Jace
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416f55b6ce
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Merge pull request #196 from teamfisk/RendererBugFixes
Fixed on window resize memory leak
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2016-03-10 13:11:23 +01:00 |
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Jace
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0346f81234
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Renderer resizing updated to send EResolutionChanged when the resolution is updated so cameras can update their aspect ratio and have a correct FOV. Renderer::SetResolution actually changes the resolution now too.
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2016-03-10 13:09:34 +01:00 |
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Tleety
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c3255519bf
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Blur is now looking like real blur
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2016-03-10 13:07:41 +01:00 |
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Tleety
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a2244e87ad
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WIP, trying to get blur to work with mipmaps
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2016-03-10 12:18:06 +01:00 |
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FakeShemp
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6c072aae45
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Merge remote-tracking branch 'origin/master' into ExplosionEffectV2
# Conflicts:
# resources/Schema/Components/ExplosionEffect.xml
# resources/Shaders/ExplosionEffect.geom.glsl
# src/Game/Systems/ExplosionEffectSystem.cpp
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2016-03-10 11:49:51 +01:00 |
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Jocke
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a0d60160dd
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Increased size of socket buffer
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2016-03-10 10:58:26 +01:00 |
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Jocke
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15c54d2be6
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Merge remote-tracking branch 'origin/master' into SplitSnapshots
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2016-03-10 10:52:51 +01:00 |
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stiffly
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e444a86ec5
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Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
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2016-03-10 10:36:20 +01:00 |
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William Moberg
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8a8c375d3a
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Merge remote-tracking branch 'origin/master' into BoxModelCollision
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2016-03-10 09:57:33 +01:00 |
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Tleety
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592edf7dba
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Sprites can now be rendered with the texture ratio in mind
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2016-03-09 23:31:54 +01:00 |
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viktorljung
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4e6ff16e58
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Shadows for animated models and removed spam in console
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2016-03-09 22:43:04 +01:00 |
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Tleety
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087facc22e
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Textures are now able to keep their scale even though the sprite is scaled.
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2016-03-09 22:22:32 +01:00 |
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FakeShemp
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e25c9ee690
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Merge remote-tracking branch 'origin/master' into Shadows
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.vert.glsl
# resources/Shaders/ForwardPlusSkinned.vert.glsl
# src/Engine/Rendering/Renderer.cpp
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2016-03-09 19:38:55 +01:00 |
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Jocke
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9721cb6a7d
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Merge remote-tracking branch 'origin/master' into SplitSnapshots
# Conflicts:
# include/Engine/Network/Client.h
# src/Engine/Network/Client.cpp
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2016-03-09 19:14:10 +01:00 |
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viktorljung
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60ff53112e
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Merge remote-tracking branch 'origin/master' into Movement
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2016-03-09 18:27:36 +01:00 |
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viktorljung
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d42d886dcc
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3rd person animations synced with 1st person animations
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2016-03-09 18:27:09 +01:00 |
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Jocke
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3209e36176
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We can now send more data with UDP than previously, the splitting seems to work fine but receiving has some problems.
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2016-03-09 18:26:33 +01:00 |
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William Moberg
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8a3564ad49
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Merge remote-tracking branch 'origin/master' into BoxModelCollision
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2016-03-09 18:03:39 +01:00 |
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William Moberg
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9581e9ac84
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Don't set the player to previous position when uncrouching.
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2016-03-09 17:51:26 +01:00 |
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Teejoon
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974d9101bd
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Merge remote-tracking branch 'origin/master' into RendererBugFixes
Conflicts:
assets
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2016-03-09 17:50:42 +01:00 |
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stiffly
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99ccca6273
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Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
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2016-03-09 17:38:37 +01:00 |
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Tleety
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7e7d98eaae
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Merge remote-tracking branch 'origin/master' into Menu
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2016-03-09 17:24:41 +01:00 |
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Tleety
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1104166039
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TextureSprite Resource that use GL_NEAREST for sampling aswell as some StartMenu changes
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2016-03-09 17:24:21 +01:00 |
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Teejoon
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fad93ca5aa
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Merge remote-tracking branch 'origin/master' into RendererBugFixes
Conflicts:
include/Engine/Rendering/DrawFinalPass.h
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2016-03-09 16:54:26 +01:00 |
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Teejoon
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91cad561a4
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Some more optimization and fixed sorting of render job objects in RenderSystem
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2016-03-09 16:51:24 +01:00 |
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viktorljung
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de125663fd
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Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
# assets
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
# src/Engine/Rendering/BoneAttachmentSystem.cpp
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2016-03-09 15:54:00 +01:00 |
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Jace
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34e551663f
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Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
# assets
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
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2016-03-09 15:52:13 +01:00 |
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stiffly
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fa0b52caec
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When you disconnect you will delete the world and return to the menu.
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2016-03-09 15:49:42 +01:00 |
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stiffly
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09171a1a18
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WIP connect from menu
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2016-03-09 14:33:20 +01:00 |
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stiffly
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67ccb5bee5
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Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
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2016-03-09 13:23:31 +01:00 |
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FakeShemp
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12dd1d21de
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Text now handles color, alpha and icon parsing
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2016-03-09 12:11:26 +01:00 |
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stiffly
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d7c30450dc
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Should now read servername from config.
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2016-03-09 10:08:23 +01:00 |
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Tleety
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95f68cc888
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ConnectRequest event and some other shit
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2016-03-08 22:24:32 +01:00 |
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Jace
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b7d93058b1
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Added base work for dity bits in components
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2016-03-08 21:11:59 +01:00 |
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Tleety
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280de0e984
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Merge remote-tracking branch 'origin/FriendlyHost/Join' into Menu
# Conflicts:
# include/Game/Systems/MainMenuSystem.h
# src/Engine/GUI/MainMenuSystem.cpp
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2016-03-08 17:03:50 +01:00 |
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stiffly
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17e2ebeaa7
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Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
# Conflicts:
# include/Engine/Network/Client.h
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2016-03-08 16:59:24 +01:00 |
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Tleety
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1d8b5abfde
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Fuck aff
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2016-03-08 16:53:35 +01:00 |
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Teejoon
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d51bea798a
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Merge remote-tracking branch 'origin/Render_Optimization' into RendererBugFixes
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2016-03-08 16:20:23 +01:00 |
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Tleety
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f8ab52c72c
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WIP
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2016-03-08 16:15:54 +01:00 |
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Jace
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5d53fc74cb
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Merge branch 'Dirtybit' of github.com:teamfisk/TacticalZ into Dirtybit
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2016-03-08 15:46:21 +01:00 |
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Jace
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ecc8d998cf
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Added ComponentInfo::Field_t::Index
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2016-03-08 15:46:14 +01:00 |
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William Moberg
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e3c0fb2178
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Added SetDirty function.
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2016-03-08 15:44:02 +01:00 |
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William Moberg
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090bd806ce
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Added DirtyBit enum to Dirty getter in ComponentWrapper.
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2016-03-08 15:39:16 +01:00 |
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Jocke
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3828616b60
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Made it easier to maintain changes in packet header, prepared for reliable UDP packets.
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2016-03-08 14:44:35 +01:00 |
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viktorljung
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f934f972e8
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Merge remote-tracking branch 'origin/Weapons' into Movement
# Conflicts:
# resources/Schema/Entities/PlayerDefenderBlue.xml
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2016-03-08 14:34:21 +01:00 |
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viktorljung
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f77a610519
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Dash now looking good
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2016-03-08 13:26:01 +01:00 |
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Jocke
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9cbc582be2
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Kinda works like before
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2016-03-08 11:29:47 +01:00 |
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viktorljung
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2ba245368b
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Improved movement animaitons
Added a SetBlendWeight event that sets the weight for all nodes with a name.
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2016-03-08 11:21:40 +01:00 |
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Teejoon
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e902110d4b
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Commiting the files since they didn't get commited
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2016-03-08 11:16:56 +01:00 |
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Tleety
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01f29b6d4e
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Blur behind buttons/sprites should now be working as intended.
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2016-03-08 11:14:09 +01:00 |
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