Tobias Dahl
07cb025de3
Merge pull request #188 from teamfisk/FriendlyHost/Join
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User friendly server join
2016-03-09 17:49:39 +01:00
stiffly
fdc37a9fe9
Loads the correct menu
2016-03-09 17:49:04 +01:00
stiffly
99ccca6273
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
2016-03-09 17:38:37 +01:00
Adam Byléhn
e9717c68bd
Merge pull request #191 from teamfisk/Menu
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Menu
2016-03-09 17:38:18 +01:00
Tleety
d093284569
Rename variable
2016-03-09 17:37:40 +01:00
Tleety
7e7d98eaae
Merge remote-tracking branch 'origin/master' into Menu
2016-03-09 17:24:41 +01:00
Tleety
1104166039
TextureSprite Resource that use GL_NEAREST for sampling aswell as some StartMenu changes
2016-03-09 17:24:21 +01:00
Jace
3ea1177425
Merge pull request #189 from teamfisk/Weapons
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Basically complete Assault Weapon
2016-03-09 16:17:00 +01:00
Jace
34e551663f
Merge remote-tracking branch 'origin/master' into Weapons
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# Conflicts:
# assets
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
2016-03-09 15:52:13 +01:00
stiffly
fa0b52caec
When you disconnect you will delete the world and return to the menu.
2016-03-09 15:49:42 +01:00
Jace
9d368348d5
Updated 3rd person and 1st person animation trees for assault to allow for third person weapon animations
2016-03-09 15:48:57 +01:00
Tleety
49040e9c4b
StartMenu system now sets the main menu camera to active as long as it exists.
2016-03-09 15:29:42 +01:00
Tleety
a76a04260f
StartSystem skeleton and some changes to the StartMenu
2016-03-09 15:10:54 +01:00
stiffly
1211888ce1
The world is deleted upon connection to a server.
2016-03-09 15:10:32 +01:00
stiffly
877defdfee
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
2016-03-09 14:47:24 +01:00
stiffly
6f69b52358
Merge remote-tracking branch 'origin/Menu' into FriendlyHost/Join
2016-03-09 14:34:41 +01:00
Tleety
500ebfa08c
Menu should now show the correct server IP instead of default.
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Start of a StartMenu entity that will show when the game is started.
2016-03-09 14:34:02 +01:00
stiffly
09171a1a18
WIP connect from menu
2016-03-09 14:33:20 +01:00
Jace
ee4db3c12f
Merge pull request #187 from teamfisk/BoneAttachmentFix
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Inverse seems to be the same as -w
2016-03-09 14:32:27 +01:00
viktorljung
ddde50b690
Inverse seems to be the same as -w
2016-03-09 14:27:50 +01:00
Jace
4c184b8f44
Merge pull request #186 from teamfisk/BoneAttachmentFix
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BoneAttachments now working perfectly
2016-03-09 13:51:51 +01:00
viktorljung
555b19c41d
BoneAttachments now working perfectly
2016-03-09 13:49:28 +01:00
William Moberg
4ae39dcc36
Merge pull request #182 from teamfisk/DamageIndicator
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Friendly fire gives no DamageIndicator
2016-03-09 13:26:57 +01:00
stiffly
67ccb5bee5
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
2016-03-09 13:23:31 +01:00
Adam Byléhn
31ed606ef9
Merge pull request #183 from teamfisk/Menu
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Menu
2016-03-09 12:33:36 +01:00
Tleety
c9c462f695
The console now print some info when you are trying to connect to server
2016-03-09 12:31:37 +01:00
Tleety
704242597a
Merge remote-tracking branch 'origin/master' into Menu
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# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/NewMapWSpectatorCam.xml
# resources/Schema/Types/Entity.xsd
# src/Game/Game.cpp
2016-03-09 11:49:42 +01:00
Tobias Dahl
00478b4f12
Merge pull request #184 from teamfisk/TeamPickCamera
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Tiny compiler bug fix.
2016-03-09 11:46:30 +01:00
William Moberg
f24a5a36b4
Tiny compiler bug fix.
2016-03-09 11:44:07 +01:00
Tobias Dahl
697da620d3
Merge pull request #179 from teamfisk/TeamPickCamera
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Spectator camera system
2016-03-09 11:41:05 +01:00
William Moberg
534d6639e5
Class enum instead of hardcoded ints.
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Removed superfluous .Valid() checks.
Check for spectator spawnrequest in case they somehow has a class, so we don't get "x players were supposed to be spawned but failed" if it happens.
2016-03-09 11:35:32 +01:00
William Moberg
b782e73556
Falsified DepthSort for SpectatorCamera buttons and CP-HUD elements.
2016-03-09 10:56:05 +01:00
verysecrethero
6456df8ce1
DamageIndicator is now disabled for Friendly fire
2016-03-09 10:44:08 +01:00
stiffly
c1f38a71ba
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
2016-03-09 10:12:57 +01:00
stiffly
d7c30450dc
Should now read servername from config.
2016-03-09 10:08:23 +01:00
Tobias Dahl
30e1c2c247
Merge pull request #178 from teamfisk/NetworkComponent
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Network component
2016-03-09 10:04:40 +01:00
stiffly
4abe73eae7
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
2016-03-09 10:00:44 +01:00
Tleety
95f68cc888
ConnectRequest event and some other shit
2016-03-08 22:24:32 +01:00
William Moberg
6c673db2f4
Merge branch 'TeamPickCamera' of github.com:teamfisk/TacticalZ into TeamPickCamera
2016-03-08 19:24:55 +01:00
William Moberg
7bc3c9f7b1
Don't force to spectator camera if player presses pickTeam/Class prematurely. Players team should be remembered after picked, spawn request is not erased anymore.
2016-03-08 18:26:17 +01:00
Tleety
3394d65055
Servers now show up in the server list.
2016-03-08 18:13:21 +01:00
verysecrethero
7ee4ea637b
Merge remote-tracking branch 'origin/master' into TeamPickCamera
2016-03-08 17:30:22 +01:00
William Moberg
e5dba6604b
Merge pull request #181 from teamfisk/AmmoPickup
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AmmoPickupSystem should now be able to give ammo to all classtypes
2016-03-08 17:09:37 +01:00
Tleety
280de0e984
Merge remote-tracking branch 'origin/FriendlyHost/Join' into Menu
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# Conflicts:
# include/Game/Systems/MainMenuSystem.h
# src/Engine/GUI/MainMenuSystem.cpp
2016-03-08 17:03:50 +01:00
stiffly
17e2ebeaa7
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
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# Conflicts:
# include/Engine/Network/Client.h
2016-03-08 16:59:24 +01:00
Tleety
1d8b5abfde
Fuck aff
2016-03-08 16:53:35 +01:00
Tleety
ba9208085b
WIP
2016-03-08 16:52:56 +01:00
verysecrethero
52d3cb3ebf
GetPlayerAmmo is now a SetPlayerAmmo instead to fix some potential problems if the player has no weapon at all
2016-03-08 16:33:08 +01:00
Tleety
f8ab52c72c
WIP
2016-03-08 16:15:54 +01:00
verysecrethero
e43a7be7db
DamageIndicatorSystem now works for singleplayer again. Friendly fire DamageIndicator is now black color.
2016-03-08 15:55:51 +01:00