Jace
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36477abc63
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WTF?
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2016-03-08 18:26:03 +01:00 |
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Jace
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ecc8d998cf
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Added ComponentInfo::Field_t::Index
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2016-03-08 15:46:14 +01:00 |
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William Moberg
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3436ba6656
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Merge pull request #177 from teamfisk/AmmoPickup
Fixed some systems added twice in Game.cpp
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2016-03-08 09:46:36 +01:00 |
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verysecrethero
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fc3a3a8f2e
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Fixed a crashbug in Ammo/HealthPickup which was actually caused by systems being added twice in Game.cpp. This is also a possible fix for DamageIndicator,Capturepoint,TextField,KillFeed
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2016-03-07 17:16:18 +01:00 |
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Tobias Dahl
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3edc2f4819
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Merge pull request #174 from teamfisk/CapturePointFixBranch
CapturePoints now have red/blue/spectator model-children
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2016-03-07 15:25:22 +01:00 |
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verysecrethero
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3eaad275ba
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New CapturePointAddition fixed to work on Network by Joachim
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2016-03-07 14:50:31 +01:00 |
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Tleety
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47ece6a5bf
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Changed shield component to track Active, so it and sprint glow full if they are active.
Changed how reflections are calculated with light.
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2016-03-07 14:42:50 +01:00 |
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verysecrethero
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64df3fd7ad
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CapturePoints now have red/blue/spectator model-children
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2016-03-07 14:30:27 +01:00 |
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Tleety
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99d663d5a2
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ShiftIcon should now track ability depending on what ability the player has and change icon accordingly.
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2016-03-07 13:55:37 +01:00 |
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Tleety
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c7099de9e4
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Merge remote-tracking branch 'origin/master' into ScoreBoard
# Conflicts:
# assets
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2016-03-07 10:58:55 +01:00 |
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Tleety
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cb9dad5c67
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Merge remote-tracking branch 'origin/master' into ScoreBoard
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2016-03-07 10:49:57 +01:00 |
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Tleety
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a8f2d0a8e6
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Some assets, some fixes to the scoreboard
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2016-03-07 10:48:46 +01:00 |
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Jace
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b7a7f7fd5e
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????
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2016-03-04 15:02:01 +01:00 |
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Jace
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434ff1e7eb
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????
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2016-03-04 10:06:49 +01:00 |
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Jace
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e58b5ffd6f
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Merge remote-tracking branch 'origin/Movement' into Weapons
# Conflicts:
# resources/Schema/Entities/Player.xml
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
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2016-03-04 09:43:34 +01:00 |
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viktorljung
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c1f5cf65a7
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Movement animations
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2016-03-04 09:39:16 +01:00 |
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Jace
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42cccfbac0
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Merge branch 'Weapons' of github.com:teamfisk/TacticalZ into Weapons
# Conflicts:
# assets
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
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2016-03-04 08:56:58 +01:00 |
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Jocke
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e2674d915e
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Constrained weapon behavior to client side only
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2016-03-04 08:55:55 +01:00 |
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Jace
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2b55450c18
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Cray cray weapons
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2016-03-04 08:54:59 +01:00 |
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viktorljung
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7ba0e4ea9d
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Run, Strafe and jump animations now playing
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2016-03-04 08:35:02 +01:00 |
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Jocke
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d78a7e20e2
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Merge branch 'master' into Weapons
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2016-03-04 08:29:33 +01:00 |
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Jocke
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eec40b6519
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We can now read larger packets than 65536 bytes in TCPClient::readBuffer()
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2016-03-04 05:10:18 +01:00 |
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Jace
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177667eef5
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The only working branch ever
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2016-03-04 05:02:25 +01:00 |
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Joachim Pettersson
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e6472b9745
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Merge pull request #170 from teamfisk/ScoreBoard
I Hope To God That This Works.
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2016-03-04 04:03:46 +01:00 |
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Tleety
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19ee66fc75
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Fix
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2016-03-04 03:57:37 +01:00 |
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Tobias Dahl
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7675af1ef6
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Merge pull request #168 from teamfisk/SniperSprintBranch
Sniper sprint effect
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2016-03-04 03:31:53 +01:00 |
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Jocke
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0398006fdc
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added safety ifs and renamed dasheffect to sprinteffect
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2016-03-04 03:19:41 +01:00 |
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Jace
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dbafab2cef
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fixup! First attempt at AssaultWeapon animations!
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2016-03-04 03:07:36 +01:00 |
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Tleety
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103fe98fe2
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KD now updated
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2016-03-04 03:06:42 +01:00 |
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Jace
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609f6619a6
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Merge remote-tracking branch 'origin/Animations' into Weapons
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2016-03-04 03:04:36 +01:00 |
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Jace
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03ea9bcf40
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fixup! Duration no longer needed
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2016-03-04 03:00:03 +01:00 |
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Jace
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d37b7c2277
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fixup! First attempt at AssaultWeapon animations!
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2016-03-04 02:55:19 +01:00 |
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viktorljung
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1bd71931b8
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Fixed crash when trying to blend to a nonexistent node
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2016-03-04 02:53:23 +01:00 |
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Tleety
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0e95c5bb95
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Fixes
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2016-03-04 02:52:04 +01:00 |
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Jace
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b7fa7f9119
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Duration no longer needed
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2016-03-04 02:50:03 +01:00 |
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Jace
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608e339172
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Merge remote-tracking branch 'origin/Animations' into Weapons
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2016-03-04 02:48:41 +01:00 |
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Jace
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3a8f7c5d03
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First attempt at AssaultWeapon animations!
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2016-03-04 02:48:03 +01:00 |
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viktorljung
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1ff91a5c5d
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fixup! Blend duration can now be 0.0
Commited input test stuff
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2016-03-04 02:30:05 +01:00 |
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viktorljung
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49802fed91
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Blend duration can now be 0.0
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2016-03-04 02:24:13 +01:00 |
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Tleety
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45991000ae
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Removed unused code
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2016-03-04 02:20:42 +01:00 |
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Tleety
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778bbd13ca
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double's should now be displayed with only 1 decimal.
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2016-03-04 02:19:13 +01:00 |
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viktorljung
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1616fb20d1
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Skinned meshes now in T-Pose when not it's blendtree is null
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2016-03-04 02:03:50 +01:00 |
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Tleety
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00b5a1771c
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Should now work fully, not KD tho
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2016-03-04 01:34:29 +01:00 |
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Tleety
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66374b7ff9
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Should now track score correctly
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2016-03-04 00:21:01 +01:00 |
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Tleety
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fe7c1dd808
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Merge remote-tracking branch 'origin/DeathEventUsesPlayerID' into ScoreBoard
# Conflicts:
# include/Engine/Network/Server.h
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2016-03-03 23:56:57 +01:00 |
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Tleety
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118d61c711
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Should now remove players from scoreboard if they disconnect
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2016-03-03 23:55:52 +01:00 |
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Jace
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4dd46e2e21
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Merge branch 'master' into Weapons
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2016-03-03 23:46:46 +01:00 |
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Jace
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7e6d32aaec
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Fixed AssaultWeapon reload logic
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2016-03-03 23:45:28 +01:00 |
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stiffly
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2167b6f7b1
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Fix for previous commit..
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2016-03-03 23:43:50 +01:00 |
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viktorljung
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bebdacabb4
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Clean up
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2016-03-03 23:41:08 +01:00 |
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