Jace
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373bb33cf0
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Player jumping taking air acceleration into account
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2016-01-24 15:20:34 +01:00 |
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Jace
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aaa11d2109
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Merge remote-tracking branch 'origin/master' into PlayerMovement
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2016-01-24 14:18:23 +01:00 |
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Jace
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1ce9128da8
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Source-like movement
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2016-01-23 19:45:23 +01:00 |
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Viktor Ljung
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132de88d28
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Merge pull request #50 from teamfisk/Forward+
Forward+
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2016-01-23 18:23:16 +01:00 |
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viktorljung
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df485ccf7b
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Merge branch 'master' into Forward+
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2016-01-23 18:21:35 +01:00 |
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viktorljung
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85a4d98c81
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Revert "Revert "Merge pull request #43 from teamfisk/Forward+""
This reverts commit bd62b5873d.
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2016-01-23 18:21:10 +01:00 |
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viktorljung
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ef020a3770
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Text fixed
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2016-01-23 18:17:20 +01:00 |
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viktorljung
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160b7183b2
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WIP
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2016-01-23 18:07:07 +01:00 |
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Tleety
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5edf5a41f1
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Transparency bug fix
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2016-01-23 16:45:26 +01:00 |
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viktorljung
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ff6ec82a6c
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AMD fix
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2016-01-23 16:27:01 +01:00 |
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viktorljung
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bd62b5873d
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Revert "Merge pull request #43 from teamfisk/Forward+"
This reverts commit d59ab5aba2, reversing
changes made to bef95235d0.
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2016-01-23 15:57:26 +01:00 |
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Jace
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666ef6589e
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Crouching!
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2016-01-23 15:06:47 +01:00 |
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Jace
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b83d773627
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Infinite respawning for now
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2016-01-23 15:06:41 +01:00 |
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Viktor Ljung
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d59ab5aba2
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Merge pull request #43 from teamfisk/Forward+
Bloom render pass and HDR colors
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2016-01-23 14:58:10 +01:00 |
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Tleety
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f623232a2b
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Removed a temp variable.
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2016-01-23 14:52:29 +01:00 |
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Tleety
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6a18cb88af
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Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
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2016-01-23 13:59:21 +01:00 |
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Tleety
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b499f4b020
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Fixed some rendering bugs and some code refactoring
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2016-01-23 12:17:38 +01:00 |
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Jace
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482689fd48
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fixup! Moved FirstPersonInputController implementation out of header
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2016-01-23 12:16:40 +01:00 |
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Jace
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32f73201c5
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Basic jumping!
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2016-01-23 12:15:33 +01:00 |
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Jace
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3aeeb3cad5
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Moved FirstPersonInputController implementation out of header
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2016-01-23 12:15:32 +01:00 |
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Jace
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4d5cbb6057
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fixup! Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky
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2016-01-23 12:14:29 +01:00 |
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Jace
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bef95235d0
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Merge pull request #41 from teamfisk/TextRendering
Text rendering
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2016-01-23 11:51:11 +01:00 |
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viktorljung
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9a23d8887a
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Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-23 11:48:10 +01:00 |
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Jace
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db0e67b9bd
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Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky
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2016-01-23 11:44:16 +01:00 |
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viktorljung
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e4513376bb
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fixup! Changed name and made a TextPassState
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2016-01-23 11:39:10 +01:00 |
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viktorljung
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445248af55
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Changed name and made a TextPassState
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2016-01-23 11:38:31 +01:00 |
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Jace
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64a7239b17
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Merge pull request #46 from teamfisk/CapturePointCrashFixBranch
Crash fix for: if you delete a team component in editor.
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2016-01-23 11:10:57 +01:00 |
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Jace
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31e7340daf
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Ignoring interpolation and rendering for local player entities!
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2016-01-23 00:40:37 +01:00 |
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Jace
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3ac3311c0c
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"inline" caused missing symbol when compiling in Release for some reason
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2016-01-23 00:38:11 +01:00 |
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Jace
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90867b094a
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Merge remote-tracking branch 'origin/TextRendering' into Networking
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-22 22:08:56 +01:00 |
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Jace
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55ee2bb3bf
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Player input properly separated from editor input and server
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2016-01-22 21:35:31 +01:00 |
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stiffly
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406b730ef3
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Sends entity names. Temporarily
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2016-01-22 19:07:20 +01:00 |
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stiffly
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b37b20b7d8
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Didn't bulid lol. Fixed.
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2016-01-22 17:57:31 +01:00 |
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stiffly
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750442d224
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Merge remote-tracking branch 'origin/Networking' into Networking
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2016-01-22 17:49:56 +01:00 |
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stiffly
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389e057611
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EPlayerSpawned special logic added to server and client.
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2016-01-22 17:49:21 +01:00 |
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Jace
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74d9bae896
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Added conditional spawning based on whether the running instance is a server or not
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2016-01-22 17:34:57 +01:00 |
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stiffly
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74c95089ea
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Merge remote-tracking branch 'origin/PlayerMovement' into Networking
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2016-01-22 16:19:35 +01:00 |
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Jace
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ca2aab449e
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Basic movement and camera management between players and editor
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2016-01-22 16:12:51 +01:00 |
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Tleety
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7498cebf5e
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Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# src/Engine/Rendering/DrawFinalPassState.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
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2016-01-22 15:57:38 +01:00 |
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Tleety
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2b8debbfff
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Added MipMap texture generation
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2016-01-22 15:55:32 +01:00 |
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stiffly
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08c476e9e3
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Added kick logic to the server. Also typedefed.
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2016-01-22 15:42:36 +01:00 |
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stiffly
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10c3b475bf
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Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
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2016-01-22 13:19:51 +01:00 |
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stiffly
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08fcdb382b
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Used config for a lot of things
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2016-01-22 13:18:53 +01:00 |
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stiffly
|
b1ea5429ce
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Used config for a lot of things
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2016-01-22 11:53:04 +01:00 |
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stiffly
|
fcc9d64e7a
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Now publishes an EPlayerDisconnected event
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2016-01-22 10:58:10 +01:00 |
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Tleety
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caf55fb8d1
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Small fix to the bloom light, now feels smoother.
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2016-01-22 10:52:45 +01:00 |
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stiffly
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7a95880e10
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Merge remote-tracking branch 'origin/master' into Networking
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2016-01-22 10:36:11 +01:00 |
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Jocke
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6cd073c3c8
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Added network metrics logging and reactored code.
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2016-01-22 10:32:54 +01:00 |
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Jace
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1e3fc1ae2d
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Created EPlayerSpawned that gets published when a player spawns
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2016-01-22 10:16:35 +01:00 |
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verysecrethero
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6f739e22f3
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Crash fix for: if you delete a team component in editor.
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2016-01-22 10:10:39 +01:00 |
|