viktorljung
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148d60f8f8
|
hp really fixed?
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2016-03-13 21:24:27 +01:00 |
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viktorljung
|
066ca6075d
|
hp fixed?
|
2016-03-13 21:19:21 +01:00 |
|
viktorljung
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93f4384da6
|
Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-13 21:10:39 +01:00 |
|
viktorljung
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3a0cff7a83
|
boost check for defender
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2016-03-13 21:10:22 +01:00 |
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Tleety
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27443d4e08
|
Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-13 21:01:15 +01:00 |
|
Tleety
|
20e48eeb08
|
Killfeed should work now.
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2016-03-13 21:01:04 +01:00 |
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viktorljung
|
e929ecab50
|
fix???
|
2016-03-13 20:58:53 +01:00 |
|
viktorljung
|
ee8d7574b2
|
dash fix?
|
2016-03-13 20:46:59 +01:00 |
|
viktorljung
|
1da3ec3c74
|
ammo share fix?
|
2016-03-13 20:32:08 +01:00 |
|
viktorljung
|
6bfed76e06
|
Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-13 18:56:04 +01:00 |
|
viktorljung
|
389d27973f
|
Assault boost check
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2016-03-13 18:55:45 +01:00 |
|
Tleety
|
fc5ad2d380
|
Small fix
|
2016-03-13 17:33:12 +01:00 |
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viktorljung
|
0d287ad5d1
|
Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
# Conflicts:
# resources/Schema/Entities/RayAssaultBlue.xml
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2016-03-13 16:45:57 +01:00 |
|
viktorljung
|
3cee4e4248
|
defender ray fixes
|
2016-03-13 16:42:07 +01:00 |
|
viktorljung
|
17007a2a41
|
fix fix
|
2016-03-13 16:28:39 +01:00 |
|
Tleety
|
041050ab2f
|
Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
|
2016-03-13 16:15:26 +01:00 |
|
Tleety
|
9f752ad3e9
|
Fadesystem, entities, weapon muzzles should now look good. reload for secondary
|
2016-03-13 16:15:06 +01:00 |
|
viktorljung
|
04288e5243
|
Merge fixes
|
2016-03-13 16:14:13 +01:00 |
|
viktorljung
|
44f46cda8d
|
Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
# include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CP_Rocky2.xml
# resources/Schema/Entities/MuzzleFlashBlue.xml
# resources/Schema/Entities/MuzzleFlashFire.xml
# resources/Schema/Entities/MuzzleFlashRed.xml
# resources/Schema/Types/Entity.xsd
# resources/Shaders/Sprite.frag.glsl
# src/Game/Systems/AbilityCooldownHUDSystem.cpp
# src/Game/Systems/BoostIconsHUDSystem.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
# src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp
# src/Game/Systems/Weapon/SidearmWeaponBehaviour.cpp
|
2016-03-13 15:17:15 +01:00 |
|
Adam Byléhn
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b73595eed0
|
Merge pull request #210 from teamfisk/RestartMap
Restart map
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2016-03-13 15:10:01 +01:00 |
|
viktorljung
|
7d899a989c
|
Started working on boost HUD thingy
|
2016-03-13 15:09:50 +01:00 |
|
Teejoon
|
f9e640ffc6
|
Added borders to capture points so that you can see if your inside of outside when not looking down
|
2016-03-13 14:59:57 +01:00 |
|
viktorljung
|
0f4f32188c
|
assault weapon now reloading correctly
|
2016-03-13 14:55:29 +01:00 |
|
William Moberg
|
ac20e41a5d
|
Fixed merge conflicts. Scoreboard updates team when a team is picked. Fixed some code standard violations and misspellings.
|
2016-03-13 14:23:56 +01:00 |
|
viktorljung
|
0963f61976
|
Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
|
2016-03-13 13:41:39 +01:00 |
|
viktorljung
|
bfb7a4139d
|
Tweaking
|
2016-03-13 13:41:28 +01:00 |
|
William Moberg
|
4f99f6ef74
|
Merge branch 'master' into RestartMap
# Conflicts:
# src/Game/Systems/CapturePointSystem.cpp
|
2016-03-13 13:37:51 +01:00 |
|
antc13
|
d0a083a1e3
|
Fixed rotation/translation on some objects on CP_Rocky2.
|
2016-03-13 13:13:14 +01:00 |
|
antc13
|
d5f06fa8c2
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
|
2016-03-13 12:20:36 +01:00 |
|
antc13
|
8bb8ebbea3
|
Fixed Splatmap Export
|
2016-03-13 12:20:25 +01:00 |
|
viktorljung
|
60c6aa2486
|
Defender first person tracers done
|
2016-03-13 02:35:02 +01:00 |
|
Tleety
|
8d809f30f7
|
Muzzleflash now very nice
|
2016-03-13 02:25:11 +01:00 |
|
Tleety
|
bbe61f300c
|
Fade in/out should now work with models and sprites
|
2016-03-13 02:03:49 +01:00 |
|
Jace
|
4bd2e7995a
|
fixup! Cheeki breeki
|
2016-03-13 01:32:29 +01:00 |
|
Jace
|
799fd31844
|
Merge pull request #212 from teamfisk/Dirtybit
Dirtybit
|
2016-03-13 01:26:54 +01:00 |
|
Jace
|
45bfc374de
|
Cheeki breeki
|
2016-03-13 01:25:13 +01:00 |
|
Tleety
|
13f44c2086
|
Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
|
2016-03-13 01:24:01 +01:00 |
|
Tleety
|
f6a8534c15
|
New assets, FadeOutComponent, Some MuzzleFlash entities, Changes to ray. Muzzleflash rotation
|
2016-03-13 01:23:51 +01:00 |
|
Jace
|
95f9065037
|
Merge branch 'master' into Dirtybit
# Conflicts:
# include/Engine/Sound/SoundManager.h
|
2016-03-13 01:07:17 +01:00 |
|
Jace
|
993e56ec59
|
Disabled final model matrix caching for now, since it doesn't seem to work in all cases. (CP_Rocky2 pickup platforms and ceiling doens't get updated for some reason?!?)
|
2016-03-13 00:57:54 +01:00 |
|
Jace
|
a1fda82d3a
|
Turned the Transform namespace into TransformSystem so it would be able to subscribe to EntityDeleted and clean up after itself
|
2016-03-13 00:57:00 +01:00 |
|
Jace
|
f6113b9d9c
|
EEntityDeleted now provides an EntityWrapper instead of just an ID
|
2016-03-13 00:16:07 +01:00 |
|
Jace
|
7ea90bede7
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
|
2016-03-12 23:49:44 +01:00 |
|
Jace
|
2bfbd72189
|
EntityWrapper::Clone should no longer cause freezes
|
2016-03-12 23:44:28 +01:00 |
|
Jace
|
1e7f6941ba
|
Merge pull request #208 from teamfisk/Kill-streak-sounds
Various sound improvements/additions
|
2016-03-12 23:06:57 +01:00 |
|
William Moberg
|
8c90c39680
|
Merge pull request #209 from teamfisk/MemoryOptimization
Fixed texture freeing, memory usage way down.
|
2016-03-12 21:59:51 +01:00 |
|
Jocke
|
b7d88808e2
|
Redid timers.
|
2016-03-12 21:38:46 +01:00 |
|
Jocke
|
f8f536802f
|
Time for ending the game is now in CapturePointGameMode component. The timer i counted down to 0 and then the map is "Reset".
|
2016-03-12 20:28:48 +01:00 |
|
William Moberg
|
91bad517d3
|
AbsolutePosition should be calculating correctly now, third time.
|
2016-03-12 19:59:37 +01:00 |
|
Jocke
|
60df30fa59
|
Scoreboard is now works.
|
2016-03-12 19:36:12 +01:00 |
|