viktorljung
|
2733efdc0d
|
Merge remote-tracking branch 'origin/Importer' into Animations
# Conflicts:
# include/Engine/Rendering/Skeleton.h
# src/Engine/Rendering/RawModelCustom.cpp
# src/Engine/Rendering/Skeleton.cpp
|
2016-02-04 11:32:44 +01:00 |
|
antc13
|
356cf72b0f
|
Changed the structure of the Animation Data in both Exporter & Importer.
|
2016-02-04 11:25:31 +01:00 |
|
viktorljung
|
6aec7555cc
|
WIP Waiting for importer
|
2016-02-04 11:13:33 +01:00 |
|
Teejoon
|
4357759715
|
Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
|
2016-02-02 17:18:54 +01:00 |
|
Teejoon
|
bb4a65a1db
|
Non-skined mesh WIP
|
2016-02-02 17:18:42 +01:00 |
|
viktorljung
|
89bc063ef0
|
Merge remote-tracking branch 'origin/Importer' into Animations
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
|
2016-02-02 15:01:34 +01:00 |
|
viktorljung
|
dba2fbdc0c
|
WIP
|
2016-02-02 14:52:31 +01:00 |
|
antc13
|
e8186a7062
|
Changed the way we're exporting animations.
|
2016-02-02 14:47:22 +01:00 |
|
viktorljung
|
6ba87d2942
|
Fixed, Crash when trying to animate a model that doesn't contain animations
|
2016-02-01 10:42:23 +01:00 |
|
viktorljung
|
51075aefc8
|
Model that has animations is now visible when it does not play an animation (T-pose)
|
2016-02-01 10:24:50 +01:00 |
|
viktorljung
|
2ec5023752
|
Changed Animation and BoneAttachment "Name" field to "AnimationName" and "BoneName"
|
2016-01-27 17:27:34 +01:00 |
|
viktorljung
|
405002777c
|
Merge remote-tracking branch 'origin/EditorUsefulness' into Animations
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/FastWorld.xml
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Game/Game.cpp
|
2016-01-27 17:16:49 +01:00 |
|
viktorljung
|
8fc8d56ee1
|
Added BoneAttachment component
|
2016-01-27 17:14:16 +01:00 |
|
Jace
|
4b7613a659
|
Sorted editor component dropdown and made it always be fully expanded to show as many components as possible
|
2016-01-27 17:07:48 +01:00 |
|
Jace
|
7408da401b
|
Merge pull request #56 from teamfisk/NormalSpecularMapping
Transparency fix and support for Normal and Specular maps
|
2016-01-27 16:44:10 +01:00 |
|
Jace
|
788407b709
|
Made CollisionSystem aware of entities
|
2016-01-27 15:42:50 +01:00 |
|
Tleety
|
0e70dc6fa3
|
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-27 15:41:31 +01:00 |
|
Tleety
|
44302bb0f3
|
Specular support. Some edits to EditorTestWorld.xml aswell as some debugmodes for textures in the model component
|
2016-01-27 15:38:54 +01:00 |
|
Jace
|
181017313d
|
Made entity parser give more useful errors and fixed the errors that were while I was at it
|
2016-01-27 15:16:59 +01:00 |
|
Tleety
|
a954cbbf50
|
Normal map support
|
2016-01-27 13:52:27 +01:00 |
|
Jace
|
dec2234019
|
Merge branch 'Cleanup'
# Conflicts:
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-27 13:44:15 +01:00 |
|
Jace
|
0334ec3fa7
|
Merge remote-tracking branch 'origin/Animations'
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Game/Systems/WeaponSystem.cpp
|
2016-01-27 13:36:49 +01:00 |
|
Jace
|
5fcd26cd3e
|
Made TriggerSystem make use of Octree
|
2016-01-27 13:35:16 +01:00 |
|
Tleety
|
8102f3a2ea
|
Working transparency in most common cases.
Transparency check is automatically set if the alpha color value is under 1
|
2016-01-27 12:59:44 +01:00 |
|
Tleety
|
cbb17d22d4
|
WIP
|
2016-01-27 12:10:00 +01:00 |
|
Jace
|
8bed5194d8
|
"Proper" handling of conditional rendering of entities parented to camera or entities that should be hidden from the active local player perspective
|
2016-01-27 11:36:24 +01:00 |
|
Jace
|
7e12d00874
|
Merge branch 'master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-27 10:43:23 +01:00 |
|
Jace
|
505a6c7396
|
Hiding first person models properly
|
2016-01-25 14:32:48 +01:00 |
|
Jace
|
8866dd6054
|
Merge remote-tracking branch 'origin/Networking' into ShootRays
|
2016-01-25 11:57:44 +01:00 |
|
Jace
|
b6fd18baed
|
Hacked in serverside effects
|
2016-01-25 11:56:40 +01:00 |
|
Jace
|
4245264029
|
Weapon RayZ
Weapon RayZ
|
2016-01-25 11:26:33 +01:00 |
|
viktorljung
|
d12246833e
|
Some further small fizes to resolution //Tobias
|
2016-01-25 01:26:41 +01:00 |
|
stiffly
|
44baa47bba
|
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Common.h
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/DrawScenePass.h
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
|
2016-01-25 01:21:15 +01:00 |
|
Jace
|
b95c1fdfa4
|
Merge remote-tracking branch 'origin/Menu'
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/RenderingWorld.xml
# src/Game/Game.cpp
|
2016-01-25 00:25:03 +01:00 |
|
viktorljung
|
6aeb281249
|
Resolution fix in render stages //Tobias
|
2016-01-25 00:07:17 +01:00 |
|
Jace
|
d6cc1eaac4
|
Merge remote-tracking branch 'origin/Animations'
|
2016-01-24 23:06:59 +01:00 |
|
Jace
|
d0de169613
|
Instagib!
|
2016-01-24 23:05:52 +01:00 |
|
Jace
|
b6ba8a5bd7
|
Network snapshot buffer size increased, needs to be looked over later
|
2016-01-24 23:05:26 +01:00 |
|
viktorljung
|
f8b9606cdf
|
Picking animation fix
|
2016-01-24 22:59:53 +01:00 |
|
viktorljung
|
84fddf02e2
|
Merge remote-tracking branch 'origin/master' into Animations
|
2016-01-24 22:42:12 +01:00 |
|
viktorljung
|
d03b3fb071
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# resources/Schema/Entities/Player.xml
|
2016-01-24 22:23:53 +01:00 |
|
stiffly
|
06f64f8fbf
|
Added a player name to the PlayerSpawned event. When a player has spawned the server sends the name to the client which publishes the event.
|
2016-01-24 22:00:38 +01:00 |
|
Jace
|
0c56a05144
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
# Conflicts:
# resources/Schema/Entities/Player.xml
# src/Engine/Network/Server.cpp
|
2016-01-24 21:21:51 +01:00 |
|
Jace
|
382eff169f
|
Server refactoring to remove player dependency and lots of fixes.
|
2016-01-24 21:20:43 +01:00 |
|
viktorljung
|
a304b00038
|
fixed crashes
|
2016-01-24 21:12:41 +01:00 |
|
viktorljung
|
ada1bac2a7
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-24 20:48:17 +01:00 |
|
Jace
|
0fb1dbcae1
|
Client now has authority over its own absolute position and orientation until we have reliable input messaging
|
2016-01-24 19:00:50 +01:00 |
|
Jace
|
b4081b3e45
|
Merge remote-tracking branch 'origin/Networking'
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Game/Systems/WeaponSystem.cpp
|
2016-01-24 18:36:37 +01:00 |
|
viktorljung
|
8cf9caf7aa
|
AnimationSystem working
|
2016-01-24 18:31:23 +01:00 |
|
stiffly
|
2eaad2aa00
|
Client now responds to deleted entity and component in server
|
2016-01-24 17:16:26 +01:00 |
|