verysecrethero
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1bd4aa91ff
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Oops! Readded "Sprint" command. Removed some unnecessary variables in FirstPersonInputController. Fixed bug where you couldnt dash right away as the game started.
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2016-02-03 17:45:37 +01:00 |
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verysecrethero
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7b5a2a5388
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Dashing now works great both with shift and doubletap. Added Dash Component. Changed default Player.xml to have a Dash Component. Disabled Sprint. You can now disable DoubleTapToDash in Input.Ini. Added command "SpecialAbility".
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2016-02-03 17:30:46 +01:00 |
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stiffly
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2e3e59a1e2
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Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# resources/Schema/Entities/Player.xml
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2016-02-03 16:52:33 +01:00 |
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Jace
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bd2da7bc9f
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Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
This reverts commit b56824786c.
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2016-02-03 16:30:00 +01:00 |
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Jace
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b56824786c
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Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
This reverts commit 192de80782, reversing
changes made to 24aac6a00d.
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2016-02-03 16:16:06 +01:00 |
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stiffly
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938caa6ba2
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Now uses OnComponentAttached event. Can now queue sound on a source.
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2016-02-03 15:48:25 +01:00 |
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verysecrethero
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13161b4f57
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Merge remote-tracking branch 'origin/master' into AssaultDash
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2016-02-03 15:07:19 +01:00 |
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Tleety
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7ffbd8455f
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Added Queues for the models with shield and shielded components.
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2016-02-03 13:53:57 +01:00 |
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Tleety
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7bae2d0873
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Added a ShieldComponent and a test area in QA map for defender shield
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2016-02-03 11:58:06 +01:00 |
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verysecrethero
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9d3171540d
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AssaultDashCheck is now in FirstPersonInputController instead. TODO: config option, shift button, forward/backward dash
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2016-02-03 11:54:14 +01:00 |
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verysecrethero
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39653a1e4c
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Merge remote-tracking branch 'origin/master' into 3rdPersonDeathCam
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2016-02-03 10:38:21 +01:00 |
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Jace
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2cbeef4c69
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Merge pull request #74 from teamfisk/Warnings-Jocke
Fixed warnings associated with Network
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2016-02-03 10:37:10 +01:00 |
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stiffly
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a64d227cab
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Assured the volume channels were working. Playing around with drumloop
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2016-02-03 10:17:53 +01:00 |
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verysecrethero
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5e472cd69c
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DeathExplosion is now an XML file, changed PlayerDeathSystem accordingly. The effect should show as soon as the explosioneffect-fix is merged into master. TODO: remove the test
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2016-02-02 17:18:12 +01:00 |
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Tleety
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55854f5c0d
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Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
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2016-02-02 16:30:57 +01:00 |
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verysecrethero
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7236da09b4
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Merge remote-tracking branch 'origin/master' into 3rdPersonDeathCam
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2016-02-02 15:13:00 +01:00 |
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verysecrethero
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45a92b362f
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DoubleJumping now in InputController instead.
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2016-02-02 15:10:11 +01:00 |
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stiffly
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d763789490
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Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Engine/Sound/SoundSystem.cpp
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2016-02-02 13:38:49 +01:00 |
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Jocke
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6a3f585fb9
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Fixed warnings associated with Network.cpp, Client.cpp, Server.cpp and Packet.cpp.
BOOST_ASIO_ERROR_CATEGORY_NOEXCEPT': macro redefinition was fixed by https://svn.boost.org/trac/boost/ticket/11539
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2016-02-02 13:26:15 +01:00 |
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stiffly
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cb0feb0b84
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Tested hurt event. Randomizes between several different ones.
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2016-02-02 13:25:25 +01:00 |
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Tleety
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7b4826cb44
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Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
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2016-02-02 13:24:31 +01:00 |
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Jace
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0e5f6da9a9
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Merge pull request #73 from teamfisk/CapturePointFixBranch
Several changes/fixes based on the latest broken refactoring in master
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2016-02-02 13:22:03 +01:00 |
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verysecrethero
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42b52a6766
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Several changes/fixes based on the latest broken refactoring.
Fixed Simon's mistake in CapturePointLogic. William fixed so TriggerSystem works again with CapturePoints.
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2016-02-02 11:37:22 +01:00 |
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William Moberg
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796e3eac79
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Merge branch 'master' into BoxModelCollision
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2016-02-02 10:16:48 +01:00 |
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Tleety
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c708f1582c
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Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
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2016-02-01 18:30:30 +01:00 |
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Jace
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a3d4eb65d5
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Fixes #66 warnings
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2016-02-01 17:53:01 +01:00 |
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stiffly
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4ccda5ee43
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WIP
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2016-02-01 17:03:41 +01:00 |
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William Moberg
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5a45f778e6
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Fixed so players don't teleport to (NaN, NaN, NaN) on spawning.
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2016-02-01 17:01:58 +01:00 |
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Tleety
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53cae25eb2
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WIP on widget fuckery
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2016-02-01 16:56:55 +01:00 |
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William Moberg
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30ad238697
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Merge branch 'master' into BoxModelCollision
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2016-02-01 16:17:10 +01:00 |
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Jace
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be3cfef65f
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Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
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2016-02-01 16:00:46 +01:00 |
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Jace
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65f5bc673f
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Functional translation widget in global and local space
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2016-02-01 15:47:56 +01:00 |
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stiffly
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c5462b0363
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Merge remote-tracking branch 'origin/master' into Sound
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2016-02-01 14:35:47 +01:00 |
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stiffly
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25b3c02d29
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Adding sounds for: jump, walk, shoot
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2016-02-01 14:35:23 +01:00 |
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William Moberg
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d7b02e79c8
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Merge branch 'master' into BoxModelCollision
# Conflicts:
# include/Engine/Collision/CollisionSystem.h
# src/Engine/Collision/CollisionSystem.cpp
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2016-02-01 13:48:05 +01:00 |
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Jace
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a22bc00d46
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*cough*
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2016-02-01 13:37:51 +01:00 |
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William Moberg
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76274c326e
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Fixed going through flat large triangles. Velocity affected by collision.
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2016-02-01 13:34:39 +01:00 |
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Tleety
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7054822be2
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SceneLight component now working
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2016-02-01 11:12:03 +01:00 |
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Jace
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ee92200300
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Improved editor pause logic. Editor now pauses when it's enabled and makes sure UI is up to date with the current state.
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2016-02-01 10:45:37 +01:00 |
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Tleety
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8bcafc1151
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WIP
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2016-01-27 18:07:05 +01:00 |
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verysecrethero
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7497ff39d2
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Simon added Copy method to ComponentWrapper. Its being used in PlayerDeathSystem to copy model,animation,transform. TODO: 3rd person camera, cleanup, tests
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2016-01-27 18:00:31 +01:00 |
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Jace
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65da634c71
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File dropping into resource paths in the editor
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2016-01-27 17:51:47 +01:00 |
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Tleety
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97cbc55223
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Some debug features for color corrections and glow strength fix.
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2016-01-27 17:21:00 +01:00 |
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Jace
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4b7613a659
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Sorted editor component dropdown and made it always be fully expanded to show as many components as possible
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2016-01-27 17:07:48 +01:00 |
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Jace
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7408da401b
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Merge pull request #56 from teamfisk/NormalSpecularMapping
Transparency fix and support for Normal and Specular maps
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2016-01-27 16:44:10 +01:00 |
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Jace
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788407b709
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Made CollisionSystem aware of entities
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2016-01-27 15:42:50 +01:00 |
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Tleety
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0e70dc6fa3
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Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-27 15:41:31 +01:00 |
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Tleety
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44302bb0f3
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Specular support. Some edits to EditorTestWorld.xml aswell as some debugmodes for textures in the model component
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2016-01-27 15:38:54 +01:00 |
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Jace
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181017313d
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Made entity parser give more useful errors and fixed the errors that were while I was at it
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2016-01-27 15:16:59 +01:00 |
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verysecrethero
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5cdf6db340
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Modified HealthSystem so it actually publishes the DeathEvent. Modified EPlayerHealthPickup. Fixed 2 tests. Started work on PlayerDeathSystem
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2016-01-27 14:46:45 +01:00 |
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