Commit Graph

950 Commits

Author SHA1 Message Date
William Moberg 11cf85cc73 Renamed CollidableOctreeSystem to FillOctreeSystem. 2016-02-08 14:17:19 +01:00
stiffly 3a5c0a2762 SoundSystem does not longer inherit from SoundManager. SoundManager is a individual class that listens to events. The SoundManager only listens to the local player. 2016-02-08 14:01:32 +01:00
Jace 2b4e00e4b0 Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags. 2016-02-08 13:33:55 +01:00
William Moberg 6610bb974d Only apply air friction if the ground is never hit during the frame. 2016-02-08 13:32:45 +01:00
Teejoon d2cfa592f0 Supports skinnd and unskinned meshes
ExplosionEffects now supports SplatMapping
2016-02-08 13:01:10 +01:00
Tleety 971beb29d8 Merge remote-tracking branch 'origin/master' into DefenderShield
# Conflicts:
#	resources/Schema/Components.xsd
2016-02-08 12:30:41 +01:00
Tleety 2ee21e05d4 Fixed so that Shielded objects can be picked. Shield objects can not however, so they will not be able to be picked in editor either. 2016-02-08 12:29:41 +01:00
Tleety 94b59af973 Defender shield should now be working 2016-02-08 11:47:35 +01:00
Teejoon 43719f8304 Added texture tiling to shaders (exkluding ExplosinEffects) 2016-02-07 15:27:26 +01:00
Teejoon 92ab22e779 Splatmapping now working.
Rendering pipleline now support 3 different types of Material:
Basic: a material with a single color on every property (diffuse, specular, ect).
SingleTextures: a material with a single texture in all or any property. Have a single color on the rest.
SplatMapping: has a SplatMap and 0 to 5 different textures to every property. Properties with o texture uses a single color insted.

All materials with a texture has a UVRepeat, telling how many time to till in U and in V.

modelJobs now uses ShadeID, ModelID and TextureID for the Hash insted of only Texture

MayaExported exports 3 differnt types of material, the same as the piplen now supports.
2016-02-07 13:39:13 +01:00
viktorljung 933a32aa8d Animations kind of working 2016-02-06 18:09:51 +01:00
Jocke 88d7b79cd3 TCP and UDP Client are working for 1 connected player, more players are not tested yet 2016-02-05 18:30:31 +01:00
stiffly becb197feb Player walk is now based on distance traveled, and it is also reset when key is released. However when dashing the player step sound is still played. The distance of a step is also hard coded in the header file. Will config it up some day. 2016-02-05 17:46:27 +01:00
stiffly 454eef8225 WIP. Improving player walk logic. 2016-02-05 17:21:48 +01:00
viktorljung 8034b42c87 spriteComponent WIP 2016-02-05 16:43:57 +01:00
stiffly fbdaf92953 Started refactoring. Put player walk logic in a designated sound system. 2016-02-05 16:39:23 +01:00
William Moberg e3a44d37d2 Merge branch 'master' into BoxModelCollision
# Conflicts:
#	src/Game/Systems/PlayerMovementSystem.cpp
2016-02-05 14:59:14 +01:00
William Moberg 428dca003d Tiny bug fix. 2016-02-05 14:40:50 +01:00
William Moberg 4fe9e4f1c3 Debug cleanup and some bug fixes. 2016-02-05 14:38:08 +01:00
stiffly e90f802d48 Merge remote-tracking branch 'origin/master' into Sound 2016-02-05 13:59:21 +01:00
Teejoon ceab837e27 Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
Conflicts:
	include/Engine/Rendering/RawModelCustom.h
	src/Engine/Rendering/RawModelCustom.cpp
	src/Engine/Rendering/Skeleton.cpp
2016-02-05 13:59:01 +01:00
Teejoon d1a309be10 Now supports reading of 3 different types of materials 2016-02-05 13:51:47 +01:00
William Moberg d61e605093 Can walk up "stair-steps". Cleanup WIP.
Better performance in RectanglevsTriangle check.
Added IsOnGround flag and VerticalStepHeight in Physics.
Lotsa commented code saved for historical reasons, remove later.
2016-02-05 10:56:34 +01:00
stiffly 71a86cab11 removed event that's not being used 2016-02-05 10:07:56 +01:00
viktorljung b6e0332574 Fixed support for new animation structure, not done yet 2016-02-05 10:07:22 +01:00
Tleety c526a7af55 WIP stencil stuff 2016-02-04 17:58:36 +01:00
Jocke 9232b24a7b WIP Reliable message 2016-02-04 15:49:04 +01:00
Teejoon c272857819 Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
Conflicts:
	src/Engine/Rendering/RawModelCustom.cpp
	tools/MayaExporter/MayaExporter/Skeleton.cpp
2016-02-04 15:05:00 +01:00
Teejoon 336b058c9f WIP, commit to be able to pull stuff down 2016-02-04 14:58:46 +01:00
Tleety 7c582898f4 Working stencil buffer for the shield. 2016-02-04 14:33:39 +01:00
Jace 3a2b124cae Replication flag in component definition. Component definitions should now inherit from Types/Component.xsd 2016-02-04 13:36:12 +01:00
viktorljung 571c41589a Merge remote-tracking branch 'origin/Importer' into Animations 2016-02-04 11:54:20 +01:00
viktorljung 35376178b1 WIP 2016-02-04 11:54:13 +01:00
Jace 6990e473b3 Adding a clear here makes AMD drivers NOT crash for some reason. We're fixing the symptom but not the underlying cause. 2016-02-04 11:53:35 +01:00
antc13 84499665d0 Changed vertices to skinnedVertices in RawModelCustom.cpp 2016-02-04 11:53:17 +01:00
viktorljung 2733efdc0d Merge remote-tracking branch 'origin/Importer' into Animations
# Conflicts:
#	include/Engine/Rendering/Skeleton.h
#	src/Engine/Rendering/RawModelCustom.cpp
#	src/Engine/Rendering/Skeleton.cpp
2016-02-04 11:32:44 +01:00
antc13 356cf72b0f Changed the structure of the Animation Data in both Exporter & Importer. 2016-02-04 11:25:31 +01:00
viktorljung 6aec7555cc WIP Waiting for importer 2016-02-04 11:13:33 +01:00
Tleety 379d211832 some fixes with the stencil states and implemented stencil func/stencilop/stencilmask to renderstate 2016-02-04 11:13:26 +01:00
stiffly 0a8ee1623f Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
#	assets
2016-02-04 10:47:30 +01:00
Tleety bc01e147c2 Some state stuff, some draw stuff, some QA map stuff 2016-02-03 18:09:44 +01:00
stiffly 2e3e59a1e2 Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
#	resources/Schema/Entities/Player.xml
2016-02-03 16:52:33 +01:00
Jace bd2da7bc9f Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
This reverts commit b56824786c.
2016-02-03 16:30:00 +01:00
Jace b56824786c Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
This reverts commit 192de80782, reversing
changes made to 24aac6a00d.
2016-02-03 16:16:06 +01:00
stiffly c2833b10c4 Hard coded (read retarded) improvements added to player walk logic 2016-02-03 15:55:32 +01:00
stiffly 938caa6ba2 Now uses OnComponentAttached event. Can now queue sound on a source. 2016-02-03 15:48:25 +01:00
Tleety 5665c0f298 Models with Shield and shielded component now added to queues 2016-02-03 14:20:47 +01:00
Tleety 7ffbd8455f Added Queues for the models with shield and shielded components. 2016-02-03 13:53:57 +01:00
Jace 2cbeef4c69 Merge pull request #74 from teamfisk/Warnings-Jocke
Fixed warnings associated with Network
2016-02-03 10:37:10 +01:00
Jocke 7bf4f5c30e Merge remote-tracking branch 'origin/master' into TCPConnections 2016-02-03 10:29:36 +01:00