Tleety
|
502a290d36
|
Merge branch 'master' into HUD-Timers
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/PlayerRed.xml
# resources/Schema/Types/Entity.xsd
|
2016-03-02 14:22:13 +01:00 |
|
stiffly
|
1217b25d02
|
DashEffect will now spawn a player model behind the player that will fade out .
|
2016-03-02 14:15:20 +01:00 |
|
Tleety
|
a2b938d8f6
|
Merge branch 'master' into CPArrow
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerRed.xml
|
2016-03-02 13:58:44 +01:00 |
|
Tleety
|
ab7fd89546
|
Should now correctly track if another player takes your last capture point
|
2016-03-02 13:56:35 +01:00 |
|
viktorljung
|
8422742a9e
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
|
2016-03-02 13:50:08 +01:00 |
|
William Moberg
|
06d60f9884
|
Merge branch 'master' into Respawning
|
2016-03-02 13:47:03 +01:00 |
|
William Moberg
|
629ebb871f
|
SpectatorCamera shows capturepoint HUD and respawntimer. It no longer requires CapturePointGameMode component to work.
|
2016-03-02 13:45:49 +01:00 |
|
viktorljung
|
07ccb9c041
|
AutoAnimationBlend on unique node working but scale is not working correctly
|
2016-03-02 13:30:04 +01:00 |
|
Tobias Dahl
|
2fb3bb2a39
|
Merge pull request #153 from teamfisk/RenderSetingsV2
Shield and stuff
|
2016-03-02 13:15:52 +01:00 |
|
Teejoon
|
de9657700b
|
Fixed draw final pass with shided objects having to many if-statments.
Shields is working with transparancy
Player cameras should have nearclip fater away and far clip nearer.
Defaultconfig push
|
2016-03-02 11:59:48 +01:00 |
|
antc13
|
e6f46b396e
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
|
2016-03-02 11:44:29 +01:00 |
|
Tleety
|
96768e66de
|
Redplayer arrow fix
|
2016-03-02 09:57:41 +01:00 |
|
Tleety
|
799990f44d
|
Next CP indicator should now be fully working.
|
2016-03-01 22:54:13 +01:00 |
|
Tleety
|
6281e20000
|
Arrow should now track the CapturePoint specified in the Component.
|
2016-03-01 20:31:09 +01:00 |
|
FakeShemp
|
1ae2f3f5f3
|
Begin clean-up
|
2016-03-01 19:10:13 +01:00 |
|
verysecrethero
|
f147929aa9
|
Moved the Dash CoolDown (CoolDownTimer) to the component (DashAbility). Fixed 2 warnings
|
2016-03-01 17:57:18 +01:00 |
|
William Moberg
|
5a8261453e
|
Eliminated some SAXParsing errors from our console output.
|
2016-03-01 17:40:42 +01:00 |
|
William Moberg
|
a9762f44ca
|
Merge branch 'master' into Respawning
|
2016-03-01 17:34:23 +01:00 |
|
William Moberg
|
3d4427dd20
|
Added entity SpectatorCamera that shows respawntime, will activate when explosion effect is deleted.
|
2016-03-01 17:32:14 +01:00 |
|
Tleety
|
b0a66f9e83
|
Components for CapturePoint arrow HUD element and a system skeleton
|
2016-03-01 16:19:59 +01:00 |
|
William Moberg
|
5c6a652316
|
Fixed so unregistered components are ignored instead of crashing the game.
|
2016-03-01 15:53:59 +01:00 |
|
Tleety
|
7ba5e01560
|
CapturePointArrow component files
|
2016-03-01 15:37:28 +01:00 |
|
antc13
|
25331ddd70
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
|
2016-03-01 15:28:27 +01:00 |
|
FakeShemp
|
e23ea78aeb
|
Merge remote-tracking branch 'origin/master' into Shadows
# Conflicts:
# resources/Shaders/ForwardPlus.frag.glsl
|
2016-03-01 13:04:11 +01:00 |
|
Teejoon
|
77eaa45702
|
Merge remote-tracking branch 'origin/master' into HEAD
Conflicts:
src/Engine/Rendering/CubeMapPass.cpp
src/Engine/Rendering/DrawFinalPass.cpp
|
2016-03-01 12:11:27 +01:00 |
|
Tobias Dahl
|
dfa224b4dd
|
Merge pull request #142 from teamfisk/Respawning
Added CapturePointGameMode component with RespawnTime
|
2016-03-01 11:28:56 +01:00 |
|
FakeShemp
|
0908be1e02
|
Shadows are pretty much done.
|
2016-02-29 19:45:56 +01:00 |
|
William Moberg
|
658eace093
|
Added component CapturePointGameMode that contains respawntime.
|
2016-02-29 18:20:14 +01:00 |
|
FakeShemp
|
20468cba1b
|
Merge branch 'master' into Shadows
# Conflicts:
# assets
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/FrameBuffer.cpp
# src/Engine/Rendering/Renderer.cpp
|
2016-02-29 18:03:00 +01:00 |
|
William Moberg
|
c7dad79e72
|
Merge branch 'master' into JumpHeightAdjustment
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerRed.xml
# src/Game/Systems/PlayerMovementSystem.cpp
|
2016-02-29 17:28:40 +01:00 |
|
viktorljung
|
5bc0483f49
|
Removed AnimationOffset and improved BlendTree
|
2016-02-29 15:51:37 +01:00 |
|
Jace
|
bb76c9d248
|
WIP multi-weapon behaviours
|
2016-02-29 06:58:57 +01:00 |
|
FakeShemp
|
6dd7f1a657
|
Buggy transparent shadows.
Transparent textures might glow.
|
2016-02-28 18:00:23 +01:00 |
|
Tleety
|
144e548b7a
|
Added AbilityCooldownHUD component and system to track the cooldown on the dashability, this needs to be extended for other abilities when they are implemented. However current dash time needs to be included into the component, since we can currently just see the max cooldown time.
|
2016-02-28 17:17:24 +01:00 |
|
FakeShemp
|
14b0a64720
|
begin fixing transparent object's shadows
|
2016-02-27 18:42:51 +01:00 |
|
viktorljung
|
5c3b472a4d
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Schema/Components.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Engine/Rendering/Skeleton.cpp
|
2016-02-26 10:21:22 +01:00 |
|
viktorljung
|
af034673f6
|
BoneAttachments now working and BlendTrees are created in the AnimationSystem
|
2016-02-26 10:17:47 +01:00 |
|
antc13
|
21ca3f5b38
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
|
2016-02-25 18:22:13 +01:00 |
|
William Moberg
|
89d0d5753f
|
Fix for player teleporting to (0,0,0). Saves player previous position in CollisionSystem instead of Physics component so it won't be saved when editing Players.
|
2016-02-25 16:16:24 +01:00 |
|
William Moberg
|
cd315bbaa0
|
Added DoubleJump component and JumpSpeed in Player component so jumpheight can be adjusted for regular jump and double jump.
|
2016-02-25 12:12:44 +01:00 |
|
viktorljung
|
c97d0d9381
|
Fixed memory leaks and cleaned up Skeleton and BlendTree
|
2016-02-25 11:30:09 +01:00 |
|
antc13
|
ad97f7f8a9
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
|
2016-02-25 10:55:20 +01:00 |
|
antc13
|
c9c5e9841d
|
New Map WIP, Map2 version 2 is with models on both sides.
|
2016-02-25 10:55:14 +01:00 |
|
William Moberg
|
da1c7b3093
|
Merge pull request #133 from teamfisk/AndersTest
Ammo,HealthPickup now takes in account for possible parenting/childin…
|
2016-02-25 09:58:14 +01:00 |
|
verysecrethero
|
ef87102d1f
|
Ammo,HealthPickup now takes in account for possible parenting/childing of the pickup. Also saved the xml files with the new scaling
|
2016-02-24 17:53:37 +01:00 |
|
Tobias Dahl
|
2609a0253d
|
Merge pull request #129 from teamfisk/HUDDesync
Networking improvements
|
2016-02-24 15:22:01 +01:00 |
|
viktorljung
|
606a9bf94f
|
BlendTree now working but has some memory leaks
|
2016-02-23 17:06:41 +01:00 |
|
stiffly
|
27669b7383
|
Merge remote-tracking branch 'origin/master' into HUDDesync
|
2016-02-23 11:09:44 +01:00 |
|
Teejoon
|
fe3e0bac5b
|
Changed SpritIndicator values on player
|
2016-02-22 18:45:02 +01:00 |
|
Teejoon
|
fa4f007604
|
Changed name from Indicator to SpriteIndicator. Can now be an indicator for a single team or every one
|
2016-02-22 18:35:00 +01:00 |
|