stiffly
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d7c30450dc
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Should now read servername from config.
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2016-03-09 10:08:23 +01:00 |
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Tobias Dahl
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30e1c2c247
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Merge pull request #178 from teamfisk/NetworkComponent
Network component
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2016-03-09 10:04:40 +01:00 |
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stiffly
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4abe73eae7
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Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
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2016-03-09 10:00:44 +01:00 |
|
stiffly
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e0de91cce3
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WIP
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2016-03-09 09:57:32 +01:00 |
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Tleety
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95f68cc888
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ConnectRequest event and some other shit
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2016-03-08 22:24:32 +01:00 |
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Jace
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b7d93058b1
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Added base work for dity bits in components
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2016-03-08 21:11:59 +01:00 |
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William Moberg
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6c673db2f4
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Merge branch 'TeamPickCamera' of github.com:teamfisk/TacticalZ into TeamPickCamera
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2016-03-08 19:24:55 +01:00 |
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William Moberg
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7bc3c9f7b1
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Don't force to spectator camera if player presses pickTeam/Class prematurely. Players team should be remembered after picked, spawn request is not erased anymore.
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2016-03-08 18:26:17 +01:00 |
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Tleety
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3394d65055
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Servers now show up in the server list.
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2016-03-08 18:13:21 +01:00 |
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William Moberg
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ab2b28264f
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Caching absolute positions, etc. Has not been tested yet.
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2016-03-08 18:10:36 +01:00 |
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verysecrethero
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7ee4ea637b
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Merge remote-tracking branch 'origin/master' into TeamPickCamera
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2016-03-08 17:30:22 +01:00 |
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Tleety
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280de0e984
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Merge remote-tracking branch 'origin/FriendlyHost/Join' into Menu
# Conflicts:
# include/Game/Systems/MainMenuSystem.h
# src/Engine/GUI/MainMenuSystem.cpp
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2016-03-08 17:03:50 +01:00 |
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stiffly
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17e2ebeaa7
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Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
# Conflicts:
# include/Engine/Network/Client.h
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2016-03-08 16:59:24 +01:00 |
|
Tleety
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ba9208085b
|
WIP
|
2016-03-08 16:52:56 +01:00 |
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verysecrethero
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52d3cb3ebf
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GetPlayerAmmo is now a SetPlayerAmmo instead to fix some potential problems if the player has no weapon at all
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2016-03-08 16:33:08 +01:00 |
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Teejoon
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d51bea798a
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Merge remote-tracking branch 'origin/Render_Optimization' into RendererBugFixes
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2016-03-08 16:20:23 +01:00 |
|
Teejoon
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155d700a44
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WIP
|
2016-03-08 16:19:56 +01:00 |
|
Tleety
|
f8ab52c72c
|
WIP
|
2016-03-08 16:15:54 +01:00 |
|
verysecrethero
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e43a7be7db
|
DamageIndicatorSystem now works for singleplayer again. Friendly fire DamageIndicator is now black color.
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2016-03-08 15:55:51 +01:00 |
|
Jace
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ecc8d998cf
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Added ComponentInfo::Field_t::Index
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2016-03-08 15:46:14 +01:00 |
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Jocke
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3828616b60
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Made it easier to maintain changes in packet header, prepared for reliable UDP packets.
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2016-03-08 14:44:35 +01:00 |
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viktorljung
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f934f972e8
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Merge remote-tracking branch 'origin/Weapons' into Movement
# Conflicts:
# resources/Schema/Entities/PlayerDefenderBlue.xml
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2016-03-08 14:34:21 +01:00 |
|
viktorljung
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8d1877321a
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Fixed BoneAttachment offset rotation
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2016-03-08 14:32:50 +01:00 |
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Tleety
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a0ca4df3be
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Some server list components and entities.
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2016-03-08 13:29:21 +01:00 |
|
viktorljung
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f77a610519
|
Dash now looking good
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2016-03-08 13:26:01 +01:00 |
|
William Moberg
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d7f09b1a8f
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Added clickable buttons to switch to class/team screens, as a better alternative to Comma/Period on the keyboard.
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2016-03-08 11:59:15 +01:00 |
|
verysecrethero
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0e0a486c01
|
AmmoPickupSystem should now be able to give ammo to all classtypes
|
2016-03-08 11:48:54 +01:00 |
|
Jocke
|
9cbc582be2
|
Kinda works like before
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2016-03-08 11:29:47 +01:00 |
|
viktorljung
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2ba245368b
|
Improved movement animaitons
Added a SetBlendWeight event that sets the weight for all nodes with a name.
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2016-03-08 11:21:40 +01:00 |
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Teejoon
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82a7ff2ec3
|
Merge remote-tracking branch 'origin/master' into RendererBugFixes
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2016-03-08 11:18:25 +01:00 |
|
Tleety
|
01f29b6d4e
|
Blur behind buttons/sprites should now be working as intended.
|
2016-03-08 11:14:09 +01:00 |
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stiffly
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ec3ed1f46f
|
Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
# Conflicts:
# include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
|
2016-03-08 10:39:52 +01:00 |
|
William Moberg
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3436ba6656
|
Merge pull request #177 from teamfisk/AmmoPickup
Fixed some systems added twice in Game.cpp
|
2016-03-08 09:46:36 +01:00 |
|
Tleety
|
6b7f598c4d
|
WIP
|
2016-03-07 23:35:58 +01:00 |
|
Tleety
|
5c0d9070c7
|
WIP
|
2016-03-07 23:25:06 +01:00 |
|
Jace
|
7b0f887332
|
fixup! fixup! Disabled InputCommand processing while you fiddle with editor UI elements
|
2016-03-07 19:59:57 +01:00 |
|
FakeShemp
|
e494f6a495
|
Merge branch 'master' into Shadows
|
2016-03-07 19:46:04 +01:00 |
|
FakeShemp
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2049d630e9
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Revert "Revert "Shadows""
This reverts commit 73b8bff1f3.
|
2016-03-07 19:45:46 +01:00 |
|
Jace
|
3fda25b604
|
Working first person animations for AssaultWeapon and DefenderWeapon and reload effect for AssaultWeapon
|
2016-03-07 19:38:49 +01:00 |
|
Jace
|
67ce6c5ae6
|
Added Speed and Delay fields to explosion effect.
|
2016-03-07 19:38:02 +01:00 |
|
Jace
|
1a403b9b88
|
TextFieldReader now loops through parents if the entity field was empty and the current entity didn't have a component of that type.
|
2016-03-07 17:55:00 +01:00 |
|
Jace
|
abc447b937
|
Updated snapshot filter to ignore the new animation components
|
2016-03-07 17:53:47 +01:00 |
|
Jace
|
8bcb15a128
|
Disabled InputCommand processing while you fiddle with editor UI elements
|
2016-03-07 17:53:32 +01:00 |
|
Teejoon
|
fd994ca93d
|
Deleting texture thats getting rended too.
|
2016-03-07 17:52:47 +01:00 |
|
William Moberg
|
1516ed8e2d
|
Removed debug logging. PlayerID in InputCommands from buttons is corrected.
|
2016-03-07 17:35:01 +01:00 |
|
stiffly
|
9e8df340b3
|
Merge remote-tracking branch 'origin/master' into NetworkComponent
# Conflicts:
# src/Engine/Network/Server.cpp
|
2016-03-07 17:21:24 +01:00 |
|
verysecrethero
|
2cfbe0f785
|
Merge remote-tracking branch 'origin/master' into AmmoPickup
|
2016-03-07 17:17:51 +01:00 |
|
verysecrethero
|
fc3a3a8f2e
|
Fixed a crashbug in Ammo/HealthPickup which was actually caused by systems being added twice in Game.cpp. This is also a possible fix for DamageIndicator,Capturepoint,TextField,KillFeed
|
2016-03-07 17:16:18 +01:00 |
|
stiffly
|
f00fb836fb
|
Oops.
|
2016-03-07 17:10:13 +01:00 |
|
stiffly
|
13c3bcb290
|
Now only entities with NetworkComponent will be send in Snapshots.
|
2016-03-07 16:52:51 +01:00 |
|