stiffly
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2eaad2aa00
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Client now responds to deleted entity and component in server
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2016-01-24 17:16:26 +01:00 |
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Jace
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67477ff3ae
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EEntityDeleted and EComponentDeleted events published by World
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2016-01-24 13:49:45 +01:00 |
|
Jocke
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7567f47a68
|
Weapon system now searches parents for health component (stops at first health component).
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2016-01-24 11:56:46 +01:00 |
|
Jocke
|
97d70f8e32
|
Fixed in client for shoot event. Weapon system now damages health on any target not only players.
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2016-01-24 11:36:01 +01:00 |
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stiffly
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a28748b35d
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Merge remote-tracking branch 'origin/master' into Networking
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2016-01-23 18:42:16 +01:00 |
|
Viktor Ljung
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132de88d28
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Merge pull request #50 from teamfisk/Forward+
Forward+
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2016-01-23 18:23:16 +01:00 |
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viktorljung
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df485ccf7b
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Merge branch 'master' into Forward+
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2016-01-23 18:21:35 +01:00 |
|
viktorljung
|
85a4d98c81
|
Revert "Revert "Merge pull request #43 from teamfisk/Forward+""
This reverts commit bd62b5873d.
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2016-01-23 18:21:10 +01:00 |
|
viktorljung
|
ef020a3770
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Text fixed
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2016-01-23 18:17:20 +01:00 |
|
viktorljung
|
160b7183b2
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WIP
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2016-01-23 18:07:07 +01:00 |
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stiffly
|
ecdb5ed07d
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Merge remote-tracking branch 'origin/master' into Networking
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2016-01-23 17:51:06 +01:00 |
|
Tleety
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5edf5a41f1
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Transparency bug fix
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2016-01-23 16:45:26 +01:00 |
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Jocke
|
6d2c656a04
|
Merge remote-tracking branch 'origin/Networking' into Networking
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2016-01-23 16:41:42 +01:00 |
|
Jocke
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2bf0434bcb
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Remade Snapshot logic from component based to entity based.
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2016-01-23 16:40:38 +01:00 |
|
viktorljung
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ff6ec82a6c
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AMD fix
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2016-01-23 16:27:01 +01:00 |
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viktorljung
|
bd62b5873d
|
Revert "Merge pull request #43 from teamfisk/Forward+"
This reverts commit d59ab5aba2, reversing
changes made to bef95235d0.
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2016-01-23 15:57:26 +01:00 |
|
Viktor Ljung
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d59ab5aba2
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Merge pull request #43 from teamfisk/Forward+
Bloom render pass and HDR colors
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2016-01-23 14:58:10 +01:00 |
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Tleety
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f623232a2b
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Removed a temp variable.
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2016-01-23 14:52:29 +01:00 |
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Tleety
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6a18cb88af
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Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
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2016-01-23 13:59:21 +01:00 |
|
Tleety
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b499f4b020
|
Fixed some rendering bugs and some code refactoring
|
2016-01-23 12:17:38 +01:00 |
|
Jace
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4d5cbb6057
|
fixup! Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky
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2016-01-23 12:14:29 +01:00 |
|
Jace
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bef95235d0
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Merge pull request #41 from teamfisk/TextRendering
Text rendering
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2016-01-23 11:51:11 +01:00 |
|
viktorljung
|
9a23d8887a
|
Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-23 11:48:10 +01:00 |
|
Jace
|
db0e67b9bd
|
Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky
|
2016-01-23 11:44:16 +01:00 |
|
viktorljung
|
e4513376bb
|
fixup! Changed name and made a TextPassState
|
2016-01-23 11:39:10 +01:00 |
|
viktorljung
|
445248af55
|
Changed name and made a TextPassState
|
2016-01-23 11:38:31 +01:00 |
|
Jace
|
64a7239b17
|
Merge pull request #46 from teamfisk/CapturePointCrashFixBranch
Crash fix for: if you delete a team component in editor.
|
2016-01-23 11:10:57 +01:00 |
|
Jace
|
31e7340daf
|
Ignoring interpolation and rendering for local player entities!
|
2016-01-23 00:40:37 +01:00 |
|
Jace
|
3ac3311c0c
|
"inline" caused missing symbol when compiling in Release for some reason
|
2016-01-23 00:38:11 +01:00 |
|
Jace
|
90867b094a
|
Merge remote-tracking branch 'origin/TextRendering' into Networking
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-22 22:08:56 +01:00 |
|
Jace
|
55ee2bb3bf
|
Player input properly separated from editor input and server
|
2016-01-22 21:35:31 +01:00 |
|
stiffly
|
406b730ef3
|
Sends entity names. Temporarily
|
2016-01-22 19:07:20 +01:00 |
|
stiffly
|
b37b20b7d8
|
Didn't bulid lol. Fixed.
|
2016-01-22 17:57:31 +01:00 |
|
stiffly
|
750442d224
|
Merge remote-tracking branch 'origin/Networking' into Networking
|
2016-01-22 17:49:56 +01:00 |
|
stiffly
|
389e057611
|
EPlayerSpawned special logic added to server and client.
|
2016-01-22 17:49:21 +01:00 |
|
Jace
|
74d9bae896
|
Added conditional spawning based on whether the running instance is a server or not
|
2016-01-22 17:34:57 +01:00 |
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stiffly
|
74c95089ea
|
Merge remote-tracking branch 'origin/PlayerMovement' into Networking
|
2016-01-22 16:19:35 +01:00 |
|
Jace
|
ca2aab449e
|
Basic movement and camera management between players and editor
|
2016-01-22 16:12:51 +01:00 |
|
Tleety
|
7498cebf5e
|
Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# src/Engine/Rendering/DrawFinalPassState.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
|
2016-01-22 15:57:38 +01:00 |
|
Tleety
|
2b8debbfff
|
Added MipMap texture generation
|
2016-01-22 15:55:32 +01:00 |
|
stiffly
|
08c476e9e3
|
Added kick logic to the server. Also typedefed.
|
2016-01-22 15:42:36 +01:00 |
|
stiffly
|
10c3b475bf
|
Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
|
2016-01-22 13:19:51 +01:00 |
|
stiffly
|
08fcdb382b
|
Used config for a lot of things
|
2016-01-22 13:18:53 +01:00 |
|
stiffly
|
b1ea5429ce
|
Used config for a lot of things
|
2016-01-22 11:53:04 +01:00 |
|
stiffly
|
fcc9d64e7a
|
Now publishes an EPlayerDisconnected event
|
2016-01-22 10:58:10 +01:00 |
|
Tleety
|
caf55fb8d1
|
Small fix to the bloom light, now feels smoother.
|
2016-01-22 10:52:45 +01:00 |
|
stiffly
|
7a95880e10
|
Merge remote-tracking branch 'origin/master' into Networking
|
2016-01-22 10:36:11 +01:00 |
|
Jocke
|
6cd073c3c8
|
Added network metrics logging and reactored code.
|
2016-01-22 10:32:54 +01:00 |
|
Jace
|
1e3fc1ae2d
|
Created EPlayerSpawned that gets published when a player spawns
|
2016-01-22 10:16:35 +01:00 |
|
verysecrethero
|
6f739e22f3
|
Crash fix for: if you delete a team component in editor.
|
2016-01-22 10:10:39 +01:00 |
|