viktorljung
254caf9e5d
Picking depthbuffer fix
2016-01-21 16:49:20 +01:00
Jace
1c6750f5b0
Fixed uniform scale on editor widgets
2016-01-21 16:37:35 +01:00
Jace
43b8fd29f6
Fixed widget world movement
2016-01-21 16:21:20 +01:00
Jace
a6548a72b3
Merge remote-tracking branch 'origin/master' into EditorUsefulness
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# Conflicts:
# include/Engine/Collision/CollidableOctreeSystem.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Systems/PlayerSystem.h
# resources/Schema/Components/Physics.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Game/Systems/PlayerSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
2016-01-21 16:16:35 +01:00
Jace
fc06a4babc
Editor keyboard shortcuts:
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Ctrl+S to save the currently selected entity file (iterates to the base parent)
Ctrl+N to create a new empty entity under the selection
Ctrl+O to import an entity file
Del to delete an entity
2016-01-21 15:58:27 +01:00
Tobias Dahl
c6e9aad0c7
Merge pull request #42 from teamfisk/SpawnMiniBranch
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HealthSystem now deletes the entity after publishing the PlayerDeath …
2016-01-21 15:10:16 +01:00
verysecrethero
2381f01d12
HealthSystem now deletes the entity after publishing the PlayerDeath event
2016-01-21 14:25:01 +01:00
Jace
b9147344e1
Semi-working translation widget
2016-01-21 14:14:22 +01:00
Jace
0183e1bdb7
Fixed enum string parsing bug that would ignore parsing additional fields in a component after it encountered the first enum.
2016-01-21 12:24:08 +01:00
Jace
f1345419b6
EditorWidgetSystem that takes care of moving widgets around
2016-01-21 10:30:19 +01:00
Jace
5e70d6eef6
EntityWrapper::Parent helper function
2016-01-21 10:29:48 +01:00
Jace
4aa9100c69
Camera::WorldToScreen helper function
2016-01-21 10:29:36 +01:00
Jace
70cab9ef30
Merge pull request #40 from teamfisk/Networking
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Networking
2016-01-21 10:03:44 +01:00
Jace
f1a54a89b3
Merge pull request #37 from teamfisk/OctTree
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Oct tree
2016-01-21 09:57:46 +01:00
William Moberg
60037c2849
Merge pull request #31 from teamfisk/CapturePointTake
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Capture point take
2016-01-20 17:43:20 +01:00
Jocke
cd67253173
Added logic to go from spectator to player.
2016-01-20 17:41:16 +01:00
verysecrethero
a596b8746b
CapturePointTimers are now reset for "inactive" CapturePoints after a capture.
2016-01-20 17:32:20 +01:00
verysecrethero
35876f6425
Removed membervariable m_NextPossibleCapturePointand added it as local instead
2016-01-20 16:37:10 +01:00
verysecrethero
f6ce98249e
Merge remote-tracking branch 'origin/master' into CapturePointTake
2016-01-20 16:32:14 +01:00
Jocke
00588b07c5
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
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# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
2016-01-20 16:30:12 +01:00
stiffly
3376f4a16e
Added server has timed out logic to client. (>'')>
2016-01-20 16:27:53 +01:00
Jocke
25d2aa3464
"Supporting" spectators. Using a vector for connected units as we do not interpret as players. ““”̿ ̿ ̿ ̿ ̿’̿’̵͇̿̿з=(•̪●)=ε/̵͇̿̿/̿ ̿ ̿ ̿ ̿’““
2016-01-20 16:27:23 +01:00
verysecrethero
29aefc5af2
Added some more visual CaptureTestState xml files
2016-01-20 16:06:35 +01:00
verysecrethero
39ae83efd4
Fixed all tests in CapturePointTest and cleaned up some comments
2016-01-20 15:40:56 +01:00
verysecrethero
8189e3c00c
Logic in CapturePointSystem is working again. Need to update all Tests!
2016-01-20 14:59:18 +01:00
Jocke
4d01cdf895
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
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# Conflicts:
# src/Engine/Network/Client.cpp
2016-01-20 14:33:17 +01:00
stiffly
7e7ca7edcf
Listening to "DisconnectFromServer"
2016-01-20 14:32:04 +01:00
Jocke
e9a576341e
Started on server disconnect logic.
2016-01-20 14:31:50 +01:00
Jocke
f52cddb445
Added packet loss logic for multiple clients.
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Changed packet class to fit our needs.
2016-01-20 13:43:11 +01:00
stiffly
85523343b2
Merge remote-tracking branch 'origin/master' into Networking
2016-01-20 10:24:53 +01:00
William Moberg
410e349329
Added test map for capture points and some debug code.
2016-01-19 18:27:58 +01:00
verysecrethero
b45de542da
CapturePointSystem updated, all tests are green
2016-01-19 17:19:58 +01:00
William Moberg
d1b6fb1259
Tiny logic alteration so we don't get false warnings in debug.
2016-01-19 16:59:02 +01:00
Joachim Pettersson
dfa96f74e1
Merge pull request #39 from teamfisk/Forward+
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Forward+
2016-01-19 16:53:07 +01:00
Tleety
5d6d0f82b9
Removed some debug code
2016-01-19 16:48:59 +01:00
Tleety
a124ab2400
Some asset shit.
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Fixed testworld to use the right model.
2016-01-19 16:11:56 +01:00
Tleety
d2263b0c90
Assets added
2016-01-19 16:09:30 +01:00
Tleety
a8ffb24040
latest commit fix
2016-01-19 16:08:09 +01:00
Tleety
893ef38237
Removed world from renderer and moved depth-calculation code to modeljob
2016-01-19 15:41:17 +01:00
verysecrethero
f197993beb
Changed CapturePointSystem in light of new enums in the components and a teamcomponent. Half the tests are currently working
2016-01-19 15:31:15 +01:00
William Moberg
017ad96bbe
Fixed some errors in Tests.
2016-01-19 15:20:29 +01:00
stiffly
ad9bb5fba4
Added an extra interpolation point.
2016-01-19 15:03:10 +01:00
William Moberg
713ebbe18c
Can add any objects that inherit from AABB into the Octree.
2016-01-19 14:50:46 +01:00
Tleety
982837052a
DirectionalLight now correctly getting directions
2016-01-19 14:44:17 +01:00
Jace
8854794cbc
fixup! Editor widget selection and creation
2016-01-19 14:31:56 +01:00
stiffly
e0c4394f20
Merge. Also fixed interpolation for scale and rotation.
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Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# include/Game/Game.h
# src/Game/CMakeLists.txt
# src/Game/Game.cpp
2016-01-19 14:04:25 +01:00
Jace
260203fa4d
Annotation on physics component
2016-01-19 13:28:16 +01:00
Jace
d030e8f699
Editor widget selection and creation
2016-01-19 13:28:02 +01:00
Jace
61984d2c4a
Removed lots of slowing debug output from entity parsing pipeline
2016-01-19 13:27:29 +01:00
Jace
cfe023cc1d
Created ComponentInfo::EnumType which defines which native type to use for enums.
2016-01-19 12:33:53 +01:00