viktorljung
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1bf65d896a
|
Sidearm tracer fixed
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2016-03-13 23:42:21 +01:00 |
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viktorljung
|
4adf7dc507
|
Assault tracer fixed
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2016-03-13 23:29:50 +01:00 |
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viktorljung
|
73bcc6e382
|
Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-13 23:12:59 +01:00 |
|
viktorljung
|
f393a22011
|
defender tracer fixed
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2016-03-13 23:12:45 +01:00 |
|
Jace
|
9d2ce5af8a
|
Player is now spawned as the correct class that they picked.
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2016-03-13 23:05:52 +01:00 |
|
Jace
|
fc7f57fd5d
|
Merge remote-tracking branch 'origin/master'
Conflicts:
resources/Schema/Entities/ScoreBoard_Main.xml
|
2016-03-13 22:27:17 +01:00 |
|
Ayumiwii
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c20830572c
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-03-13 22:24:59 +01:00 |
|
Ayumiwii
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00d77607b4
|
new scoreboard
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2016-03-13 22:24:27 +01:00 |
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Jace
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a715f7fe86
|
Merge branch 'master' into Movement
# Conflicts:
# include/Engine/Network/Client.h
# resources/DefaultConfig.ini
# resources/Schema/Entities/OverwatchCamera.xml
# resources/Schema/Types/Entity.xsd
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2016-03-13 22:22:36 +01:00 |
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Jace
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78c7d777e3
|
Made player models in class select unpickable
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2016-03-13 22:09:12 +01:00 |
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viktorljung
|
fd50ea3a12
|
Defender friendly boost hud
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2016-03-13 22:02:37 +01:00 |
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Jace
|
53dd96d44d
|
Merge branch 'master' into UnpickableComponent
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Types/Entity.xsd
|
2016-03-13 22:00:10 +01:00 |
|
antc13
|
412c92aa7f
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-03-13 21:51:37 +01:00 |
|
antc13
|
b76bc74c4b
|
Changed glow intensity on some grid walls.
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2016-03-13 21:51:24 +01:00 |
|
Teejoon
|
f59a9e1d2b
|
Merge remote-tracking branch 'origin/master' into MSAA
Conflicts:
resources/Schema/Entities/CP_Rocky2.xml
|
2016-03-13 21:28:38 +01:00 |
|
viktorljung
|
93f4384da6
|
Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-13 21:10:39 +01:00 |
|
viktorljung
|
3a0cff7a83
|
boost check for defender
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2016-03-13 21:10:22 +01:00 |
|
Tleety
|
27443d4e08
|
Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
|
2016-03-13 21:01:15 +01:00 |
|
Tleety
|
20e48eeb08
|
Killfeed should work now.
|
2016-03-13 21:01:04 +01:00 |
|
antc13
|
be3d75a5cf
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
|
2016-03-13 20:48:23 +01:00 |
|
antc13
|
b3c935c7cc
|
Fixed rotation/translation on some objects on CP_Rocky2. They somehow got weird rotation values.
|
2016-03-13 20:48:05 +01:00 |
|
viktorljung
|
1da3ec3c74
|
ammo share fix?
|
2016-03-13 20:32:08 +01:00 |
|
Jace
|
f05b09ca7a
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
|
2016-03-13 19:54:22 +01:00 |
|
Jace
|
d3927de7cc
|
Super fancy new class pick, don't overwrite plz
|
2016-03-13 19:51:01 +01:00 |
|
Teejoon
|
5aaefc6e53
|
Animation optimization
|
2016-03-13 19:01:30 +01:00 |
|
viktorljung
|
389d27973f
|
Assault boost check
|
2016-03-13 18:55:45 +01:00 |
|
viktorljung
|
0d287ad5d1
|
Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
# Conflicts:
# resources/Schema/Entities/RayAssaultBlue.xml
|
2016-03-13 16:45:57 +01:00 |
|
viktorljung
|
3cee4e4248
|
defender ray fixes
|
2016-03-13 16:42:07 +01:00 |
|
Teejoon
|
5f11d1e066
|
fix
|
2016-03-13 16:38:50 +01:00 |
|
Tleety
|
041050ab2f
|
Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
|
2016-03-13 16:15:26 +01:00 |
|
Tleety
|
9f752ad3e9
|
Fadesystem, entities, weapon muzzles should now look good. reload for secondary
|
2016-03-13 16:15:06 +01:00 |
|
Teejoon
|
741ed01930
|
Merge remote-tracking branch 'origin/master' into MSAA
|
2016-03-13 15:28:00 +01:00 |
|
antc13
|
52e5e2527a
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
|
2016-03-13 15:21:44 +01:00 |
|
antc13
|
36253a8afd
|
Made minor changes to light positions on CP_Rocky2. Replaced a model & changed glow value on some walls.
|
2016-03-13 15:21:29 +01:00 |
|
viktorljung
|
44f46cda8d
|
Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
# include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CP_Rocky2.xml
# resources/Schema/Entities/MuzzleFlashBlue.xml
# resources/Schema/Entities/MuzzleFlashFire.xml
# resources/Schema/Entities/MuzzleFlashRed.xml
# resources/Schema/Types/Entity.xsd
# resources/Shaders/Sprite.frag.glsl
# src/Game/Systems/AbilityCooldownHUDSystem.cpp
# src/Game/Systems/BoostIconsHUDSystem.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
# src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp
# src/Game/Systems/Weapon/SidearmWeaponBehaviour.cpp
|
2016-03-13 15:17:15 +01:00 |
|
Adam Byléhn
|
b73595eed0
|
Merge pull request #210 from teamfisk/RestartMap
Restart map
|
2016-03-13 15:10:01 +01:00 |
|
viktorljung
|
7d899a989c
|
Started working on boost HUD thingy
|
2016-03-13 15:09:50 +01:00 |
|
Teejoon
|
bb3a8dba6a
|
Merge branch 'master' into MSAA
|
2016-03-13 15:06:02 +01:00 |
|
Teejoon
|
f9e640ffc6
|
Added borders to capture points so that you can see if your inside of outside when not looking down
|
2016-03-13 14:59:57 +01:00 |
|
viktorljung
|
0963f61976
|
Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
|
2016-03-13 13:41:39 +01:00 |
|
viktorljung
|
bfb7a4139d
|
Tweaking
|
2016-03-13 13:41:28 +01:00 |
|
William Moberg
|
4f99f6ef74
|
Merge branch 'master' into RestartMap
# Conflicts:
# src/Game/Systems/CapturePointSystem.cpp
|
2016-03-13 13:37:51 +01:00 |
|
antc13
|
d0a083a1e3
|
Fixed rotation/translation on some objects on CP_Rocky2.
|
2016-03-13 13:13:14 +01:00 |
|
viktorljung
|
60c6aa2486
|
Defender first person tracers done
|
2016-03-13 02:35:02 +01:00 |
|
Tleety
|
8d809f30f7
|
Muzzleflash now very nice
|
2016-03-13 02:25:11 +01:00 |
|
Tleety
|
bbe61f300c
|
Fade in/out should now work with models and sprites
|
2016-03-13 02:03:49 +01:00 |
|
Tleety
|
13f44c2086
|
Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
|
2016-03-13 01:24:01 +01:00 |
|
Tleety
|
f6a8534c15
|
New assets, FadeOutComponent, Some MuzzleFlash entities, Changes to ray. Muzzleflash rotation
|
2016-03-13 01:23:51 +01:00 |
|
Teejoon
|
2e89227061
|
Merge remote-tracking branch 'origin/master' into MSAA
|
2016-03-13 00:09:07 +01:00 |
|
Teejoon
|
958850903a
|
Moved ViewSpacePosition calculation from fragmenst shader to vertexshader
|
2016-03-13 00:08:49 +01:00 |
|