Tleety
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bbe61f300c
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Fade in/out should now work with models and sprites
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2016-03-13 02:03:49 +01:00 |
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Teejoon
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ec7ab417e6
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Added so that mipmaps can have diferant formats. Bloom also uses RGB8 on all texture now
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2016-03-13 01:47:37 +01:00 |
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Jace
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4bd2e7995a
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fixup! Cheeki breeki
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2016-03-13 01:32:29 +01:00 |
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Jace
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799fd31844
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Merge pull request #212 from teamfisk/Dirtybit
Dirtybit
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2016-03-13 01:26:54 +01:00 |
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Jace
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45bfc374de
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Cheeki breeki
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2016-03-13 01:25:13 +01:00 |
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Tleety
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13f44c2086
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-13 01:24:01 +01:00 |
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Tleety
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f6a8534c15
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New assets, FadeOutComponent, Some MuzzleFlash entities, Changes to ray. Muzzleflash rotation
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2016-03-13 01:23:51 +01:00 |
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Jace
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95f9065037
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Merge branch 'master' into Dirtybit
# Conflicts:
# include/Engine/Sound/SoundManager.h
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2016-03-13 01:07:17 +01:00 |
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Jace
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993e56ec59
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Disabled final model matrix caching for now, since it doesn't seem to work in all cases. (CP_Rocky2 pickup platforms and ceiling doens't get updated for some reason?!?)
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2016-03-13 00:57:54 +01:00 |
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Jace
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a1fda82d3a
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Turned the Transform namespace into TransformSystem so it would be able to subscribe to EntityDeleted and clean up after itself
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2016-03-13 00:57:00 +01:00 |
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stiffly
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20d46f63c8
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The main menu music would not start again when you returned to the main menu.
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2016-03-13 00:16:55 +01:00 |
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Jace
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f6113b9d9c
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EEntityDeleted now provides an EntityWrapper instead of just an ID
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2016-03-13 00:16:07 +01:00 |
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Teejoon
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2e89227061
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Merge remote-tracking branch 'origin/master' into MSAA
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2016-03-13 00:09:07 +01:00 |
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Teejoon
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958850903a
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Moved ViewSpacePosition calculation from fragmenst shader to vertexshader
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2016-03-13 00:08:49 +01:00 |
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Jace
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7ea90bede7
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-12 23:49:44 +01:00 |
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Jace
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2bfbd72189
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EntityWrapper::Clone should no longer cause freezes
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2016-03-12 23:44:28 +01:00 |
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Jace
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1e7f6941ba
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Merge pull request #208 from teamfisk/Kill-streak-sounds
Various sound improvements/additions
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2016-03-12 23:06:57 +01:00 |
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Teejoon
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5146d21173
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MSAA is now working
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2016-03-12 22:22:53 +01:00 |
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William Moberg
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8c90c39680
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Merge pull request #209 from teamfisk/MemoryOptimization
Fixed texture freeing, memory usage way down.
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2016-03-12 21:59:51 +01:00 |
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Jocke
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b7d88808e2
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Redid timers.
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2016-03-12 21:38:46 +01:00 |
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Jocke
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f8f536802f
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Time for ending the game is now in CapturePointGameMode component. The timer i counted down to 0 and then the map is "Reset".
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2016-03-12 20:28:48 +01:00 |
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William Moberg
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91bad517d3
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AbsolutePosition should be calculating correctly now, third time.
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2016-03-12 19:59:37 +01:00 |
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Jocke
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60df30fa59
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Scoreboard is now works.
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2016-03-12 19:36:12 +01:00 |
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viktorljung
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c0fc36845f
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Defender ability HUD fixed
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2016-03-12 18:43:04 +01:00 |
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viktorljung
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51b8846b3a
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Ammo sharing done
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2016-03-12 18:29:49 +01:00 |
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Jace
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ba93ebbe88
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Go away crap maps.
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2016-03-12 18:21:36 +01:00 |
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Teejoon
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70b0ca8776
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Merge remote-tracking branch 'origin/master' into MSAA
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2016-03-12 18:04:26 +01:00 |
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Teejoon
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90d848e8d9
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Made texture getters from draw finalpass from const
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2016-03-12 18:04:10 +01:00 |
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William Moberg
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a3b3351e55
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Merge branch 'master' into Dirtybit
# Conflicts:
# include/Engine/Rendering/ExplosionEffectJob.h
# src/Game/Systems/ExplosionEffectSystem.cpp
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2016-03-12 17:59:50 +01:00 |
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Jace
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ce0d3b9fbe
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Fixed texture freeing. Destructor was never called because base destructors weren't virtual.
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2016-03-12 17:53:34 +01:00 |
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William Moberg
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674604d0df
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Merge branch 'Dirtybit' of github.com:teamfisk/TacticalZ into Dirtybit
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2016-03-12 17:51:55 +01:00 |
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stiffly
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8e9ddc7b9d
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playerJump is only done for local player.
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2016-03-12 17:51:06 +01:00 |
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William Moberg
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36b84f7cc3
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Fixed so calculating absolute positions, etc. works. Sets the field of all children to dirty if a transform field is altered. Will also set Position to dirty if Scale or Orientation is altered.
Moved some methods in ComponentWrapper to a .cpp.
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2016-03-12 17:51:03 +01:00 |
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Jocke
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c544f349fd
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The logic for removing the world is working but when we send the map again the clients memory usage goes crazy.
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2016-03-12 17:49:50 +01:00 |
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viktorljung
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dfc30f4693
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Boost fixes?
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2016-03-12 17:39:50 +01:00 |
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viktorljung
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944d10f4bb
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Some network fixes with sidearm
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2016-03-12 17:34:32 +01:00 |
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Tleety
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f7363eeea4
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Boost icon fix
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2016-03-12 17:30:28 +01:00 |
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antc13
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beee2db5fb
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-03-12 17:08:21 +01:00 |
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antc13
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1bc4b89a53
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Added new models with textures to the map. Every model on the map should now be using a texture.
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2016-03-12 17:08:07 +01:00 |
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Tleety
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d51ea3cabd
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-12 17:04:00 +01:00 |
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Tleety
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548efeb11e
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EndScreen should now show when a team win
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2016-03-12 17:03:50 +01:00 |
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viktorljung
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4ba011a098
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Ammosharing over network test WIP
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2016-03-12 17:01:46 +01:00 |
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viktorljung
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01cb3afb4b
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
# Conflicts:
# resources/Schema/Entities/PlayerAssaultBlue.xml
# resources/Schema/Entities/PlayerDefenderBlue.xml
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2016-03-12 15:48:41 +01:00 |
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viktorljung
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0b26f23188
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3rd person animations idle bug fixed
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2016-03-12 15:47:19 +01:00 |
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Tleety
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8c2a665ccb
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Some Entities for endscreen and some basic logic in the EndScreenSystem
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2016-03-12 15:45:07 +01:00 |
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stiffly
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cc10e5500b
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2x jump now only plays for local player
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2016-03-12 15:31:44 +01:00 |
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Jace
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068e151741
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Merge pull request #173 from teamfisk/ExplosionEffectV2
Explosion effect v2
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2016-03-12 15:25:12 +01:00 |
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Jace
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e7a3793486
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Merge pull request #207 from teamfisk/SomeTests
Resolution should now use a dropdown
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2016-03-12 15:23:29 +01:00 |
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stiffly
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9bac141a6b
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WIP fixing pull request
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2016-03-12 15:14:36 +01:00 |
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Tleety
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4334ea067e
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System skeleton
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2016-03-12 14:44:03 +01:00 |
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