Tleety
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7dfd68467e
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Merge branch 'Menu-Tobias' into ResolutionChange
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2016-02-17 16:54:06 +01:00 |
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Teejoon
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4fd0108443
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Working billbording
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2016-02-17 16:50:24 +01:00 |
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verysecrethero
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56bc1fee3d
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Added LifeTimeOfEffect in BoostAssault,BoostDefender components.
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2016-02-17 16:43:38 +01:00 |
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William Moberg
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52355a63e2
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Merge branch 'master' into Respawning
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2016-02-17 16:08:00 +01:00 |
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William Moberg
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72db672dbf
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Ray will not hit objects in octree if they are transparent or invisible.
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2016-02-17 16:06:35 +01:00 |
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verysecrethero
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1c9a1a9904
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playerMovementSpeed,playerCrouchSpeed in the player component now also gets AssaultBoosted.
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2016-02-17 16:04:44 +01:00 |
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stiffly
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950ecba1c0
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Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
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2016-02-17 15:52:58 +01:00 |
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stiffly
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fdc8f753cb
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Implemented primitive server "heartbeat" logic, which sends server info from server to client without being connected.
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2016-02-17 15:51:26 +01:00 |
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viktorljung
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debb1881bf
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BoneAttachment working
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2016-02-17 15:48:45 +01:00 |
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viktorljung
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db8bc612bd
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AdditiveBlend now working, needs cleanup
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2016-02-17 14:55:02 +01:00 |
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William Moberg
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23bb1a6405
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Cannot respawn inside other players, unless all are blocked.
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2016-02-17 14:54:59 +01:00 |
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verysecrethero
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f7303ad787
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Merge remote-tracking branch 'origin/master' into AssaultBoost
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2016-02-17 14:38:04 +01:00 |
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Tleety
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a6c30100af
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FrameWork for menu buttons
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2016-02-17 14:16:17 +01:00 |
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verysecrethero
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833015f45e
|
Small code cleanup for PerformanceTimer
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2016-02-17 13:44:41 +01:00 |
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Tleety
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657125b469
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Moved menu code into GUI
Button events are now sent when you click.
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2016-02-17 13:44:11 +01:00 |
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verysecrethero
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456cd35a12
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Merge remote-tracking branch 'origin/master' into AssaultBoost
# Conflicts:
# resources/Schema/Components.xsd
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2016-02-17 11:52:06 +01:00 |
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Jace
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0af9edc6e5
|
Editor is properly disabled when disabled in config
|
2016-02-17 10:53:20 +01:00 |
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viktorljung
|
e7118ce8e5
|
WIP
|
2016-02-17 10:52:50 +01:00 |
|
Jocke
|
4432891437
|
Fixed crash in Client::parsePlayerDamage.
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2016-02-17 10:21:50 +01:00 |
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verysecrethero
|
b2a437731e
|
Small cleanup in the code
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2016-02-16 17:58:27 +01:00 |
|
verysecrethero
|
42b49f9dba
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Added more timers to Rendering.
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2016-02-16 17:51:39 +01:00 |
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verysecrethero
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4b8f1d95a3
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Added static class PerformanceTimer. Changed CMakeLists for engine to include boost timer. Added F2,F3 functions in editor. Added some timing, more to be added
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2016-02-16 16:57:46 +01:00 |
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Tleety
|
8f84a5ddd6
|
Buttons are now clickable
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2016-02-16 16:28:19 +01:00 |
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Jocke
|
a006db9e63
|
WIP Fix dsync
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2016-02-16 16:06:17 +01:00 |
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Teejoon
|
17da9a8036
|
WIP
|
2016-02-16 15:56:58 +01:00 |
|
Tleety
|
6bc7131290
|
Glow Intencity can now be changed in the model component.
|
2016-02-16 14:57:21 +01:00 |
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Jocke
|
717af2c4a4
|
Fixed bug in Client::parsePlayerDamage()
|
2016-02-16 10:22:15 +00:00 |
|
Jace
|
969e7cb0d5
|
Merge remote-tracking branch 'origin/FixNetworkToPlayTest'
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2016-02-12 09:18:32 +01:00 |
|
Jace
|
71c03326aa
|
Debug.EditorEnabled
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2016-02-12 09:17:28 +01:00 |
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Jocke
|
ba69c79821
|
Fixed bug in Server.
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2016-02-12 09:13:43 +01:00 |
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Jace
|
ca457d9c00
|
Player names
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2016-02-12 09:07:59 +01:00 |
|
Jocke
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2c3122bbdb
|
increased Network buffer size, fixed 2 crashes and re-added the ability to kill oneself with the use of a key bound to TakeDamage,Value.
|
2016-02-12 08:39:20 +01:00 |
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stiffly
|
3d4a7de59d
|
MiniDump.cpp was not added to CMakeLists.txt.
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2016-02-12 08:19:47 +01:00 |
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stiffly
|
1cdcbf9b32
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Game/Systems/PlayerSpawnSystem.cpp
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
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2016-02-12 08:19:29 +01:00 |
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stiffly
|
af39b892cd
|
Now plays a "Empty sound", "reload sound" and "hit mark sound" on appropriate occasions.
|
2016-02-12 08:05:35 +01:00 |
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Jace
|
1ed5107d9b
|
Merge pull request #108 from teamfisk/MiniDump
Minidump on crash
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2016-02-12 08:04:25 +01:00 |
|
Jace
|
b48d491ad7
|
Complete blue and red player entities
|
2016-02-12 07:45:51 +01:00 |
|
Jocke
|
7d732c75ca
|
Server now removes players that have disconnected.
|
2016-02-12 07:42:01 +01:00 |
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Jace
|
47f4711b85
|
Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/Systems/PlayerSpawnSystem.cpp
|
2016-02-12 07:18:20 +01:00 |
|
Jace
|
78e318c032
|
Proper snapshot filtering
|
2016-02-12 07:14:36 +01:00 |
|
Jace
|
bb66f95d43
|
Enabled server broadcasting PlayerDamage events to other players to make damage indicators work
|
2016-02-12 07:03:14 +01:00 |
|
Jace
|
cc422cf73a
|
Fixed PlayerDeath being fired multiple times per frame on the server, causing multiple spawns and other weirdness
|
2016-02-12 06:30:19 +01:00 |
|
Jace
|
2e5ee633ce
|
Fixed bug when client would recieve input command from an entity that the client didn't know about
|
2016-02-12 06:10:20 +01:00 |
|
Tleety
|
1e04244590
|
Fixed network bug sorta
|
2016-02-12 06:00:42 +01:00 |
|
viktorljung
|
f146971db0
|
Fixed size
|
2016-02-12 05:45:17 +01:00 |
|
viktorljung
|
60b2c9bc9b
|
KillFeed
|
2016-02-12 05:41:05 +01:00 |
|
Tleety
|
d357e365cb
|
Merge remote-tracking branch 'origin/TCPConnections' into WeaponSystem
# Conflicts:
# include/Engine/Network/Server.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
|
2016-02-12 05:21:00 +01:00 |
|
Tleety
|
a8a3366e8a
|
Hopeless attempts to fix network bugs
|
2016-02-12 05:17:09 +01:00 |
|
Jocke
|
7de76376cf
|
Merge remote-tracking branch 'origin/master' into TCPConnections
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Game/Systems/PlayerSpawnSystem.cpp
|
2016-02-12 05:16:30 +01:00 |
|
William Moberg
|
422bedb844
|
MiniDump name now depends on time e.g. TacticalZ Fri 04-20-49.
|
2016-02-12 04:22:11 +01:00 |
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