Jocke
b2d8cddfb7
WE now send the map on connect after that only player information.
2016-02-22 16:46:31 +01:00
Teejoon
6fab971734
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into SeeTeamMates
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Conflicts:
include/Engine/Rendering/SpriteJob.h
resources/Schema/Components.xsd
resources/Schema/Entities/Player.xml
resources/Schema/Entities/PlayerRed.xml
2016-02-22 16:43:18 +01:00
Teejoon
09aec08d0e
Pull request fixes
2016-02-22 16:38:20 +01:00
Jocke
ed9149fe63
Network buffer should now dynamically increase when needed.
2016-02-22 16:04:27 +01:00
viktorljung
abd36c81f8
Added BlendTree that stores and blends multiple animations
2016-02-22 15:58:38 +01:00
Teejoon
4cf8c3d8d7
Fixed PerformanceTimer start and stop in Renderer.cpp since I have changed a little code there
2016-02-22 15:02:20 +01:00
Teejoon
37414ce124
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into SSAO
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Conflicts:
include/Engine/Rendering/Renderer.h
src/Engine/Rendering/Renderer.cpp
2016-02-22 14:51:42 +01:00
Teejoon
adceccf402
SSAO now working. Changed in DrawFinalePass so that th AOTexture is on texture position 0 and only get binded once.
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Changed so that the picking pass get drawn once in the beginning so that the AO shatde could calculate AO from the depthbuffer generated during pthe pickingpass.
In the ImGUI debugg window there is now sliders to change the behavior of the AO shader. Only the minimum ambient lightning is HardCoded in to the frowardPlus fragmentshaders with a define in the begining.
2016-02-22 14:48:20 +01:00
stiffly
4c1a284636
Server now does Capture point logic too.
2016-02-22 11:30:31 +01:00
stiffly
23dc8e07b2
Will this do the trick? Now tells the server to send HUD entities too.
2016-02-22 10:41:37 +01:00
stiffly
c7d31cac2d
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
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# Conflicts:
# src/Engine/Network/Client.cpp
2016-02-22 10:19:48 +01:00
stiffly
a1e932d261
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
2016-02-22 10:06:51 +01:00
stiffly
993d804cef
Added an event to search for servers.
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Client now broadcasts a serverlistrequest.
An active server will then answer the request and send info about the server.
The client saves this data to a list and presents it to the user.
2016-02-22 10:05:47 +01:00
Teejoon
201480b17f
SSAO is working, but is kinda crappy. You can change shade variables in the debug window.
2016-02-19 16:50:04 +01:00
Jocke
68f2d5327d
added extra check in HealthSystem
2016-02-19 16:37:26 +01:00
Jocke
2263fd2ad6
Fixed crash in Client::parsePlayerDamage.
2016-02-19 16:18:16 +01:00
William Moberg
8cc928b5f4
Merge pull request #122 from teamfisk/WorldSnapshots
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World snapshots
2016-02-19 15:12:31 +01:00
Jace
881ce7b02f
Proper string handling without nasty memory leaks. PHEW.
2016-02-19 15:11:10 +01:00
Tleety
97fcdb342d
Bloom should now show behind transparent objects.
2016-02-19 14:23:40 +01:00
William Moberg
4c87ca10b9
Merge branch 'master' into BoxModelCollision
2016-02-19 14:17:17 +01:00
William Moberg
22664848dc
You should not be able to fall through ground or dash thru walls. Very thin objects may still be possible to go through, e.g. the grid border walls in GameMap.xml.
2016-02-19 14:16:22 +01:00
Tleety
d135ea2da6
Small fix
2016-02-19 13:53:43 +01:00
Tleety
949ee76f55
Fallow and name fix
2016-02-19 13:52:16 +01:00
Tleety
cf2bf4e14d
Merge remote-tracking branch 'origin/master' into ResolutionChange
2016-02-19 13:17:31 +01:00
Jace
2ac584bafb
Merge pull request #113 from teamfisk/Menu-Tobias
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Menu tobias
2016-02-19 13:16:50 +01:00
Tleety
6e5335a266
Release now return name and entity of the entity that was previously klicked.
2016-02-19 13:16:26 +01:00
Tleety
fc5d054cb2
Entity is now sent with the click events.
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Fixed small things
2016-02-19 12:49:07 +01:00
Tleety
8c9f4bb84b
Resize should now be working correctly.
2016-02-19 11:42:52 +01:00
FakeShemp
73a4336206
Try some stuff
2016-02-18 23:33:10 +01:00
FakeShemp
f2ab02d860
More WIP
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Switching between levels seem to work, but I borked all matrices
2016-02-18 22:38:50 +01:00
FakeShemp
bf376f54b6
WIP
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I think this is now finding the different segments of the cascade
2016-02-18 20:48:39 +01:00
Tleety
e15a7b9485
You can now change resolution without any apparent bugs.
2016-02-18 18:00:26 +01:00
viktorljung
3c9c95cff4
Animation blending improved and Animation Override added
2016-02-18 16:34:18 +01:00
verysecrethero
b81bb9eeea
Changed SprintAbility to take StrengthOfEffect. PlayerMovementSystem: if Sniper is sprinting he will now move faster.
2016-02-18 15:17:19 +01:00
Jace
ca907b912e
Copy constructor for deep copy of World.
2016-02-18 13:54:32 +01:00
verysecrethero
b2304a95f8
Fixed some XML documentation
2016-02-18 13:49:22 +01:00
verysecrethero
8c92b7ceb6
Small cleanup. Clarified a few comments
2016-02-18 13:40:17 +01:00
Jace
97499f1c28
Made ComponentPool copyable by making sure string fields are handled properly
2016-02-18 11:37:03 +01:00
verysecrethero
64610e3c03
Fixed so some of the tests are working again. Also removed the test errors
2016-02-18 11:27:07 +01:00
verysecrethero
7f489b3569
Added Assault,Defender,Sniper Components,Entities. Added ShieldAbility,Sprintability-Component (not implemented). Changed BoostSystem to use a childed Boost to the player. All friendly fire is 0 damage.
2016-02-18 10:40:09 +01:00
Jace
5dd85d2748
Merge pull request #110 from teamfisk/PerformanceTiming
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Performance timing
2016-02-18 10:33:24 +01:00
Jace
261c2e021e
Merge pull request #115 from teamfisk/Respawning
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Spawn blocking fix
2016-02-18 10:26:08 +01:00
William Moberg
581a7b470c
Merge pull request #94 from teamfisk/AndersTest
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Added 3 PickupSpawnSystem test
2016-02-18 10:21:37 +01:00
FakeShemp
178402e964
cascade shadow wip
2016-02-18 10:08:29 +01:00
verysecrethero
c3ed429377
Added BoostSystem, Added BoostAssault entity XML
2016-02-17 18:11:36 +01:00
Teejoon
7cc58dc94c
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into SeeTeamMates
2016-02-17 18:00:30 +01:00
Teejoon
5e3af7ac5d
Player Indicator now working OK. Scaling depending on how far away you are makes the Indicator to hide players head behind it. Shields are making indicators to disappear.
2016-02-17 17:58:01 +01:00
Tleety
3e7936ef00
You can now change resolution by pressing buttons.
2016-02-17 17:44:33 +01:00
stiffly
46987beefb
Updated the serverlist, now prints adress and port of the server.
2016-02-17 17:05:10 +01:00
verysecrethero
8845054965
Merge remote-tracking branch 'origin/master' into PerformanceTiming
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# Conflicts:
# resources/Schema/Entities/NewMap.xml
2016-02-17 16:59:26 +01:00