William Moberg
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72db672dbf
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Ray will not hit objects in octree if they are transparent or invisible.
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2016-02-17 16:06:35 +01:00 |
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verysecrethero
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1c9a1a9904
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playerMovementSpeed,playerCrouchSpeed in the player component now also gets AssaultBoosted.
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2016-02-17 16:04:44 +01:00 |
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stiffly
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950ecba1c0
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Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
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2016-02-17 15:52:58 +01:00 |
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stiffly
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fdc8f753cb
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Implemented primitive server "heartbeat" logic, which sends server info from server to client without being connected.
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2016-02-17 15:51:26 +01:00 |
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verysecrethero
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e8aff02c4e
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Merge remote-tracking branch 'origin/master' into AssaultBoost
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2016-02-17 14:58:28 +01:00 |
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Tobias Dahl
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0d665c10fe
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Merge pull request #114 from teamfisk/HealthPickup
The rotation of the Pickups are now also included in the AmmoPickup.x…
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2016-02-17 14:56:45 +01:00 |
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William Moberg
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23bb1a6405
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Cannot respawn inside other players, unless all are blocked.
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2016-02-17 14:54:59 +01:00 |
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verysecrethero
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b8222c7b2e
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The rotation of the Pickups are now also included in the AmmoPickup.xml, HealthPickup.xml
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2016-02-17 14:54:42 +01:00 |
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Tobias Dahl
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43bbc063cf
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Merge pull request #111 from teamfisk/HealthPickup
Fixed RespawnModel of Pickups
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2016-02-17 14:39:09 +01:00 |
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verysecrethero
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f7303ad787
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Merge remote-tracking branch 'origin/master' into AssaultBoost
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2016-02-17 14:38:04 +01:00 |
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verysecrethero
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3e4b87da7c
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Merge remote-tracking branch 'origin/master' into HealthPickup
# Conflicts:
# resources/Schema/Entities/NewMap.xml
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2016-02-17 14:32:59 +01:00 |
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verysecrethero
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ac9ce8ea83
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Merge remote-tracking branch 'origin/master' into HealthPickup
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2016-02-17 14:30:31 +01:00 |
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Tobias Dahl
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99643fd748
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Merge pull request #112 from teamfisk/AssaultDash
You can now AssaultDash in the air
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2016-02-17 14:24:58 +01:00 |
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Tleety
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a6c30100af
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FrameWork for menu buttons
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2016-02-17 14:16:17 +01:00 |
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verysecrethero
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833015f45e
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Small code cleanup for PerformanceTimer
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2016-02-17 13:44:41 +01:00 |
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Tleety
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657125b469
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Moved menu code into GUI
Button events are now sent when you click.
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2016-02-17 13:44:11 +01:00 |
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verysecrethero
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456cd35a12
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Merge remote-tracking branch 'origin/master' into AssaultBoost
# Conflicts:
# resources/Schema/Components.xsd
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2016-02-17 11:52:06 +01:00 |
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verysecrethero
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8f28c760dd
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You can now AssaultDash in the air
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2016-02-17 11:47:10 +01:00 |
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verysecrethero
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b13362360a
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Fixed RespawnModel of Pickups
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2016-02-17 11:22:42 +01:00 |
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Jace
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0af9edc6e5
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Editor is properly disabled when disabled in config
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2016-02-17 10:53:20 +01:00 |
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verysecrethero
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ec10ef3ffc
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Merge remote-tracking branch 'origin/master' into HealthPickup
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2016-02-17 10:32:35 +01:00 |
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Jocke
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4432891437
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Fixed crash in Client::parsePlayerDamage.
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2016-02-17 10:21:50 +01:00 |
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verysecrethero
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b2a437731e
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Small cleanup in the code
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2016-02-16 17:58:27 +01:00 |
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verysecrethero
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42b49f9dba
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Added more timers to Rendering.
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2016-02-16 17:51:39 +01:00 |
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verysecrethero
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4b8f1d95a3
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Added static class PerformanceTimer. Changed CMakeLists for engine to include boost timer. Added F2,F3 functions in editor. Added some timing, more to be added
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2016-02-16 16:57:46 +01:00 |
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Tleety
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8f84a5ddd6
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Buttons are now clickable
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2016-02-16 16:28:19 +01:00 |
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Jocke
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a006db9e63
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WIP Fix dsync
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2016-02-16 16:06:17 +01:00 |
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Teejoon
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17da9a8036
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WIP
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2016-02-16 15:56:58 +01:00 |
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Tleety
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6bc7131290
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Glow Intencity can now be changed in the model component.
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2016-02-16 14:57:21 +01:00 |
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Tleety
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4214bf10a1
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Components for menu/buttons
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2016-02-16 14:05:57 +01:00 |
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Jocke
|
717af2c4a4
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Fixed bug in Client::parsePlayerDamage()
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2016-02-16 10:22:15 +00:00 |
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Jace
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969e7cb0d5
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Merge remote-tracking branch 'origin/FixNetworkToPlayTest'
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2016-02-12 09:18:32 +01:00 |
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Jace
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47a365a8fc
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Inverted capture point numbers to fix HUD
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2016-02-12 09:17:39 +01:00 |
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Jace
|
71c03326aa
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Debug.EditorEnabled
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2016-02-12 09:17:28 +01:00 |
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Jocke
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ba69c79821
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Fixed bug in Server.
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2016-02-12 09:13:43 +01:00 |
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Jace
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0a31fa3dfd
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-02-12 09:08:17 +01:00 |
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Jace
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ca457d9c00
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Player names
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2016-02-12 09:07:59 +01:00 |
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antc13
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a08e54a147
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Blocked up a path in the Spawns a bit more.
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2016-02-12 08:44:40 +01:00 |
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Jocke
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2c3122bbdb
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increased Network buffer size, fixed 2 crashes and re-added the ability to kill oneself with the use of a key bound to TakeDamage,Value.
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2016-02-12 08:39:20 +01:00 |
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Jace
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10846be820
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Merge pull request #109 from teamfisk/Sound
Added weapon sounds.
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2016-02-12 08:23:30 +01:00 |
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stiffly
|
9df7b32ca1
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Merge remote-tracking branch 'origin/master' into Sound
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2016-02-12 08:20:01 +01:00 |
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stiffly
|
3d4a7de59d
|
MiniDump.cpp was not added to CMakeLists.txt.
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2016-02-12 08:19:47 +01:00 |
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stiffly
|
1cdcbf9b32
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Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Game/Systems/PlayerSpawnSystem.cpp
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
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2016-02-12 08:19:29 +01:00 |
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antc13
|
9e8d2b99df
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-02-12 08:16:23 +01:00 |
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antc13
|
ba4877c3f7
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Moved Spawn locations and added ammo/health pickups around the map.
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2016-02-12 08:16:12 +01:00 |
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stiffly
|
af39b892cd
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Now plays a "Empty sound", "reload sound" and "hit mark sound" on appropriate occasions.
|
2016-02-12 08:05:35 +01:00 |
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Jace
|
1ed5107d9b
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Merge pull request #108 from teamfisk/MiniDump
Minidump on crash
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2016-02-12 08:04:25 +01:00 |
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antc13
|
2ce7179d19
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
|
2016-02-12 07:49:58 +01:00 |
|
Jace
|
eb7b22c757
|
Latest assets
|
2016-02-12 07:48:26 +01:00 |
|
Jace
|
b48d491ad7
|
Complete blue and red player entities
|
2016-02-12 07:45:51 +01:00 |
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