William Moberg
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30b1dab764
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More efficient collision resolution case + comments.
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2016-02-01 18:06:28 +01:00 |
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Jace
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9090be8acf
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Merge branch 'Warnings-Simon'
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2016-02-01 17:53:55 +01:00 |
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Jace
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a3d4eb65d5
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Fixes #66 warnings
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2016-02-01 17:53:01 +01:00 |
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stiffly
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5474a18753
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#68 Fixed warning in SoundSystem.cpp
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2016-02-01 17:15:51 +01:00 |
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stiffly
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4dcf5a8fa0
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#68 fixed warning.
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2016-02-01 17:05:15 +01:00 |
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stiffly
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4ccda5ee43
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WIP
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2016-02-01 17:03:41 +01:00 |
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William Moberg
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5a45f778e6
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Fixed so players don't teleport to (NaN, NaN, NaN) on spawning.
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2016-02-01 17:01:58 +01:00 |
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Tleety
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53cae25eb2
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WIP on widget fuckery
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2016-02-01 16:56:55 +01:00 |
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William Moberg
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30ad238697
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Merge branch 'master' into BoxModelCollision
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2016-02-01 16:17:10 +01:00 |
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William Moberg
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3cfbbbbf54
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CollisionSystem now utilizes Octree for collision detection.
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2016-02-01 16:13:48 +01:00 |
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Jace
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be3cfef65f
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Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
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2016-02-01 16:00:46 +01:00 |
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Jace
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65f5bc673f
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Functional translation widget in global and local space
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2016-02-01 15:47:56 +01:00 |
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stiffly
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c5462b0363
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Merge remote-tracking branch 'origin/master' into Sound
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2016-02-01 14:35:47 +01:00 |
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stiffly
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25b3c02d29
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Adding sounds for: jump, walk, shoot
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2016-02-01 14:35:23 +01:00 |
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William Moberg
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d7b02e79c8
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Merge branch 'master' into BoxModelCollision
# Conflicts:
# include/Engine/Collision/CollisionSystem.h
# src/Engine/Collision/CollisionSystem.cpp
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2016-02-01 13:48:05 +01:00 |
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Jace
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a22bc00d46
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*cough*
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2016-02-01 13:37:51 +01:00 |
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William Moberg
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76274c326e
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Fixed going through flat large triangles. Velocity affected by collision.
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2016-02-01 13:34:39 +01:00 |
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Jace
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5bfcffc142
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Fixed widget movement calculations going weird when world origin wasn't on screen
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2016-02-01 11:56:21 +01:00 |
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Tleety
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7054822be2
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SceneLight component now working
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2016-02-01 11:12:03 +01:00 |
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Jace
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ee92200300
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Improved editor pause logic. Editor now pauses when it's enabled and makes sure UI is up to date with the current state.
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2016-02-01 10:45:37 +01:00 |
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viktorljung
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6ba87d2942
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Fixed, Crash when trying to animate a model that doesn't contain animations
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2016-02-01 10:42:23 +01:00 |
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Jace
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d3b1053f21
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Fixes #59
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2016-02-01 10:29:59 +01:00 |
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viktorljung
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51075aefc8
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Model that has animations is now visible when it does not play an animation (T-pose)
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2016-02-01 10:24:50 +01:00 |
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verysecrethero
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7987d4b27c
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Added AssaultDash and all its logic, including a doubletapkey. Doubletapkey could be made more generic.
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2016-01-29 12:06:14 +01:00 |
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verysecrethero
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0c97ce7a4a
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You can now DoubleJump!
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2016-01-29 10:12:49 +01:00 |
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verysecrethero
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df05f1909b
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Completed the code to trigger the 3rd person camera on death. Cleaned up PlayerDeathSystem. Fixed HealthSystemTest. Removed the test for PlayerDeathSystem
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2016-01-28 11:43:38 +01:00 |
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Jace
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13f020ddf5
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Fixed #49 being able to parent an entity to itself, which resulted in infinite infinite loops everywhere! D:
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2016-01-27 18:37:43 +01:00 |
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Tleety
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8bcafc1151
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WIP
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2016-01-27 18:07:05 +01:00 |
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verysecrethero
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7497ff39d2
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Simon added Copy method to ComponentWrapper. Its being used in PlayerDeathSystem to copy model,animation,transform. TODO: 3rd person camera, cleanup, tests
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2016-01-27 18:00:31 +01:00 |
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Jace
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65da634c71
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File dropping into resource paths in the editor
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2016-01-27 17:51:47 +01:00 |
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viktorljung
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2ec5023752
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Changed Animation and BoneAttachment "Name" field to "AnimationName" and "BoneName"
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2016-01-27 17:27:34 +01:00 |
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Tleety
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97cbc55223
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Some debug features for color corrections and glow strength fix.
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2016-01-27 17:21:00 +01:00 |
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viktorljung
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405002777c
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Merge remote-tracking branch 'origin/EditorUsefulness' into Animations
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/FastWorld.xml
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Game/Game.cpp
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2016-01-27 17:16:49 +01:00 |
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viktorljung
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8fc8d56ee1
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Added BoneAttachment component
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2016-01-27 17:14:16 +01:00 |
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Jace
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c519ba2536
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Component fields in the editor are now sorted in the order they're defined
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2016-01-27 17:12:07 +01:00 |
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Jace
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4b7613a659
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Sorted editor component dropdown and made it always be fully expanded to show as many components as possible
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2016-01-27 17:07:48 +01:00 |
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Jace
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7408da401b
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Merge pull request #56 from teamfisk/NormalSpecularMapping
Transparency fix and support for Normal and Specular maps
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2016-01-27 16:44:10 +01:00 |
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Tleety
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a63ecb8133
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Some wierd shader faults and merge error fixe
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2016-01-27 15:54:36 +01:00 |
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stiffly
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950f3f3cf7
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Fixed last commit. Removed the wrong thing.
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2016-01-27 15:43:40 +01:00 |
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Jace
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788407b709
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Made CollisionSystem aware of entities
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2016-01-27 15:42:50 +01:00 |
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Tleety
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0e70dc6fa3
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Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-27 15:41:31 +01:00 |
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stiffly
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246f56c823
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Removed brainless logic.
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2016-01-27 15:40:01 +01:00 |
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Tleety
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44302bb0f3
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Specular support. Some edits to EditorTestWorld.xml aswell as some debugmodes for textures in the model component
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2016-01-27 15:38:54 +01:00 |
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Jace
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181017313d
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Made entity parser give more useful errors and fixed the errors that were while I was at it
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2016-01-27 15:16:59 +01:00 |
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verysecrethero
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5cdf6db340
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Modified HealthSystem so it actually publishes the DeathEvent. Modified EPlayerHealthPickup. Fixed 2 tests. Started work on PlayerDeathSystem
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2016-01-27 14:46:45 +01:00 |
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Tleety
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a954cbbf50
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Normal map support
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2016-01-27 13:52:27 +01:00 |
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Jace
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dec2234019
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Merge branch 'Cleanup'
# Conflicts:
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-27 13:44:15 +01:00 |
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Jace
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0334ec3fa7
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Merge remote-tracking branch 'origin/Animations'
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Game/Systems/WeaponSystem.cpp
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2016-01-27 13:36:49 +01:00 |
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Jace
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5fcd26cd3e
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Made TriggerSystem make use of Octree
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2016-01-27 13:35:16 +01:00 |
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Tleety
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8102f3a2ea
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Working transparency in most common cases.
Transparency check is automatically set if the alpha color value is under 1
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2016-01-27 12:59:44 +01:00 |
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