Jocke
|
0807a7d0ae
|
Fixed the bug where starting a server made the program crash on closing.
Fixed some memory leaks in Client.cpp.
|
2015-12-09 14:43:43 +01:00 |
|
Jocke
|
ba150a264c
|
Fixed bug that cause the program to crash when closing if a server had been started.
Removed memory leaks in Client.cpp.
|
2015-12-09 14:41:26 +01:00 |
|
Jocke
|
0e6353dd79
|
Fixed bug where closing glwindow as client crashed.
Server bug is still present.
|
2015-12-09 13:37:02 +01:00 |
|
stiffly
|
247ff09743
|
Smoother movement over network. Some refactoring on client side. Now uses EKeyUp to determine if a key is pressed.
|
2015-12-09 13:02:39 +01:00 |
|
stiffly
|
2a35c3055e
|
Renamed NetworkDefines.h --> NetworkDefinitions.h
|
2015-12-09 11:08:57 +01:00 |
|
stiffly
|
58db7b755a
|
Random bugfixes and cleanup.
|
2015-12-08 18:24:08 +01:00 |
|
stiffly
|
a8c0a1f294
|
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# include/Engine/Network/Client.h
# src/Engine/Network/Client.cpp
|
2015-12-08 18:07:18 +01:00 |
|
stiffly
|
9f54a08536
|
Implemented new version of snapshot for 3D world. Also some cleanup.
|
2015-12-08 17:57:01 +01:00 |
|
Jocke
|
24dada149f
|
Cleaned up code in Client.h and Client.cpp.
Moved ping code into Ping() function.
|
2015-12-08 17:18:03 +01:00 |
|
Jocke
|
d1880754f5
|
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
|
2015-12-08 16:42:32 +01:00 |
|
stiffly
|
27b44d2511
|
Input events for Client done. Instead of windows getAsyncKeyState();
|
2015-12-08 16:41:48 +01:00 |
|
Jocke
|
94adaf8ae3
|
Added support for multiplayer.
Reactored code, clumped together variables in PlayerDefinition.h.
Integrated server with entity system.
|
2015-12-08 16:41:22 +01:00 |
|
stiffly
|
6dc5112c26
|
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# include/Engine/Network/Client.h
# src/Game/Game.cpp
|
2015-12-08 16:15:50 +01:00 |
|
stiffly
|
e92119c99e
|
WIP trying to get Eventsystem to work in client.
|
2015-12-08 16:13:53 +01:00 |
|
Jocke
|
c48c9e1f86
|
Added leak check when using windows (WinLeakCheck.h).
Added server to project.
A server can now be started in the project.
|
2015-12-08 13:54:18 +01:00 |
|
Jocke
|
8f55e90d2d
|
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# include/Game/Game.h
|
2015-12-08 11:11:12 +01:00 |
|
Jocke
|
b5a010a517
|
Network now runs on it's own thread.
Network now sends Disconnect message when game is terminated.
|
2015-12-08 11:02:40 +01:00 |
|
stiffly
|
ee41721a75
|
Merge remote-tracking branch 'origin/master' into Networking
|
2015-12-08 10:41:04 +01:00 |
|
viktorljung
|
c717dd7049
|
Removed sprite RenderQueue and moved FrameBuffer to rendering instead of rendering/util
|
2015-12-08 10:37:24 +01:00 |
|
viktorljung
|
e7427bf3ad
|
Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Game/HardcodedTestWorld.h
|
2015-12-08 10:15:00 +01:00 |
|
viktorljung
|
9e1a4b83ae
|
Linked picking to entities
|
2015-12-07 17:26:42 +01:00 |
|
stiffly
|
2c993e82d6
|
Added the old prototype logic to Client.h. Can now communicate with a external server(on prototype).
|
2015-12-07 16:55:12 +01:00 |
|
stiffly
|
cbbb7deaea
|
Copy pasta error. Corrected #ifndef
|
2015-12-07 16:53:33 +01:00 |
|
stiffly
|
de5bdef58c
|
Rectangle definition conflicted with a definition included by <boost/asio.hpp>.
|
2015-12-07 16:52:42 +01:00 |
|
viktorljung
|
1df63aecd5
|
Added a RenderQueueFactory that produces a RenderQueueCollection for the Renderer to use.
Still needs more work
|
2015-12-07 16:24:34 +01:00 |
|
stiffly
|
d8d63f804a
|
Added utility headers for network interface.
|
2015-12-07 16:11:27 +01:00 |
|
Viktor Ljung
|
9b830526f8
|
Merge pull request #4 from teamfisk/ecs
Tests for ECS
|
2015-12-07 15:25:39 +01:00 |
|
sippeangelo
|
6991a2be26
|
Renamed Networking -> Network
|
2015-12-07 15:22:26 +01:00 |
|
stiffly
|
48339934b6
|
Created skeleton for Server/Client logic.
|
2015-12-07 14:32:49 +01:00 |
|
sippeangelo
|
7f88a8b2d2
|
Merge remote-tracking branch 'origin/master' into ecs
|
2015-12-04 09:46:30 +01:00 |
|
sippeangelo
|
aeb6c39603
|
Created ComponentWrapperFactory to make test mocking easier and manual component registration a little less painful
|
2015-12-03 19:31:55 +01:00 |
|
viktorljung
|
96a10ada38
|
fixed so the picking works with the new framebuffer class
|
2015-12-03 19:20:30 +01:00 |
|
viktorljung
|
a82c7c1e3b
|
Merge branch 'Rendering' of github.com:teamfisk/TacticalZ into Rendering
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/Renderer.cpp
|
2015-12-03 19:06:24 +01:00 |
|
viktorljung
|
dc8cc92ec2
|
Added a GenerateTexture function
|
2015-12-03 19:04:57 +01:00 |
|
viktorljung
|
aaa6b6ef20
|
Added FrameBuffer wrapper class
|
2015-12-03 18:32:01 +01:00 |
|
Tleety
|
45a48bbbe5
|
Merge remote-tracking branch 'origin/master' into Rendering
|
2015-12-03 18:15:56 +01:00 |
|
Tleety
|
1c06c06816
|
Added a ScreenCoords class with some util functions to clean up the Renderer class.
|
2015-12-03 18:14:52 +01:00 |
|
sippeangelo
|
d3d2e594fe
|
Basic and working entity system with a really ugly test case
|
2015-12-03 15:07:35 +01:00 |
|
viktorljung
|
0f33089039
|
Merge remote-tracking branch 'origin/master' into Rendering
|
2015-12-03 14:59:45 +01:00 |
|
viktorljung
|
983ca485f5
|
Picking now returning world position
|
2015-12-03 14:50:14 +01:00 |
|
viktorljung
|
18b63c7ef3
|
Added 3D picking of models to renderer
|
2015-12-02 18:00:11 +01:00 |
|
viktorljung
|
eb50a747fa
|
Added Hash for Vec2 Unordered_Map
|
2015-12-02 17:59:21 +01:00 |
|
sippeangelo
|
c7430a9338
|
Fixed ComponentWrapper string scope error
|
2015-12-02 15:37:20 +01:00 |
|
sippeangelo
|
61b7aa6b3d
|
Merge branch 'master' into ecs
|
2015-12-02 15:07:55 +01:00 |
|
sippeangelo
|
b3e68c6c34
|
Implemented ComponentPool and initial tests for it
|
2015-12-02 15:07:48 +01:00 |
|
William Moberg
|
75dcea40f2
|
Log warning when memory is exceeded in MemoryPool.
|
2015-12-01 17:29:26 +01:00 |
|
sippeangelo
|
a5affd2dc2
|
Added barebones ECS prototype
|
2015-12-01 17:04:03 +01:00 |
|
William Moberg
|
c147f17c11
|
Added MemoryPool and ObjectPool to project.
|
2015-12-01 16:03:07 +01:00 |
|
viktorljung
|
07d037ae57
|
Added Fly Camera and Vertex Colors
|
2015-12-01 15:56:26 +01:00 |
|
viktorljung
|
04d10bf7af
|
Functioning basic renderer for models
|
2015-12-01 14:07:10 +01:00 |
|