceleration; }
void SetAcceleration(const glm::vec3& acceleration) { m_Acceleration = acceleration; }
bool Left() const { return m_Left; }
void SetLeft(const bool& left) { m_Left = left; }
bool Right() const { return m_Right; }
void SetRight(const bool& right) { m_Right = right; }
float Edge() const { return m_Edge; }
void SetEdge(const float& edge) { m_Edge = edge; }
Components::Transform* Transform() const { return m_Transform; }
void SetTransform(Components::Transform* transform) { m_Transform = transform; }
Components::Pad* Pad() const { return m_Pad; }
void SetPad(Components::Pad* pad) { m_Pad = pad; }
bool IsPaused() const { return m_Pause; }
void SetPause(const bool& pause) { m_Pause = pause; }
private:
EntityID m_Entity = 0;
glm::vec3 m_Acceleration = glm::vec3(0.f, 0.f, 0.f);
EntityID m_PadEntity = 0;
glm::vec3 m_PadAcceleration = glm::vec3(0.f, 0.f, 0.f);
bool m_Left = false;
bool m_Right = false;
bool m_ReplaceBall = false;
@@ -103,8 +89,13 @@ private:
double m_KrakenStrength = 0;
double m_PlayerStrength = 0;
float m_Edge = 2.8f;
Components::Transform* m_Transform = nullptr;
Components::Pad* m_Pad = nullptr;
float m_PadOriginalHeight = -4.8;
float m_PadHeight = m_PadOriginalHeight;
EntityID m_KrakenArm = 0;
EntityID m_KrakenArmHitbox = 0;
float m_PadRiseSpeed = 0.2;
Components::Transform* m_PadTransform = nullptr;
Components::Pad* m_PadComponent = nullptr;
std::shared_ptr<Components::Transform> m_StickTransform;
std::shared_ptr<Components::StickyAim> m_StickyAim;
@@ -123,6 +114,7 @@ private:
dd::EventRelay<PadSystem, dd::Events::Pause> m_EPause;
dd::EventRelay<PadSystem, dd::Events::Resume> m_EResume;
dd::EventRelay<PadSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
dd::EventRelay<PadSystem, dd::Events::KrakenAttackEnd> m_EKrakenAttackEnd;
dd::EventRelay<PadSystem, dd::Events::StickyPad> m_EStickyPad;
dd::EventRelay<PadSystem, dd::Events::StickyAttachedToPad> m_EStickyAttachedToPad;
dd::EventRelay<PadSystem, dd::Events::ActionButton> m_EActionButton;
@@ -140,6 +132,7 @@ private:
bool OnPause(const dd::Events::Pause &event);
bool OnResume(const dd::Events::Resume &event);
bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
bool OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event);
bool OnStickyPad(const dd::Events::StickyPad &event);
bool OnStickyAttachedToPad(const dd::Events::StickyAttachedToPad &event);
bool OnActionButton(const dd::Events::ActionButton &event);
+12 -2
View File
@@ -5,6 +5,10 @@
#ifndef DAYDREAM_PROJECTILESYSTEM_H
#define DAYDREAM_PROJECTILESYSTEM_H
#include <fstream>
#include <iostream>
#include "Core/System.h"
#include "Core/CTransform.h"
#include "Core/CTemplate.h"
@@ -19,13 +23,14 @@
#include "Game/EResume.h"
#include "Game/EInkBlaster.h"
#include "Game/EInkBlasterOver.h"
#include "Game/EKrakenAttack.h"
#include "Game/EKrakenAttackEnd.h"
#include "Game/EActionButton.h"
#include "Game/EHitPad.h"
#include "Game/CProjectile.h"
#include "Game/CBall.h"
#include "Rendering/CSprite.h"
#include <fstream>
#include <iostream>
#include "Rendering/CAnimation.h"
namespace dd
{
@@ -52,6 +57,7 @@ private:
bool m_Pause = false;
bool m_InkBlaster = false;
bool m_SquidLoaded = false;
bool m_KrakenAttack = false;
int m_Shots = 0;
float m_InkBlasterSpeed = 5;
EntityID m_InkBlastTemplate;
@@ -61,6 +67,8 @@ private:
dd::EventRelay<ProjectileSystem, dd::Events::Pause> m_EPause;
dd::EventRelay<ProjectileSystem, dd::Events::Resume> m_EResume;
dd::EventRelay<ProjectileSystem, dd::Events::InkBlaster> m_EInkBlaster;
dd::EventRelay<ProjectileSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
dd::EventRelay<ProjectileSystem, dd::Events::KrakenAttackEnd> m_EKrakenAttackEnd;
dd::EventRelay<ProjectileSystem, dd::Events::HitPad> m_EHitPad;
dd::EventRelay<ProjectileSystem, dd::Events::ActionButton> m_EActionButton;
@@ -68,6 +76,8 @@ private:
bool OnPause(const dd::Events::Pause &event);
bool OnResume(const dd::Events::Resume &event);
bool OnInkBlaster(const dd::Events::InkBlaster &event);
bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
bool OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event);
bool OnHitPad(const dd::Events::HitPad &event);
bool OnActionButton(const dd::Events::ActionButton &event);
};
+1
View File
@@ -12,6 +12,7 @@
#include "Core/CTemplate.h"
#include "Core/EventBroker.h"
#include "Core/World.h"
#include "Rendering/CCamera.h"
#include "Game/EPause.h"
#include "Game/EResume.h"
#include "Game/EScreenShake.h"
+1
View File
@@ -18,6 +18,7 @@
#include "Game/EStageCleared.h"
#include "Game/CTravels.h"
#include "Game/CBackground.h"
#include "Game/CNewWaterVolume.h"
namespace dd
+11
View File
@@ -11,9 +11,13 @@
#include "Core/CTemplate.h"
#include "Core/EventBroker.h"
#include "Core/World.h"
#include "Core/ConfigFile.h"
#include "Transform/EMove.h"
#include "Physics/CPhysics.h"
#include "Physics/CWaterVolume.h"
#include "Physics/CRectangleShape.h"
#include "Game/CBrickPart.h"
#include "Game/CNewWaterVolume.h"
#include "Game/EPause.h"
#include "Game/EResume.h"
#include "Game/ERelevantObjectCreated.h"
@@ -47,6 +51,13 @@ public:
private:
bool m_Pause = false;
EntityID m_BottomWall = 0;
float m_SubmergedOriginalHeight = -4.5;
float m_SubmergedHeight = m_SubmergedOriginalHeight;
bool m_RaiseWater = false;
bool m_RemoveWater = false;
std::array<int, 10> m_BrickPartCounters;
dd::EventRelay<WaterSystem, dd::Events::Pause> m_EPause;
dd::EventRelay<WaterSystem, dd::Events::Resume> m_EResume;
+1 -1
View File
@@ -22,7 +22,7 @@ struct ParticleEmitter : public Component
float Speed = 2.f;
double LifeTime = 100;
float RadiusDistribution = 0;
bool DefaultScale = false;
//values to interpolate between.
std::vector<glm::vec3> ScaleValues;
std::vector<float> AlphaValues;
@@ -26,6 +26,7 @@ struct CreateParticleSequence : public Event
glm::vec4 Color = glm::vec4(0);
EntityID parent = 0;
// values to interpolate between.
bool DefaultScale = false;
std::vector<glm::vec3> ScaleValues;
std::vector<float> AlphaValues;
+3
View File
@@ -14,6 +14,7 @@
#include "Core/CTemplate.h"
#include "Core/CTransform.h"
#include "Core/CTemplate.h"
#include "Rendering/Texture.h"
#include "Physics/EContact.h"
#include "Physics/ESetImpulse.h"
@@ -42,6 +43,8 @@
#include "Rendering/CSprite.h"
#include "Rendering/CModel.h"
#include "Sound/EPlaySound.h"
namespace dd
{
+5 -3
View File
@@ -29,9 +29,11 @@
#define GLFW_INCLUDE_GLU
#define NOMINMAX
#include <GLFW/glfw3.h>
#define GLFW_EXPOSE_NATIVE_WIN32
#define GLFW_EXPOSE_NATIVE_WGL
#include <GLFW/glfw3native.h>
#ifdef BUILD_RENDERER_DIRECTX
#define GLFW_EXPOSE_NATIVE_WIN32
#define GLFW_EXPOSE_NATIVE_WGL
#include <GLFW/glfw3native.h>
#endif
#include <glext.h>
#include "Core/Util/GLError.h"
+3
View File
@@ -4,6 +4,9 @@
#include "Core/System.h"
#include "Core/World.h"
#include "Rendering/CAnimation.h"
#include "Rendering/EAnimationComplete.h"
#include "Rendering/CModel.h"
#include "Rendering/Model.h"
#include "Game/EPause.h"
#include "Game/EResume.h"
+3 -3
View File
@@ -37,8 +37,8 @@ public:
void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
bool VSYNC() const { return m_VSYNC; }
void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
const dd::Camera* Camera() const { return m_Camera; }
void SetCamera(const dd::Camera* camera)
dd::Camera* Camera() const { return m_Camera; }
void SetCamera(dd::Camera* camera)
{
if (camera == nullptr) {
m_Camera = m_DefaultCamera.get();
@@ -55,7 +55,7 @@ protected:
bool m_Fullscreen = false;
bool m_VSYNC = false;
std::unique_ptr<dd::Camera> m_DefaultCamera = nullptr;
const dd::Camera* m_Camera = nullptr;
dd::Camera* m_Camera = nullptr;
GLFWwindow* m_Window = nullptr;
};
+1
View File
@@ -13,6 +13,7 @@ struct Animation : Component
std::string Name;
double Time = 0.0;
double Speed = 0.0;
bool Loop = true;
bool NoRootMotion = true;
};
+3 -8
View File
@@ -30,14 +30,9 @@ namespace Components
struct Camera : Component
{
Camera()
: FOV(glm::radians(45.f))
, NearClip(0.1f)
, FarClip(100.f) { }
float FOV;
float NearClip;
float FarClip;
float FOV = glm::radians(45.f);
float NearClip = 0.01f;
float FarClip = 100.f;
};
}
+21
View File
@@ -0,0 +1,21 @@
#ifndef RENDERING_EANIMATIONCOMPLETE_H__
#define RENDERING_EANIMATIONCOMPLETE_H__
#include "Core/Entity.h"
#include "Core/EventBroker.h"
namespace dd
{
namespace Events
{
struct AnimationComplete : Event
{
EntityID Entity;
std::string Animation;
};
}
}
#endif
@@ -43,7 +43,6 @@ class Renderer : public BaseRenderer
public:
void Initialize() override;
void Draw(RenderQueueCollection& rq) override;
void PlaceCamera(glm::vec3 position);
private:
int m_GLVersion[2];
@@ -97,12 +96,6 @@ private:
void DrawWater(RenderQueue &objects);
void DrawGUI(RenderQueue& rq);
void DebugKeys();
dd::EventRelay<Renderer, dd::Events::ScreenShake> m_EScreenShake;
bool OnScreenShake(dd::Events::ScreenShake &event);
bool m_ScreenShake = false;
float m_ShakeIntensity = 0;
float m_ShakeTimer = 0;
};
}
+5
View File
@@ -20,6 +20,7 @@
#include "Physics/ECreateParticleSequence.h"
#include "Physics/EContact.h"
#include "Game/EGameStart.h"
#include "Game/EKrakenAppear.h"
namespace dd
@@ -41,6 +42,8 @@ private:
const std::string MENU_BGM = "Sounds/BGM/eastern-music.wav";
const std::string GAME_BGM = "Sounds/BGM/under-the-sea-n.wav";
const std::string WATER_BGM = "Sounds/BGM/water-flowing.wav";
const std::string STORY_VOICE = "Sounds/jap-story.wav";
const std::string BOSS_BGM = "Sounds/BGM/boss-fight.wav";
float m_BGMMasterVolume = 1.f;
float m_SFXMasterVolume = 1.f;
@@ -61,6 +64,8 @@ private:
bool OnMasterVolume(const dd::Events::MasterVolume &event);
dd::EventRelay<SoundSystem, dd::Events::GameStart> m_EGameStart;
bool OnGameStart(const dd::Events::GameStart &event);
dd::EventRelay <SoundSystem, dd::Events::KrakenAppear> m_EKrakenAppear;
bool OnKrakenAppear(const dd::Events::KrakenAppear &event);
ALuint CreateSource();
+16 -20
View File
@@ -112,6 +112,17 @@ set(SOURCE_FILES
${SOURCE_FILES_GUI}
)
set(LIBRARIES
${OPENGL_LIBRARIES}
${GLEW_LIBRARIES}
${GLFW_LIBRARIES}
${Boost_LIBRARIES}
${assimp_LIBRARIES}
${PNG_LIBRARIES}
${X11_LIBRARIES}
${OPENAL_LIBRARY}
${liquidfun_LIBRARIES}
)
if(BUILD_RENDERER_OPENGL)
set(SOURCE_FILES ${SOURCE_FILES}
@@ -123,6 +134,9 @@ if(BUILD_RENDERER_DIRECTX)
set(SOURCE_FILES ${SOURCE_FILES}
${SOURCE_FILES_Rendering_DirectX}
)
set(LIBRARIES ${LIBRARIES}
${CMAKE_LIBRARY_PATH}/DirectXTK.lib
)
endif()
if(CMAKE_COMPILER_IS_GNUCXX)
@@ -133,16 +147,7 @@ endif()
add_library(game ${SOURCE_FILES})
target_link_libraries(game
${OPENGL_LIBRARIES}
${GLEW_LIBRARIES}
${GLFW_LIBRARIES}
${Boost_LIBRARIES}
${assimp_LIBRARIES}
${PNG_LIBRARIES}
${X11_LIBRARIES}
${OPENAL_LIBRARY}
${liquidfun_LIBRARIES}
${CMAKE_LIBRARY_PATH}/DirectXTK.lib
${LIBRARIES}
)
add_executable(breakout
@@ -150,15 +155,6 @@ add_executable(breakout
)
target_link_libraries(breakout
game
${OPENGL_LIBRARIES}
${GLEW_LIBRARIES}
${GLFW_LIBRARIES}
${Boost_LIBRARIES}
${assimp_LIBRARIES}
${PNG_LIBRARIES}
${X11_LIBRARIES}
${OPENAL_LIBRARY}
${liquidfun_LIBRARIES}
${CMAKE_LIBRARY_PATH}/DirectXTK.lib
${LIBRARIES}
)
+84
View File
@@ -19,10 +19,12 @@
#include "PrecompiledHeader.h"
#include "Core/ResourceManager.h"
std::unordered_map<std::string, std::string> dd::ResourceManager::m_CompilerTypenameToResourceType;
std::unordered_map<std::string, std::function<dd::Resource*(std::string)>> dd::ResourceManager::m_FactoryFunctions;
std::unordered_map<std::pair<std::string, std::string>, dd::Resource*> dd::ResourceManager::m_ResourceCache;
std::unordered_map<std::string, dd::Resource*> dd::ResourceManager::m_ResourceFromName;
std::unordered_map<dd::Resource*, dd::Resource*> dd::ResourceManager::m_ResourceParents;
std::set<std::pair<std::string, std::string>> dd::ResourceManager::m_Preloads; // (type, name)
unsigned int dd::ResourceManager::m_CurrentResourceTypeID = 0;
std::unordered_map<std::string, unsigned int> dd::ResourceManager::m_ResourceTypeIDs;
std::unordered_map<unsigned int, unsigned int> dd::ResourceManager::m_ResourceCount;
@@ -82,4 +84,86 @@ void dd::ResourceManager::fileWatcherCallback(std::string path, FileWatcher::Fil
void dd::ResourceManager::Update()
{
m_FileWatcher.Check();
}
void dd::ResourceManager::LoadPreloadsFromFile()
{
std::ifstream f("PreloadResources");
while (f.good()) {
std::string resourceType;
std::string resourceName;
f >> resourceType >> resourceName;
if (!resourceType.empty() && !resourceType.empty()) {
m_Preloads.insert(std::make_pair(resourceType, resourceName));
}
}
f.close();
}
void dd::ResourceManager::Preload(std::string resourceType, std::string resourceName)
{
if (IsResourceLoaded(resourceType, resourceName))
{
//LOG_WARNING("Attempted to preload resource \"%s\" multiple times!", resourceName.c_str());
return;
}
m_Preloading = true;
LOG_INFO("Preloading resource \"%s\"", resourceName.c_str());
CreateResource(resourceType, resourceName, nullptr);
m_Preloading = false;
}
dd::Resource* dd::ResourceManager::Load(std::string resourceType, std::string resourceName, dd::Resource* parent /*= nullptr*/)
{
auto it = m_ResourceCache.find(std::make_pair(resourceType, resourceName));
if (it != m_ResourceCache.end())
return it->second;
if (m_Preloading) {
LOG_INFO("Preloading resource \"%s\"", resourceName.c_str());
} else {
LOG_WARNING("Hot-loading resource \"%s\"", resourceName.c_str());
if (!resourceType.empty() && !resourceName.empty()) {
std::replace(resourceName.begin(), resourceName.end(), '\\', '/');
if (m_Preloads.find(std::make_pair(resourceType, resourceName)) == m_Preloads.end()) {
std::ofstream f("PreloadResources", std::ofstream::app);
f << resourceType << " " << resourceName << std::endl;
f.close();
m_Preloads.insert(std::make_pair(resourceType, resourceName));
}
}
}
return CreateResource(resourceType, resourceName, parent);
}
dd::Resource* dd::ResourceManager::CreateResource(std::string resourceType, std::string resourceName, dd::Resource* parent)
{
auto facIt = m_FactoryFunctions.find(resourceType);
if (facIt == m_FactoryFunctions.end())
{
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceType.c_str());
return nullptr;
}
// Call the factory function
Resource* resource = facIt->second(resourceName);
// Store IDs
resource->TypeID = GetTypeID(resourceType);
resource->ResourceID = GetNewResourceID(resource->TypeID);
// Cache
m_ResourceCache[std::make_pair(resourceType, resourceName)] = resource;
m_ResourceFromName[resourceName] = resource;
if (parent != nullptr)
{
m_ResourceParents[resource] = parent;
}
if (!boost::filesystem::is_directory(resourceName))
{
LOG_DEBUG("Adding watch for %s", resourceName.c_str());
m_FileWatcher.AddWatch(resourceName, fileWatcherCallback);
}
return resource;
}
File diff suppressed because it is too large Load Diff
+236 -35
View File
@@ -17,34 +17,40 @@ void dd::Systems::KrakenSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EKrakenHit, &KrakenSystem::OnKrakenHit);
EVENT_SUBSCRIBE_MEMBER(m_EKrakenDefeated, &KrakenSystem::OnKrakenDefeated);
EVENT_SUBSCRIBE_MEMBER(m_EBrickGenerating, &KrakenSystem::OnBrickGenerating);
EVENT_SUBSCRIBE_MEMBER(m_EArrivedAtNewStage, &KrakenSystem::OnArrivedAtNewStage);
EntityID ent = m_World->CreateEntity();
auto transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(50, 50, -10);
auto model = m_World->AddComponent<Components::Model>(ent);
model->ModelFile = "Models/Kraken/Body.dae";
auto animationComponent = m_World->AddComponent<Components::Animation>(ent);
animationComponent->Speed = 0.6f;
auto kraken = m_World->AddComponent<Components::Kraken>(ent);
std::shared_ptr<Components::RectangleShape> cCircle = m_World->AddComponent<Components::RectangleShape>(ent);
cCircle->Dimensions = glm::vec2(2, 4);
std::shared_ptr<Components::RectangleShape> cRect = m_World->AddComponent<Components::RectangleShape>(ent);
cRect->Dimensions = glm::vec2(10.f, 4.f);
//cCircle->Radius = 2;
std::shared_ptr<Components::Physics> cPhys = m_World->AddComponent<Components::Physics>(ent);
std::shared_ptr<Components::Template> cTemplate = m_World->AddComponent<Components::Template>(ent);
auto travels = m_World->AddComponent<Components::Travels>(ent);
travels->CurrentlyTraveling = false;
cPhys->CollisionType = CollisionType::Type::Static;
cPhys->GravityScale = 0.f;
cPhys->Category = CollisionLayer::Type::Brick;
cPhys->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Ball | CollisionLayer::Type::Projectile | CollisionLayer::Type::Wall | CollisionLayer::LifeBuoy);
model->ModelFile = "Models/Test/Ball/Sid.obj";
transform->Position = glm::vec3(50, 50, -10);
std::shared_ptr<Components::Template> cTemplate = m_World->AddComponent<Components::Template>(ent);
auto travels = m_World->AddComponent<Components::Travels>(ent);
travels->CurrentlyTraveling = false;
//sound
auto collisionSound = m_World->AddComponent<Components::CollisionSound>(ent);
collisionSound->FilePath = "Sounds/Brick/LTTP_Boss_Hit.wav";
collisionSound->FilePath = "Sounds/Boss/boss-hit.wav";
m_World->CommitEntity(ent);
m_KrakenTemplate = ent;
InitializeObjects();
}
@@ -62,6 +68,16 @@ void dd::Systems::KrakenSystem::Update(double dt)
void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto kraken = m_World->GetComponent<Components::Kraken>(entity);
if (kraken != nullptr) {
if (kraken->Health < 0) {
auto transform = m_World->GetComponent<Components::Transform>(entity);
transform->Position.y += kraken->RetreatSpeed * dt;
kraken->RetreatSpeed += 0.05;
return;
}
}
if (IsPaused() || !m_KrakenBattle) {
return;
}
@@ -69,7 +85,7 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
if (templateCheck != nullptr){ return; }
auto kraken = m_World->GetComponent<Components::Kraken>(entity);
if (kraken != nullptr) {
auto transform = m_World->GetComponent<Components::Transform>(entity);
if (transform->Position.y < -10) {
@@ -77,30 +93,98 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
return;
}
Events::KrakenAttack krakenAttack;
switch (kraken->CurrentAction)
{
switch (kraken->CurrentAction) {
case 1: // Idle
//m_KrakenTimer += dt;
if (m_KrakenTimer > m_KrakenSecondsToAction) {
if (m_RandomKraken) {
m_KrakenTimer += dt;
}
if (m_KrakenTimer > m_KrakenCurrentSecondsToAction) {
m_KrakenTimer = 0;
std::uniform_real_distribution<float> dist(1, 2.999f);
float random = dist(m_RandomGenerator);
//std::cout << random << std::endl;
kraken->CurrentAction = random;
//std::cout << kraken->CurrentAction << std::endl;
kraken->CurrentAction = 3;
if (m_NumberOfActions == 0) {
kraken->CurrentAction = 3;
} else {
std::uniform_real_distribution<float> dist(1, 4.999f);
float random = dist(m_RandomGenerator);
//std::cout << random << std::endl;
kraken->CurrentAction = random;
//std::cout << kraken->CurrentAction << std::endl;
}
}
break;
case 2: // Grabbing
kraken->CurrentAction = 5;
krakenAttack.ChargeUpdate = 0;
m_NumberOfActions++;
kraken->CurrentAction = 3;
/*krakenAttack.ChargeUpdate = 0;
krakenAttack.KrakenStrength = 0.1;
krakenAttack.PlayerStrength = 0.05;
EventBroker->Publish(krakenAttack);
EventBroker->Publish(krakenAttack);*/
break;
case 3: // Brick Generating
break;
case 4: // Moving
break;
{
m_NumberOfActions++;
kraken->CurrentAction = 1;
Events::BrickGenerating e;
e.Origin1 = glm::vec3(-5, 7, -10);
e.Origin2 = glm::vec3(5, 7, -10);
e.Speed = 10;
if (m_RandomKraken) {
if (kraken->Health > 20) {
e.SetCluster = 0;
} else if (kraken->Health > 10) {
e.SetCluster = 1;
} else {
e.SetCluster = 2;
}
std::uniform_real_distribution<float> dist(1, 6.999f);
float random = dist(m_RandomGenerator);
e.Set = random;
} else {
e.Set = m_Set;
e.SetCluster = m_SetCluster;
m_Set++;
if (m_Set > 6) {
m_SetCluster++;
m_Set = 1;
}
}
EventBroker->Publish(e);
break;
}
case 4: // Brick Generating second case
{
m_NumberOfActions++;
kraken->CurrentAction = 1;
Events::BrickGenerating e;
e.Origin1 = glm::vec3(-5, 7, -10);
e.Origin2 = glm::vec3(5, 7, -10);
e.Speed = 10;
if (m_RandomKraken) {
if (kraken->Health > 20) {
e.SetCluster = 0;
} else if (kraken->Health > 10) {
e.SetCluster = 1;
} else {
e.SetCluster = 2;
}
std::uniform_real_distribution<float> dist(1, 6.999f);
float random = dist(m_RandomGenerator);
e.Set = random;
} else {
e.Set = m_Set;
e.SetCluster = m_SetCluster;
m_Set++;
if (m_Set > 6) {
m_SetCluster++;
m_Set = 1;
}
}
EventBroker->Publish(e);
break;
}
case 5: // Taunting
if (m_ReturnToIdle) {
m_ReturnToIdle = false;
@@ -161,13 +245,40 @@ bool dd::Systems::KrakenSystem::OnContact(const dd::Events::Contact &event)
return false;
}
auto ball = m_World->GetComponent<Components::Ball>(otherEntitiy);
if (ball != nullptr) {
auto projectile = m_World->GetComponent<Components::Projectile>(otherEntitiy);
if (projectile != nullptr) {
Events::ScoreEvent es;
es.Score = 23;
EventBroker->Publish(es);
Events::KrakenHit e;
e.Kraken = krakenEntity;
e.Hitter = otherEntitiy;
e.MaxHealth = kraken->MaxHealth;
e.CurrentHealth = kraken->Health;
e.NewHealth = kraken->Health - 1;
EventBroker->Publish(e);
m_World->RemoveEntity(otherEntitiy);
return true;
}
auto ball = m_World->GetComponent<Components::Ball>(otherEntitiy);
if (ball != nullptr) {
ball->Combo += 1;
Events::ComboEvent ec;
ec.Combo = ball->Combo;
ec.Ball = otherEntitiy;
EventBroker->Publish(ec);
Events::ScoreEvent es;
es.Score = ball->Combo * 23;
EventBroker->Publish(es);
Events::KrakenHit e;
e.Kraken = krakenEntity;
e.Hitter = otherEntitiy;
e.MaxHealth = kraken->MaxHealth;
e.CurrentHealth = kraken->Health;
e.NewHealth = kraken->Health - 1;
EventBroker->Publish(e);
}
return true;
}
bool dd::Systems::KrakenSystem::OnKrakenAppear(const dd::Events::KrakenAppear &event)
@@ -176,7 +287,15 @@ bool dd::Systems::KrakenSystem::OnKrakenAppear(const dd::Events::KrakenAppear &e
m_World->RemoveComponent<Components::Template>(ent);
auto transform = m_World->GetComponent<Components::Transform>(ent);
transform->Position = event.Position;
transform->Position.y += 3.f;
m_KrakenBattle = true;
Events::ScreenShake e;
e.Intensity = 10;
e.Time = 2;
e.TimeTakenToCoolDown = 6;
EventBroker->Publish(e);
return true;
}
@@ -185,34 +304,108 @@ bool dd::Systems::KrakenSystem::OnKrakenAttack(const dd::Events::KrakenAttack &e
if (event.ChargeUpdate >= 1) {
m_ReturnToIdle = true;
}
Events::ScreenShake e;
e.Intensity = 2;
e.Time = 0.5f;
e.TimeTakenToCoolDown = 3.f;
EventBroker->Publish(e);
return true;
}
bool dd::Systems::KrakenSystem::OnKrakenHit(const dd::Events::KrakenHit &event)
{
auto kraken = m_World->GetComponent<Components::Kraken>(event.Kraken);
//kraken->Health--;
auto transform = m_World->GetComponent<Components::Transform>(event.Hitter);
kraken->Health--;
kraken->CurrentAction = 3;
//kraken->Health -= 15;
//kraken->Health = -1; //To defeat the kraken instantly.
auto model = m_World->GetComponent<Components::Model>(event.Kraken);
float modifier = ((float)kraken->MaxHealth - (float)kraken->Health) / (float)kraken->MaxHealth; // 1 is almost no life left, 0 is max life left.
//std::cout << modifier << std::endl;
model->Color = glm::vec4(1, 1 - modifier, 1 - modifier, 1);
int timeDifferenceBetweenMaxAndMin = m_KrakenMaxSecondsToAction - m_KrakenMinSecondsToAction;
m_KrakenCurrentSecondsToAction = m_KrakenMaxSecondsToAction - (modifier * timeDifferenceBetweenMaxAndMin);
// If modifier is 1, MaxSeconds is 15, MinSeconds is 5, then... 15 - (1 * 10), meaning 5.
auto ball = m_World->GetComponent<Components::Transform>(event.Hitter);
if (ball != nullptr) {
//Particle trail
Events::CreateParticleSequence trail;
trail.parent = event.Hitter;
trail.AlphaValues.push_back(1.f);
trail.AlphaValues.push_back(0.f);
trail.ScaleValues.push_back(glm::vec3(0.08f));
trail.ScaleValues.push_back(glm::vec3(0.f));
trail.RadiusDistribution = 2;
trail.EmitterLifeTime = 1.f;
trail.ParticleLifeTime = 1.f;
trail.ParticlesPerTick = 1;
trail.SpawnRate = 0.5f;
trail.Speed = 10.f;
trail.EmittingAngle = glm::half_pi<float>();
trail.SpriteFile = "Textures/Particles/FadeBall.png";
trail.Color = glm::vec4(1, 0, 0, 1);
//p.Spread = ...
EventBroker->Publish(trail);
}
//ParticlePoof
Events::CreateParticleSequence poof;
poof.EmitterLifeTime = 4;
poof.EmittingAngle = glm::half_pi<float>();
poof.Spread = 0.5f;
poof.NumberOfTicks = 1;
poof.ParticleLifeTime = 1.5f;
poof.ParticlesPerTick = 2;
poof.Position = transform->Position;
poof.ScaleValues.clear();
poof.ScaleValues.push_back(glm::vec3(0.5f));
poof.ScaleValues.push_back(glm::vec3(2.f, 2.f, 0.2f));
poof.SpriteFile = "Textures/Particles/Cloud_Particle.png";
poof.Color = glm::vec4(1, 0, 0, 1);
poof.AlphaValues.clear();
poof.AlphaValues.push_back(1.f);
poof.AlphaValues.push_back(0.f);
poof.Speed = 20;
EventBroker->Publish(poof);
//std::cout << kraken->Health << std::endl;
kraken->Health = -1;
//kraken->Health = -1;
if (kraken->Health < 0) {
Events::KrakenDefeated e;
e.Kraken = event.Kraken;
e.Hitter = event.Hitter;
EventBroker->Publish(e);
}
Events::ScreenShake e;
e.Intensity = 2;
e.Time = 0.2f;
e.TimeTakenToCoolDown = 1.5f;
EventBroker->Publish(e);
return false;
}
bool dd::Systems::KrakenSystem::OnKrakenDefeated(const dd::Events::KrakenDefeated &event)
{
m_KrakenBattle = false;
m_Set = 0;
m_SetCluster = 0;
auto kraken = m_World->GetComponent<Components::Kraken>(event.Kraken);
auto physicsComponent = m_World->GetComponent<Components::Physics>(event.Kraken);
m_World->RemoveComponent<Components::Travels>(event.Kraken);
/*physicsComponent->CollisionType = CollisionType::Type::Dynamic;
physicsComponent->GravityScale = 1.f;
physicsComponent->GravityScale = 1.f;*/
physicsComponent->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Water | CollisionLayer::Wall);
physicsComponent->Calculate = false;*/
/*physicsComponent->Calculate = false;*/
auto transformComponentBrick = m_World->GetComponent<Components::Transform>(event.Kraken);
auto transformComponentHitter = m_World->GetComponent<Components::Transform>(event.Hitter);
@@ -235,8 +428,8 @@ bool dd::Systems::KrakenSystem::OnKrakenDefeated(const dd::Events::KrakenDefeate
EventBroker->Publish(i);*/
auto cModel = m_World->GetComponent<Components::Model>(event.Kraken);
cModel->Color = brickModel->Color;
cModel->Color *= 0.5f;
cModel->Color = glm::vec4(1, 1, 1, 1);
cModel->Color *= 0.3f;
/*m_World->RemoveComponent<Components::Template>(event.Kraken);
m_World->SetEntityParent(event.Kraken, 0);
@@ -288,4 +481,12 @@ bool dd::Systems::KrakenSystem::OnKrakenDefeated(const dd::Events::KrakenDefeate
bool dd::Systems::KrakenSystem::OnBrickGenerating(const dd::Events::BrickGenerating &event)
{
return true;
}
bool dd::Systems::KrakenSystem::OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event)
{
if (m_KrakenBattle) {
m_KrakenHasArrived = true;
}
return true;
}
+471 -126
View File
@@ -23,9 +23,19 @@ void dd::Systems::LevelSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EResume, &LevelSystem::OnResume);
EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &LevelSystem::OnHitPad);
EVENT_SUBSCRIBE_MEMBER(m_EBrickGenerating, &LevelSystem::OnBrickGenerating);
EVENT_SUBSCRIBE_MEMBER(m_EBreakAllBricks, &LevelSystem::OnBreakAllBricks);
EVENT_SUBSCRIBE_MEMBER(m_EKrakenDefeated, &LevelSystem::OnKrakenDefeated);
m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue("Cheat.GodMode", false);
m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Cheat.GodMode", false);
// Camera
{
auto ent = m_World->CreateEntity();
auto transform = m_World->AddComponent<Components::Transform>(ent);
auto camera = m_World->AddComponent<Components::Camera>(ent);
camera->FOV = glm::radians(58.31f);
m_World->CommitEntity(ent);
}
//PointLightTest
{
@@ -61,15 +71,27 @@ void dd::Systems::LevelSystem::Initialize()
auto travels = m_World->AddComponent<Components::Travels>(t_halfPipe);
travels->CurrentlyTraveling = false;
auto model = m_World->AddComponent<Components::Model>(t_halfPipe);
model->ModelFile = "Models/Test/halfpipe/Halfpipe.obj";
model->Color = glm::vec4(0.8f, 0.8f, 0.8f, 1.f);
model->ModelFile = "Models/Halfpipe.obj";
//model->Color = glm::vec4(0.8f, 0.8f, 0.8f, 1.f);
m_World->CommitEntity(t_halfPipe);
auto t_halfPipe2 = m_World->CloneEntity(t_halfPipe);
auto transform2 = m_World->GetComponent<Components::Transform>(t_halfPipe);
transform2->Position = glm::vec3(0.f, 34.6f, -15.f); //Halfpipe Value
// Added to prevent white borders around screen shake
{
auto halfPipeBackground = m_World->CreateEntity();
auto transform = m_World->AddComponent<Components::Transform>(halfPipeBackground);
transform->Position = glm::vec3(0.f, 0.f, -15.f);
transform->Scale = glm::vec3(6.f, 6.f, 10.f) * 2.f;
auto model = m_World->AddComponent<Components::Model>(halfPipeBackground);
model->ModelFile = "Models/Halfpipe.obj";
m_World->CommitEntity(halfPipeBackground);
}
}
//Background
/*{
@@ -132,8 +154,8 @@ void dd::Systems::LevelSystem::Initialize()
auto wall = m_World->AddComponent<Components::Wall>(BottomWall);
transform->Position = glm::vec3(0.f, -6.f, -10.f);
transform->Scale = glm::vec3(20.f, 0.5f, 1.f);
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(BottomWall);
sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(BottomWall);
//sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
std::shared_ptr<Components::RectangleShape> rectangleShape = m_World->AddComponent<Components::RectangleShape>(BottomWall);
rectangleShape->Dimensions = glm::vec2(20.f, 0.5f);
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(BottomWall);
@@ -238,8 +260,9 @@ void dd::Systems::LevelSystem::Initialize()
transform->Position = glm::vec3(50, 50, -10);
//sound
auto collisionSound = m_World->AddComponent<Components::CollisionSound>(m_BrickTemplate);
collisionSound->FilePath = "Sounds/Brick/shortbrickbreak.wav";
collisionSound->FilePath = "Sounds/Brick/brick-hit.wav";
m_World->CommitEntity(m_BrickTemplate);
return;
}
@@ -248,6 +271,9 @@ void dd::Systems::LevelSystem::Update(double dt)
if (!m_Initialized) {
GetNextLevel();
CreateLevel(0);
for (int i = 0; i < m_KrakenBricks.size(); i++) {
m_KrakenBricks[i] = false;
}
m_Initialized = true;
}
}
@@ -275,9 +301,33 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
}
}
if (m_BreakAllBricks) {
if (m_LooseBricks == 1 && m_KrakenBattle) {
m_BreakAllBricks = false;
}
}
auto brick = m_World->GetComponent<Components::Brick>(entity);
if (brick != nullptr) {
auto transform = m_World->GetComponent<Components::Transform>(entity);
if (m_BreakAllBricks) {
if (!brick->Removed) {
brick->Removed = true;
BrickHit(entity, entity, 0, false);
}
}
auto transform = m_World->GetComponent<Components::Transform>(entity);
if (brick->BeingGenerated) {
if (transform->Position == brick->GenerationGoal) {
brick->BeingGenerated = false;
auto cPhys = m_World->AddComponent<Components::Physics>(entity);
cPhys->CollisionType = CollisionType::Type::Static;
cPhys->GravityScale = 0.f;
cPhys->Category = CollisionLayer::Type::Brick;
cPhys->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Ball | CollisionLayer::Type::Projectile | CollisionLayer::Type::Wall | CollisionLayer::LifeBuoy);
}
}
//Removes bricks that falls out of the stage.
if (transform->Position.y < -10) {
if (brick->Type == StandardBrick) {
@@ -307,12 +357,23 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
}
m_LooseBricks--;
m_World->RemoveEntity(entity);
return;
}
}
auto ball = m_World->GetComponent<Components::Ball>(entity);
if (NumberOfBricks() <= 0 && m_LooseBricks <= 0 && !Restarting()) {
if (ball != nullptr) {
if (m_BrickGenerating && !m_BreakAllBricks) {
auto transform = m_World->GetComponent<Components::Transform>(entity);
if (transform->Position.y < 0 && transform->Velocity.y < 0) {
m_BrickGenerating = false;
BrickGenerating(m_BrickGeneratingEvent);
}
}
}
if (NumberOfBricks() <= 0 && m_LooseBricks <= 0 && !Restarting() && !m_Cleared) {
if (MultiBalls() <= 0 && PowerUps() <= 0) {
Events::StageCleared ec;
ec.ClearedStage = m_CurrentLevel;
@@ -434,14 +495,17 @@ EntityID dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spac
auto type = m_World->AddComponent<Components::StickyBrick>(brick);
model->ModelFile = "Models/Brick/StickyBrick.obj";
} else if (typeInt == InkBlasterBrick) {
cBrick->Type = InkBlasterBrick;
cBrick->Type = InkBlasterBrick;
auto type = m_World->AddComponent<Components::InkBlasterBrick>(brick);
model->Color = glm::vec4(0.1f, 0.1f, 0.1f, 1.0f);
model->ModelFile = "Models/Brick/InkBrick.obj";
model->Color = glm::vec4(0.7f, 0.7f, 0.7f, 1.f);
} else if (typeInt == KrakenAttackBrick) {
cBrick->Type = KrakenAttackBrick;
auto type = m_World->AddComponent<Components::KrakenAttackBrick>(brick);
model->Color = glm::vec4(0.f, 0.5f, 1.0f, 1.0f);
model->ModelFile = "Models/Brick/KrakenBrick.obj";
} else if (typeInt == Kraken) {
m_KrakenBattle = true;
Events::KrakenAppear e;
e.Position = transform->Position;
e.Health = 10;
@@ -456,26 +520,45 @@ EntityID dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spac
bool dd::Systems::LevelSystem::OnBrickGenerating(const dd::Events::BrickGenerating &event)
{
GetBrickSet(event.Set);
LOG_DEBUG("This is happening.");
m_BreakAllBricks = true;
m_BrickGenerating = true;
m_BrickGeneratingEvent = event;
return true;
}
int rows = 2;
bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating &event)
{
GetBrickSet(event.Set, event.SetCluster);
int rows = 6;
int lines = 7;
int getter = 0;
for (int i = 0; i < rows; i++) {
for (int j = 0; j < lines; j++) {
auto ent = CreateBrick(i, j, SpaceBetweenBricks(), SpaceToEdge(), -4, 1, m_BrickSet[getter], m_ColorSet[getter]);
if (ent != NULL) {
auto transform = m_World->GetComponent<Components::Transform>(ent);
Events::Move e;
e.GoalPosition = transform->Position;
transform->Position = event.Origin;
e.Entity = ent;
e.Speed = 6;
e.Queue = false;
EventBroker->Publish(e);
m_LooseBricks++;
SetNumberOfBricks(NumberOfBricks() + 1);
if (!m_KrakenBricks[getter]) {
auto ent = CreateBrick(i, j, SpaceBetweenBricks(), SpaceToEdge(), -3.2, 1, m_BrickSet[getter], m_ColorSet[getter]);
if (ent != NULL) {
auto brick = m_World->GetComponent<Components::Brick>(ent);
brick->BeingGenerated = true;
m_World->RemoveComponent<Components::Physics>(ent);
brick->Number = getter;
m_KrakenBricks[getter] = true;
auto transform = m_World->GetComponent<Components::Transform>(ent);
Events::Move e;
e.GoalPosition = transform->Position;
if (j < 4) {
transform->Position = event.Origin1;
} else {
transform->Position = event.Origin2;
}
brick->GenerationGoal = e.GoalPosition;
e.Entity = ent;
e.Speed = event.Speed;
e.Queue = false;
EventBroker->Publish(e);
m_LooseBricks++;
SetNumberOfBricks(NumberOfBricks() + 1);
}
}
getter++;
}
@@ -483,10 +566,16 @@ bool dd::Systems::LevelSystem::OnBrickGenerating(const dd::Events::BrickGenerati
return true;
}
void dd::Systems::LevelSystem::GetBrickSet(int set)
bool dd::Systems::LevelSystem::OnBreakAllBricks(const dd::Events::BreakAllBricks &event)
{
std::array<int, 14> level;
std::array<glm::vec4, 14> color;
m_BreakAllBricks = true;
return true;
}
void dd::Systems::LevelSystem::GetBrickSet(int set, int setCluster) // These are sets the Kraken gets!
{
std::array<int, 42> level;
std::array<glm::vec4, 42> color;
// Level array indicates type of brick.
// 0 is empty space.
// 1 is standard brick.
@@ -515,53 +604,282 @@ void dd::Systems::LevelSystem::GetBrickSet(int set)
glm::vec4 m = glm::vec4(1, 0, 1, 1);
glm::vec4 d = glm::vec4(0, 0, 0, 1);
if (set == 1) {
level =
{1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1 };
color =
{r, r, r, r, r, r, r,
r, r, r, r, r, r, r };
}
else if (set == 2) {
level =
{2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2 };
color =
{w, w, w, w, w, w, w,
w, w, w, w, w, w, w };
}
else if (set == 3) {
level =
{0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0 };
color =
{w, w, w, w, w, w, w,
w, w, w, w, w, w, w };
}
else if (set == 4) {
level =
{0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0 };
color =
{w, w, w, w, w, w, w,
w, w, w, w, w, w, w };
}
else if (set == 5) {
level =
{0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0 };
color =
{w, w, w, w, w, w, w,
w, w, w, w, w, w, w };
}
else if (set == 6) {
level =
{0, 0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0 };
color =
{w, w, w, w, w, w, w,
w, w, w, w, w, w, w };
if (setCluster == 0) {
if (set == 1) {
level = // The Charge
{1, 0, 0, 0, 0, 0, 1,
0, 1, 0, 0, 0, 1, 0,
0, 0, 1, 0, 1, 0, 0,
0, 0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0 };
color =
{r, r, r, r, r, r, r,
r, r, r, r, r, r, r,
r, r, r, r, r, r, r,
r, r, r, r, r, r, r,
r, r, r, r, r, r, r,
r, r, r, r, r, r, r };
} else if (set == 2) {
level = // The Audience
{0, 0, 0, 0, 0, 0, 0,
4, 0, 0, 0, 0, 0, 1,
1, 0, 0, 0, 0, 0, 1,
1, 0, 0, 0, 0, 0, 1,
1, 0, 0, 0, 0, 0, 6,
0, 0, 0, 0, 0, 0, 0 };
color =
{y, y, y, y, y, y, y,
y, y, y, y, y, y, y,
y, y, y, y, y, y, y,
y, y, y, y, y, y, y,
y, y, y, y, y, y, y,
y, y, y, y, y, y, y };
} else if (set == 3) {
level = // The Alien Defense
{0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 3, 0, 0, 0, 1, 0,
1, 1, 6, 0, 1, 1, 1,
0, 0, 0, 0, 0, 0, 0 };
color =
{b, b, b, b, b, b, b,
b, b, b, b, b, b, b,
b, b, b, b, b, b, b,
b, b, b, b, b, b, b,
b, b, b, b, b, b, b,
b, b, b, b, b, b, b };
} else if (set == 4) {
level = // The Scales (right)
{1, 1, 1, 0, 0, 0, 0,
1, 1, 6, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 1, 1,
0, 0, 0, 0, 1, 4, 1 };
color =
{m, m, m, m, m, m, m,
m, m, m, m, m, m, m,
m, m, m, m, m, m, m,
m, m, m, m, m, m, m,
m, m, m, m, m, m, m,
m, m, m, m, m, m, m };
} else if (set == 5) {
level = // The Scales (left)
{0, 0, 0, 0, 1, 1, 1,
0, 0, 0, 0, 1, 3, 1,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
1, 1, 1, 0, 0, 0, 0,
1, 6, 1, 0, 0, 0, 0 };
color =
{g, g, g, g, g, g, g,
g, g, g, g, g, g, g,
g, g, g, g, g, g, g,
g, g, g, g, g, g, g,
g, g, g, g, g, g, g,
g, g, g, g, g, g, g };
} else if (set == 6) {
level = // The Sword
{0, 0, 0, 1, 0, 0, 0,
0, 0, 6, 2, 6, 0, 0,
0, 0, 0, 1, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0 };
color =
{c, c, c, c, c, c, c,
c, c, c, c, c, c, c,
c, c, c, c, c, c, c,
c, c, c, c, c, c, c,
c, c, c, c, c, c, c,
c, c, c, c, c, c, c };
}
} else if (setCluster == 1) {
if (set == 1) {
level = // The Wall
{1, 0, 0, 0, 0, 0, 1,
1, 0, 0, 0, 0, 0, 1,
6, 0, 0, 0, 0, 0, 6,
1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1,
0, 0, 0, 0, 0, 0, 0 };
color =
{r, r, r, r, r, r, r,
r, r, r, r, r, r, r,
r, r, r, r, r, r, r,
r, r, r, r, r, r, r,
r, r, r, r, r, r, r,
r, r, r, r, r, r, r };
} else if (set == 2) {
level = // The Checkerboard
{0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
3, 0, 1, 0, 6, 0, 1,
0, 1, 0, 1, 0, 1, 0,
1, 0, 1, 0, 1, 0, 1,
0, 0, 0, 0, 0, 0, 0 };
color =
{y, y, y, y, y, y, y,
y, y, y, y, y, y, y,
y, y, y, y, y, y, y,
y, y, y, y, y, y, y,
y, y, y, y, y, y, y,
y, y, y, y, y, y, y };
} else if (set == 3) {
level = // The Fighter Jet
{0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
6, 0, 1, 0, 1, 0, 6,
0, 1, 1, 1, 1, 1, 0,
0, 0, 4, 1, 1, 0, 0,
0, 0, 0, 1, 0, 0, 0 };
color =
{b, b, b, b, b, b, b,
b, b, b, b, b, b, b,
b, b, b, b, b, b, b,
b, b, b, b, b, b, b,
b, b, b, b, b, b, b,
b, b, b, b, b, b, b };
} else if (set == 4) {
level = // The Formation
{0, 0, 0, 0, 0, 0, 0,
1, 1, 4, 1, 1, 3, 1,
0, 0, 0, 0, 0, 0, 0,
1, 1, 6, 1, 1, 1, 1,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0 };
color =
{m, m, m, m, m, m, m,
m, m, m, m, m, m, m,
m, m, m, m, m, m, m,
m, m, m, m, m, m, m,
m, m, m, m, m, m, m,
m, m, m, m, m, m, m };
} else if (set == 5) {
level = // The Pillars
{0, 0, 0, 0, 0, 0, 0,
0, 1, 1, 0, 1, 1, 0,
0, 6, 1, 0, 1, 6, 0,
0, 1, 1, 0, 1, 1, 0,
0, 1, 3, 0, 3, 1, 0,
0, 0, 0, 0, 0, 0, 0 };
color =
{g, g, g, g, g, g, g,
g, g, g, g, g, g, g,
g, g, g, g, g, g, g,
g, g, g, g, g, g, g,
g, g, g, g, g, g, g,
g, g, g, g, g, g, g };
} else if (set == 6) {
level = // The Treasure Chest
{0, 0, 0, 1, 0, 0, 0,
0, 0, 1, 1, 1, 0, 0,
0, 1, 1, 2, 1, 1, 0,
0, 0, 1, 6, 1, 0, 0,
0, 0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0 };
color =
{c, c, c, c, c, c, c,
c, c, c, c, c, c, c,
c, c, c, c, c, c, c,
c, c, c, c, c, c, c,
c, c, c, c, c, c, c,
c, c, c, c, c, c, c };
}
} else if (setCluster == 2) {
if (set == 1) {
level = // The Butterfly
{4, 0, 0, 1, 0, 0, 1,
1, 6, 0, 1, 0, 1, 1,
1, 1, 1, 6, 1, 1, 1,
1, 1, 0, 1, 0, 1, 1,
1, 0, 0, 1, 0, 0, 1,
1, 0, 0, 1, 0, 0, 3 };
color =
{r, r, r, r, r, r, r,
r, r, r, r, r, r, r,
r, r, r, r, r, r, r,
r, r, r, r, r, r, r,
r, r, r, r, r, r, r,
r, r, r, r, r, r, r };
} else if (set == 2) {
level = // The Cross
{1, 1, 0, 0, 0, 1, 1,
0, 4, 1, 0, 1, 6, 0,
0, 0, 1, 1, 1, 0, 0,
0, 0, 1, 3, 1, 0, 0,
0, 1, 1, 0, 1, 1, 0,
1, 1, 0, 0, 0, 1, 1 };
color =
{y, y, y, y, y, y, y,
y, y, y, y, y, y, y,
y, y, y, y, y, y, y,
y, y, y, y, y, y, y,
y, y, y, y, y, y, y,
y, y, y, y, y, y, y };
} else if (set == 3) {
level = // The Inverted Cross
{0, 0, 1, 1, 1, 0, 0,
1, 0, 0, 6, 0, 0, 1,
4, 1, 0, 0, 0, 1, 3,
1, 1, 0, 0, 0, 1, 1,
1, 0, 0, 6, 0, 0, 1,
0, 0, 1, 1, 1, 0, 0 };
color =
{b, b, b, b, b, b, b,
b, b, b, b, b, b, b,
b, b, b, b, b, b, b,
b, b, b, b, b, b, b,
b, b, b, b, b, b, b,
b, b, b, b, b, b, b };
} else if (set == 4) {
level = // The Great Wall
{1, 1, 1, 1, 1, 1, 1,
1, 1, 6, 1, 1, 1, 1,
0, 0, 0, 0, 0, 0, 0,
1, 6, 1, 1, 1, 1, 1,
0, 0, 0, 0, 0, 0, 0,
1, 3, 1, 1, 1, 1, 1 };
color =
{m, m, m, m, m, m, m,
m, m, m, m, m, m, m,
m, m, m, m, m, m, m,
m, m, m, m, m, m, m,
m, m, m, m, m, m, m,
m, m, m, m, m, m, m };
} else if (set == 5) {
level = // The Champion
{0, 0, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 0, 0,
1, 1, 1, 0, 1, 1, 1,
3, 6, 1, 0, 1, 6, 1,
1, 1, 1, 0, 1, 1, 1 };
color =
{g, g, g, g, g, g, g,
g, g, g, g, g, g, g,
g, g, g, g, g, g, g,
g, g, g, g, g, g, g,
g, g, g, g, g, g, g,
g, g, g, g, g, g, g };
} else if (set == 6) {
level = // The Dog. What, you can't see it? XD
{0, 1, 1, 6, 1, 1, 0,
1, 1, 4, 5, 4, 1, 1,
1, 1, 1, 1, 1, 1, 1,
6, 0, 1, 1, 1, 0, 6,
1, 0, 1, 1, 1, 0, 1,
0, 0, 0, 3, 0, 0, 0 };
color =
{c, c, c, c, c, c, c,
c, c, c, c, c, c, c,
c, c, c, c, c, c, c,
c, c, c, c, c, c, c,
c, c, c, c, c, c, c,
c, c, c, c, c, c, c };
}
}
std::copy(std::begin(level), std::end(level), std::begin(m_BrickSet));
@@ -576,6 +894,11 @@ void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity)
bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
{
auto templateCheck = m_World->GetComponent<Components::Template>(event.Entity1);
if (templateCheck != nullptr){ return false; }
templateCheck = m_World->GetComponent<Components::Template>(event.Entity2);
if (templateCheck != nullptr){ return false; }
EntityID entityBrick;
EntityID entityBall;
EntityID entityShot = 0;
@@ -615,13 +938,17 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
brick = m_World->GetComponent<Components::Brick>(entityBrick);
if (brick == nullptr) {
return false;
}
}
if (brick->BeingGenerated) {
return false;
}
if (entityShot != 0) {
// For when a brick gets shot.
brick->Removed = true;
m_World->RemoveEntity(entityShot);
BrickHit(entityShot, entityBrick, 1);
BrickHit(entityShot, entityBrick, 1, true);
//ep.Radius = 0.05;
return true;
@@ -637,13 +964,13 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
ec.Ball = entityBall;
EventBroker->Publish(ec);
BrickHit(entityBall, entityBrick, ball->Combo);
BrickHit(entityBall, entityBrick, ball->Combo, true);
}
return true;
}
void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBrick, int combo)
void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBrick, int combo, bool activatePowerUps)
{
auto brick = m_World->GetComponent<Components::Brick>(entityBrick);
auto physicsComponent = m_World->GetComponent<Components::Physics>(entityBrick);
@@ -653,52 +980,56 @@ void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBr
auto transformComponentBrick = m_World->GetComponent<Components::Transform>(entityBrick);
auto transformComponentHitter = m_World->GetComponent<Components::Transform>(entityHitter);
auto brickModel = m_World->GetComponent<Components::Model>(entityBrick);
// Check if the brick is any kind of special.
auto multi = m_World->GetComponent<Components::MultiBallBrick>(entityBrick);
if (multi != nullptr) {
Events::MultiBall e;
e.padTransform = transformComponentBrick;
EventBroker->Publish(e);
if (brick->Number < 50) {
m_KrakenBricks[brick->Number] = false;
}
else {
auto buoy = m_World->GetComponent<Components::LifebuoyBrick>(entityBrick);
if (buoy != nullptr) {
Events::Lifebuoy e;
e.Transform = transformComponentBrick;
// Check if the brick is any kind of special.
if (activatePowerUps) {
auto multi = m_World->GetComponent<Components::MultiBallBrick>(entityBrick);
if (multi != nullptr) {
Events::MultiBall e;
e.padTransform = transformComponentBrick;
EventBroker->Publish(e);
}
else {
auto sticky = m_World->GetComponent<Components::StickyBrick>(entityBrick);
if (sticky != nullptr) {
Events::StickyPad e;
auto buoy = m_World->GetComponent<Components::LifebuoyBrick>(entityBrick);
if (buoy != nullptr) {
Events::Lifebuoy e;
e.Transform = transformComponentBrick;
e.Times = 3;
EventBroker->Publish(e);
}
else {
auto ink = m_World->GetComponent<Components::InkBlasterBrick>(entityBrick);
if (ink != nullptr) {
Events::InkBlaster e;
auto sticky = m_World->GetComponent<Components::StickyBrick>(entityBrick);
if (sticky != nullptr) {
Events::StickyPad e;
e.Transform = transformComponentBrick;
e.Shots = 5;
e.Speed = 7;
e.Times = 3;
EventBroker->Publish(e);
}
else {
auto kraken = m_World->GetComponent<Components::KrakenAttackBrick>(entityBrick);
if (kraken != nullptr) {
Events::KrakenAttack e;
e.ChargeUpdate = 0;
e.KrakenStrength = 0.1;
e.PlayerStrength = 0.05;
auto ink = m_World->GetComponent<Components::InkBlasterBrick>(entityBrick);
if (ink != nullptr) {
Events::InkBlaster e;
e.Transform = transformComponentBrick;
e.Shots = 5;
e.Speed = 7;
EventBroker->Publish(e);
}
else {
auto kraken = m_World->GetComponent<Components::KrakenAttackBrick>(entityBrick);
if (kraken != nullptr) {
Events::KrakenAttack e;
e.ChargeUpdate = 0;
e.KrakenStrength = 0.1;
e.PlayerStrength = 0.05;
EventBroker->Publish(e);
}
else {
}
}
}
}
@@ -835,10 +1166,17 @@ bool dd::Systems::LevelSystem::OnPowerUpTaken(const dd::Events::PowerUpTaken &ev
bool dd::Systems::LevelSystem::OnKrakenDefeated(const dd::Events::KrakenDefeated &event)
{
m_KrakenBattle = false;
m_BrickGenerating = false;
m_BreakAllBricks = true;
SetNumberOfBricks(NumberOfBricks() - 1);
m_LooseBricks--;
std::cout << m_LooseBricks << std::endl;
Events::ScoreEvent e;
e.Score = 1000;
EventBroker->Publish(e);
//std::cout << m_LooseBricks << std::endl;
return true;
}
@@ -846,6 +1184,7 @@ bool dd::Systems::LevelSystem::OnKrakenDefeated(const dd::Events::KrakenDefeated
bool dd::Systems::LevelSystem::OnStageCleared(const dd::Events::StageCleared &event)
{
if (!m_Cleared) {
m_BreakAllBricks = false;
m_Cleared = true;
SetRestarting(true);
Events::ResetBall e;
@@ -924,7 +1263,6 @@ void dd::Systems::LevelSystem::GetNextLevel()
glm::vec4 p3 = glm::vec4(189.f / 255.f, 0.f / 255.f, 187.f / 255.f, 1.f);
glm::vec4 p4 = glm::vec4(125.f / 255.f, 0.f / 255.f, 147.f / 255.f, 1.f);
if (m_CurrentCluster == 0) {
if (m_CurrentLevel == 1) {
level =
@@ -945,10 +1283,10 @@ void dd::Systems::LevelSystem::GetNextLevel()
level =
{0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 100, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0};
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 100, 0, 0, 0};
color =
{w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
@@ -1097,11 +1435,11 @@ void dd::Systems::LevelSystem::GetNextLevel()
else if (m_CurrentLevel == 6) {
level =
{0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 100, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0};
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 100, 0, 0, 0 };
color =
{w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
@@ -1129,39 +1467,45 @@ void dd::Systems::LevelSystem::SetBrokenModel(EntityID entity)
std::uniform_int_distribution<int> dist(0, 2);
int index = dist(m_RandomGenerator);
int parts = 0;
switch (index)
{
case 0:
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak1.obj", glm::vec3(-0.29912f, 0.0082f, 0.f), glm::vec2(0.281f, 0.351f));
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak2.obj", glm::vec3(0.07597f, -0.02899f, 0.f), glm::vec2(0.559f, 0.351f));
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak3.obj", glm::vec3(0.3227f, 0.05632, 0.f), glm::vec2(0.25f, 0.25f));
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak1.obj", glm::vec3(-0.29912f, 0.0082f, 0.f), glm::vec2(0.281f, 0.351f), 3);
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak2.obj", glm::vec3(0.07597f, -0.02899f, 0.f), glm::vec2(0.559f, 0.351f), 3);
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak3.obj", glm::vec3(0.3227f, 0.05632, 0.f), glm::vec2(0.25f, 0.25f), 3);
break;
case 1:
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak1.obj", glm::vec3(-0.3236f, 0.0159f, 0.f), glm::vec2(0.237f, 0.327f));
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak2.obj", glm::vec3(0.07645f, 0.03131f, 0.f), glm::vec2(0.594f, 0.211f));
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak3.obj", glm::vec3(0.09468f, -0.11792f, 0.f), glm::vec2(0.692f, 0.112f));
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak4.obj", glm::vec3(0.33957f, 0.13079f, 0.f), glm::vec2(0.208f, 0.085f));
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak1.obj", glm::vec3(-0.3236f, 0.0159f, 0.f), glm::vec2(0.237f, 0.327f), 4);
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak2.obj", glm::vec3(0.07645f, 0.03131f, 0.f), glm::vec2(0.594f, 0.211f), 4);
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak3.obj", glm::vec3(0.09468f, -0.11792f, 0.f), glm::vec2(0.692f, 0.112f), 4);
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak4.obj", glm::vec3(0.33957f, 0.13079f, 0.f), glm::vec2(0.208f, 0.085f), 4);
break;
case 2:
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak1.obj", glm::vec3(-0.34882f, 0.0564f, 0.f), glm::vec2(0.175f, 0.228f));
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak2.obj", glm::vec3(0.0678f, 0.07679f, 0.f), glm::vec2(0.699f, 0.183f));
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak3.obj", glm::vec3(-0.11862f, -0.10342, 0.f), glm::vec2(0.563f, 0.164f));
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak4.obj", glm::vec3(0.31479f, -0.06351f, 0.f), glm::vec2(0.261f, 0.21f));
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak1.obj", glm::vec3(-0.34882f, 0.0564f, 0.f), glm::vec2(0.175f, 0.228f), 4);
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak2.obj", glm::vec3(0.0678f, 0.07679f, 0.f), glm::vec2(0.699f, 0.183f), 4);
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak3.obj", glm::vec3(-0.11862f, -0.10342, 0.f), glm::vec2(0.563f, 0.164f), 4);
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak4.obj", glm::vec3(0.31479f, -0.06351f, 0.f), glm::vec2(0.261f, 0.21f), 4);
break;
default:
LOG_INFO("Something went wrong with the random generator in SetBrokenModel");
break;
}
return;
}
void dd::Systems::LevelSystem::CreateBrokenModelPart(EntityID Parent, std::string ModelPath, glm::vec3 RelativePosition, glm::vec2 Hitbox)
void dd::Systems::LevelSystem::CreateBrokenModelPart(EntityID Parent, std::string ModelPath, glm::vec3 RelativePosition, glm::vec2 Hitbox, int NumberOfParts)
{
auto ent = m_World->CreateEntity(Parent);
auto cTemplate = m_World->AddComponent<Components::Template>(ent);
auto cTransform = m_World->AddComponent<Components::Transform>(ent);
auto cBrickPart = m_World->AddComponent<Components::BrickPart>(ent);
cBrickPart->NumberOfPartsInBrick = NumberOfParts;
cTransform->Position = RelativePosition;
@@ -1174,6 +1518,7 @@ void dd::Systems::LevelSystem::CreateBrokenModelPart(EntityID Parent, std::strin
auto cPhys = m_World->AddComponent<Components::Physics>(ent);
cPhys->CollisionType = CollisionType::Type::Dynamic;
cPhys->GravityScale = 1.f;
cPhys->Density = 30;
cPhys->Category = CollisionLayer::Type::Brick;
cPhys->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Wall);
}
File diff suppressed because it is too large Load Diff
+192
View File
@@ -0,0 +1,192 @@
//
// Created by Adniklastrator on 2015-10-13.
//
#include "PrecompiledHeader.h"
#include "Game/LifeSystem.h"
void dd::Systems::LifeSystem::Initialize()
{
EVENT_SUBSCRIBE_MEMBER(m_EPause, &LifeSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EResume, &LifeSystem::OnResume);
EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, &LifeSystem::OnLifeLost);
for (int i = 0; i < Lives(); i++) {
CreateLife(i);
}
m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Cheat.GodMode", false);
}
void dd::Systems::LifeSystem::Update(double dt)
{
if (m_Pause) {
return;
}
if (Lives() < 0) {
Events::KrakenAttackEnd ek;
EventBroker->Publish(ek);
Events::GameOver e;
EventBroker->Publish(e);
Events::Pause p;
p.Type = "All";
EventBroker->Publish(p);
//TODO: Make this not so ugly
SetLives(3);
}
}
void dd::Systems::LifeSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
if (m_Pause) {
return;
}
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
if (templateCheck != nullptr){ return; }
auto life = m_World->GetComponent<Components::Life>(entity);
if (life != nullptr) {
auto transform = m_World->GetComponent<Components::Transform>(entity);
if (transform->Position.y < -8) {
m_World->RemoveEntity(entity);
return;
}
transform->Position.x += transform->Velocity.x * dt;
transform->Position.y += transform->Velocity.y * dt;
glm::vec2 dir = glm::normalize(glm::vec2(transform->Velocity.x, transform->Velocity.y));
glm::vec2 up = glm::vec2(0.f, 1.f);
float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
transform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));
if (!life->Dead) {
if (life->Left) {
if (transform->Position.x < -3.8) {
life->Left = false;
transform->Velocity.x = m_LifeSpeed;
}
}
else {
if (transform->Position.x > 3.8) {
life->Left = true;
transform->Velocity.x = -m_LifeSpeed;
}
}
float sin = life->SinusAltitude;
life->SinusAltitude += life->SinusSpeed * dt;
float y = glm::sin((sin)* glm::half_pi<float>() * life->Frequency) * life->Amplitude;
transform->Velocity.y = y;
if (Lives() != PastLives()) {
if (life->Number + 1 == PastLives()) {
life->Dead = true;
auto model = m_World->GetComponent<Components::Model>(entity);
model->Color *= 0.3;
//Particle trail
Events::CreateParticleSequence trail;
trail.parent = entity;
trail.AlphaValues.push_back(1.f);
trail.AlphaValues.push_back(0.f);
trail.ScaleValues.push_back(glm::vec3(0.08f));
trail.ScaleValues.push_back(glm::vec3(0.f));
trail.RadiusDistribution = 1;
trail.EmitterLifeTime = 2.f;
trail.ParticleLifeTime = 1.f;
trail.ParticlesPerTick = 1;
trail.SpawnRate = 0.1f;
trail.Speed = 10.f;
trail.EmittingAngle = glm::half_pi<float>();
trail.SpriteFile = "Textures/Particles/FadeBall.png";
trail.Color = model->Color;
//p.Spread = ...
EventBroker->Publish(trail);
//ParticlePoof
Events::CreateParticleSequence poof;
poof.EmitterLifeTime = 4;
poof.EmittingAngle = glm::half_pi<float>();
poof.Spread = 0.5f;
poof.NumberOfTicks = 1;
poof.ParticleLifeTime = 1.5f;
poof.ParticlesPerTick = 1;
poof.Position = transform->Position;
poof.ScaleValues.clear();
poof.ScaleValues.push_back(glm::vec3(0.5f));
poof.ScaleValues.push_back(glm::vec3(2.f, 2.f, 0.2f));
poof.SpriteFile = "Textures/Particles/Cloud_Particle.png";
poof.Color = model->Color;
poof.AlphaValues.clear();
poof.AlphaValues.push_back(1.f);
poof.AlphaValues.push_back(0.f);
poof.Speed = 10;
EventBroker->Publish(poof);
//m_World->RemoveEntity(entity);
SetPastLives(Lives());
}
}
} else {
transform->Velocity.y -= 0.5 * dt;
}
}
}
void dd::Systems::LifeSystem::CreateLife(int number)
{
auto life = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
//transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
transform->Position = glm::vec3(-3.8f + number * 3.7f, -5.2f, -10.f);
//transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
transform->Scale = glm::vec3(0.2f, 0.2f, 0.2f);
transform->Velocity.x = m_LifeSpeed;
std::shared_ptr<Components::Life> cLife = m_World->AddComponent<Components::Life>(life);
cLife->Number = number;
cLife->SinusAltitude = glm::half_pi<float>() * number;
cLife->Amplitude = 0.2;
cLife->Frequency = 1;
cLife->SinusSpeed = 1;
auto model = m_World->AddComponent<Components::Model>(life);
model->ModelFile = "Models/Sid/Sid.dae";
auto anim = m_World->AddComponent<Components::Animation>(life);
anim->Speed = 0.5f;
m_World->CommitEntity(life);
}
bool dd::Systems::LifeSystem::OnLifeLost(const dd::Events::LifeLost &event)
{
if (!m_GodMode){
SetLives(Lives() - 1);
return true;
}
return true;
}
bool dd::Systems::LifeSystem::OnPause(const dd::Events::Pause &event)
{
/*if (event.Type != "LifeSystem" && event.Type != "All") {
return false;
}*/
m_Pause = true;
return true;
}
bool dd::Systems::LifeSystem::OnResume(const dd::Events::Resume &event)
{
/*if (event.Type != "LifeSystem" && event.Type != "All") {
return false;
}*/
m_Pause = false;
return true;
}
+24 -3
View File
@@ -76,6 +76,19 @@ void dd::Systems::LifebuoySystem::Update(double dt)
++it;
}
}
if (IsPaused()) {
return;
}
if (m_Lifebuoy) {
m_Timer += dt;
if (m_Timer > m_WaitingTime) {
m_Timer = 0;
m_Lifebuoy = false;
Lifebuoy(m_SavedEvent);
}
}
}
void dd::Systems::LifebuoySystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
@@ -113,7 +126,14 @@ bool dd::Systems::LifebuoySystem::OnContact(const dd::Events::Contact &event)
return true;
}
bool dd::Systems::LifebuoySystem::OnLifebuoy(const dd::Events::Lifebuoy &event)
bool dd::Systems::LifebuoySystem::OnLifebuoy(const dd::Events::Lifebuoy &event)
{
m_Lifebuoy = true;
m_SavedEvent = event;
return true;
}
bool dd::Systems::LifebuoySystem::Lifebuoy(const dd::Events::Lifebuoy &event)
{
auto ent = m_World->CloneEntity(m_Template);
m_World->SetProperty(ent, "Name", "Lifebuoy");
@@ -121,7 +141,8 @@ bool dd::Systems::LifebuoySystem::OnLifebuoy(const dd::Events::Lifebuoy &event)
auto transform = m_World->GetComponent<Components::Transform>(ent);
auto physics = m_World->GetComponent<Components::Physics>(ent);
physics->CollisionType = CollisionType::Type::Dynamic;
transform->Position = glm::vec3(0.f, 0.f, -10.f);
//transform->Position = glm::vec3(0.f, 0.f, -10.f);
transform->Position = event.Transform->Position;
transform->Velocity = glm::vec3(20.f, 3.f, 0.f);
LifebuoyInfo info;
info.Entity = ent;
@@ -143,7 +164,7 @@ bool dd::Systems::LifebuoySystem::OnLifebuoyHit(const dd::Events::LifebuoyHit &e
e.EmittingAngle = glm::half_pi<float>();
e.Spread = 0.5f;
e.NumberOfTicks = 1;
e.ParticleLifeTime = 1.f;
e.ParticleLifeTime = 2.f;
e.ParticlesPerTick = 1;
e.Position = transformComponent->Position;
e.ScaleValues.clear();
+128 -69
View File
@@ -34,6 +34,7 @@ void dd::Systems::PadSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EPause, &PadSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EResume, &PadSystem::OnResume);
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &PadSystem::OnKrakenAttack);
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttackEnd, &PadSystem::OnKrakenAttackEnd);
EVENT_SUBSCRIBE_MEMBER(m_EStickyPad, &PadSystem::OnStickyPad);
EVENT_SUBSCRIBE_MEMBER(m_EStickyAttachedToPad, &PadSystem::OnStickyAttachedToPad);
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &PadSystem::OnActionButton);
@@ -43,7 +44,7 @@ void dd::Systems::PadSystem::Initialize()
auto ent = m_World->CreateEntity();
m_World->SetProperty(ent, "Name", "Pad");
auto ctransform = m_World->AddComponent<Components::Transform>(ent);
ctransform->Position = glm::vec3(0.f, -4.8f, -10.f);
ctransform->Position = glm::vec3(0.f, m_PadHeight, -10.f);
auto rectangleShape = m_World->AddComponent<Components::RectangleShape>(ent);
rectangleShape->Dimensions = glm::vec2(1.f, 0.1f);
auto physics = m_World->AddComponent<Components::Physics>(ent);
@@ -57,7 +58,11 @@ void dd::Systems::PadSystem::Initialize()
auto pad = m_World->AddComponent<Components::Pad>(ent);
m_World->CommitEntity(ent);
SetEdge(3.2 - (ctransform->Scale.x / 2));
m_Edge = 3.2 - (ctransform->Scale.x / 2);
m_PadEntity = ent;
m_PadTransform = ctransform.get();
m_PadComponent = pad.get();
}
//Stick
@@ -76,18 +81,31 @@ void dd::Systems::PadSystem::Initialize()
m_StickTransform = transform;
m_StickyAim = sticky;
/*{
auto entChild = m_World->CreateEntity(ent);
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(entChild);
transform->Position = glm::vec3(0.f, 12.5f, 0.f);
/*{
auto entChild = m_World->CreateEntity(ent);
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(entChild);
transform->Position = glm::vec3(0.f, 12.5f, 0.f);
transform->Scale = glm::vec3(0.1f, 25.f, 0.1f);
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(entChild);
sprite->SpriteFile = "Models/Brick/White.png";
sprite->Color = glm::vec4(0.f, 0.5f, 0.f, 0.5f);
transform->Scale = glm::vec3(0.1f, 25.f, 0.1f);
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(entChild);
sprite->SpriteFile = "Models/Brick/White.png";
sprite->Color = glm::vec4(0.f, 0.5f, 0.f, 0.5f);
}*/
}
// Kraken arm
{
m_KrakenArm = m_World->CreateEntity(m_PadEntity);
auto transform = m_World->AddComponent<Components::Transform>(m_KrakenArm);
transform->Position = glm::vec3(1.f, -3.0f, 0.f);
auto model = m_World->AddComponent<Components::Model>(m_KrakenArm);
model->ModelFile = "Models/Kraken/Arm.dae";
auto animation = m_World->AddComponent<Components::Animation>(m_KrakenArm);
animation->Speed = 0.0f;
animation->Loop = false;
m_World->CommitEntity(m_KrakenArm);
}
m_ResetBall = true;
}
@@ -109,16 +127,21 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
m_ResetBall = false;
}
auto ballTransform = m_World->GetComponent<Components::Transform>(entity);
ballTransform->Position = Transform()->Position;
ballTransform->Position = m_PadTransform->Position;
ballTransform->Position += ball->StickyPlacement;
glm::vec2 dir = glm::normalize(glm::vec2(ball->SavedSpeed.x, ball->SavedSpeed.y));
glm::vec2 up = glm::vec2(0.f, 1.f);
float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
ballTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));
if (ball->Sticky) {
m_StickTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, 1.f));
m_StickTransform->Position = ballTransform->Position;
if (ball->Loaded) {
ballTransform->Orientation = glm::quat();
} else {
glm::vec2 dir = glm::normalize(glm::vec2(ball->SavedSpeed.x, ball->SavedSpeed.y));
glm::vec2 up = glm::vec2(0.f, 1.f);
float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
ballTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));
if (ball->Sticky) {
m_StickTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, 1.f));
m_StickTransform->Position = ballTransform->Position;
}
}
}
if (!m_StickyAim->Aiming) {
m_StickTransform->Position = glm::vec3(30.f, 0.f, 0.f);
@@ -132,17 +155,6 @@ void dd::Systems::PadSystem::Update(double dt)
return;
}
if (Entity() == 0) {
for (auto it = m_World->GetEntities()->begin(); it != m_World->GetEntities()->end(); it++) {
if (m_World->GetProperty<std::string>(it->first, "Name") == "Pad") {
SetEntity(it->first);
SetTransform(m_World->GetComponent<Components::Transform>(Entity()));
SetPad(m_World->GetComponent<Components::Pad>(Entity()));
break;
}
}
}
if (m_KrakenAttack) {
m_KrakenCharge -= m_KrakenStrength * dt;
if (m_KrakenCharge < 0) {
@@ -151,14 +163,20 @@ void dd::Systems::PadSystem::Update(double dt)
Events::KrakenAttack e;
e.ChargeUpdate = m_KrakenCharge;
EventBroker->Publish(e);
//std::cout << "Charge: " << m_KrakenCharge << std::endl;
return;
}
auto transform = Transform();
auto pad = Pad();
auto acceleration = Acceleration();
auto transform = m_PadTransform;
auto pad = m_PadComponent;
auto acceleration = m_PadAcceleration;
if (glm::abs(transform->Position.y - m_PadHeight) > m_PadRiseSpeed) {
if (transform->Position.y < m_PadHeight) {
transform->Position.y += m_PadRiseSpeed * (float)dt;
} else if (transform->Position.y > m_PadHeight) {
transform->Position.y -= m_PadRiseSpeed * 5 * (float)dt;
}
}
if (transform->Velocity.x < -pad->MaxSpeed) {
transform->Velocity.x = -pad->MaxSpeed;
}
@@ -166,27 +184,27 @@ void dd::Systems::PadSystem::Update(double dt)
transform->Velocity.x = pad->MaxSpeed;
}
transform->Position += transform->Velocity * (float)dt;
if (transform->Position.x > Edge()) {
transform->Position.x = Edge();
} else if (transform->Position.x < -Edge()) {
transform->Position.x = -Edge();
if (transform->Position.x > m_Edge) {
transform->Position.x = m_Edge;
} else if (transform->Position.x < -m_Edge) {
transform->Position.x = -m_Edge;
}
transform->Velocity += acceleration * (float)dt;
if (glm::abs(transform->Velocity.x) > 1 || (!Left() && !Right())) {
transform->Velocity += acceleration * (float)dt;
if (glm::abs(transform->Velocity.x) > 1 || (!m_Left && !m_Right)) {
transform->Velocity -= transform->Velocity * pad->SlowdownModifier * (float) dt;
}
if (Left()) {
if (m_Left) {
acceleration.x = -pad->AccelerationSpeed;
} else if (Right()) {
} else if (m_Right) {
acceleration.x = pad->AccelerationSpeed;
} else {
acceleration.x = 0.f;
}
SetTransform(transform);
SetPad(pad);
SetAcceleration(acceleration);
m_PadTransform = transform;
m_PadComponent = pad;
m_PadAcceleration = acceleration;
return;
}
@@ -220,11 +238,11 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
} else if (val == GLFW_KEY_LEFT) {
//std::cout << "Left!" << std::endl;
//acceleration.x = -0.01f;
SetLeft(true);
m_Left = true;
} else if (val == GLFW_KEY_RIGHT) {
//std::cout << "Right!" << std::endl;
//acceleration.x = 0.01f;
SetRight(true);
m_Right = true;
} else if (val == GLFW_KEY_R) {
Events::ResetBall e;
EventBroker->Publish(e);
@@ -243,7 +261,7 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
EventBroker->Publish(e);
} else if (val == GLFW_KEY_M) {
Events::MultiBall e;
e.padTransform = Transform();
e.padTransform = m_PadTransform;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_P) {
if (IsPaused()) {
@@ -271,12 +289,17 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
EventBroker->Publish(e);
} else if (val == GLFW_KEY_G) {
Events::BrickGenerating e;
e.Origin = glm::vec3(-5, 7, -10);
e.Origin1 = glm::vec3(-5, 7, -10);
e.Origin2 = glm::vec3(5, 7, -10);
e.Set = 1;
e.SetCluster = 1;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_C) {
Events::BreakAllBricks e;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_L) {
Events::Lifebuoy e;
e.Transform = Transform();
e.Transform = m_PadTransform;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_Y) {
Events::StickyPad e;
@@ -295,14 +318,14 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
EventBroker->Publish(e);
} else if (val == GLFW_KEY_Q) {
Events::Move e;
e.Entity = Entity();
e.GoalPosition = glm::vec3(0, 0, -10);
e.Entity = m_PadEntity;
e.GoalPosition = glm::vec3(0, 0, -10);
e.Speed = 5;
e.Queue = false;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_SPACE) {
Events::ActionButton e;
e.Position = Transform()->Position;
e.Position = m_PadTransform->Position;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_D) {
return false;
@@ -318,9 +341,9 @@ bool dd::Systems::PadSystem::OnKeyUp(const dd::Events::KeyUp &event)
} else if (val == GLFW_KEY_DOWN) {
} else if (val == GLFW_KEY_LEFT) {
SetLeft(false);
m_Left = false;
} else if (val == GLFW_KEY_RIGHT) {
SetRight(false);
m_Right = false;
}
return true;
}
@@ -419,6 +442,7 @@ bool dd::Systems::PadSystem::OnStageCleared(const dd::Events::StageCleared &even
{
//auto entity = CreateBall();
m_StickyAim->Aiming = false;
m_PadHeight = m_PadOriginalHeight;
return true;
}
@@ -450,14 +474,8 @@ bool dd::Systems::PadSystem::OnRaiseWaterWall(const dd::Events::RaiseWaterWall &
bool dd::Systems::PadSystem::RaisePad(float amount, float speed)
{
auto transform = Transform();
glm::vec3 raise = glm::vec3(0, amount, 0);
Events::Move e;
e.Entity = m_Entity;
e.GoalPosition = transform->Position + raise;
e.Speed = speed;
e.Queue = true;
EventBroker->Publish(e);
m_PadHeight += amount;
m_PadRiseSpeed = speed;
return true;
}
@@ -468,23 +486,64 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
m_PlayerStrength = event.PlayerStrength;
m_KrakenCharge = event.ChargeUpdate;
m_KrakenAttack = true;
auto transform = Transform();
auto acceleration = Acceleration();
auto transform = m_PadTransform;
auto acceleration = m_PadAcceleration;
transform->Velocity = glm::vec3(0, 0, 0);
acceleration = glm::vec3(0, 0, 0);
if (m_KrakenArmHitbox == 0) {
auto animation = m_World->GetComponent<Components::Animation>(m_KrakenArm);
animation->Time = 0.0;
animation->Speed = 1.0;
SetTransform(transform);
SetAcceleration(acceleration);
m_KrakenArmHitbox = m_World->CreateEntity();
auto hb_transform = m_World->AddComponent<Components::Transform>(m_KrakenArmHitbox);
hb_transform->Position = transform->Position + glm::vec3(-1.f, -5.0f, -10.f);
//hb_transform->Position = glm::vec3(-2.f, -8.0f, -10.f);
hb_transform->Scale = glm::vec3(2.5f, 2.5f, 1.f);
hb_transform->Velocity = glm::vec3(0.f, 10.f, 0.f);
//auto hb_sprite = m_World->AddComponent<Components::Sprite>(m_KrakenArmHitbox);
//hb_sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
auto hb_physics = m_World->AddComponent<Components::Physics>(m_KrakenArmHitbox);
hb_physics->Calculate = true;
hb_physics->CollisionType = CollisionType::Type::Static;
hb_physics->Category = CollisionLayer::Type::Other;
hb_physics->Mask = CollisionLayer::Type::Water;
hb_physics->GravityScale = 0.f;
auto hb_HitBox = m_World->AddComponent<Components::CircleShape>(m_KrakenArmHitbox);
hb_HitBox->Radius = 1.25f;
m_World->CommitEntity(m_KrakenArmHitbox);
}
m_PadTransform = transform;
m_PadAcceleration = acceleration;
} else if (m_KrakenCharge >= 1) {
m_KrakenAttack = false;
m_KrakenCharge = 0;
m_KrakenStrength = 0;
m_PlayerStrength = 0;
Events::KrakenAttackEnd e;
EventBroker->Publish(e);
}
return true;
}
bool dd::Systems::PadSystem::OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event)
{
m_KrakenAttack = false;
m_KrakenCharge = 0;
m_KrakenStrength = 0;
m_PlayerStrength = 0;
//m_World->RemoveEntity(m_KrakenArm);
auto animation = m_World->GetComponent<Components::Animation>(m_KrakenArm);
animation->Time = 0.0;
animation->Speed = -1.5;
m_World->RemoveEntity(m_KrakenArmHitbox);
//m_KrakenArm = NULL;
m_KrakenArmHitbox = 0;
return true;
}
bool dd::Systems::PadSystem::OnStickyPad(const dd::Events::StickyPad &event)
{
return true;
+61 -22
View File
@@ -13,6 +13,8 @@ void dd::Systems::ProjectileSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EPause, &ProjectileSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EResume, &ProjectileSystem::OnResume);
EVENT_SUBSCRIBE_MEMBER(m_EInkBlaster, &ProjectileSystem::OnInkBlaster);
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &ProjectileSystem::OnKrakenAttack);
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttackEnd, &ProjectileSystem::OnKrakenAttackEnd);
EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &ProjectileSystem::OnHitPad);
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &ProjectileSystem::OnActionButton);
@@ -107,40 +109,77 @@ bool dd::Systems::ProjectileSystem::OnInkBlaster(const dd::Events::InkBlaster &e
bool dd::Systems::ProjectileSystem::OnHitPad(const dd::Events::HitPad &event)
{
if (m_InkBlaster) {
auto ball = m_World->GetComponent<Components::Ball>(event.Ball);
ball->Loaded = true;
m_SquidLoaded = true;
m_AttachedSquid = event.Ball;
auto model = m_World->GetComponent<Components::Model>(m_AttachedSquid);
model->ModelFile = "Models/Sid/Sid_Shoot.dae";
auto anim = m_World->GetComponent<Components::Animation>(m_AttachedSquid);
anim->Loop = false;
anim->Speed = 0.f;
}
return true;
}
bool dd::Systems::ProjectileSystem::OnKrakenAttack(const dd::Events::KrakenAttack &event)
{
m_KrakenAttack = true;
return true;
}
bool dd::Systems::ProjectileSystem::OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event)
{
m_KrakenAttack = false;
return true;
}
bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButton &event)
{
if (m_InkBlaster && m_SquidLoaded) {
auto ent = m_World->CloneEntity(m_InkBlastTemplate);
m_World->RemoveComponent<Components::Template>(ent);
auto projectile = m_World->GetComponent<Components::Projectile>(ent);
projectile->Speed = m_InkBlasterSpeed;
auto transform = m_World->GetComponent<Components::Transform>(ent);
transform->Position = event.Position;
transform->Velocity = glm::vec3(0, projectile->Speed, 0);
m_Shots--;
if (m_Shots <= 0) {
auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
m_InkBlaster = false;
m_SquidLoaded = false;
ball->InkBlaster = false;
ball->Sticky = false;
ball->Waiting = true;
{
Events::InkBlasterOver e;
e.Ball = m_AttachedSquid;
EventBroker->Publish(e);
}
if (!m_KrakenAttack) {
if (m_InkBlaster && m_SquidLoaded) {
auto ent = m_World->CloneEntity(m_InkBlastTemplate);
m_World->RemoveComponent<Components::Template>(ent);
auto projectile = m_World->GetComponent<Components::Projectile>(ent);
projectile->Speed = m_InkBlasterSpeed;
auto transform = m_World->GetComponent<Components::Transform>(ent);
transform->Position = event.Position;
transform->Velocity = glm::vec3(0, projectile->Speed, 0);
m_Shots--;
auto anim = m_World->GetComponent<Components::Animation>(m_AttachedSquid);
anim->Loop = false;
anim->Speed = 1.f;
anim->Time = 0.f;
if (m_Shots <= 0) {
auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
m_InkBlaster = false;
m_SquidLoaded = false;
ball->InkBlaster = false;
ball->Sticky = false;
ball->Loaded = false;
ball->Waiting = true;
{
Events::InkBlasterOver e;
e.Ball = m_AttachedSquid;
EventBroker->Publish(e);
auto model = m_World->GetComponent<Components::Model>(m_AttachedSquid);
model->ModelFile = "Models/Sid/Sid_Flying.dae";
auto anim = m_World->GetComponent<Components::Animation>(m_AttachedSquid);
anim->Loop = true;
anim->Speed = 1.f;
}
{
Events::ActionButton e;
EventBroker->Publish(e);
}
}
}
}
return true;
-151
View File
@@ -1,151 +0,0 @@
//
// Created by Adniklastrator on 2015-10-08.
//
#include "PrecompiledHeader.h"
#include "Game/ProjectileSystem.h"
void dd::Systems::ProjectileSystem::Initialize()
{
EVENT_SUBSCRIBE_MEMBER(m_EContact, &ProjectileSystem::OnContact);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &ProjectileSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EResume, &ProjectileSystem::OnResume);
EVENT_SUBSCRIBE_MEMBER(m_EInkBlaster, &ProjectileSystem::OnInkBlaster);
EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &ProjectileSystem::OnHitPad);
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &ProjectileSystem::OnActionButton);
//Ink Blast
{
auto ent = m_World->CreateEntity();
m_World->SetProperty(ent, "Name", "Projectile");
std::shared_ptr<Components::Transform> ctransform = m_World->AddComponent<Components::Transform>(ent);
auto circleShape = m_World->AddComponent<Components::CircleShape>(ent);
auto inkBlastTemplate = m_World->AddComponent<Components::Template>(ent);
circleShape->Radius = 0.1f;
auto physics = m_World->AddComponent<Components::Physics>(ent);
physics->CollisionType = CollisionType::Type::Dynamic;
physics->Category = CollisionLayer::Type::Projectile;
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall);
physics->Calculate = true;
ctransform->Position = glm::vec3(0.f, 0.f, -10.f);
ctransform->Scale = glm::vec3(0.6f, 0.6f, 0.6f);
// auto cModel = m_World->AddComponent<Components::Model>(ent);
// cModel->ModelFile = "Models/Test/Ball/Sid.obj";
auto cSprite = m_World->AddComponent<Components::Sprite>(ent);
cSprite->SpriteFile = "Textures/Particles/OilShot.png";
auto projectile = m_World->AddComponent<Components::Projectile>(ent);
m_World->CommitEntity(ent);
m_InkBlastTemplate = ent;
}
return;
}
void dd::Systems::ProjectileSystem::Update(double dt)
{
if (m_Pause) {
return;
}
}
void dd::Systems::ProjectileSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
if (IsPaused()) {
return;
}
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
if (templateCheck != nullptr){ return; }
auto shot = m_World->GetComponent<Components::Projectile>(entity);
if (shot != nullptr) {
auto transform = m_World->GetComponent<Components::Transform>(entity);
if (transform->Position.y > 8) {
m_World->RemoveEntity(entity);
}
}
}
bool dd::Systems::ProjectileSystem::OnPause(const dd::Events::Pause &event)
{
/*if (event.Type != "ProjectileSystem" && event.Type != "All") {
return false;
}*/
m_Pause = true;
return true;
}
bool dd::Systems::ProjectileSystem::OnResume(const dd::Events::Resume &event)
{
/*if (event.Type != "ProjectileSystem" && event.Type != "All") {
return false;
}*/
m_Pause = false;
return true;
}
bool dd::Systems::ProjectileSystem::OnContact(const dd::Events::Contact &event)
{
return true;
}
bool dd::Systems::ProjectileSystem::OnInkBlaster(const dd::Events::InkBlaster &event)
{
m_InkBlaster = true;
m_Shots = event.Shots;
m_InkBlasterSpeed = event.Speed;
return true;
}
bool dd::Systems::ProjectileSystem::OnHitPad(const dd::Events::HitPad &event)
{
if (m_InkBlaster) {
m_SquidLoaded = true;
m_AttachedSquid = event.Ball;
}
return true;
}
bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButton &event)
{
if (m_InkBlaster && m_SquidLoaded) {
auto ent = m_World->CloneEntity(m_InkBlastTemplate);
m_World->RemoveComponent<Components::Template>(ent);
auto projectile = m_World->GetComponent<Components::Projectile>(ent);
projectile->Speed = m_InkBlasterSpeed;
auto transform = m_World->GetComponent<Components::Transform>(ent);
transform->Position = event.Position;
<<<<<<< HEAD
transform->Velocity = glm::vec3(0, projectile->Speed, 0);
=======
transform->Velocity = glm::vec3(0, 7, 0);
>>>>>>> origin/master
m_Shots--;
if (m_Shots <= 0) {
auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
m_InkBlaster = false;
m_SquidLoaded = false;
ball->InkBlaster = false;
ball->Sticky = false;
ball->Waiting = true;
{
Events::InkBlasterOver e;
e.Ball = m_AttachedSquid;
EventBroker->Publish(e);
}
{
Events::ActionButton e;
EventBroker->Publish(e);
}
}
}
return true;
}
+3 -2
View File
@@ -5,6 +5,7 @@
#include "PrecompiledHeader.h"
#include "Game/ScreenShakeSystem.h"
void dd::Systems::ScreenShakeSystem::Initialize()
{
std::random_device rd;
@@ -36,7 +37,7 @@ void dd::Systems::ScreenShakeSystem::UpdateEntity(double dt, EntityID entity, En
return;
}
/*auto camera = m_World->GetComponent<Components::Camera>(entity);
auto camera = m_World->GetComponent<Components::Camera>(entity);
if (camera != nullptr) {
auto transform = m_World->GetComponent<Components::Transform>(entity);
@@ -73,7 +74,7 @@ void dd::Systems::ScreenShakeSystem::UpdateEntity(double dt, EntityID entity, En
} else {
m_CameraPosition = transform->Position;
}
}*/
}
}
bool dd::Systems::ScreenShakeSystem::OnPause(const dd::Events::Pause &event)
+54 -4
View File
@@ -14,6 +14,8 @@ void dd::Systems::WaterSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_ERaiseWater, &WaterSystem::OnRaiseWater);
EVENT_SUBSCRIBE_MEMBER(m_ERaiseWaterWall, &WaterSystem::OnRaiseWaterWall);
m_RaiseWater = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Debug.RaiseWater", false);
//Water test
{
auto t_waterBody = m_World->CreateEntity();
@@ -24,6 +26,10 @@ void dd::Systems::WaterSystem::Initialize()
auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
m_World->CommitEntity(t_waterBody);
}
m_BrickPartCounters =
{0, 0, 0, 0, 0,
0, 0, 0, 0, 0 };
}
void dd::Systems::WaterSystem::Update(double dt)
@@ -43,6 +49,31 @@ void dd::Systems::WaterSystem::UpdateEntity(double dt, EntityID entity, EntityID
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
if (templateCheck != nullptr){ return; }
auto brickPart = m_World->GetComponent<Components::BrickPart>(entity);
if (brickPart != nullptr) {
auto transform = m_World->GetComponent<Components::Transform>(entity);
if (m_RaiseWater) {
if (!brickPart->Submerged) {
if (transform->Position.y < m_SubmergedHeight) {
brickPart->Submerged = true;
m_BrickPartCounters[brickPart->NumberOfPartsInBrick]++;
//std::cout << "Parts: " << m_BrickPartCounters[brickPart->NumberOfPartsInBrick] << " of " << brickPart->NumberOfPartsInBrick << std::endl;
if (m_BrickPartCounters[brickPart->NumberOfPartsInBrick] >= brickPart->NumberOfPartsInBrick) {
m_BrickPartCounters[brickPart->NumberOfPartsInBrick] = 0;
Events::RaiseWater e;
e.Amount = 0.2;
e.Speed = 0.2;
EventBroker->Publish(e);
}
}
}
}
if (transform->Position.y < -10) {
m_World->RemoveEntity(entity);
return;
}
}
if (m_BottomWall == 0) {
for (auto it = m_World->GetEntities()->begin(); it != m_World->GetEntities()->end(); it++) {
if (m_World->GetProperty<std::string>(it->first, "Name") == "BottomWall") {
@@ -51,6 +82,21 @@ void dd::Systems::WaterSystem::UpdateEntity(double dt, EntityID entity, EntityID
}
}
}
auto newWater = m_World->GetComponent<Components::NewWaterVolume>(entity);
if (newWater != nullptr) {
if (m_RemoveWater) {
//m_World->RemoveComponent<Components::WaterVolume>(entity);
//m_World->RemoveComponent<Components::RectangleShape>(entity);
//m_World->RemoveComponent<Components::WaterVolume>(entity);
//m_World->RemoveEntity(entity);
//m_World->RemoveComponent<Components::>();
}
/*auto transform = m_World->AddComponent<Components::Transform>(entity);
if (transform->Position.y < -10) {
m_World->RemoveEntity(entity);
}*/
}
}
bool dd::Systems::WaterSystem::OnPause(const dd::Events::Pause &event)
@@ -80,13 +126,14 @@ bool dd::Systems::WaterSystem::OnRelevantObjectCreated(const dd::Events::Relevan
bool dd::Systems::WaterSystem::OnStageCleared(const dd::Events::StageCleared &event)
{
m_SubmergedHeight = m_SubmergedOriginalHeight;
m_RemoveWater = true;
return true;
}
bool dd::Systems::WaterSystem::OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event)
{
m_RemoveWater = false;
return true;
}
@@ -95,13 +142,16 @@ bool dd::Systems::WaterSystem::OnRaiseWater(const dd::Events::RaiseWater &event)
{
auto t_waterBody = m_World->CreateEntity();
auto transform = m_World->AddComponent<Components::Transform>(t_waterBody);
transform->Position = glm::vec3(0.f, -3.5f, -10.f);
transform->Scale = glm::vec3(7.0f, event.Amount * 1.6f, 1.f);
transform->Position = glm::vec3(0.f, m_SubmergedHeight, -10.f);
transform->Scale = glm::vec3(7.0f, event.Amount * 1.4f, 1.f);
auto water = m_World->AddComponent<Components::WaterVolume>(t_waterBody);
auto newWater = m_World->AddComponent<Components::NewWaterVolume>(t_waterBody); //Meaning it isn't the original water we had.
auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
m_World->CommitEntity(t_waterBody);
}
m_SubmergedHeight += event.Amount;
return true;
}
+36 -7
View File
@@ -37,6 +37,7 @@ void dd::Systems::PhysicsSystem::InitializeWater()
m_ParticleSystemDef.radius = radius;
m_ParticleSystemDef.gravityScale = gravityScale;
m_ParticleSystemDef.density = 4.f;
m_ParticleSystemDef.surfaceTensionNormalStrength = 0.07;
m_WaterParticleSystem = m_PhysicsWorld->CreateParticleSystem(&m_ParticleSystemDef);
}
@@ -235,7 +236,12 @@ void dd::Systems::PhysicsSystem::Update(double dt)
auto particle = m_World->GetComponent<Components::Particle>(entity);
transform->Position = glm::vec3(position.x, position.y, transform->Position.z);
transform->Scale = particle->Scale;//glm::vec3(particle->Radius * 2.f, particle->Radius * 2.f, 1);
EntityID emitter = m_ParticleEmitters.ParticleEmitter[e];
auto cEmitter = m_World->GetComponent<Components::ParticleEmitter>(emitter);
if (!cEmitter->DefaultScale)
{
transform->Scale = particle->Scale;
}
}
}
@@ -271,7 +277,7 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
m_World->RemoveEntity(entity);
}
}
//Update alpha
//Update alpha & scale
auto sprite = m_World->GetComponent<Components::Sprite>(entity);
float timeProgress = particle->TimeLived / (particle->LifeTime - 0.1);
if (timeProgress > 1) {
@@ -280,7 +286,9 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
auto emitter = m_World->GetComponent<Components::ParticleEmitter>(particle->ParticleSystem);
if (emitter) {
sprite->Color.w = ScalarInterpolation(timeProgress, emitter->AlphaValues);
particle->Scale = VectorInterpolation(timeProgress, emitter->ScaleValues);
if (!emitter->DefaultScale) {
particle->Scale = VectorInterpolation(timeProgress, emitter->ScaleValues);
}
}
}
@@ -719,8 +727,9 @@ bool dd::Systems::PhysicsSystem::CreateParticleSequence(const Events::CreatePart
particleEmitter->EmittingAngle = event.EmittingAngle;
particleEmitter->LifeTime = event.EmitterLifeTime;
particleEmitter->AlphaValues = event.AlphaValues;
particleEmitter->ScaleValues = event.ScaleValues;
particleEmitter->RadiusDistribution = event.RadiusDistribution;
particleEmitter->DefaultScale = event.DefaultScale;
particleEmitter->ScaleValues = event.ScaleValues;
{
//Creating Particle Template
auto particle = m_World->CreateEntity(emitter);
@@ -730,10 +739,17 @@ bool dd::Systems::PhysicsSystem::CreateParticleSequence(const Events::CreatePart
m_World->AddComponent<Components::Template>(particle);
particleTransform->Position = emitterTransform->Position;
sprite->SpriteFile = event.SpriteFile;
if (particleEmitter->DefaultScale == true)
{
Texture* texture = ResourceManager::Load<Texture>(event.SpriteFile);
particleEmitter->ScaleValues.clear();
particleEmitter->ScaleValues.push_back(glm::vec3(texture->Width / 100, texture->Height / 100, 1));
}
sprite->Color = event.Color;
particleComponent->LifeTime = event.ParticleLifeTime;
particleComponent->Flags = event.Flags;
particleComponent->Scale = event.ScaleValues[0];
particleComponent->Scale = particleEmitter->ScaleValues[0];
particleComponent->ParticleSystem = emitter;
}
m_World->CommitEntity(emitter);
@@ -820,8 +836,9 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
model = m_World->GetComponent<Components::Model>(event.Entity1);
}
Events::PlaySound se;
//Spawn a particle when a brick collides with somthing
//Spawn a particle when a brick collides with something
Events::CreateParticleSequence e;
e.EmitterLifeTime = 3;
e.EmittingAngle = glm::half_pi<float>();
@@ -833,8 +850,9 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
e.Color = glm::vec4(1.f);
e.AlphaValues.push_back(1.f);
e.AlphaValues.push_back(0.f);
e.ScaleValues.push_back(glm::vec3(1.f));
e.ScaleValues.push_back(glm::vec3(4));
e.Speed = 0;
e.DefaultScale = true;
auto PowerFriend = m_World->GetComponent<Components::MultiBallBrick>(entity);
auto PowerSaviour = m_World->GetComponent<Components::LifebuoyBrick>(entity);
@@ -843,17 +861,28 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
auto PowerKraken = m_World->GetComponent<Components::KrakenAttackBrick>(entity);
if (PowerFriend) {
se.FilePath = "Sounds/jap-awesome.wav";
EventBroker->Publish(se);
e.SpriteFile = "Textures/PowerUps/Friends.png";
} else if (PowerSaviour) {
se.FilePath = "Sounds/jap-awesome.wav";
EventBroker->Publish(se);
e.SpriteFile = "Textures/PowerUps/Saviour.png";
} else if (PowerSticky) {
se.FilePath = "Sounds/jap-awesome.wav";
EventBroker->Publish(se);
e.SpriteFile = "Textures/PowerUps/Sticky.png";
} else if (PowerInkBlaster){
se.FilePath = "Sounds/jap-awesome.wav";
EventBroker->Publish(se);
e.SpriteFile = "Textures/PowerUps/InkBlaster.png";
} else if (PowerKraken) {
se.FilePath = "Sounds/jap-huh.wav";
EventBroker->Publish(se);
e.SpriteFile = "Textures/PowerUps/RealeaseTheKraken.png";
}
else {
e.DefaultScale = false;
e.EmitterLifeTime = 4;
e.EmittingAngle = glm::half_pi<float>();
e.Spread = 0.5f;
+23 -2
View File
@@ -24,8 +24,29 @@ void dd::Systems::AnimationSystem::Update(double dt)
}
for (auto& component : *animations) {
auto animation = static_cast<Components::Animation*>(component.get());
animation->Time += animation->Speed * dt;
EntityID ent = component->Entity;
auto animationComponent = static_cast<Components::Animation*>(component.get());
// Get animation information
auto modelComponent = m_World->GetComponent<Components::Model>(ent);
auto model = ResourceManager::Load<Model>(modelComponent->ModelFile);
auto skeleton = model->m_Skeleton;
auto animation = skeleton->GetAnimation(animationComponent->Name);
if (animationComponent->Speed != 0.0) {
double nextTime = animationComponent->Time + animationComponent->Speed * dt;
if (!animationComponent->Loop && glm::abs(nextTime) > animation->Duration) {
animationComponent->Time = glm::sign(nextTime) * animation->Duration;
animationComponent->Speed = 0.0;
LOG_DEBUG("Animation \"%s\" on Entity %i finished.", animationComponent->Name.c_str(), ent);
Events::AnimationComplete e;
e.Entity = ent;
e.Animation = animationComponent->Name;
EventBroker->Publish(e);
} else {
animationComponent->Time = nextTime;
}
}
}
}
+5 -6
View File
@@ -21,6 +21,10 @@
void dd::Renderer::Initialize()
{
ResourceManager::RegisterType<ShaderProgram>("ShaderProgram");
ResourceManager::RegisterType<VertexShader>("VertexShader");
ResourceManager::RegisterType<FragmentShader>("FragmentShader");
// Initialize GLFW
if (!glfwInit()) {
LOG_ERROR("GLFW: Initialization failed");
@@ -59,7 +63,7 @@ void dd::Renderer::Initialize()
}
// Create default camera
m_DefaultCamera = std::unique_ptr<dd::Camera>(new dd::Camera((float)m_Resolution.Width / m_Resolution.Height, 45.f, 0.01f, 5000.f));
m_DefaultCamera = std::unique_ptr<dd::Camera>(new dd::Camera((float)m_Resolution.Width / m_Resolution.Height, glm::radians(45.f), 0.01f, 5000.f));
m_DefaultCamera->SetPosition(glm::vec3(0, 0, 0));
if (m_Camera == nullptr) {
m_Camera = m_DefaultCamera.get();
@@ -387,11 +391,6 @@ void dd::Renderer::DrawForward(RenderQueue &objects, RenderQueue &lights)
DrawWater(objects);
}
void dd::Renderer::PlaceCamera(glm::vec3 position)
{
m_DefaultCamera->SetPosition(position);
}
void dd::Renderer::DrawScene(RenderQueue &objects, ShaderProgram &program)
{
GLuint shaderProgramHandle = program;
+4
View File
@@ -293,6 +293,10 @@ dd::RawModel::RawModel(std::string fileName)
Skeleton::Animation::Keyframe animationFrame;
animationFrame.Index = keyframe;
animationFrame.Time = frameTimes[keyframe] / animation->mTicksPerSecond;
// HACK: For some reason Blender likes to create a first frame that doesn't start at time 0
if (keyframe == 0) {
animationFrame.Time = 0;
}
for (auto &kv2 : kv.second) {
int boneID = kv2.first;
auto &property = kv2.second;
+3 -3
View File
@@ -69,7 +69,7 @@ std::vector<glm::mat4> dd::Skeleton::GetFrameBones(const Animation& animation, d
int currentKeyframeIndex = GetKeyframe(animation, time);
const Animation::Keyframe& currentFrame = animation.Keyframes[currentKeyframeIndex];
const Animation::Keyframe& nextFrame = animation.Keyframes[currentKeyframeIndex + 1];
const Animation::Keyframe& nextFrame = animation.Keyframes[(currentKeyframeIndex + 1) % animation.Keyframes.size()];
float alpha = (time - currentFrame.Time) / (nextFrame.Time - currentFrame.Time);
//auto animationFrame = Animations[""].Keyframes[frame];
@@ -149,12 +149,12 @@ int dd::Skeleton::GetKeyframe(const Animation& animation, double time)
{
if (time < 0)
time = 0;
if (time > animation.Duration)
if (time >= animation.Duration)
return animation.Keyframes.size() - 1;
for (int keyframe = 0; keyframe < animation.Keyframes.size(); ++keyframe) {
if (animation.Keyframes[keyframe].Time > time)
return glm::max(0, keyframe - 1); // HACK: If the time is less than the first keyframe, don
return (keyframe - 1) % animation.Keyframes.size();
}
return 0;
+33
View File
@@ -40,6 +40,7 @@ void dd::Systems::SoundSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EStopSound, &SoundSystem::OnStopSound);
EVENT_SUBSCRIBE_MEMBER(m_EMasterVolume, &SoundSystem::OnMasterVolume);
EVENT_SUBSCRIBE_MEMBER(m_EGameStart, &SoundSystem::OnGameStart);
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAppear, &SoundSystem::OnKrakenAppear);
m_SFXMasterVolume = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<float>("Audio.SFXVolume", 1.f);
m_BGMMasterVolume = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<float>("Audio.BGMVolume", 1.f);
@@ -188,6 +189,11 @@ bool dd::Systems::SoundSystem::OnContact(const dd::Events::Contact &event)
bool dd::Systems::SoundSystem::OnGameStart(const dd::Events::GameStart &event)
{
{
dd::Events::StopSound e;
e.FilePath = STORY_VOICE;
EventBroker->Publish(e);
}
{
dd::Events::StopSound e;
e.FilePath = MENU_BGM;
@@ -209,5 +215,32 @@ bool dd::Systems::SoundSystem::OnGameStart(const dd::Events::GameStart &event)
return true;
}
bool dd::Systems::SoundSystem::OnKrakenAppear(const dd::Events::KrakenAppear &event)
{
{
dd::Events::StopSound e;
e.FilePath = GAME_BGM;
EventBroker->Publish(e);
}
{
dd::Events::StopSound e;
e.FilePath = WATER_BGM;
EventBroker->Publish(e);
}
{
dd::Events::PlaySound e;
e.FilePath = BOSS_BGM;
e.IsAmbient = true;
e.Gain = 0.4f;
EventBroker->Publish(e);
}
{
dd::Events::PlaySound e;
e.FilePath = "Sounds/Boss/boss-roar.wav";
EventBroker->Publish(e);
}
return true;
}