Jace
e11cdaa662
Removed forced player color on spawn
2016-03-09 20:11:07 +01:00
FakeShemp
2e5dfc609a
support headshot icons
2016-03-09 19:51:57 +01:00
William Moberg
8936b3d6c3
Probably fixed all the jittering, won't need the jitter guard anymore.
2016-03-09 19:45:26 +01:00
Jocke
5a7034dfcd
popped the right amount of the header
2016-03-09 19:43:18 +01:00
FakeShemp
e25c9ee690
Merge remote-tracking branch 'origin/master' into Shadows
...
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.vert.glsl
# resources/Shaders/ForwardPlusSkinned.vert.glsl
# src/Engine/Rendering/Renderer.cpp
2016-03-09 19:38:55 +01:00
Jocke
9721cb6a7d
Merge remote-tracking branch 'origin/master' into SplitSnapshots
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# Conflicts:
# include/Engine/Network/Client.h
# src/Engine/Network/Client.cpp
2016-03-09 19:14:10 +01:00
Tleety
90b2c70215
Some sprite fixes
2016-03-09 19:12:06 +01:00
Jocke
c36c7d1ea6
Merge remote-tracking branch 'origin/master' into SplitSnapshots
...
# Conflicts:
# src/Engine/Network/Server.cpp
2016-03-09 18:41:01 +01:00
viktorljung
60ff53112e
Merge remote-tracking branch 'origin/master' into Movement
2016-03-09 18:27:36 +01:00
viktorljung
d42d886dcc
3rd person animations synced with 1st person animations
2016-03-09 18:27:09 +01:00
Jocke
3209e36176
We can now send more data with UDP than previously, the splitting seems to work fine but receiving has some problems.
2016-03-09 18:26:33 +01:00
William Moberg
8a3564ad49
Merge remote-tracking branch 'origin/master' into BoxModelCollision
2016-03-09 18:03:39 +01:00
Jace
1f14087734
Merge branch 'master' of github.com:teamfisk/TacticalZ
2016-03-09 18:02:11 +01:00
Jace
0b58f32f32
Fixed third person animations over network
2016-03-09 18:01:32 +01:00
William Moberg
9581e9ac84
Don't set the player to previous position when uncrouching.
2016-03-09 17:51:26 +01:00
Teejoon
974d9101bd
Merge remote-tracking branch 'origin/master' into RendererBugFixes
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Conflicts:
assets
2016-03-09 17:50:42 +01:00
stiffly
fdc37a9fe9
Loads the correct menu
2016-03-09 17:49:04 +01:00
stiffly
99ccca6273
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
2016-03-09 17:38:37 +01:00
Tleety
d093284569
Rename variable
2016-03-09 17:37:40 +01:00
Tleety
7e7d98eaae
Merge remote-tracking branch 'origin/master' into Menu
2016-03-09 17:24:41 +01:00
Tleety
1104166039
TextureSprite Resource that use GL_NEAREST for sampling aswell as some StartMenu changes
2016-03-09 17:24:21 +01:00
Teejoon
fad93ca5aa
Merge remote-tracking branch 'origin/master' into RendererBugFixes
...
Conflicts:
include/Engine/Rendering/DrawFinalPass.h
2016-03-09 16:54:26 +01:00
Teejoon
91cad561a4
Some more optimization and fixed sorting of render job objects in RenderSystem
2016-03-09 16:51:24 +01:00
viktorljung
7141756992
Merge remote-tracking branch 'origin/Weapons' into Movement
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# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
2016-03-09 15:59:36 +01:00
viktorljung
de125663fd
Merge remote-tracking branch 'origin/master' into Movement
...
# Conflicts:
# assets
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
# src/Engine/Rendering/BoneAttachmentSystem.cpp
2016-03-09 15:54:00 +01:00
Jace
34e551663f
Merge remote-tracking branch 'origin/master' into Weapons
...
# Conflicts:
# assets
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
2016-03-09 15:52:13 +01:00
stiffly
fa0b52caec
When you disconnect you will delete the world and return to the menu.
2016-03-09 15:49:42 +01:00
Jace
9d368348d5
Updated 3rd person and 1st person animation trees for assault to allow for third person weapon animations
2016-03-09 15:48:57 +01:00
Tleety
49040e9c4b
StartMenu system now sets the main menu camera to active as long as it exists.
2016-03-09 15:29:42 +01:00
Tleety
a76a04260f
StartSystem skeleton and some changes to the StartMenu
2016-03-09 15:10:54 +01:00
stiffly
1211888ce1
The world is deleted upon connection to a server.
2016-03-09 15:10:32 +01:00
stiffly
877defdfee
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
2016-03-09 14:47:24 +01:00
stiffly
6f69b52358
Merge remote-tracking branch 'origin/Menu' into FriendlyHost/Join
2016-03-09 14:34:41 +01:00
Tleety
500ebfa08c
Menu should now show the correct server IP instead of default.
...
Start of a StartMenu entity that will show when the game is started.
2016-03-09 14:34:02 +01:00
stiffly
09171a1a18
WIP connect from menu
2016-03-09 14:33:20 +01:00
viktorljung
ddde50b690
Inverse seems to be the same as -w
2016-03-09 14:27:50 +01:00
viktorljung
555b19c41d
BoneAttachments now working perfectly
2016-03-09 13:49:28 +01:00
William Moberg
4ae39dcc36
Merge pull request #182 from teamfisk/DamageIndicator
...
Friendly fire gives no DamageIndicator
2016-03-09 13:26:57 +01:00
stiffly
67ccb5bee5
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
2016-03-09 13:23:31 +01:00
viktorljung
70ec075887
3rd person aim improvements
2016-03-09 13:19:56 +01:00
FakeShemp
ba6d2b758d
Add killstreak icon
2016-03-09 12:34:09 +01:00
Tleety
c9c462f695
The console now print some info when you are trying to connect to server
2016-03-09 12:31:37 +01:00
FakeShemp
12dd1d21de
Text now handles color, alpha and icon parsing
2016-03-09 12:11:26 +01:00
Tleety
704242597a
Merge remote-tracking branch 'origin/master' into Menu
...
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/NewMapWSpectatorCam.xml
# resources/Schema/Types/Entity.xsd
# src/Game/Game.cpp
2016-03-09 11:49:42 +01:00
Tobias Dahl
00478b4f12
Merge pull request #184 from teamfisk/TeamPickCamera
...
Tiny compiler bug fix.
2016-03-09 11:46:30 +01:00
William Moberg
f24a5a36b4
Tiny compiler bug fix.
2016-03-09 11:44:07 +01:00
Tobias Dahl
697da620d3
Merge pull request #179 from teamfisk/TeamPickCamera
...
Spectator camera system
2016-03-09 11:41:05 +01:00
William Moberg
534d6639e5
Class enum instead of hardcoded ints.
...
Removed superfluous .Valid() checks.
Check for spectator spawnrequest in case they somehow has a class, so we don't get "x players were supposed to be spawned but failed" if it happens.
2016-03-09 11:35:32 +01:00
verysecrethero
6456df8ce1
DamageIndicator is now disabled for Friendly fire
2016-03-09 10:44:08 +01:00
stiffly
c1f38a71ba
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
2016-03-09 10:12:57 +01:00