William Moberg
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3548cfa248
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Merge pull request #27 from teamfisk/ShootEvent
Shoot event
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2016-01-21 16:35:55 +01:00 |
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verysecrethero
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973ccd34c9
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Removed unnecessary string in EPlayerDamage (TypeOfDamage). Renamed a variable in WeaponSystem
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2016-01-21 16:30:07 +01:00 |
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verysecrethero
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7deb32431e
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Removed Color TestCode in WeaponSystem
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2016-01-21 16:03:30 +01:00 |
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Tobias Dahl
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c6e9aad0c7
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Merge pull request #42 from teamfisk/SpawnMiniBranch
HealthSystem now deletes the entity after publishing the PlayerDeath …
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2016-01-21 15:10:16 +01:00 |
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verysecrethero
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2381f01d12
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HealthSystem now deletes the entity after publishing the PlayerDeath event
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2016-01-21 14:25:01 +01:00 |
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verysecrethero
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bdebc9de62
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WeaponSystem now handles "PrimaryFire" input events. It sends out ePlayerDamage event if it hits a player. Included some tests
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2016-01-21 11:55:51 +01:00 |
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verysecrethero
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7b34e001ba
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Merge remote-tracking branch 'origin/master' into ShootEvent
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2016-01-21 10:26:42 +01:00 |
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verysecrethero
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c2e05de89f
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Deleted some components, etc for ShootEvent that will likely be used in a WeaponSystem instead
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2016-01-21 10:24:34 +01:00 |
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Jace
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70cab9ef30
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Merge pull request #40 from teamfisk/Networking
Networking
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2016-01-21 10:03:44 +01:00 |
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Jace
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f1a54a89b3
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Merge pull request #37 from teamfisk/OctTree
Oct tree
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2016-01-21 09:57:46 +01:00 |
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verysecrethero
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b098bd2bd3
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Merge remote-tracking branch 'origin/master' into ShootEvent
# Conflicts:
# include/Engine/Core/ComponentWrapper.h
# include/Game/PlayerSystem.h
# include/Game/Systems/HealthSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Components/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/PlayerSystem.cpp
# src/Tests/HealthSystemTest.cpp
# src/Tests/OctTreeTestAnders.cpp
# src/Tests/OctTreeTestGameClass.cpp
# src/Tests/OctTreeTestGameClass.h
# src/Tests/OctTreeTestHardCodedTestWorld.h
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2016-01-20 17:53:33 +01:00 |
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William Moberg
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60037c2849
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Merge pull request #31 from teamfisk/CapturePointTake
Capture point take
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2016-01-20 17:43:20 +01:00 |
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Jocke
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cd67253173
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Added logic to go from spectator to player.
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2016-01-20 17:41:16 +01:00 |
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verysecrethero
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a596b8746b
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CapturePointTimers are now reset for "inactive" CapturePoints after a capture.
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2016-01-20 17:32:20 +01:00 |
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verysecrethero
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35876f6425
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Removed membervariable m_NextPossibleCapturePointand added it as local instead
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2016-01-20 16:37:10 +01:00 |
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verysecrethero
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f6ce98249e
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Merge remote-tracking branch 'origin/master' into CapturePointTake
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2016-01-20 16:32:14 +01:00 |
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Jocke
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00588b07c5
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Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
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2016-01-20 16:30:12 +01:00 |
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stiffly
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3376f4a16e
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Added server has timed out logic to client. (>'')>
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2016-01-20 16:27:53 +01:00 |
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Jocke
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25d2aa3464
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"Supporting" spectators. Using a vector for connected units as we do not interpret as players. ““”̿ ̿ ̿ ̿ ̿’̿’̵͇̿̿з=(•̪●)=ε/̵͇̿̿/̿ ̿ ̿ ̿ ̿’““
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2016-01-20 16:27:23 +01:00 |
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verysecrethero
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29aefc5af2
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Added some more visual CaptureTestState xml files
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2016-01-20 16:06:35 +01:00 |
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verysecrethero
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39ae83efd4
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Fixed all tests in CapturePointTest and cleaned up some comments
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2016-01-20 15:40:56 +01:00 |
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verysecrethero
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8189e3c00c
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Logic in CapturePointSystem is working again. Need to update all Tests!
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2016-01-20 14:59:18 +01:00 |
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Jocke
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4d01cdf895
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Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# src/Engine/Network/Client.cpp
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2016-01-20 14:33:17 +01:00 |
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stiffly
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7e7ca7edcf
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Listening to "DisconnectFromServer"
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2016-01-20 14:32:04 +01:00 |
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Jocke
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e9a576341e
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Started on server disconnect logic.
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2016-01-20 14:31:50 +01:00 |
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Jocke
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f52cddb445
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Added packet loss logic for multiple clients.
Changed packet class to fit our needs.
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2016-01-20 13:43:11 +01:00 |
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stiffly
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85523343b2
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Merge remote-tracking branch 'origin/master' into Networking
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2016-01-20 10:24:53 +01:00 |
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William Moberg
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410e349329
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Added test map for capture points and some debug code.
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2016-01-19 18:27:58 +01:00 |
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verysecrethero
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b45de542da
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CapturePointSystem updated, all tests are green
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2016-01-19 17:19:58 +01:00 |
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William Moberg
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d1b6fb1259
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Tiny logic alteration so we don't get false warnings in debug.
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2016-01-19 16:59:02 +01:00 |
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Joachim Pettersson
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dfa96f74e1
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Merge pull request #39 from teamfisk/Forward+
Forward+
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2016-01-19 16:53:07 +01:00 |
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Tleety
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5d6d0f82b9
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Removed some debug code
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2016-01-19 16:48:59 +01:00 |
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Tleety
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a124ab2400
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Some asset shit.
Fixed testworld to use the right model.
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2016-01-19 16:11:56 +01:00 |
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Tleety
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d2263b0c90
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Assets added
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2016-01-19 16:09:30 +01:00 |
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Tleety
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a8ffb24040
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latest commit fix
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2016-01-19 16:08:09 +01:00 |
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Tleety
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893ef38237
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Removed world from renderer and moved depth-calculation code to modeljob
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2016-01-19 15:41:17 +01:00 |
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verysecrethero
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f197993beb
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Changed CapturePointSystem in light of new enums in the components and a teamcomponent. Half the tests are currently working
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2016-01-19 15:31:15 +01:00 |
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William Moberg
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017ad96bbe
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Fixed some errors in Tests.
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2016-01-19 15:20:29 +01:00 |
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stiffly
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ad9bb5fba4
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Added an extra interpolation point.
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2016-01-19 15:03:10 +01:00 |
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William Moberg
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713ebbe18c
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Can add any objects that inherit from AABB into the Octree.
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2016-01-19 14:50:46 +01:00 |
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Tleety
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982837052a
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DirectionalLight now correctly getting directions
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2016-01-19 14:44:17 +01:00 |
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stiffly
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e0c4394f20
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Merge. Also fixed interpolation for scale and rotation.
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# include/Game/Game.h
# src/Game/CMakeLists.txt
# src/Game/Game.cpp
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2016-01-19 14:04:25 +01:00 |
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Tleety
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4cafb2fc4c
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Merge remote-tracking branch 'origin/master' into Forward+
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2016-01-19 12:33:08 +01:00 |
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Tleety
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46e17b7e0d
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Working directional light
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2016-01-19 12:32:34 +01:00 |
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stiffly
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3142c701e3
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WIP interpolating scale and orientation
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2016-01-19 11:42:30 +01:00 |
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William Moberg
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621d935d7a
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Octree returns correct boxes when testing along an axis by searching through the correct child subtrees.
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2016-01-18 18:24:11 +01:00 |
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William Moberg
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b2358a1854
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Added bool in Physics to toggle gravity for entities.
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2016-01-18 18:16:24 +01:00 |
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stiffly
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a6425160fd
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Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# include/Game/InterpolationSystem.h
# src/Game/InterpolationSystem.cpp
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2016-01-18 18:13:19 +01:00 |
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stiffly
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88eb3ca2db
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Scraping queues for interpolation
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2016-01-18 18:07:59 +01:00 |
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Jocke
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3e90ed564c
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Moved Struct in InterpolationSystem.h and fixed bug.
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2016-01-18 18:07:39 +01:00 |
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