Compare commits
38 Commits
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| 512f4db1c2 | |||
| fb3022e394 | |||
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| 59dbe97191 | |||
| f41e126bd6 | |||
| f4ffead4f2 | |||
| 091895cc85 |
@@ -9,4 +9,4 @@ BGMVolume=0.5
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[Video]
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Fullscreen=false
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Width=675
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Height=1080[Water]Radius=0.3[Cheat]GodMode=false[Water]Radius=0.3[Cheat]GodMode=false
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Height=1080[Water]Radius=0.3[Cheat]GodMode=false
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@@ -0,0 +1,12 @@
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# Blender MTL File: 'Bricks.blend'
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# Material Count: 1
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||||
|
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newmtl Material.004
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||||
Ns 96.078431
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Ka 0.000000 0.000000 0.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd InkBrickTexture.png
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@@ -0,0 +1,513 @@
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# Blender v2.75 (sub 0) OBJ File: 'Bricks.blend'
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# www.blender.org
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mtllib InkBrick.mtl
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usemtl Material.004
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s 1
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f 20/1/1 28/2/2 12/3/3
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f 18/4/4 20/5/1 4/6/5
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f 1/7/6 3/8/7 4/6/5
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f 4/6/5 12/3/3 9/9/8
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f 3/8/7 7/10/9 24/11/10
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f 1/7/6 2/12/11 6/13/12
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f 9/9/8 15/14/13 6/13/12
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After Width: | Height: | Size: 38 KiB |
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# Material Count: 2
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newmtl Arm
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|
||||
vn -0.098000 -0.000000 0.995200
|
||||
vn -0.290300 -0.000000 0.956900
|
||||
vn -0.471400 -0.000000 0.881900
|
||||
vn -0.634400 -0.000000 0.773000
|
||||
vn -0.773000 -0.000000 0.634400
|
||||
vn -0.881900 -0.000000 0.471400
|
||||
vn -0.956900 -0.000000 0.290300
|
||||
vn -0.995200 -0.000000 0.098000
|
||||
vn 0.995200 -0.000000 0.098000
|
||||
vn 0.956900 -0.000000 0.290300
|
||||
vn 0.881900 -0.000000 0.471400
|
||||
vn 0.773000 -0.000000 0.634400
|
||||
vn 0.634400 -0.000000 0.773000
|
||||
vn 0.471400 -0.000000 0.881900
|
||||
vn 0.098000 -0.000000 0.995200
|
||||
vn 0.290300 -0.000000 0.956900
|
||||
usemtl Material.001
|
||||
s off
|
||||
f 3/1/1 4/2/1 2/3/1
|
||||
f 5/4/2 6/5/2 4/2/2
|
||||
f 7/6/3 8/7/3 6/5/3
|
||||
f 9/8/4 10/9/4 8/7/4
|
||||
f 11/10/5 12/11/5 10/12/5
|
||||
f 13/13/6 14/14/6 12/11/6
|
||||
f 15/15/7 16/16/7 14/14/7
|
||||
f 17/17/8 18/18/8 16/16/8
|
||||
f 21/19/9 22/20/9 20/21/9
|
||||
f 23/22/10 24/23/10 22/20/10
|
||||
f 25/24/11 26/25/11 24/23/11
|
||||
f 27/26/12 28/27/12 26/25/12
|
||||
f 29/28/13 30/29/13 28/27/13
|
||||
f 31/30/14 32/31/14 30/29/14
|
||||
f 1/32/15 2/3/15 34/33/15
|
||||
f 33/34/16 34/33/16 32/31/16
|
||||
f 1/32/1 3/1/1 2/3/1
|
||||
f 3/1/2 5/4/2 4/2/2
|
||||
f 5/4/3 7/6/3 6/5/3
|
||||
f 7/6/4 9/8/4 8/7/4
|
||||
f 9/35/5 11/10/5 10/12/5
|
||||
f 11/10/6 13/13/6 12/11/6
|
||||
f 13/13/7 15/15/7 14/14/7
|
||||
f 15/15/8 17/17/8 16/16/8
|
||||
f 19/36/9 21/19/9 20/21/9
|
||||
f 21/19/10 23/22/10 22/20/10
|
||||
f 23/22/11 25/24/11 24/23/11
|
||||
f 25/24/12 27/26/12 26/25/12
|
||||
f 27/26/13 29/28/13 28/27/13
|
||||
f 29/28/14 31/30/14 30/29/14
|
||||
f 33/34/15 1/32/15 34/33/15
|
||||
f 31/30/16 33/34/16 32/31/16
|
||||
s 1
|
||||
f 1/1/1 2/2/1 3/3/1
|
||||
f 4/4/2 5/5/2 2/2/2
|
||||
f 6/6/3 7/7/3 5/5/3
|
||||
f 8/8/4 9/9/4 7/7/4
|
||||
f 10/10/5 11/11/5 9/9/5
|
||||
f 12/12/6 13/13/6 11/11/6
|
||||
f 14/14/7 15/15/7 13/13/7
|
||||
f 16/16/8 17/17/8 15/15/8
|
||||
f 18/18/9 19/19/9 20/20/9
|
||||
f 21/21/10 22/22/10 19/19/10
|
||||
f 23/23/11 24/24/11 22/22/11
|
||||
f 25/25/12 26/26/12 24/24/12
|
||||
f 27/27/13 28/28/13 26/26/13
|
||||
f 29/29/14 30/30/14 28/28/14
|
||||
f 31/31/15 3/3/15 32/32/15
|
||||
f 33/33/16 32/32/16 30/30/16
|
||||
f 31/31/1 1/1/1 3/3/1
|
||||
f 1/1/2 4/4/2 2/2/2
|
||||
f 4/4/3 6/6/3 5/5/3
|
||||
f 6/6/4 8/8/4 7/7/4
|
||||
f 8/8/5 10/10/5 9/9/5
|
||||
f 10/10/6 12/12/6 11/11/6
|
||||
f 12/12/7 14/14/7 13/13/7
|
||||
f 14/14/8 16/16/8 15/15/8
|
||||
f 34/34/9 18/18/9 20/20/9
|
||||
f 18/18/10 21/21/10 19/19/10
|
||||
f 21/21/11 23/23/11 22/22/11
|
||||
f 23/23/12 25/25/12 24/24/12
|
||||
f 25/25/13 27/27/13 26/26/13
|
||||
f 27/27/14 29/29/14 28/28/14
|
||||
f 33/33/15 31/31/15 32/32/15
|
||||
f 29/29/16 33/33/16 30/30/16
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -0,0 +1,12 @@
|
||||
# Blender MTL File: 'Sid.blend'
|
||||
# Material Count: 1
|
||||
|
||||
newmtl Derp
|
||||
Ns 96.078431
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.800000 0.800000 0.800000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd SquidTexture.png
|
||||
File diff suppressed because it is too large
Load Diff
Binary file not shown.
|
After Width: | Height: | Size: 29 KiB |
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
+46
-14
@@ -51,6 +51,7 @@
|
||||
#include "Game/CBrickPart.h"
|
||||
#include "Game/CWall.h"
|
||||
#include "Game/CKraken.h"
|
||||
#include "Game/CNewWaterVolume.h"
|
||||
#include "Game/CBackground.h"
|
||||
#include "Game/CTravels.h"
|
||||
#include "Game/CStickyAim.h"
|
||||
@@ -85,6 +86,8 @@
|
||||
#include "GUI/Button.h"
|
||||
#include "Game/GUI/MainMenu.h"
|
||||
#include "Game/GUI/HUD.h"
|
||||
#include "Game/GUI/ELoadingFrameComplete.h"
|
||||
#include "Game/GUI/LoadingFrame.h"
|
||||
|
||||
namespace dd
|
||||
{
|
||||
@@ -93,9 +96,15 @@ class Engine
|
||||
{
|
||||
|
||||
public:
|
||||
Engine(int argc, char* argv[]) {
|
||||
auto config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||
Engine(int argc, char* argv[])
|
||||
{
|
||||
ResourceManager::RegisterType<Texture>("Texture");
|
||||
ResourceManager::RegisterType<Model>("Model");
|
||||
ResourceManager::RegisterType<Sound>("Sound");
|
||||
ResourceManager::RegisterType<ConfigFile>("ConfigFile");
|
||||
ResourceManager::LoadPreloadsFromFile();
|
||||
|
||||
auto config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||
LOG_LEVEL = static_cast<_LOG_LEVEL>(config->GetValue<int>("Debug.LogLevel", 1));
|
||||
|
||||
m_EventBroker = std::make_shared<EventBroker>();
|
||||
@@ -113,15 +122,11 @@ public:
|
||||
m_FrameStack = new GUI::Frame(m_EventBroker.get());
|
||||
m_FrameStack->Width = 675;
|
||||
m_FrameStack->Height = 1080;
|
||||
|
||||
if (config->GetValue<bool>("Debug.SkipStory", false)) {
|
||||
Events::GameStart e;
|
||||
m_EventBroker->Publish(e);
|
||||
auto hud = new GUI::HUD(m_FrameStack, "HUD");
|
||||
}
|
||||
else {
|
||||
auto menu = new GUI::MainMenu(m_FrameStack, "MainMenu");
|
||||
}
|
||||
m_MainMenu = new GUI::MainMenu(m_FrameStack, "MainMenu");
|
||||
m_MainMenu->Hide();
|
||||
m_LoadingFrame = new GUI::LoadingFrame(m_FrameStack, "Loading");
|
||||
m_LoadingFrame->SetTexture("Textures/GUI/Loading.png");
|
||||
PreloadAllTheShit();
|
||||
|
||||
m_InputManager = std::make_shared<InputManager>(m_Renderer->Window(), m_EventBroker);
|
||||
|
||||
@@ -149,6 +154,7 @@ public:
|
||||
m_World->ComponentFactory.Register<Components::BrickPart>();
|
||||
m_World->ComponentFactory.Register<Components::Pad>();
|
||||
m_World->ComponentFactory.Register<Components::Wall>();
|
||||
m_World->ComponentFactory.Register<Components::NewWaterVolume>();
|
||||
m_World->ComponentFactory.Register<Components::Background>();
|
||||
m_World->ComponentFactory.Register<Components::Life>();
|
||||
m_World->ComponentFactory.Register<Components::Lifebuoy>();
|
||||
@@ -214,15 +220,28 @@ public:
|
||||
|
||||
//auto particleEmitter= m_World->AddComponent<Components::Emitter>(Pe);
|
||||
|
||||
|
||||
|
||||
//EVENT_SUBSCRIBE_MEMBER(m_EGameStart, &Engine::OnGameStart);
|
||||
m_EGameStart = decltype(m_EGameStart)(std::bind(&Engine::OnGameStart, this, std::placeholders::_1));
|
||||
m_EventBroker->Subscribe(m_EGameStart);
|
||||
m_ELoadingFrameComplete = decltype(m_ELoadingFrameComplete)(std::bind(&Engine::OnLoadingFrameComplete, this, std::placeholders::_1));
|
||||
m_EventBroker->Subscribe(m_ELoadingFrameComplete);
|
||||
|
||||
m_LastTime = glfwGetTime();
|
||||
}
|
||||
|
||||
void PreloadAllTheShit()
|
||||
{
|
||||
if (ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Debug.SkipPreload", false)) {
|
||||
m_LoadingFrame->Hide();
|
||||
m_MainMenu->Show();
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto& pair : ResourceManager::GetPreloads()) {
|
||||
m_LoadingFrame->AddResource(pair.first, pair.second);
|
||||
}
|
||||
m_LoadingFrame->Preload();
|
||||
}
|
||||
|
||||
bool Running() const { return !glfwWindowShouldClose(m_Renderer->Window()); }
|
||||
|
||||
void Tick()
|
||||
@@ -422,6 +441,8 @@ public:
|
||||
private:
|
||||
std::shared_ptr<EventBroker> m_EventBroker;
|
||||
GUI::Frame* m_FrameStack = nullptr;
|
||||
GUI::MainMenu* m_MainMenu = nullptr;
|
||||
GUI::LoadingFrame* m_LoadingFrame = nullptr;
|
||||
std::shared_ptr<Renderer> m_Renderer;
|
||||
RenderQueueCollection m_RendererQueue;
|
||||
std::shared_ptr<InputManager> m_InputManager;
|
||||
@@ -451,6 +472,17 @@ private:
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
EventRelay<Engine, Events::LoadingFrameComplete> m_ELoadingFrameComplete;
|
||||
bool OnLoadingFrameComplete(const Events::LoadingFrameComplete& event)
|
||||
{
|
||||
if (event.FrameName == "Loading") {
|
||||
event.Frame->Hide();
|
||||
m_MainMenu->Show();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
double m_LastTime;
|
||||
};
|
||||
|
||||
|
||||
@@ -22,7 +22,9 @@
|
||||
#include <string>
|
||||
#include <functional>
|
||||
#include <vector>
|
||||
#include <set>
|
||||
#include <unordered_map>
|
||||
#include <fstream>
|
||||
|
||||
#include "Util/UnorderedMapPair.h"
|
||||
#include "Util/Factory.h"
|
||||
@@ -70,13 +72,8 @@ public:
|
||||
return s;
|
||||
}*/
|
||||
|
||||
/** Registers the factory function of a resource type
|
||||
|
||||
@tparam T Resource type.
|
||||
@param factoryFunction Lambda function that creates a new instance of the resource.
|
||||
*/
|
||||
template <typename T>
|
||||
static void RegisterType(std::function<Resource*(std::string)> factoryFunction);
|
||||
static void RegisterType(std::string typeName);
|
||||
|
||||
/** Preloads a resource and caches it for future use
|
||||
|
||||
@@ -85,6 +82,7 @@ public:
|
||||
*/
|
||||
template <typename T>
|
||||
static void Preload(std::string resourceName);
|
||||
static void Preload(std::string resourceType, std::string resourceName);
|
||||
|
||||
/** Checks if a resource is in cache
|
||||
|
||||
@@ -101,14 +99,7 @@ public:
|
||||
*/
|
||||
template <typename T>
|
||||
static T* Load(std::string resourceName, Resource* parent = nullptr);
|
||||
|
||||
/** Fetches a loaded resource
|
||||
|
||||
@tparam T Resource type.
|
||||
@param resourceName Fully qualified name of the resource to fetch.
|
||||
*/
|
||||
template <typename T>
|
||||
static T* Fetch(std::string resourceName);
|
||||
static Resource* Load(std::string resourceType, std::string resourceName, Resource* parent = nullptr);
|
||||
|
||||
/** Reloads an already loaded resource, keeping its resource ID intact.
|
||||
|
||||
@@ -116,14 +107,19 @@ public:
|
||||
@param resourceName Fully qualified name of the resource to reload.
|
||||
*/
|
||||
static void Reload(std::string resourceName);
|
||||
|
||||
static void LoadPreloadsFromFile();
|
||||
static const std::set<std::pair<std::string, std::string>>& GetPreloads() { return m_Preloads; }
|
||||
|
||||
static void Update();
|
||||
|
||||
private:
|
||||
static std::unordered_map<std::string, std::string> m_CompilerTypenameToResourceType;
|
||||
static std::unordered_map<std::string, std::function<Resource*(std::string)>> m_FactoryFunctions; // type -> factory function
|
||||
static std::unordered_map<std::pair<std::string, std::string>, Resource*> m_ResourceCache; // (type, name) -> resource
|
||||
static std::unordered_map<std::string, Resource*> m_ResourceFromName; // name -> resource
|
||||
static std::unordered_map<Resource*, Resource*> m_ResourceParents; // resource -> parent resource
|
||||
static std::set<std::pair<std::string, std::string>> m_Preloads; // (type, name)
|
||||
|
||||
// TODO: Getters for IDs
|
||||
static unsigned int m_CurrentResourceTypeID;
|
||||
@@ -140,93 +136,40 @@ private:
|
||||
static unsigned int GetNewResourceID(unsigned int typeID);
|
||||
|
||||
// Internal: Create a resource and cache it
|
||||
template <typename T>
|
||||
static T* CreateResource(std::string resourceName, Resource* parent);
|
||||
static Resource* CreateResource(std::string resourceType, std::string resourceName, Resource* parent);
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
T* ResourceManager::Load(std::string resourceName, Resource* parent /* = nullptr */)
|
||||
{
|
||||
auto resourceType = typeid(T).name();
|
||||
auto it = m_ResourceCache.find(std::make_pair(resourceType, resourceName));
|
||||
if (it != m_ResourceCache.end())
|
||||
return static_cast<T*>(it->second);
|
||||
|
||||
if (m_Preloading) {
|
||||
LOG_INFO("Preloading resource \"%s\"", resourceName.c_str());
|
||||
} else {
|
||||
LOG_WARNING("Hot-loading resource \"%s\"", resourceName.c_str());
|
||||
}
|
||||
|
||||
return CreateResource<T>(resourceName, parent);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
T* ResourceManager::Fetch(std::string resourceName)
|
||||
{
|
||||
auto resourceType = typeid(T).name();
|
||||
auto it = m_ResourceCache.find(std::make_pair(resourceType, resourceName));
|
||||
if (it == m_ResourceCache.end())
|
||||
{
|
||||
LOG_ERROR("Failed to fetch resource \"%s\": Resource not loaded!", resourceName.c_str());
|
||||
auto resourceTypename = typeid(T).name();
|
||||
auto it = m_CompilerTypenameToResourceType.find(resourceTypename);
|
||||
if (it == m_CompilerTypenameToResourceType.end()) {
|
||||
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
|
||||
return nullptr;
|
||||
} else
|
||||
{
|
||||
return static_cast<T*>(it->second);
|
||||
}
|
||||
|
||||
return static_cast<T*>(Load(it->second, resourceName, parent));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void ResourceManager::RegisterType(std::function<Resource*(std::string)> factoryFunction)
|
||||
void ResourceManager::RegisterType(std::string typeName)
|
||||
{
|
||||
m_FactoryFunctions[typeid(T).name()] = factoryFunction;
|
||||
m_CompilerTypenameToResourceType[typeid(T).name()] = typeName;
|
||||
m_FactoryFunctions[typeName] = [](std::string resourceName) { return new T(resourceName); };
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void ResourceManager::Preload(std::string resourceName)
|
||||
{
|
||||
auto resourceType = typeid(T).name();
|
||||
if (IsResourceLoaded(resourceType, resourceName))
|
||||
{
|
||||
LOG_WARNING("Attempted to preload resource \"%s\" multiple times!", resourceName.c_str());
|
||||
auto resourceTypename = typeid(T).name();
|
||||
auto it = m_CompilerTypenameToResourceType.find(resourceTypename);
|
||||
if (it == m_CompilerTypenameToResourceType.end()) {
|
||||
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
|
||||
return;
|
||||
}
|
||||
|
||||
m_Preloading = true;
|
||||
LOG_INFO("Preloading resource \"%s\"", resourceName.c_str());
|
||||
CreateResource<T>(resourceName, nullptr);
|
||||
m_Preloading = false;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
T* ResourceManager::CreateResource(std::string resourceName, Resource* parent)
|
||||
{
|
||||
const char* resourceType = typeid(T).name();
|
||||
/*auto facIt = m_FactoryFunctions.find(resourceType);
|
||||
if (facIt == m_FactoryFunctions.end())
|
||||
{
|
||||
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": Type not registered", resourceName.c_str(), resourceType);
|
||||
return nullptr;
|
||||
}*/
|
||||
|
||||
// Call the factory function
|
||||
T* resource = new T(resourceName);
|
||||
// Store IDs
|
||||
resource->TypeID = GetTypeID(resourceType);
|
||||
resource->ResourceID = GetNewResourceID(resource->TypeID);
|
||||
// Cache
|
||||
m_ResourceCache[std::make_pair(resourceType, resourceName)] = resource;
|
||||
m_ResourceFromName[resourceName] = resource;
|
||||
if (parent != nullptr)
|
||||
{
|
||||
m_ResourceParents[resource] = parent;
|
||||
}
|
||||
if (!boost::filesystem::is_directory(resourceName))
|
||||
{
|
||||
LOG_DEBUG("Adding watch for %s", resourceName.c_str());
|
||||
m_FileWatcher.AddWatch(resourceName, fileWatcherCallback);
|
||||
}
|
||||
return resource;
|
||||
Preload(it->second, resourceName);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -49,6 +49,7 @@
|
||||
|
||||
#include "Physics/ECreateParticleSequence.h"
|
||||
#include "Sound/CCollisionSound.h"
|
||||
#include "Sound/EPlaySound.h"
|
||||
|
||||
namespace dd
|
||||
{
|
||||
|
||||
@@ -23,7 +23,9 @@ struct Ball : Component
|
||||
bool InkBlaster = false;
|
||||
bool Sticky = false;
|
||||
glm::vec3 StickyPlacement = glm::vec3(0, 0, 0);
|
||||
glm::vec3 SavedSpeed = glm::vec3(0, 0, 0);
|
||||
glm::vec3 SavedSpeed = glm::vec3(0, 1, 0);
|
||||
|
||||
int PosterBoy = 0;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -20,6 +20,8 @@ struct Brick : Component
|
||||
int Type = 0;
|
||||
bool Removed = false;
|
||||
int Number = 100; // For the Kraken to keep track of which bricks needs replacing.
|
||||
bool BeingGenerated = false;
|
||||
glm::vec3 GenerationGoal;
|
||||
|
||||
//What number of types each is.
|
||||
const int EmptyBrickSpace = 0;
|
||||
|
||||
@@ -15,7 +15,8 @@ namespace Components
|
||||
|
||||
struct BrickPart : Component
|
||||
{
|
||||
|
||||
bool Submerged = false;
|
||||
int NumberOfPartsInBrick;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -13,10 +13,11 @@ namespace dd
|
||||
namespace Components
|
||||
{
|
||||
|
||||
struct Life : Component {
|
||||
|
||||
struct Life : Component
|
||||
{
|
||||
int Number = 0;
|
||||
|
||||
float SinusAltitude = 1;
|
||||
bool Left = false;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
//
|
||||
// Created by Adniklastrator on 2015-10-22.
|
||||
//
|
||||
|
||||
#ifndef CNEWWATERVOLUME_H
|
||||
#define CNEWWATERVOLUME_H
|
||||
|
||||
#include "Core/Component.h"
|
||||
|
||||
namespace dd
|
||||
{
|
||||
|
||||
namespace Components
|
||||
{
|
||||
|
||||
struct NewWaterVolume : public Component
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif //DAYDREAM_NEWWATERVOLUME_H
|
||||
@@ -5,7 +5,6 @@
|
||||
#include "GUI/Slider.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Game/GUI/ELoadingFrameComplete.h"
|
||||
#include "Sound/EPlaySound.h"
|
||||
|
||||
namespace dd
|
||||
{
|
||||
@@ -29,9 +28,9 @@ public:
|
||||
m_Slider->X = Width / 2.f - m_Slider->Width / 2.f;
|
||||
}
|
||||
|
||||
void AddTexturePreload(std::string resourceName)
|
||||
void AddResource(std::string resourceType, std::string resourceName)
|
||||
{
|
||||
m_Items.push_back(resourceName);
|
||||
m_Preload.push_back(std::make_pair(resourceType, resourceName));
|
||||
}
|
||||
|
||||
void Preload()
|
||||
@@ -48,18 +47,15 @@ public:
|
||||
void Update(double dt) override
|
||||
{
|
||||
if (m_Preloading) {
|
||||
ResourceManager::Preload<dd::Texture>(m_Items[m_CurrentItem]);
|
||||
m_Slider->SetPercentage((m_CurrentItem + 1) / (float)m_Items.size());
|
||||
ResourceManager::Preload(m_Preload[m_CurrentItem].first, m_Preload[m_CurrentItem].second);
|
||||
m_Slider->SetPercentage((m_CurrentItem + 1) / (float)m_Preload.size());
|
||||
m_CurrentItem++;
|
||||
if (m_CurrentItem >= m_Items.size()) {
|
||||
if (m_CurrentItem >= m_Preload.size()) {
|
||||
m_Preloading = false;
|
||||
dd::Events::LoadingFrameComplete e;
|
||||
e.FrameName = Name();
|
||||
e.Frame = this;
|
||||
EventBroker->Publish(e);
|
||||
Events::PlaySound se;
|
||||
se.FilePath = "Sounds/jap-story.wav";
|
||||
EventBroker->Publish(se);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -67,7 +63,7 @@ public:
|
||||
private:
|
||||
bool m_Preloading = false;
|
||||
int m_CurrentItem = 0;
|
||||
std::vector<std::string> m_Items;
|
||||
std::vector<std::pair<std::string, std::string>> m_Preload;
|
||||
GUI::Slider* m_Slider = nullptr;
|
||||
};
|
||||
|
||||
|
||||
@@ -2,9 +2,11 @@
|
||||
#define GUI_MAINMENU_H__
|
||||
|
||||
#include "GUI/TextureFrame.h"
|
||||
#include "Game/GUI/LoadingFrame.h"
|
||||
#include "Game/GUI/MainMenuMain.h"
|
||||
#include "Game/GUI/MainMenuOptions.h"
|
||||
#include "Core/EKeyUp.h"
|
||||
#include "Game/EGameStart.h"
|
||||
|
||||
namespace dd
|
||||
{
|
||||
@@ -37,6 +39,18 @@ public:
|
||||
//EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &MainMenu::OnKeyUp);
|
||||
}
|
||||
|
||||
void Show() override
|
||||
{
|
||||
if (ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Debug.SkipMenu", false)) {
|
||||
Events::GameStart e;
|
||||
EventBroker->Publish(e);
|
||||
Hide();
|
||||
auto hud = new GUI::HUD(BaseFrame, "HUD");
|
||||
} else {
|
||||
TextureFrame::Show();
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
TextureFrame* m_LeftBanner;
|
||||
MainMenuMain* m_MainMenuMain;
|
||||
|
||||
@@ -58,6 +58,7 @@ private:
|
||||
if (event.Button == m_SquidoutButton) {
|
||||
m_Parent->Hide();
|
||||
auto story = new GUI::Story1(BaseFrame, "Story1");
|
||||
story->Play();
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
+13
-43
@@ -3,11 +3,11 @@
|
||||
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Game/GUI/StoryboardFrame.h"
|
||||
#include "Game/GUI/ELoadingFrameComplete.h"
|
||||
#include "Game/GUI/LoadingFrame.h"
|
||||
#include "Game/EGameStart.h"
|
||||
#include "Core/EKeyDown.h"
|
||||
#include "Game/GUI/HUD.h"
|
||||
#include "Sound/EPlaySound.h"
|
||||
#include "Sound/EStopSound.h"
|
||||
|
||||
namespace dd
|
||||
{
|
||||
@@ -20,37 +20,8 @@ public:
|
||||
Story1(Frame* parent, std::string name)
|
||||
: StoryboardFrame(parent, name)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ELoadingFrameComplete, &Story1::OnLoadingFrameComplete);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Story1::OnKeyDown);
|
||||
|
||||
m_LoadingFrame = new GUI::LoadingFrame(this, "Story1LoadingFrame");
|
||||
m_LoadingFrame->SetTexture("Textures/GUI/Loading.png");
|
||||
m_LoadingFrame->AddTexturePreload("Textures/Story/Brunn1.png");
|
||||
m_LoadingFrame->AddTexturePreload("Textures/Story/Brunn2.png");
|
||||
m_LoadingFrame->AddTexturePreload("Textures/Story/Brunn3.png");
|
||||
m_LoadingFrame->AddTexturePreload("Textures/Story/Brunn4.png");
|
||||
m_LoadingFrame->AddTexturePreload("Textures/Story/Brunn5.png");
|
||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene1.png");
|
||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene2.png");
|
||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene3.png");
|
||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene4.png");
|
||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene5.png");
|
||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene6.png");
|
||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene7.png");
|
||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene8.png");
|
||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene9.png");
|
||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene10.png");
|
||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene11.png");
|
||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene12.png");
|
||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene13.png");
|
||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene14.png");
|
||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene15.png");
|
||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene16.png");
|
||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene17.png");
|
||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene18.png");
|
||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene19.png");
|
||||
m_LoadingFrame->Preload();
|
||||
|
||||
m_Spacebar = new TextureFrame(this, "ZZZSpacebar");
|
||||
m_Spacebar->SetTexture("Textures/GUI/SpacebarSkip.png");
|
||||
m_Spacebar->SetRight(Right() - 10);
|
||||
@@ -196,6 +167,14 @@ public:
|
||||
AddTransition(t);
|
||||
}
|
||||
|
||||
virtual void Play() override
|
||||
{
|
||||
StoryboardFrame::Play();
|
||||
Events::PlaySound se;
|
||||
se.FilePath = "Sounds/jap-story.wav";
|
||||
EventBroker->Publish(se);
|
||||
}
|
||||
|
||||
void Update(double dt) override
|
||||
{
|
||||
StoryboardFrame::Update(dt);
|
||||
@@ -209,7 +188,6 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
GUI::LoadingFrame* m_LoadingFrame = nullptr;
|
||||
TextureFrame* m_Spacebar = nullptr;
|
||||
|
||||
EventRelay<Frame, Events::KeyDown> m_EKeyDown;
|
||||
@@ -220,25 +198,17 @@ private:
|
||||
}
|
||||
|
||||
if (event.KeyCode == GLFW_KEY_SPACE) {
|
||||
m_LoadingFrame->CancelPreload();
|
||||
Events::GameStart e;
|
||||
EventBroker->Publish(e);
|
||||
Events::StopSound se;
|
||||
se.FilePath = "Sounds/jap-story.wav";
|
||||
EventBroker->Publish(se);
|
||||
Hide();
|
||||
auto hud = new GUI::HUD(BaseFrame, "HUD");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
EventRelay<Frame, Events::LoadingFrameComplete> m_ELoadingFrameComplete;
|
||||
bool OnLoadingFrameComplete(const Events::LoadingFrameComplete& event)
|
||||
{
|
||||
if (event.FrameName == "Story1LoadingFrame") {
|
||||
event.Frame->Hide();
|
||||
m_Spacebar->Hide();
|
||||
Play();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -33,12 +33,12 @@ public:
|
||||
m_Timeline.push_back(transition);
|
||||
}
|
||||
|
||||
void Play()
|
||||
virtual void Play()
|
||||
{
|
||||
m_Playing = true;
|
||||
}
|
||||
|
||||
void Skip()
|
||||
virtual void Skip()
|
||||
{
|
||||
m_Playing = false;
|
||||
OnComplete();
|
||||
|
||||
@@ -33,6 +33,8 @@
|
||||
#include "Game/CBall.h"
|
||||
#include "Game/CProjectile.h"
|
||||
#include "Sound/CCollisionSound.h"
|
||||
#include "Rendering/CAnimation.h"
|
||||
#include "Rendering/CSprite.h"
|
||||
//#include "Core/Camera.h" Camera Component
|
||||
|
||||
|
||||
|
||||
@@ -212,7 +212,7 @@ private:
|
||||
|
||||
void GetNextLevel();
|
||||
void SetBrokenModel(EntityID entity);
|
||||
void CreateBrokenModelPart(EntityID Parent, std::string ModelPath, glm::vec3 RelativePosition, glm::vec2 Hitbox);
|
||||
void CreateBrokenModelPart(EntityID Parent, std::string ModelPath, glm::vec3 RelativePosition, glm::vec2 Hitbox, int NumberOfParts);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -24,6 +24,8 @@
|
||||
#include "Game/EGameOver.h"
|
||||
#include "Game/EKrakenAttackEnd.h"
|
||||
|
||||
#include "Rendering/CAnimation.h"
|
||||
|
||||
|
||||
namespace dd
|
||||
{
|
||||
@@ -54,6 +56,7 @@ private:
|
||||
bool m_Pause = false;
|
||||
int m_Lives = 3;
|
||||
int m_PastLives = 3;
|
||||
float m_LifeSpeed = 0.8;
|
||||
|
||||
bool m_GodMode = false;
|
||||
|
||||
|
||||
@@ -72,29 +72,12 @@ public:
|
||||
void Update(double dt) override;
|
||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
|
||||
EntityID& Entity() { return m_Entity; }
|
||||
void SetEntity(const EntityID& ent) { m_Entity = ent; }
|
||||
glm::vec3 Acceleration() const { return m_Acceleration; }
|
||||
void SetAcceleration(const glm::vec3& acceleration) { m_Acceleration = acceleration; }
|
||||
|
||||
bool Left() const { return m_Left; }
|
||||
void SetLeft(const bool& left) { m_Left = left; }
|
||||
bool Right() const { return m_Right; }
|
||||
void SetRight(const bool& right) { m_Right = right; }
|
||||
float Edge() const { return m_Edge; }
|
||||
void SetEdge(const float& edge) { m_Edge = edge; }
|
||||
|
||||
Components::Transform* Transform() const { return m_Transform; }
|
||||
void SetTransform(Components::Transform* transform) { m_Transform = transform; }
|
||||
Components::Pad* Pad() const { return m_Pad; }
|
||||
void SetPad(Components::Pad* pad) { m_Pad = pad; }
|
||||
|
||||
bool IsPaused() const { return m_Pause; }
|
||||
void SetPause(const bool& pause) { m_Pause = pause; }
|
||||
|
||||
private:
|
||||
EntityID m_Entity = 0;
|
||||
glm::vec3 m_Acceleration = glm::vec3(0.f, 0.f, 0.f);
|
||||
EntityID m_PadEntity = 0;
|
||||
glm::vec3 m_PadAcceleration = glm::vec3(0.f, 0.f, 0.f);
|
||||
bool m_Left = false;
|
||||
bool m_Right = false;
|
||||
bool m_ReplaceBall = false;
|
||||
@@ -105,10 +88,13 @@ private:
|
||||
double m_KrakenStrength = 0;
|
||||
double m_PlayerStrength = 0;
|
||||
float m_Edge = 2.8f;
|
||||
float m_PadOriginalHeight = -4.8;
|
||||
float m_PadHeight = m_PadOriginalHeight;
|
||||
EntityID m_KrakenArm = NULL;
|
||||
EntityID m_KrakenArmHitbox = NULL;
|
||||
Components::Transform* m_Transform = nullptr;
|
||||
Components::Pad* m_Pad = nullptr;
|
||||
float m_PadRiseSpeed = 0.2;
|
||||
Components::Transform* m_PadTransform = nullptr;
|
||||
Components::Pad* m_PadComponent = nullptr;
|
||||
std::shared_ptr<Components::Transform> m_StickTransform;
|
||||
std::shared_ptr<Components::StickyAim> m_StickyAim;
|
||||
|
||||
|
||||
@@ -5,6 +5,10 @@
|
||||
#ifndef DAYDREAM_PROJECTILESYSTEM_H
|
||||
#define DAYDREAM_PROJECTILESYSTEM_H
|
||||
|
||||
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
||||
#include "Core/System.h"
|
||||
#include "Core/CTransform.h"
|
||||
#include "Core/CTemplate.h"
|
||||
@@ -26,8 +30,6 @@
|
||||
#include "Game/CProjectile.h"
|
||||
#include "Game/CBall.h"
|
||||
#include "Rendering/CSprite.h"
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
||||
namespace dd
|
||||
{
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
#include "Game/EStageCleared.h"
|
||||
#include "Game/CTravels.h"
|
||||
#include "Game/CBackground.h"
|
||||
#include "Game/CNewWaterVolume.h"
|
||||
|
||||
|
||||
namespace dd
|
||||
|
||||
@@ -11,9 +11,13 @@
|
||||
#include "Core/CTemplate.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/World.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
#include "Transform/EMove.h"
|
||||
#include "Physics/CPhysics.h"
|
||||
#include "Physics/CWaterVolume.h"
|
||||
#include "Physics/CRectangleShape.h"
|
||||
#include "Game/CBrickPart.h"
|
||||
#include "Game/CNewWaterVolume.h"
|
||||
#include "Game/EPause.h"
|
||||
#include "Game/EResume.h"
|
||||
#include "Game/ERelevantObjectCreated.h"
|
||||
@@ -47,6 +51,13 @@ public:
|
||||
private:
|
||||
bool m_Pause = false;
|
||||
EntityID m_BottomWall = 0;
|
||||
float m_SubmergedOriginalHeight = -4.5;
|
||||
float m_SubmergedHeight = m_SubmergedOriginalHeight;
|
||||
|
||||
bool m_RaiseWater = false;
|
||||
bool m_RemoveWater = false;
|
||||
|
||||
std::array<int, 10> m_BrickPartCounters;
|
||||
|
||||
dd::EventRelay<WaterSystem, dd::Events::Pause> m_EPause;
|
||||
dd::EventRelay<WaterSystem, dd::Events::Resume> m_EResume;
|
||||
|
||||
@@ -22,7 +22,7 @@ struct ParticleEmitter : public Component
|
||||
float Speed = 2.f;
|
||||
double LifeTime = 100;
|
||||
float RadiusDistribution = 0;
|
||||
|
||||
bool DefaultScale = false;
|
||||
//values to interpolate between.
|
||||
std::vector<glm::vec3> ScaleValues;
|
||||
std::vector<float> AlphaValues;
|
||||
|
||||
@@ -26,6 +26,7 @@ struct CreateParticleSequence : public Event
|
||||
glm::vec4 Color = glm::vec4(0);
|
||||
EntityID parent = 0;
|
||||
// values to interpolate between.
|
||||
bool DefaultScale = false;
|
||||
std::vector<glm::vec3> ScaleValues;
|
||||
std::vector<float> AlphaValues;
|
||||
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include "Core/CTemplate.h"
|
||||
#include "Core/CTransform.h"
|
||||
#include "Core/CTemplate.h"
|
||||
#include "Rendering/Texture.h"
|
||||
|
||||
#include "Physics/EContact.h"
|
||||
#include "Physics/ESetImpulse.h"
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#include "Physics/ECreateParticleSequence.h"
|
||||
#include "Physics/EContact.h"
|
||||
#include "Game/EGameStart.h"
|
||||
#include "Game/EKrakenAppear.h"
|
||||
|
||||
|
||||
namespace dd
|
||||
@@ -42,6 +43,7 @@ private:
|
||||
const std::string GAME_BGM = "Sounds/BGM/under-the-sea-n.wav";
|
||||
const std::string WATER_BGM = "Sounds/BGM/water-flowing.wav";
|
||||
const std::string STORY_VOICE = "Sounds/jap-story.wav";
|
||||
const std::string BOSS_BGM = "Sounds/BGM/boss-fight.wav";
|
||||
|
||||
float m_BGMMasterVolume = 1.f;
|
||||
float m_SFXMasterVolume = 1.f;
|
||||
@@ -62,6 +64,8 @@ private:
|
||||
bool OnMasterVolume(const dd::Events::MasterVolume &event);
|
||||
dd::EventRelay<SoundSystem, dd::Events::GameStart> m_EGameStart;
|
||||
bool OnGameStart(const dd::Events::GameStart &event);
|
||||
dd::EventRelay <SoundSystem, dd::Events::KrakenAppear> m_EKrakenAppear;
|
||||
bool OnKrakenAppear(const dd::Events::KrakenAppear &event);
|
||||
|
||||
|
||||
ALuint CreateSource();
|
||||
|
||||
@@ -19,10 +19,12 @@
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
|
||||
std::unordered_map<std::string, std::string> dd::ResourceManager::m_CompilerTypenameToResourceType;
|
||||
std::unordered_map<std::string, std::function<dd::Resource*(std::string)>> dd::ResourceManager::m_FactoryFunctions;
|
||||
std::unordered_map<std::pair<std::string, std::string>, dd::Resource*> dd::ResourceManager::m_ResourceCache;
|
||||
std::unordered_map<std::string, dd::Resource*> dd::ResourceManager::m_ResourceFromName;
|
||||
std::unordered_map<dd::Resource*, dd::Resource*> dd::ResourceManager::m_ResourceParents;
|
||||
std::set<std::pair<std::string, std::string>> dd::ResourceManager::m_Preloads; // (type, name)
|
||||
unsigned int dd::ResourceManager::m_CurrentResourceTypeID = 0;
|
||||
std::unordered_map<std::string, unsigned int> dd::ResourceManager::m_ResourceTypeIDs;
|
||||
std::unordered_map<unsigned int, unsigned int> dd::ResourceManager::m_ResourceCount;
|
||||
@@ -82,4 +84,86 @@ void dd::ResourceManager::fileWatcherCallback(std::string path, FileWatcher::Fil
|
||||
void dd::ResourceManager::Update()
|
||||
{
|
||||
m_FileWatcher.Check();
|
||||
}
|
||||
|
||||
void dd::ResourceManager::LoadPreloadsFromFile()
|
||||
{
|
||||
std::ifstream f("PreloadResources");
|
||||
while (f.good()) {
|
||||
std::string resourceType;
|
||||
std::string resourceName;
|
||||
f >> resourceType >> resourceName;
|
||||
if (!resourceType.empty() && !resourceType.empty()) {
|
||||
m_Preloads.insert(std::make_pair(resourceType, resourceName));
|
||||
}
|
||||
}
|
||||
f.close();
|
||||
}
|
||||
|
||||
void dd::ResourceManager::Preload(std::string resourceType, std::string resourceName)
|
||||
{
|
||||
if (IsResourceLoaded(resourceType, resourceName))
|
||||
{
|
||||
//LOG_WARNING("Attempted to preload resource \"%s\" multiple times!", resourceName.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
m_Preloading = true;
|
||||
LOG_INFO("Preloading resource \"%s\"", resourceName.c_str());
|
||||
CreateResource(resourceType, resourceName, nullptr);
|
||||
m_Preloading = false;
|
||||
}
|
||||
|
||||
dd::Resource* dd::ResourceManager::Load(std::string resourceType, std::string resourceName, dd::Resource* parent /*= nullptr*/)
|
||||
{
|
||||
auto it = m_ResourceCache.find(std::make_pair(resourceType, resourceName));
|
||||
if (it != m_ResourceCache.end())
|
||||
return it->second;
|
||||
|
||||
if (m_Preloading) {
|
||||
LOG_INFO("Preloading resource \"%s\"", resourceName.c_str());
|
||||
} else {
|
||||
LOG_WARNING("Hot-loading resource \"%s\"", resourceName.c_str());
|
||||
|
||||
if (!resourceType.empty() && !resourceName.empty()) {
|
||||
std::replace(resourceName.begin(), resourceName.end(), '\\', '/');
|
||||
if (m_Preloads.find(std::make_pair(resourceType, resourceName)) == m_Preloads.end()) {
|
||||
std::ofstream f("PreloadResources", std::ofstream::app);
|
||||
f << resourceType << " " << resourceName << std::endl;
|
||||
f.close();
|
||||
m_Preloads.insert(std::make_pair(resourceType, resourceName));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return CreateResource(resourceType, resourceName, parent);
|
||||
}
|
||||
|
||||
dd::Resource* dd::ResourceManager::CreateResource(std::string resourceType, std::string resourceName, dd::Resource* parent)
|
||||
{
|
||||
auto facIt = m_FactoryFunctions.find(resourceType);
|
||||
if (facIt == m_FactoryFunctions.end())
|
||||
{
|
||||
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceType.c_str());
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Call the factory function
|
||||
Resource* resource = facIt->second(resourceName);
|
||||
// Store IDs
|
||||
resource->TypeID = GetTypeID(resourceType);
|
||||
resource->ResourceID = GetNewResourceID(resource->TypeID);
|
||||
// Cache
|
||||
m_ResourceCache[std::make_pair(resourceType, resourceName)] = resource;
|
||||
m_ResourceFromName[resourceName] = resource;
|
||||
if (parent != nullptr)
|
||||
{
|
||||
m_ResourceParents[resource] = parent;
|
||||
}
|
||||
if (!boost::filesystem::is_directory(resourceName))
|
||||
{
|
||||
LOG_DEBUG("Adding watch for %s", resourceName.c_str());
|
||||
m_FileWatcher.AddWatch(resourceName, fileWatcherCallback);
|
||||
}
|
||||
return resource;
|
||||
}
|
||||
+519
-528
File diff suppressed because it is too large
Load Diff
@@ -20,31 +20,36 @@ void dd::Systems::KrakenSystem::Initialize()
|
||||
|
||||
EntityID ent = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(ent);
|
||||
transform->Position = glm::vec3(50, 50, -10);
|
||||
auto model = m_World->AddComponent<Components::Model>(ent);
|
||||
model->ModelFile = "Models/Kraken/Body.dae";
|
||||
auto animationComponent = m_World->AddComponent<Components::Animation>(ent);
|
||||
animationComponent->Speed = 0.6f;
|
||||
|
||||
auto kraken = m_World->AddComponent<Components::Kraken>(ent);
|
||||
std::shared_ptr<Components::RectangleShape> cCircle = m_World->AddComponent<Components::RectangleShape>(ent);
|
||||
cCircle->Dimensions = glm::vec2(2, 4);
|
||||
|
||||
std::shared_ptr<Components::RectangleShape> cRect = m_World->AddComponent<Components::RectangleShape>(ent);
|
||||
cRect->Dimensions = glm::vec2(10.f, 4.f);
|
||||
|
||||
//cCircle->Radius = 2;
|
||||
std::shared_ptr<Components::Physics> cPhys = m_World->AddComponent<Components::Physics>(ent);
|
||||
std::shared_ptr<Components::Template> cTemplate = m_World->AddComponent<Components::Template>(ent);
|
||||
|
||||
auto travels = m_World->AddComponent<Components::Travels>(ent);
|
||||
travels->CurrentlyTraveling = false;
|
||||
|
||||
cPhys->CollisionType = CollisionType::Type::Static;
|
||||
cPhys->GravityScale = 0.f;
|
||||
cPhys->Category = CollisionLayer::Type::Brick;
|
||||
cPhys->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Ball | CollisionLayer::Type::Projectile | CollisionLayer::Type::Wall | CollisionLayer::LifeBuoy);
|
||||
|
||||
model->ModelFile = "Models/Test/Ball/Sid.obj";
|
||||
transform->Position = glm::vec3(50, 50, -10);
|
||||
std::shared_ptr<Components::Template> cTemplate = m_World->AddComponent<Components::Template>(ent);
|
||||
|
||||
auto travels = m_World->AddComponent<Components::Travels>(ent);
|
||||
travels->CurrentlyTraveling = false;
|
||||
|
||||
|
||||
//sound
|
||||
auto collisionSound = m_World->AddComponent<Components::CollisionSound>(ent);
|
||||
collisionSound->FilePath = "Sounds/Brick/LTTP_Boss_Hit.wav";
|
||||
collisionSound->FilePath = "Sounds/Boss/boss-hit.wav";
|
||||
m_World->CommitEntity(ent);
|
||||
|
||||
m_KrakenTemplate = ent;
|
||||
|
||||
InitializeObjects();
|
||||
}
|
||||
|
||||
@@ -82,16 +87,16 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
|
||||
case 1: // Idle
|
||||
m_KrakenTimer += dt;
|
||||
if (m_KrakenTimer > m_KrakenSecondsToAction) {
|
||||
m_KrakenTimer = 0;
|
||||
if (m_NumberOfActions == 0) {
|
||||
kraken->CurrentAction = 3;
|
||||
break;
|
||||
} else {
|
||||
std::uniform_real_distribution<float> dist(1, 4.999f);
|
||||
float random = dist(m_RandomGenerator);
|
||||
//std::cout << random << std::endl;
|
||||
kraken->CurrentAction = random;
|
||||
//std::cout << kraken->CurrentAction << std::endl;
|
||||
}
|
||||
m_KrakenTimer = 0;
|
||||
std::uniform_real_distribution<float> dist(1, 4.999f);
|
||||
float random = dist(m_RandomGenerator);
|
||||
//std::cout << random << std::endl;
|
||||
kraken->CurrentAction = random;
|
||||
//std::cout << kraken->CurrentAction << std::endl;
|
||||
}
|
||||
break;
|
||||
case 2: // Grabbing
|
||||
@@ -227,6 +232,7 @@ bool dd::Systems::KrakenSystem::OnKrakenAppear(const dd::Events::KrakenAppear &e
|
||||
m_World->RemoveComponent<Components::Template>(ent);
|
||||
auto transform = m_World->GetComponent<Components::Transform>(ent);
|
||||
transform->Position = event.Position;
|
||||
transform->Position.y += 3.f;
|
||||
m_KrakenBattle = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -25,7 +25,7 @@ void dd::Systems::LevelSystem::Initialize()
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EBrickGenerating, &LevelSystem::OnBrickGenerating);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKrakenDefeated, &LevelSystem::OnKrakenDefeated);
|
||||
|
||||
m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue("Cheat.GodMode", false);
|
||||
m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Cheat.GodMode", false);
|
||||
|
||||
//PointLightTest
|
||||
{
|
||||
@@ -61,8 +61,8 @@ void dd::Systems::LevelSystem::Initialize()
|
||||
auto travels = m_World->AddComponent<Components::Travels>(t_halfPipe);
|
||||
travels->CurrentlyTraveling = false;
|
||||
auto model = m_World->AddComponent<Components::Model>(t_halfPipe);
|
||||
model->ModelFile = "Models/Test/halfpipe/Halfpipe.obj";
|
||||
model->Color = glm::vec4(0.8f, 0.8f, 0.8f, 1.f);
|
||||
model->ModelFile = "Models/Halfpipe.obj";
|
||||
//model->Color = glm::vec4(0.8f, 0.8f, 0.8f, 1.f);
|
||||
m_World->CommitEntity(t_halfPipe);
|
||||
|
||||
auto t_halfPipe2 = m_World->CloneEntity(t_halfPipe);
|
||||
@@ -238,8 +238,9 @@ void dd::Systems::LevelSystem::Initialize()
|
||||
transform->Position = glm::vec3(50, 50, -10);
|
||||
//sound
|
||||
auto collisionSound = m_World->AddComponent<Components::CollisionSound>(m_BrickTemplate);
|
||||
collisionSound->FilePath = "Sounds/Brick/shortbrickbreak.wav";
|
||||
collisionSound->FilePath = "Sounds/Brick/brick-hit.wav";
|
||||
m_World->CommitEntity(m_BrickTemplate);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -278,18 +279,21 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
}
|
||||
}
|
||||
|
||||
auto brickPart = m_World->GetComponent<Components::BrickPart>(entity);
|
||||
if (brickPart != nullptr) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (transform->Position.y < -10) {
|
||||
m_World->RemoveEntity(entity);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
auto brick = m_World->GetComponent<Components::Brick>(entity);
|
||||
if (brick != nullptr) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (brick->BeingGenerated) {
|
||||
if (transform->Position == brick->GenerationGoal) {
|
||||
brick->BeingGenerated = false;
|
||||
auto cPhys = m_World->AddComponent<Components::Physics>(entity);
|
||||
cPhys->CollisionType = CollisionType::Type::Static;
|
||||
cPhys->GravityScale = 0.f;
|
||||
cPhys->Category = CollisionLayer::Type::Brick;
|
||||
cPhys->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Ball | CollisionLayer::Type::Projectile | CollisionLayer::Type::Wall | CollisionLayer::LifeBuoy);
|
||||
}
|
||||
}
|
||||
|
||||
//Removes bricks that falls out of the stage.
|
||||
if (transform->Position.y < -10) {
|
||||
if (brick->Type == StandardBrick) {
|
||||
@@ -325,7 +329,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
|
||||
auto ball = m_World->GetComponent<Components::Ball>(entity);
|
||||
|
||||
if (NumberOfBricks() <= 0 && m_LooseBricks <= 0 && !Restarting()) {
|
||||
if (NumberOfBricks() <= 0 && m_LooseBricks <= 0 && !Restarting() && !m_Cleared) {
|
||||
if (MultiBalls() <= 0 && PowerUps() <= 0) {
|
||||
Events::StageCleared ec;
|
||||
ec.ClearedStage = m_CurrentLevel;
|
||||
@@ -449,12 +453,13 @@ EntityID dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spac
|
||||
} else if (typeInt == InkBlasterBrick) {
|
||||
cBrick->Type = InkBlasterBrick;
|
||||
auto type = m_World->AddComponent<Components::InkBlasterBrick>(brick);
|
||||
//model->ModelFile = "Models/Brick/InkBrick.obj";
|
||||
model->Color = glm::vec4(0.1f, 0.1f, 0.1f, 1.0f);
|
||||
model->ModelFile = "Models/Brick/InkBrick.obj";
|
||||
model->Color = glm::vec4(0.7f, 0.7f, 0.7f, 1.f);
|
||||
} else if (typeInt == KrakenAttackBrick) {
|
||||
cBrick->Type = KrakenAttackBrick;
|
||||
auto type = m_World->AddComponent<Components::KrakenAttackBrick>(brick);
|
||||
model->Color = glm::vec4(0.f, 0.5f, 1.0f, 1.0f);
|
||||
model->ModelFile = "Models/Brick/KrakenBrick.obj";
|
||||
|
||||
} else if (typeInt == Kraken) {
|
||||
Events::KrakenAppear e;
|
||||
e.Position = transform->Position;
|
||||
@@ -488,6 +493,8 @@ bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating
|
||||
auto ent = CreateBrick(i, j, SpaceBetweenBricks(), SpaceToEdge(), -3.2, 1, m_BrickSet[getter], m_ColorSet[getter]);
|
||||
if (ent != NULL) {
|
||||
auto brick = m_World->GetComponent<Components::Brick>(ent);
|
||||
brick->BeingGenerated = true;
|
||||
m_World->RemoveComponent<Components::Physics>(ent);
|
||||
brick->Number = getter;
|
||||
m_KrakenBricks[getter] = true;
|
||||
auto transform = m_World->GetComponent<Components::Transform>(ent);
|
||||
@@ -498,6 +505,7 @@ bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating
|
||||
} else {
|
||||
transform->Position = event.Origin2;
|
||||
}
|
||||
brick->GenerationGoal = e.GoalPosition;
|
||||
e.Entity = ent;
|
||||
e.Speed = 6;
|
||||
e.Queue = false;
|
||||
@@ -697,7 +705,11 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
|
||||
brick = m_World->GetComponent<Components::Brick>(entityBrick);
|
||||
if (brick == nullptr) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (brick->BeingGenerated) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (entityShot != 0) {
|
||||
// For when a brick gets shot.
|
||||
@@ -1009,7 +1021,6 @@ void dd::Systems::LevelSystem::GetNextLevel()
|
||||
glm::vec4 p3 = glm::vec4(189.f / 255.f, 0.f / 255.f, 187.f / 255.f, 1.f);
|
||||
glm::vec4 p4 = glm::vec4(125.f / 255.f, 0.f / 255.f, 147.f / 255.f, 1.f);
|
||||
|
||||
|
||||
if (m_CurrentCluster == 0) {
|
||||
if (m_CurrentLevel == 1) {
|
||||
level =
|
||||
@@ -1109,7 +1120,7 @@ void dd::Systems::LevelSystem::GetNextLevel()
|
||||
1, 1, 1, 1, 1, 1, 1,
|
||||
1, 0, 1, 2, 1, 0, 1,
|
||||
0, 1, 0, 1, 0, 1, 0,
|
||||
0, 0, 0, 0, 0, 0, 6,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0};
|
||||
color =
|
||||
{w, w, w, w, w, w, w,
|
||||
@@ -1182,11 +1193,11 @@ void dd::Systems::LevelSystem::GetNextLevel()
|
||||
else if (m_CurrentLevel == 6) {
|
||||
level =
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 100, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0};
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 100, 0, 0, 0 };
|
||||
color =
|
||||
{w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
@@ -1218,40 +1229,45 @@ void dd::Systems::LevelSystem::SetBrokenModel(EntityID entity)
|
||||
std::uniform_int_distribution<int> dist(0, 2);
|
||||
int index = dist(m_RandomGenerator);
|
||||
|
||||
int parts = 0;
|
||||
|
||||
switch (index)
|
||||
{
|
||||
case 0:
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak1.obj", glm::vec3(-0.29912f, 0.0082f, 0.f), glm::vec2(0.281f, 0.351f));
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak2.obj", glm::vec3(0.07597f, -0.02899f, 0.f), glm::vec2(0.559f, 0.351f));
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak3.obj", glm::vec3(0.3227f, 0.05632, 0.f), glm::vec2(0.25f, 0.25f));
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak1.obj", glm::vec3(-0.29912f, 0.0082f, 0.f), glm::vec2(0.281f, 0.351f), 3);
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak2.obj", glm::vec3(0.07597f, -0.02899f, 0.f), glm::vec2(0.559f, 0.351f), 3);
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak3.obj", glm::vec3(0.3227f, 0.05632, 0.f), glm::vec2(0.25f, 0.25f), 3);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak1.obj", glm::vec3(-0.3236f, 0.0159f, 0.f), glm::vec2(0.237f, 0.327f));
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak2.obj", glm::vec3(0.07645f, 0.03131f, 0.f), glm::vec2(0.594f, 0.211f));
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak3.obj", glm::vec3(0.09468f, -0.11792f, 0.f), glm::vec2(0.692f, 0.112f));
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak4.obj", glm::vec3(0.33957f, 0.13079f, 0.f), glm::vec2(0.208f, 0.085f));
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak1.obj", glm::vec3(-0.3236f, 0.0159f, 0.f), glm::vec2(0.237f, 0.327f), 4);
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak2.obj", glm::vec3(0.07645f, 0.03131f, 0.f), glm::vec2(0.594f, 0.211f), 4);
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak3.obj", glm::vec3(0.09468f, -0.11792f, 0.f), glm::vec2(0.692f, 0.112f), 4);
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak4.obj", glm::vec3(0.33957f, 0.13079f, 0.f), glm::vec2(0.208f, 0.085f), 4);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak1.obj", glm::vec3(-0.34882f, 0.0564f, 0.f), glm::vec2(0.175f, 0.228f));
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak2.obj", glm::vec3(0.0678f, 0.07679f, 0.f), glm::vec2(0.699f, 0.183f));
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak3.obj", glm::vec3(-0.11862f, -0.10342, 0.f), glm::vec2(0.563f, 0.164f));
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak4.obj", glm::vec3(0.31479f, -0.06351f, 0.f), glm::vec2(0.261f, 0.21f));
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak1.obj", glm::vec3(-0.34882f, 0.0564f, 0.f), glm::vec2(0.175f, 0.228f), 4);
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak2.obj", glm::vec3(0.0678f, 0.07679f, 0.f), glm::vec2(0.699f, 0.183f), 4);
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak3.obj", glm::vec3(-0.11862f, -0.10342, 0.f), glm::vec2(0.563f, 0.164f), 4);
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak4.obj", glm::vec3(0.31479f, -0.06351f, 0.f), glm::vec2(0.261f, 0.21f), 4);
|
||||
break;
|
||||
|
||||
default:
|
||||
LOG_INFO("Something went wrong with the random generator in SetBrokenModel");
|
||||
break;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void dd::Systems::LevelSystem::CreateBrokenModelPart(EntityID Parent, std::string ModelPath, glm::vec3 RelativePosition, glm::vec2 Hitbox)
|
||||
void dd::Systems::LevelSystem::CreateBrokenModelPart(EntityID Parent, std::string ModelPath, glm::vec3 RelativePosition, glm::vec2 Hitbox, int NumberOfParts)
|
||||
{
|
||||
auto ent = m_World->CreateEntity(Parent);
|
||||
auto cTemplate = m_World->AddComponent<Components::Template>(ent);
|
||||
auto cTransform = m_World->AddComponent<Components::Transform>(ent);
|
||||
auto cBrickPart = m_World->AddComponent<Components::BrickPart>(ent);
|
||||
cBrickPart->NumberOfPartsInBrick = NumberOfParts;
|
||||
|
||||
cTransform->Position = RelativePosition;
|
||||
|
||||
@@ -1264,6 +1280,7 @@ void dd::Systems::LevelSystem::CreateBrokenModelPart(EntityID Parent, std::strin
|
||||
auto cPhys = m_World->AddComponent<Components::Physics>(ent);
|
||||
cPhys->CollisionType = CollisionType::Type::Dynamic;
|
||||
cPhys->GravityScale = 1.f;
|
||||
cPhys->Density = 30;
|
||||
cPhys->Category = CollisionLayer::Type::Brick;
|
||||
cPhys->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Wall);
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -47,10 +47,29 @@ void dd::Systems::LifeSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
|
||||
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
|
||||
if (templateCheck != nullptr){ return; }
|
||||
auto life = m_World->GetComponent<Components::Life>(entity);
|
||||
|
||||
if (Lives() != PastLives()) {
|
||||
auto life = m_World->GetComponent<Components::Life>(entity);
|
||||
if (life != nullptr) {
|
||||
|
||||
if (life != nullptr) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (life->Left) {
|
||||
if (transform->Position.x > 3) {
|
||||
life->Left = false;
|
||||
transform->Velocity.x = m_LifeSpeed;
|
||||
}
|
||||
} else {
|
||||
|
||||
if (transform->Position.x < -3) {
|
||||
life->Left = true;
|
||||
transform->Velocity.x = -m_LifeSpeed;
|
||||
}
|
||||
}
|
||||
transform->Position.x += transform->Velocity.x * dt;
|
||||
/*glm::vec2 dir = glm::normalize(glm::vec2(transform->Velocity.x, transform->Velocity.y));
|
||||
glm::vec2 up = glm::vec2(0.f, 1.f);
|
||||
float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
|
||||
transform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));*/
|
||||
if (Lives() != PastLives()) {
|
||||
if (life->Number + 1 == PastLives()) {
|
||||
m_World->RemoveEntity(entity);
|
||||
SetPastLives(Lives());
|
||||
@@ -64,7 +83,10 @@ void dd::Systems::LifeSystem::CreateLife(int number)
|
||||
auto life = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
|
||||
transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
|
||||
//transform->Position = glm::vec3(-1.5f + number * 1.5f, -3.f, -10.f);
|
||||
transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
|
||||
/*transform->Scale = glm::vec3(0.2f, 0.2f, 0.2f);
|
||||
transform->Velocity.x = m_LifeSpeed;*/
|
||||
|
||||
std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
|
||||
lifeNr->Number = number;
|
||||
@@ -72,6 +94,8 @@ void dd::Systems::LifeSystem::CreateLife(int number)
|
||||
auto model = m_World->AddComponent<Components::Model>(life);
|
||||
model->ModelFile = "Models/Sid/Sid.dae";
|
||||
|
||||
auto anim = m_World->AddComponent<Components::Animation>(life);
|
||||
anim->Speed = 0.f;
|
||||
m_World->CommitEntity(life);
|
||||
}
|
||||
|
||||
@@ -79,6 +103,7 @@ bool dd::Systems::LifeSystem::OnLifeLost(const dd::Events::LifeLost &event)
|
||||
{
|
||||
if (!m_GodMode){
|
||||
SetLives(Lives() - 1);
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
+44
-42
@@ -44,7 +44,7 @@ void dd::Systems::PadSystem::Initialize()
|
||||
auto ent = m_World->CreateEntity();
|
||||
m_World->SetProperty(ent, "Name", "Pad");
|
||||
auto ctransform = m_World->AddComponent<Components::Transform>(ent);
|
||||
ctransform->Position = glm::vec3(0.f, -4.8f, -10.f);
|
||||
ctransform->Position = glm::vec3(0.f, m_PadHeight, -10.f);
|
||||
auto rectangleShape = m_World->AddComponent<Components::RectangleShape>(ent);
|
||||
rectangleShape->Dimensions = glm::vec2(1.f, 0.1f);
|
||||
auto physics = m_World->AddComponent<Components::Physics>(ent);
|
||||
@@ -58,7 +58,7 @@ void dd::Systems::PadSystem::Initialize()
|
||||
auto pad = m_World->AddComponent<Components::Pad>(ent);
|
||||
m_World->CommitEntity(ent);
|
||||
|
||||
SetEdge(3.2 - (ctransform->Scale.x / 2));
|
||||
m_Edge = 3.2 - (ctransform->Scale.x / 2);
|
||||
}
|
||||
|
||||
//Stick
|
||||
@@ -110,7 +110,7 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
|
||||
m_ResetBall = false;
|
||||
}
|
||||
auto ballTransform = m_World->GetComponent<Components::Transform>(entity);
|
||||
ballTransform->Position = Transform()->Position;
|
||||
ballTransform->Position = m_PadTransform->Position;
|
||||
ballTransform->Position += ball->StickyPlacement;
|
||||
glm::vec2 dir = glm::normalize(glm::vec2(ball->SavedSpeed.x, ball->SavedSpeed.y));
|
||||
glm::vec2 up = glm::vec2(0.f, 1.f);
|
||||
@@ -133,12 +133,12 @@ void dd::Systems::PadSystem::Update(double dt)
|
||||
return;
|
||||
}
|
||||
|
||||
if (Entity() == 0) {
|
||||
if (m_PadEntity == 0) {
|
||||
for (auto it = m_World->GetEntities()->begin(); it != m_World->GetEntities()->end(); it++) {
|
||||
if (m_World->GetProperty<std::string>(it->first, "Name") == "Pad") {
|
||||
SetEntity(it->first);
|
||||
SetTransform(m_World->GetComponent<Components::Transform>(Entity()));
|
||||
SetPad(m_World->GetComponent<Components::Pad>(Entity()));
|
||||
m_PadEntity = it->first;
|
||||
m_PadTransform = m_World->GetComponent<Components::Transform>(m_PadEntity);
|
||||
m_PadComponent = m_World->GetComponent<Components::Pad>(m_PadEntity);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -155,10 +155,17 @@ void dd::Systems::PadSystem::Update(double dt)
|
||||
return;
|
||||
}
|
||||
|
||||
auto transform = Transform();
|
||||
auto pad = Pad();
|
||||
auto acceleration = Acceleration();
|
||||
auto transform = m_PadTransform;
|
||||
auto pad = m_PadComponent;
|
||||
auto acceleration = m_PadAcceleration;
|
||||
|
||||
if (glm::abs(transform->Position.y - m_PadHeight) > m_PadRiseSpeed) {
|
||||
if (transform->Position.y < m_PadHeight) {
|
||||
transform->Position.y += m_PadRiseSpeed * (float)dt;
|
||||
} else if (transform->Position.y > m_PadHeight) {
|
||||
transform->Position.y -= m_PadRiseSpeed * 5 * (float)dt;
|
||||
}
|
||||
}
|
||||
if (transform->Velocity.x < -pad->MaxSpeed) {
|
||||
transform->Velocity.x = -pad->MaxSpeed;
|
||||
}
|
||||
@@ -166,27 +173,27 @@ void dd::Systems::PadSystem::Update(double dt)
|
||||
transform->Velocity.x = pad->MaxSpeed;
|
||||
}
|
||||
transform->Position += transform->Velocity * (float)dt;
|
||||
if (transform->Position.x > Edge()) {
|
||||
transform->Position.x = Edge();
|
||||
} else if (transform->Position.x < -Edge()) {
|
||||
transform->Position.x = -Edge();
|
||||
if (transform->Position.x > m_Edge) {
|
||||
transform->Position.x = m_Edge;
|
||||
} else if (transform->Position.x < -m_Edge) {
|
||||
transform->Position.x = -m_Edge;
|
||||
}
|
||||
transform->Velocity += acceleration * (float)dt;
|
||||
if (glm::abs(transform->Velocity.x) > 1 || (!Left() && !Right())) {
|
||||
transform->Velocity += acceleration * (float)dt;
|
||||
if (glm::abs(transform->Velocity.x) > 1 || (!m_Left && !m_Right)) {
|
||||
transform->Velocity -= transform->Velocity * pad->SlowdownModifier * (float) dt;
|
||||
}
|
||||
|
||||
if (Left()) {
|
||||
if (m_Left) {
|
||||
acceleration.x = -pad->AccelerationSpeed;
|
||||
} else if (Right()) {
|
||||
} else if (m_Right) {
|
||||
acceleration.x = pad->AccelerationSpeed;
|
||||
} else {
|
||||
acceleration.x = 0.f;
|
||||
}
|
||||
|
||||
SetTransform(transform);
|
||||
SetPad(pad);
|
||||
SetAcceleration(acceleration);
|
||||
m_PadTransform = transform;
|
||||
m_PadComponent = pad;
|
||||
m_PadAcceleration = acceleration;
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -220,11 +227,11 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
|
||||
} else if (val == GLFW_KEY_LEFT) {
|
||||
//std::cout << "Left!" << std::endl;
|
||||
//acceleration.x = -0.01f;
|
||||
SetLeft(true);
|
||||
m_Left = true;
|
||||
} else if (val == GLFW_KEY_RIGHT) {
|
||||
//std::cout << "Right!" << std::endl;
|
||||
//acceleration.x = 0.01f;
|
||||
SetRight(true);
|
||||
m_Right = true;
|
||||
} else if (val == GLFW_KEY_R) {
|
||||
Events::ResetBall e;
|
||||
EventBroker->Publish(e);
|
||||
@@ -243,7 +250,7 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_M) {
|
||||
Events::MultiBall e;
|
||||
e.padTransform = Transform();
|
||||
e.padTransform = m_PadTransform;
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_P) {
|
||||
if (IsPaused()) {
|
||||
@@ -277,7 +284,7 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_L) {
|
||||
Events::Lifebuoy e;
|
||||
e.Transform = Transform();
|
||||
e.Transform = m_PadTransform;
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_Y) {
|
||||
Events::StickyPad e;
|
||||
@@ -296,14 +303,14 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_Q) {
|
||||
Events::Move e;
|
||||
e.Entity = Entity();
|
||||
e.Entity = m_PadEntity;
|
||||
e.GoalPosition = glm::vec3(0, 0, -10);
|
||||
e.Speed = 5;
|
||||
e.Queue = false;
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_SPACE) {
|
||||
Events::ActionButton e;
|
||||
e.Position = Transform()->Position;
|
||||
e.Position = m_PadTransform->Position;
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_D) {
|
||||
return false;
|
||||
@@ -319,9 +326,9 @@ bool dd::Systems::PadSystem::OnKeyUp(const dd::Events::KeyUp &event)
|
||||
} else if (val == GLFW_KEY_DOWN) {
|
||||
|
||||
} else if (val == GLFW_KEY_LEFT) {
|
||||
SetLeft(false);
|
||||
m_Left = false;
|
||||
} else if (val == GLFW_KEY_RIGHT) {
|
||||
SetRight(false);
|
||||
m_Right = false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -420,6 +427,7 @@ bool dd::Systems::PadSystem::OnStageCleared(const dd::Events::StageCleared &even
|
||||
{
|
||||
//auto entity = CreateBall();
|
||||
m_StickyAim->Aiming = false;
|
||||
m_PadHeight = m_PadOriginalHeight;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -451,14 +459,8 @@ bool dd::Systems::PadSystem::OnRaiseWaterWall(const dd::Events::RaiseWaterWall &
|
||||
|
||||
bool dd::Systems::PadSystem::RaisePad(float amount, float speed)
|
||||
{
|
||||
auto transform = Transform();
|
||||
glm::vec3 raise = glm::vec3(0, amount, 0);
|
||||
Events::Move e;
|
||||
e.Entity = m_Entity;
|
||||
e.GoalPosition = transform->Position + raise;
|
||||
e.Speed = speed;
|
||||
e.Queue = true;
|
||||
EventBroker->Publish(e);
|
||||
m_PadHeight += amount;
|
||||
m_PadRiseSpeed = speed;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -469,15 +471,15 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
|
||||
m_PlayerStrength = event.PlayerStrength;
|
||||
m_KrakenCharge = event.ChargeUpdate;
|
||||
m_KrakenAttack = true;
|
||||
auto transform = Transform();
|
||||
auto acceleration = Acceleration();
|
||||
auto transform = m_PadTransform;
|
||||
auto acceleration = m_PadAcceleration;
|
||||
|
||||
transform->Velocity = glm::vec3(0, 0, 0);
|
||||
acceleration = glm::vec3(0, 0, 0);
|
||||
LOG_INFO("Kraken arm duuude");
|
||||
if (!m_KrakenArm){
|
||||
LOG_INFO("InKrakenArmDuuude");
|
||||
m_KrakenArm = m_World->CreateEntity(Entity());
|
||||
m_KrakenArm = m_World->CreateEntity(m_PadEntity);
|
||||
auto transform = m_World->AddComponent<Components::Transform>(m_KrakenArm);
|
||||
transform->Position = glm::vec3(1.f, -3.0f, 0.f);
|
||||
auto model = m_World->AddComponent<Components::Model>(m_KrakenArm);
|
||||
@@ -506,8 +508,8 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
|
||||
m_World->CommitEntity(m_KrakenArmHitbox);
|
||||
}
|
||||
|
||||
SetTransform(transform);
|
||||
SetAcceleration(acceleration);
|
||||
m_PadTransform = transform;
|
||||
m_PadAcceleration = acceleration;
|
||||
} else if (m_KrakenCharge >= 1) {
|
||||
m_KrakenAttack = false;
|
||||
Events::KrakenAttackEnd e;
|
||||
|
||||
@@ -139,6 +139,7 @@ bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButto
|
||||
transform->Position = event.Position;
|
||||
transform->Velocity = glm::vec3(0, projectile->Speed, 0);
|
||||
m_Shots--;
|
||||
|
||||
if (m_Shots <= 0) {
|
||||
auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
|
||||
m_InkBlaster = false;
|
||||
|
||||
@@ -1,151 +0,0 @@
|
||||
//
|
||||
// Created by Adniklastrator on 2015-10-08.
|
||||
//
|
||||
|
||||
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "Game/ProjectileSystem.h"
|
||||
|
||||
|
||||
void dd::Systems::ProjectileSystem::Initialize()
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EContact, &ProjectileSystem::OnContact);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &ProjectileSystem::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &ProjectileSystem::OnResume);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInkBlaster, &ProjectileSystem::OnInkBlaster);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &ProjectileSystem::OnHitPad);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &ProjectileSystem::OnActionButton);
|
||||
|
||||
//Ink Blast
|
||||
{
|
||||
auto ent = m_World->CreateEntity();
|
||||
m_World->SetProperty(ent, "Name", "Projectile");
|
||||
std::shared_ptr<Components::Transform> ctransform = m_World->AddComponent<Components::Transform>(ent);
|
||||
|
||||
auto circleShape = m_World->AddComponent<Components::CircleShape>(ent);
|
||||
auto inkBlastTemplate = m_World->AddComponent<Components::Template>(ent);
|
||||
circleShape->Radius = 0.1f;
|
||||
auto physics = m_World->AddComponent<Components::Physics>(ent);
|
||||
physics->CollisionType = CollisionType::Type::Dynamic;
|
||||
physics->Category = CollisionLayer::Type::Projectile;
|
||||
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall);
|
||||
physics->Calculate = true;
|
||||
ctransform->Position = glm::vec3(0.f, 0.f, -10.f);
|
||||
ctransform->Scale = glm::vec3(0.6f, 0.6f, 0.6f);
|
||||
// auto cModel = m_World->AddComponent<Components::Model>(ent);
|
||||
// cModel->ModelFile = "Models/Test/Ball/Sid.obj";
|
||||
auto cSprite = m_World->AddComponent<Components::Sprite>(ent);
|
||||
cSprite->SpriteFile = "Textures/Particles/OilShot.png";
|
||||
auto projectile = m_World->AddComponent<Components::Projectile>(ent);
|
||||
|
||||
m_World->CommitEntity(ent);
|
||||
|
||||
m_InkBlastTemplate = ent;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void dd::Systems::ProjectileSystem::Update(double dt)
|
||||
{
|
||||
if (m_Pause) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void dd::Systems::ProjectileSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
if (IsPaused()) {
|
||||
return;
|
||||
}
|
||||
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
|
||||
if (templateCheck != nullptr){ return; }
|
||||
|
||||
auto shot = m_World->GetComponent<Components::Projectile>(entity);
|
||||
if (shot != nullptr) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (transform->Position.y > 8) {
|
||||
m_World->RemoveEntity(entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnPause(const dd::Events::Pause &event)
|
||||
{
|
||||
/*if (event.Type != "ProjectileSystem" && event.Type != "All") {
|
||||
return false;
|
||||
}*/
|
||||
|
||||
m_Pause = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnResume(const dd::Events::Resume &event)
|
||||
{
|
||||
/*if (event.Type != "ProjectileSystem" && event.Type != "All") {
|
||||
return false;
|
||||
}*/
|
||||
m_Pause = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnContact(const dd::Events::Contact &event)
|
||||
{
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnInkBlaster(const dd::Events::InkBlaster &event)
|
||||
{
|
||||
m_InkBlaster = true;
|
||||
m_Shots = event.Shots;
|
||||
m_InkBlasterSpeed = event.Speed;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnHitPad(const dd::Events::HitPad &event)
|
||||
{
|
||||
if (m_InkBlaster) {
|
||||
m_SquidLoaded = true;
|
||||
m_AttachedSquid = event.Ball;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButton &event)
|
||||
{
|
||||
if (m_InkBlaster && m_SquidLoaded) {
|
||||
auto ent = m_World->CloneEntity(m_InkBlastTemplate);
|
||||
m_World->RemoveComponent<Components::Template>(ent);
|
||||
auto projectile = m_World->GetComponent<Components::Projectile>(ent);
|
||||
projectile->Speed = m_InkBlasterSpeed;
|
||||
auto transform = m_World->GetComponent<Components::Transform>(ent);
|
||||
transform->Position = event.Position;
|
||||
<<<<<<< HEAD
|
||||
transform->Velocity = glm::vec3(0, projectile->Speed, 0);
|
||||
=======
|
||||
transform->Velocity = glm::vec3(0, 7, 0);
|
||||
>>>>>>> origin/master
|
||||
m_Shots--;
|
||||
if (m_Shots <= 0) {
|
||||
auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
|
||||
m_InkBlaster = false;
|
||||
m_SquidLoaded = false;
|
||||
ball->InkBlaster = false;
|
||||
ball->Sticky = false;
|
||||
ball->Waiting = true;
|
||||
|
||||
{
|
||||
Events::InkBlasterOver e;
|
||||
e.Ball = m_AttachedSquid;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
{
|
||||
Events::ActionButton e;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -14,6 +14,8 @@ void dd::Systems::WaterSystem::Initialize()
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ERaiseWater, &WaterSystem::OnRaiseWater);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ERaiseWaterWall, &WaterSystem::OnRaiseWaterWall);
|
||||
|
||||
m_RaiseWater = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Debug.RaiseWater", false);
|
||||
|
||||
//Water test
|
||||
{
|
||||
auto t_waterBody = m_World->CreateEntity();
|
||||
@@ -24,6 +26,10 @@ void dd::Systems::WaterSystem::Initialize()
|
||||
auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
|
||||
m_World->CommitEntity(t_waterBody);
|
||||
}
|
||||
|
||||
m_BrickPartCounters =
|
||||
{0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0 };
|
||||
}
|
||||
|
||||
void dd::Systems::WaterSystem::Update(double dt)
|
||||
@@ -43,6 +49,31 @@ void dd::Systems::WaterSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
|
||||
if (templateCheck != nullptr){ return; }
|
||||
|
||||
auto brickPart = m_World->GetComponent<Components::BrickPart>(entity);
|
||||
if (brickPart != nullptr) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (m_RaiseWater) {
|
||||
if (!brickPart->Submerged) {
|
||||
if (transform->Position.y < m_SubmergedHeight) {
|
||||
brickPart->Submerged = true;
|
||||
m_BrickPartCounters[brickPart->NumberOfPartsInBrick]++;
|
||||
std::cout << "Parts: " << m_BrickPartCounters[brickPart->NumberOfPartsInBrick] << " of " << brickPart->NumberOfPartsInBrick << std::endl;
|
||||
if (m_BrickPartCounters[brickPart->NumberOfPartsInBrick] >= brickPart->NumberOfPartsInBrick) {
|
||||
m_BrickPartCounters[brickPart->NumberOfPartsInBrick] = 0;
|
||||
Events::RaiseWater e;
|
||||
e.Amount = 0.2;
|
||||
e.Speed = 0.2;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (transform->Position.y < -10) {
|
||||
m_World->RemoveEntity(entity);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_BottomWall == 0) {
|
||||
for (auto it = m_World->GetEntities()->begin(); it != m_World->GetEntities()->end(); it++) {
|
||||
if (m_World->GetProperty<std::string>(it->first, "Name") == "BottomWall") {
|
||||
@@ -51,6 +82,21 @@ void dd::Systems::WaterSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto newWater = m_World->GetComponent<Components::NewWaterVolume>(entity);
|
||||
if (newWater != nullptr) {
|
||||
if (m_RemoveWater) {
|
||||
//m_World->RemoveComponent<Components::WaterVolume>(entity);
|
||||
//m_World->RemoveComponent<Components::RectangleShape>(entity);
|
||||
//m_World->RemoveComponent<Components::WaterVolume>(entity);
|
||||
//m_World->RemoveEntity(entity);
|
||||
//m_World->RemoveComponent<Components::>();
|
||||
}
|
||||
/*auto transform = m_World->AddComponent<Components::Transform>(entity);
|
||||
if (transform->Position.y < -10) {
|
||||
m_World->RemoveEntity(entity);
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
bool dd::Systems::WaterSystem::OnPause(const dd::Events::Pause &event)
|
||||
@@ -80,13 +126,14 @@ bool dd::Systems::WaterSystem::OnRelevantObjectCreated(const dd::Events::Relevan
|
||||
|
||||
bool dd::Systems::WaterSystem::OnStageCleared(const dd::Events::StageCleared &event)
|
||||
{
|
||||
|
||||
m_SubmergedHeight = m_SubmergedOriginalHeight;
|
||||
m_RemoveWater = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::WaterSystem::OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event)
|
||||
{
|
||||
|
||||
m_RemoveWater = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -95,13 +142,16 @@ bool dd::Systems::WaterSystem::OnRaiseWater(const dd::Events::RaiseWater &event)
|
||||
{
|
||||
auto t_waterBody = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(t_waterBody);
|
||||
transform->Position = glm::vec3(0.f, -3.5f, -10.f);
|
||||
transform->Scale = glm::vec3(7.0f, event.Amount * 1.6f, 1.f);
|
||||
transform->Position = glm::vec3(0.f, m_SubmergedHeight, -10.f);
|
||||
transform->Scale = glm::vec3(7.0f, event.Amount * 1.4f, 1.f);
|
||||
auto water = m_World->AddComponent<Components::WaterVolume>(t_waterBody);
|
||||
auto newWater = m_World->AddComponent<Components::NewWaterVolume>(t_waterBody); //Meaning it isn't the original water we had.
|
||||
auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
|
||||
m_World->CommitEntity(t_waterBody);
|
||||
}
|
||||
|
||||
m_SubmergedHeight += event.Amount;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -236,7 +236,12 @@ void dd::Systems::PhysicsSystem::Update(double dt)
|
||||
auto particle = m_World->GetComponent<Components::Particle>(entity);
|
||||
|
||||
transform->Position = glm::vec3(position.x, position.y, transform->Position.z);
|
||||
transform->Scale = particle->Scale;//glm::vec3(particle->Radius * 2.f, particle->Radius * 2.f, 1);
|
||||
EntityID emitter = m_ParticleEmitters.ParticleEmitter[e];
|
||||
auto cEmitter = m_World->GetComponent<Components::ParticleEmitter>(emitter);
|
||||
if (!cEmitter->DefaultScale)
|
||||
{
|
||||
transform->Scale = particle->Scale;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -272,7 +277,7 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
|
||||
m_World->RemoveEntity(entity);
|
||||
}
|
||||
}
|
||||
//Update alpha
|
||||
//Update alpha & scale
|
||||
auto sprite = m_World->GetComponent<Components::Sprite>(entity);
|
||||
float timeProgress = particle->TimeLived / (particle->LifeTime - 0.1);
|
||||
if (timeProgress > 1) {
|
||||
@@ -281,7 +286,9 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
|
||||
auto emitter = m_World->GetComponent<Components::ParticleEmitter>(particle->ParticleSystem);
|
||||
if (emitter) {
|
||||
sprite->Color.w = ScalarInterpolation(timeProgress, emitter->AlphaValues);
|
||||
particle->Scale = VectorInterpolation(timeProgress, emitter->ScaleValues);
|
||||
if (!emitter->DefaultScale) {
|
||||
particle->Scale = VectorInterpolation(timeProgress, emitter->ScaleValues);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -720,8 +727,9 @@ bool dd::Systems::PhysicsSystem::CreateParticleSequence(const Events::CreatePart
|
||||
particleEmitter->EmittingAngle = event.EmittingAngle;
|
||||
particleEmitter->LifeTime = event.EmitterLifeTime;
|
||||
particleEmitter->AlphaValues = event.AlphaValues;
|
||||
particleEmitter->ScaleValues = event.ScaleValues;
|
||||
particleEmitter->RadiusDistribution = event.RadiusDistribution;
|
||||
particleEmitter->DefaultScale = event.DefaultScale;
|
||||
particleEmitter->ScaleValues = event.ScaleValues;
|
||||
{
|
||||
//Creating Particle Template
|
||||
auto particle = m_World->CreateEntity(emitter);
|
||||
@@ -731,10 +739,17 @@ bool dd::Systems::PhysicsSystem::CreateParticleSequence(const Events::CreatePart
|
||||
m_World->AddComponent<Components::Template>(particle);
|
||||
particleTransform->Position = emitterTransform->Position;
|
||||
sprite->SpriteFile = event.SpriteFile;
|
||||
if (particleEmitter->DefaultScale == true)
|
||||
{
|
||||
Texture* texture = ResourceManager::Load<Texture>(event.SpriteFile);
|
||||
particleEmitter->ScaleValues.clear();
|
||||
particleEmitter->ScaleValues.push_back(glm::vec3(texture->Width / 100, texture->Height / 100, 1));
|
||||
|
||||
}
|
||||
sprite->Color = event.Color;
|
||||
particleComponent->LifeTime = event.ParticleLifeTime;
|
||||
particleComponent->Flags = event.Flags;
|
||||
particleComponent->Scale = event.ScaleValues[0];
|
||||
particleComponent->Scale = particleEmitter->ScaleValues[0];
|
||||
particleComponent->ParticleSystem = emitter;
|
||||
}
|
||||
m_World->CommitEntity(emitter);
|
||||
@@ -823,7 +838,7 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
|
||||
}
|
||||
Events::PlaySound se;
|
||||
|
||||
//Spawn a particle when a brick collides with somthing
|
||||
//Spawn a particle when a brick collides with something
|
||||
Events::CreateParticleSequence e;
|
||||
e.EmitterLifeTime = 3;
|
||||
e.EmittingAngle = glm::half_pi<float>();
|
||||
@@ -835,8 +850,9 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
|
||||
e.Color = glm::vec4(1.f);
|
||||
e.AlphaValues.push_back(1.f);
|
||||
e.AlphaValues.push_back(0.f);
|
||||
e.ScaleValues.push_back(glm::vec3(1.f));
|
||||
e.ScaleValues.push_back(glm::vec3(4));
|
||||
e.Speed = 0;
|
||||
e.DefaultScale = true;
|
||||
|
||||
auto PowerFriend = m_World->GetComponent<Components::MultiBallBrick>(entity);
|
||||
auto PowerSaviour = m_World->GetComponent<Components::LifebuoyBrick>(entity);
|
||||
@@ -846,21 +862,27 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
|
||||
|
||||
if (PowerFriend) {
|
||||
se.FilePath = "Sounds/jap-awesome.wav";
|
||||
EventBroker->Publish(se);
|
||||
e.SpriteFile = "Textures/PowerUps/Friends.png";
|
||||
} else if (PowerSaviour) {
|
||||
se.FilePath = "Sounds/jap-awesome.wav";
|
||||
EventBroker->Publish(se);
|
||||
e.SpriteFile = "Textures/PowerUps/Saviour.png";
|
||||
} else if (PowerSticky) {
|
||||
se.FilePath = "Sounds/jap-awesome.wav";
|
||||
EventBroker->Publish(se);
|
||||
e.SpriteFile = "Textures/PowerUps/Sticky.png";
|
||||
} else if (PowerInkBlaster){
|
||||
se.FilePath = "Sounds/jap-awesome.wav";
|
||||
EventBroker->Publish(se);
|
||||
e.SpriteFile = "Textures/PowerUps/InkBlaster.png";
|
||||
} else if (PowerKraken) {
|
||||
se.FilePath = "Sounds/jap-awesome.wav";
|
||||
se.FilePath = "Sounds/jap-huh.wav";
|
||||
EventBroker->Publish(se);
|
||||
e.SpriteFile = "Textures/PowerUps/RealeaseTheKraken.png";
|
||||
}
|
||||
else {
|
||||
e.DefaultScale = false;
|
||||
e.EmitterLifeTime = 4;
|
||||
e.EmittingAngle = glm::half_pi<float>();
|
||||
e.Spread = 0.5f;
|
||||
@@ -880,7 +902,6 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
|
||||
}
|
||||
|
||||
EventBroker->Publish(e);
|
||||
EventBroker->Publish(se);
|
||||
return true;
|
||||
|
||||
|
||||
|
||||
@@ -21,6 +21,10 @@
|
||||
|
||||
void dd::Renderer::Initialize()
|
||||
{
|
||||
ResourceManager::RegisterType<ShaderProgram>("ShaderProgram");
|
||||
ResourceManager::RegisterType<VertexShader>("VertexShader");
|
||||
ResourceManager::RegisterType<FragmentShader>("FragmentShader");
|
||||
|
||||
// Initialize GLFW
|
||||
if (!glfwInit()) {
|
||||
LOG_ERROR("GLFW: Initialization failed");
|
||||
|
||||
@@ -40,6 +40,7 @@ void dd::Systems::SoundSystem::Initialize()
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EStopSound, &SoundSystem::OnStopSound);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMasterVolume, &SoundSystem::OnMasterVolume);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EGameStart, &SoundSystem::OnGameStart);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAppear, &SoundSystem::OnKrakenAppear);
|
||||
|
||||
m_SFXMasterVolume = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<float>("Audio.SFXVolume", 1.f);
|
||||
m_BGMMasterVolume = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<float>("Audio.BGMVolume", 1.f);
|
||||
@@ -214,5 +215,32 @@ bool dd::Systems::SoundSystem::OnGameStart(const dd::Events::GameStart &event)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::SoundSystem::OnKrakenAppear(const dd::Events::KrakenAppear &event)
|
||||
{
|
||||
{
|
||||
dd::Events::StopSound e;
|
||||
e.FilePath = GAME_BGM;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
{
|
||||
dd::Events::StopSound e;
|
||||
e.FilePath = WATER_BGM;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
{
|
||||
dd::Events::PlaySound e;
|
||||
e.FilePath = BOSS_BGM;
|
||||
e.IsAmbient = true;
|
||||
e.Gain = 0.4f;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
{
|
||||
dd::Events::PlaySound e;
|
||||
e.FilePath = "Sounds/Boss/boss-roar.wav";
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user