Commit Graph

1470 Commits

Author SHA1 Message Date
verysecrethero 39ae83efd4 Fixed all tests in CapturePointTest and cleaned up some comments 2016-01-20 15:40:56 +01:00
Tleety 86824f1b1f Colors above value 1 is now added to the bloomtexture, and will be used to get a glow effect in later stage. 2016-01-20 15:23:49 +01:00
verysecrethero 8189e3c00c Logic in CapturePointSystem is working again. Need to update all Tests! 2016-01-20 14:59:18 +01:00
Jocke 4d01cdf895 Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
#	src/Engine/Network/Client.cpp
2016-01-20 14:33:17 +01:00
stiffly 7e7ca7edcf Listening to "DisconnectFromServer" 2016-01-20 14:32:04 +01:00
Jocke e9a576341e Started on server disconnect logic. 2016-01-20 14:31:50 +01:00
Jocke f52cddb445 Added packet loss logic for multiple clients.
Changed packet class to fit our needs.
2016-01-20 13:43:11 +01:00
Tleety 78a1037983 WIP
DrawScreenQuad implemented and working.
Started work on HDR coloring.
2016-01-20 13:34:56 +01:00
stiffly 85523343b2 Merge remote-tracking branch 'origin/master' into Networking 2016-01-20 10:24:53 +01:00
antc13 386e76f642 Puyshing 2016-01-20 09:49:54 +01:00
William Moberg 410e349329 Added test map for capture points and some debug code. 2016-01-19 18:27:58 +01:00
antc13 a47317bb32 Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
# Conflicts:
#	include/Engine/Collision/Collision.h
#	resources/Shaders/ForwardPlus.frag.glsl
#	resources/Shaders/ForwardPlus.vert.glsl
2016-01-19 18:26:45 +01:00
antc13 e643581971 Commit in order to pull from Master. 2016-01-19 18:21:27 +01:00
antc13 3826142e94 Now supporting multiple material per mesh. Simon changed glDrawElementsBaseVertex to glDrawElements in DrawFinalPass.cpp Hallelulijah! 2016-01-19 17:40:34 +01:00
viktorljung ce27b224df Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
#	include/Engine/Rendering/RenderQueue.h
#	include/Engine/Rendering/RenderSystem.h
#	include/Engine/Rendering/Renderer.h
#	src/Engine/Rendering/RenderSystem.cpp
2016-01-19 17:27:09 +01:00
verysecrethero b45de542da CapturePointSystem updated, all tests are green 2016-01-19 17:19:58 +01:00
viktorljung f0763bc2a3 Font loading crash fixed 2016-01-19 17:18:18 +01:00
William Moberg d1b6fb1259 Tiny logic alteration so we don't get false warnings in debug. 2016-01-19 16:59:02 +01:00
Tleety 5d6d0f82b9 Removed some debug code 2016-01-19 16:48:59 +01:00
Tleety a8ffb24040 latest commit fix 2016-01-19 16:08:09 +01:00
Tleety 893ef38237 Removed world from renderer and moved depth-calculation code to modeljob 2016-01-19 15:41:17 +01:00
verysecrethero f197993beb Changed CapturePointSystem in light of new enums in the components and a teamcomponent. Half the tests are currently working 2016-01-19 15:31:15 +01:00
William Moberg 017ad96bbe Fixed some errors in Tests. 2016-01-19 15:20:29 +01:00
stiffly ad9bb5fba4 Added an extra interpolation point. 2016-01-19 15:03:10 +01:00
William Moberg 713ebbe18c Can add any objects that inherit from AABB into the Octree. 2016-01-19 14:50:46 +01:00
Jace 8854794cbc fixup! Editor widget selection and creation 2016-01-19 14:31:56 +01:00
stiffly e0c4394f20 Merge. Also fixed interpolation for scale and rotation.
Merge remote-tracking branch 'origin/master' into Networking

# Conflicts:
#	include/Game/Game.h
#	src/Game/CMakeLists.txt
#	src/Game/Game.cpp
2016-01-19 14:04:25 +01:00
Jace d030e8f699 Editor widget selection and creation 2016-01-19 13:28:02 +01:00
Jace 61984d2c4a Removed lots of slowing debug output from entity parsing pipeline 2016-01-19 13:27:29 +01:00
Jace cfe023cc1d Created ComponentInfo::EnumType which defines which native type to use for enums. 2016-01-19 12:33:53 +01:00
Tleety 4cafb2fc4c Merge remote-tracking branch 'origin/master' into Forward+ 2016-01-19 12:33:08 +01:00
Tleety 46e17b7e0d Working directional light 2016-01-19 12:32:34 +01:00
Jace a6445c65aa Fixed EntityParser to handle string enums properly. 2016-01-19 12:15:20 +01:00
Jace 162523d3ca Made EntityFileWriter store enums as strings instead of integer values to be resistant to enum value changes! 2016-01-19 11:55:27 +01:00
viktorljung dbe56280a6 Resolution fixed and Centered text 2016-01-19 11:45:34 +01:00
Jace 267a60ef30 Better loading of editor toolbox icons 2016-01-19 11:43:38 +01:00
Jace 68af853a03 Editor entity naming 2016-01-19 11:43:03 +01:00
stiffly 3142c701e3 WIP interpolating scale and orientation 2016-01-19 11:42:30 +01:00
Jace b62e42567c Fixed editor enum selection 2016-01-19 11:35:31 +01:00
Ayumiwii 77e1dacb6f Merge 2016-01-19 09:58:52 +01:00
Jace 9e3dfff7b6 WIP world pausing 2016-01-19 00:52:17 +01:00
Jace 79eaa7364c Editor toolbox buttons 2016-01-18 23:59:46 +01:00
Jace 51979d7f0c Changed System to take World through constructor and store it instead, cause it makes more sense. 2016-01-18 23:59:33 +01:00
Jace 3fc44e944c Editor entity reparenting. 2016-01-18 21:20:20 +01:00
Jace 1760f9dfb1 Added inequality operator to EntityWrapper 2016-01-18 21:17:52 +01:00
antc13 2a3009212a Importing custom mesh without material. 2016-01-18 19:37:55 +01:00
Jace d4242bbead Editor entity create and delete. 2016-01-18 19:26:00 +01:00
Jace 631dd57eeb Editor entity import, save, delete, component attach, component delete. 2016-01-18 18:55:19 +01:00
Jace 9cb5f4bd2f Added a stats window 2016-01-18 18:54:57 +01:00
William Moberg 621d935d7a Octree returns correct boxes when testing along an axis by searching through the correct child subtrees. 2016-01-18 18:24:11 +01:00