Teejoon
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e000408593
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Getting ShaderID one time per material in total instead of one time every frame
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2016-03-11 11:03:09 +01:00 |
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Jocke
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33627f917c
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removed debug info.
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2016-03-11 11:01:10 +01:00 |
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verysecrethero
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0869afd529
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Merge pull request #193 from teamfisk/BoxModelCollision
Removed collision jittering effects
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2016-03-11 10:48:25 +01:00 |
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Adam Byléhn
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56a13d03fc
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Merge pull request #197 from teamfisk/SpectatorCamera
Properly unlocked mouse
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2016-03-11 10:43:29 +01:00 |
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Adam Byléhn
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dad18a200f
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Merge pull request #202 from teamfisk/Trigger
Triggersystem updated for the capturepoints
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2016-03-11 10:38:20 +01:00 |
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Tleety
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dab58e09a0
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Merge branch 'master' into Menu
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2016-03-11 10:20:25 +01:00 |
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Tleety
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cd6967b310
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Merge
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2016-03-11 10:20:13 +01:00 |
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FakeShemp
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937bf823f3
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-10 21:59:23 +01:00 |
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FakeShemp
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e35b09cc68
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Add alpha clipping
Tobbe sa att jag fick pusha direkt
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2016-03-10 21:59:01 +01:00 |
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Tleety
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ab70aed840
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WIP
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2016-03-10 16:15:57 +01:00 |
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verysecrethero
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551745b0a6
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Merge remote-tracking branch 'origin/master' into CapturePointTake
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2016-03-10 16:14:18 +01:00 |
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William Moberg
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d6e3a47182
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Merge branch 'master' into Trigger
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2016-03-10 16:14:17 +01:00 |
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verysecrethero
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8b89df0095
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Changed to a better validator
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2016-03-10 16:09:54 +01:00 |
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William Moberg
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038a706e28
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Don't collide against disabled (invisible) models. Triggers uses model vs. box instead of only box vs. box.
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2016-03-10 16:05:30 +01:00 |
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Jocke
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a8a4b5d2a2
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Disconnect on udp
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2016-03-10 15:59:55 +01:00 |
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Jace
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777f382772
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-10 15:48:05 +01:00 |
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Jace
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78129cf432
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Fixed picking depth values after depth buffer was changed to a texture.
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2016-03-10 15:47:47 +01:00 |
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William Moberg
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c9fef65c4f
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Merge pull request #198 from teamfisk/Menu
Menu
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2016-03-10 15:38:06 +01:00 |
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Tleety
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7e6288c597
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Some merge fixes and some sprite fixes.
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2016-03-10 15:36:33 +01:00 |
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Tleety
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4322a5d8da
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Some fixes for sprites
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2016-03-10 15:21:11 +01:00 |
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Jocke
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67dfbfff01
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Fixed multiply connections
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2016-03-10 14:44:06 +01:00 |
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verysecrethero
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0a94373f3f
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The children of the CapturePointModels now also get their visibility on/off. This is done since a capturepoint is actually 2 models and not just 1
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2016-03-10 14:38:20 +01:00 |
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Jace
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dd63f4a1b4
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Fixed FOV being used to calculate projection matrix being degrees when it should be radians, AGAIN. FOV angles are now correct!
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2016-03-10 13:51:18 +01:00 |
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Tleety
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50dbbb4ed4
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SSAO now send in 0 as Lod level and some optimizations in SSAO and Blur pass.
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2016-03-10 13:47:16 +01:00 |
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Tleety
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329a15e08b
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Bloom bad edge clamp fixed
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2016-03-10 13:42:33 +01:00 |
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Jace
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416f55b6ce
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Merge pull request #196 from teamfisk/RendererBugFixes
Fixed on window resize memory leak
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2016-03-10 13:11:23 +01:00 |
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Jace
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0346f81234
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Renderer resizing updated to send EResolutionChanged when the resolution is updated so cameras can update their aspect ratio and have a correct FOV. Renderer::SetResolution actually changes the resolution now too.
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2016-03-10 13:09:34 +01:00 |
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Tleety
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c3255519bf
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Blur is now looking like real blur
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2016-03-10 13:07:41 +01:00 |
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William Moberg
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bdcb33d992
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Mouse always unlocked on game start and on disconnecting (i.e when menu shows).
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2016-03-10 12:46:06 +01:00 |
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Teejoon
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a6ef026db5
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Fixed on window resize memory leak
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2016-03-10 12:27:25 +01:00 |
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Tleety
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a2244e87ad
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WIP, trying to get blur to work with mipmaps
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2016-03-10 12:18:06 +01:00 |
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FakeShemp
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6c072aae45
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Merge remote-tracking branch 'origin/master' into ExplosionEffectV2
# Conflicts:
# resources/Schema/Components/ExplosionEffect.xml
# resources/Shaders/ExplosionEffect.geom.glsl
# src/Game/Systems/ExplosionEffectSystem.cpp
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2016-03-10 11:49:51 +01:00 |
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Jocke
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a0d60160dd
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Increased size of socket buffer
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2016-03-10 10:58:26 +01:00 |
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Jocke
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15c54d2be6
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Merge remote-tracking branch 'origin/master' into SplitSnapshots
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2016-03-10 10:52:51 +01:00 |
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Viktor Ljung
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f26b24ef6b
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Merge pull request #195 from teamfisk/AnimationPickingFixes
Forgot one console spammer
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2016-03-10 10:49:05 +01:00 |
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viktorljung
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b0e9cd3965
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Forgot one console spammer
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2016-03-10 10:47:58 +01:00 |
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stiffly
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e444a86ec5
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Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
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2016-03-10 10:36:20 +01:00 |
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Adam Byléhn
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5e747f53db
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Merge pull request #194 from teamfisk/AnimationPickingFixes
Animation picking fixes
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2016-03-10 10:33:29 +01:00 |
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William Moberg
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8a8c375d3a
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Merge remote-tracking branch 'origin/master' into BoxModelCollision
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2016-03-10 09:57:33 +01:00 |
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Tleety
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592edf7dba
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Sprites can now be rendered with the texture ratio in mind
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2016-03-09 23:31:54 +01:00 |
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Jace
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012420b4da
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-09 23:07:44 +01:00 |
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viktorljung
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3a213be679
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Picking on animated models fixed
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2016-03-09 23:06:53 +01:00 |
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Jace
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50b0a091ec
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Fixed editor widgets to take scale of the entity into account when they're moved
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2016-03-09 22:45:55 +01:00 |
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viktorljung
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4e6ff16e58
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Shadows for animated models and removed spam in console
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2016-03-09 22:43:04 +01:00 |
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Tleety
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087facc22e
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Textures are now able to keep their scale even though the sprite is scaled.
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2016-03-09 22:22:32 +01:00 |
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FakeShemp
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981dc3467e
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Baggu fixed again
+Bonus document formatted
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2016-03-09 22:11:17 +01:00 |
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Jace
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727b6ba871
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Fixed Transform::AbsolutePosition to take scale into account properly maybe?
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2016-03-09 22:04:13 +01:00 |
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FakeShemp
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42af029a26
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fix baggu
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2016-03-09 21:25:51 +01:00 |
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Tleety
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f9935cad42
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Merge branch 'master' into Menu
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2016-03-09 21:07:40 +01:00 |
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Jocke
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37355b1afc
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Hot fix
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2016-03-09 20:12:08 +01:00 |
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