Tleety
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ab7fd89546
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Should now correctly track if another player takes your last capture point
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2016-03-02 13:56:35 +01:00 |
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viktorljung
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8422742a9e
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
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2016-03-02 13:50:08 +01:00 |
|
William Moberg
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06d60f9884
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Merge branch 'master' into Respawning
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2016-03-02 13:47:03 +01:00 |
|
William Moberg
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629ebb871f
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SpectatorCamera shows capturepoint HUD and respawntimer. It no longer requires CapturePointGameMode component to work.
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2016-03-02 13:45:49 +01:00 |
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viktorljung
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07ccb9c041
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AutoAnimationBlend on unique node working but scale is not working correctly
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2016-03-02 13:30:04 +01:00 |
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Tobias Dahl
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2fb3bb2a39
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Merge pull request #153 from teamfisk/RenderSetingsV2
Shield and stuff
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2016-03-02 13:15:52 +01:00 |
|
Teejoon
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de9657700b
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Fixed draw final pass with shided objects having to many if-statments.
Shields is working with transparancy
Player cameras should have nearclip fater away and far clip nearer.
Defaultconfig push
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2016-03-02 11:59:48 +01:00 |
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Tleety
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96768e66de
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Redplayer arrow fix
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2016-03-02 09:57:41 +01:00 |
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Teejoon
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ef66f3ebe5
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Transparancy with shild fix
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2016-03-01 23:14:23 +01:00 |
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Tleety
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799990f44d
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Next CP indicator should now be fully working.
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2016-03-01 22:54:13 +01:00 |
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Tleety
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a38c18fd3a
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Merge remote-tracking branch 'origin/master' into CPArrow
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2016-03-01 20:33:30 +01:00 |
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Tleety
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6281e20000
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Arrow should now track the CapturePoint specified in the Component.
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2016-03-01 20:31:09 +01:00 |
|
verysecrethero
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f147929aa9
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Moved the Dash CoolDown (CoolDownTimer) to the component (DashAbility). Fixed 2 warnings
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2016-03-01 17:57:18 +01:00 |
|
William Moberg
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5a8261453e
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Eliminated some SAXParsing errors from our console output.
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2016-03-01 17:40:42 +01:00 |
|
William Moberg
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a9762f44ca
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Merge branch 'master' into Respawning
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2016-03-01 17:34:23 +01:00 |
|
William Moberg
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3d4427dd20
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Added entity SpectatorCamera that shows respawntime, will activate when explosion effect is deleted.
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2016-03-01 17:32:14 +01:00 |
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Tleety
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b0a66f9e83
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Components for CapturePoint arrow HUD element and a system skeleton
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2016-03-01 16:19:59 +01:00 |
|
William Moberg
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5c6a652316
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Fixed so unregistered components are ignored instead of crashing the game.
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2016-03-01 15:53:59 +01:00 |
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Tleety
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7ba5e01560
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CapturePointArrow component files
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2016-03-01 15:37:28 +01:00 |
|
Teejoon
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77eaa45702
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Merge remote-tracking branch 'origin/master' into HEAD
Conflicts:
src/Engine/Rendering/CubeMapPass.cpp
src/Engine/Rendering/DrawFinalPass.cpp
|
2016-03-01 12:11:27 +01:00 |
|
Tobias Dahl
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dfa224b4dd
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Merge pull request #142 from teamfisk/Respawning
Added CapturePointGameMode component with RespawnTime
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2016-03-01 11:28:56 +01:00 |
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Jace
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86df8f14f4
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Merge pull request #143 from teamfisk/Transparency-fix
Transparency fix
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2016-03-01 11:26:26 +01:00 |
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Tleety
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eaea645068
|
Reflectance should now work as an inverse of the specular alpha value.
|
2016-03-01 11:19:44 +01:00 |
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Tleety
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21bf7f4df3
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Glow should now legit be working through transparency.
|
2016-03-01 11:03:16 +01:00 |
|
William Moberg
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658eace093
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Added component CapturePointGameMode that contains respawntime.
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2016-02-29 18:20:14 +01:00 |
|
William Moberg
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c7dad79e72
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Merge branch 'master' into JumpHeightAdjustment
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerRed.xml
# src/Game/Systems/PlayerMovementSystem.cpp
|
2016-02-29 17:28:40 +01:00 |
|
viktorljung
|
5bc0483f49
|
Removed AnimationOffset and improved BlendTree
|
2016-02-29 15:51:37 +01:00 |
|
Jace
|
bb76c9d248
|
WIP multi-weapon behaviours
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2016-02-29 06:58:57 +01:00 |
|
Tleety
|
144e548b7a
|
Added AbilityCooldownHUD component and system to track the cooldown on the dashability, this needs to be extended for other abilities when they are implemented. However current dash time needs to be included into the component, since we can currently just see the max cooldown time.
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2016-02-28 17:17:24 +01:00 |
|
Teejoon
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f56705d921
|
You can now change the quality of SSAO by sliding the SSAO Quality
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2016-02-26 11:51:20 +01:00 |
|
viktorljung
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5c3b472a4d
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Schema/Components.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Engine/Rendering/Skeleton.cpp
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2016-02-26 10:21:22 +01:00 |
|
viktorljung
|
af034673f6
|
BoneAttachments now working and BlendTrees are created in the AnimationSystem
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2016-02-26 10:17:47 +01:00 |
|
William Moberg
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89d0d5753f
|
Fix for player teleporting to (0,0,0). Saves player previous position in CollisionSystem instead of Physics component so it won't be saved when editing Players.
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2016-02-25 16:16:24 +01:00 |
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William Moberg
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cd315bbaa0
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Added DoubleJump component and JumpSpeed in Player component so jumpheight can be adjusted for regular jump and double jump.
|
2016-02-25 12:12:44 +01:00 |
|
viktorljung
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c97d0d9381
|
Fixed memory leaks and cleaned up Skeleton and BlendTree
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2016-02-25 11:30:09 +01:00 |
|
William Moberg
|
da1c7b3093
|
Merge pull request #133 from teamfisk/AndersTest
Ammo,HealthPickup now takes in account for possible parenting/childin…
|
2016-02-25 09:58:14 +01:00 |
|
verysecrethero
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ef87102d1f
|
Ammo,HealthPickup now takes in account for possible parenting/childing of the pickup. Also saved the xml files with the new scaling
|
2016-02-24 17:53:37 +01:00 |
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Tleety
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fc18932068
|
Merge remote-tracking branch 'origin/master' into CubeMap
# Conflicts:
# src/Engine/Rendering/Renderer.cpp
|
2016-02-24 15:45:30 +01:00 |
|
Tobias Dahl
|
2609a0253d
|
Merge pull request #129 from teamfisk/HUDDesync
Networking improvements
|
2016-02-24 15:22:01 +01:00 |
|
Tleety
|
feeff5b164
|
Debug tool for different CubeMap
changed cubemap influence.
|
2016-02-24 14:47:47 +01:00 |
|
Tleety
|
607e83134d
|
Cubemaps working
|
2016-02-24 14:16:49 +01:00 |
|
Tleety
|
6f9ce8a0c1
|
WIP
|
2016-02-24 13:57:54 +01:00 |
|
Tleety
|
8d23c531af
|
Cubemaps kinda functioning, still somthing wierd with the vectors.
|
2016-02-23 17:17:50 +01:00 |
|
viktorljung
|
606a9bf94f
|
BlendTree now working but has some memory leaks
|
2016-02-23 17:06:41 +01:00 |
|
Tleety
|
91b0ac5fbd
|
Some groundwork for cubemaps.
|
2016-02-23 16:00:43 +01:00 |
|
stiffly
|
27669b7383
|
Merge remote-tracking branch 'origin/master' into HUDDesync
|
2016-02-23 11:09:44 +01:00 |
|
Tleety
|
4ffb03fdd5
|
Merge remote-tracking branch 'origin/master' into SmallFixes-Tobias
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
|
2016-02-23 10:02:53 +01:00 |
|
Teejoon
|
fe3e0bac5b
|
Changed SpritIndicator values on player
|
2016-02-22 18:45:02 +01:00 |
|
Teejoon
|
fa4f007604
|
Changed name from Indicator to SpriteIndicator. Can now be an indicator for a single team or every one
|
2016-02-22 18:35:00 +01:00 |
|
viktorljung
|
127edb4e60
|
Fixed some memory leaks
|
2016-02-22 17:47:30 +01:00 |
|