stiffly
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076030a252
|
Fixes, mostly name changes
|
2015-12-17 17:28:43 +01:00 |
|
stiffly
|
4bb4e29515
|
More cleaning code
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2015-12-17 13:23:15 +01:00 |
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stiffly
|
a6a08f48bb
|
Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
# include/Engine/Network/Client.h
# src/Engine/Network/Client.cpp
|
2015-12-17 11:24:34 +01:00 |
|
stiffly
|
ba831f8a3c
|
WIP Cleaning
|
2015-12-17 10:59:55 +01:00 |
|
stiffly
|
4c29e071af
|
Cleaned code
|
2015-12-17 10:47:08 +01:00 |
|
Jocke
|
6da5fd1263
|
Restructured code and added bool to stop client from spamming Snapshots to a server when
it wasn't connected to one.
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2015-12-16 15:47:51 +01:00 |
|
Jocke
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58a9d38e26
|
Added a class that client and server inherits from.
Class and server now share the same pointer i game.
You are now able to start a client and a server on the same computer.
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2015-12-16 14:56:53 +01:00 |
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stiffly
|
a2d55feed1
|
Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
|
2015-12-16 11:12:15 +01:00 |
|
stiffly
|
082b3fd3df
|
Removed old input events from client
|
2015-12-15 17:22:46 +01:00 |
|
Jocke
|
e940c1d604
|
WIP
|
2015-12-15 14:55:56 +01:00 |
|
stiffly
|
478c692315
|
Refactoring. Client and server has Update Loop that runs before any game logic each frame.
|
2015-12-15 14:53:56 +01:00 |
|
stiffly
|
b698a0d36f
|
WIP
Adding models now crashes. Threading
Added a create player event that currently is not used.
|
2015-12-15 11:21:46 +01:00 |
|
Jocke
|
01d7388f91
|
Reactored the package loss logic.
Server cannot handle multiple clients yet.
Fixed WorldTest code by adding astrix.
|
2015-12-11 11:55:23 +01:00 |
|
stiffly
|
641a43b2ec
|
Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
# src/Engine/Network/Client.cpp
|
2015-12-10 17:16:22 +01:00 |
|
stiffly
|
58952725e9
|
Added class Package to help refactor the code. The code got easier to read.
|
2015-12-10 17:07:18 +01:00 |
|
Jocke
|
99543a300d
|
Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
# include/Engine/Network/NetworkDefinitions.h
# include/Game/Game.h
# src/Engine/Network/Client.cpp
# src/Game/Game.cpp
|
2015-12-10 14:40:06 +01:00 |
|
Jocke
|
f377d9ba70
|
Fixed client movement.
|
2015-12-10 14:14:36 +01:00 |
|
stiffly
|
4de613814b
|
WIP Packet loss identification. Put packetID in message
|
2015-12-09 17:43:36 +01:00 |
|
Jocke
|
ba150a264c
|
Fixed bug that cause the program to crash when closing if a server had been started.
Removed memory leaks in Client.cpp.
|
2015-12-09 14:41:26 +01:00 |
|
Jocke
|
0e6353dd79
|
Fixed bug where closing glwindow as client crashed.
Server bug is still present.
|
2015-12-09 13:37:02 +01:00 |
|
stiffly
|
247ff09743
|
Smoother movement over network. Some refactoring on client side. Now uses EKeyUp to determine if a key is pressed.
|
2015-12-09 13:02:39 +01:00 |
|
stiffly
|
2a35c3055e
|
Renamed NetworkDefines.h --> NetworkDefinitions.h
|
2015-12-09 11:08:57 +01:00 |
|
stiffly
|
a8c0a1f294
|
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# include/Engine/Network/Client.h
# src/Engine/Network/Client.cpp
|
2015-12-08 18:07:18 +01:00 |
|
stiffly
|
9f54a08536
|
Implemented new version of snapshot for 3D world. Also some cleanup.
|
2015-12-08 17:57:01 +01:00 |
|
Jocke
|
24dada149f
|
Cleaned up code in Client.h and Client.cpp.
Moved ping code into Ping() function.
|
2015-12-08 17:18:03 +01:00 |
|
stiffly
|
27b44d2511
|
Input events for Client done. Instead of windows getAsyncKeyState();
|
2015-12-08 16:41:48 +01:00 |
|
stiffly
|
6dc5112c26
|
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# include/Engine/Network/Client.h
# src/Game/Game.cpp
|
2015-12-08 16:15:50 +01:00 |
|
stiffly
|
e92119c99e
|
WIP trying to get Eventsystem to work in client.
|
2015-12-08 16:13:53 +01:00 |
|
Jocke
|
c48c9e1f86
|
Added leak check when using windows (WinLeakCheck.h).
Added server to project.
A server can now be started in the project.
|
2015-12-08 13:54:18 +01:00 |
|
Jocke
|
b5a010a517
|
Network now runs on it's own thread.
Network now sends Disconnect message when game is terminated.
|
2015-12-08 11:02:40 +01:00 |
|
stiffly
|
2c993e82d6
|
Added the old prototype logic to Client.h. Can now communicate with a external server(on prototype).
|
2015-12-07 16:55:12 +01:00 |
|
sippeangelo
|
6991a2be26
|
Renamed Networking -> Network
|
2015-12-07 15:22:26 +01:00 |
|