verysecrethero
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37996b4e18
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Merge remote-tracking branch 'origin/master' into AndersTest
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2016-03-01 09:47:24 +01:00 |
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Joachim Pettersson
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c106768939
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Merge pull request #135 from teamfisk/JumpHeightAdjustment
Player jump speed can be adjusted
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2016-02-29 17:37:25 +01:00 |
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William Moberg
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c7dad79e72
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Merge branch 'master' into JumpHeightAdjustment
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerRed.xml
# src/Game/Systems/PlayerMovementSystem.cpp
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2016-02-29 17:28:40 +01:00 |
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Joachim Pettersson
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d37f8cc350
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Merge pull request #141 from teamfisk/BoxModelCollision
Collision jittering + disappearing weapon
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2016-02-29 17:13:34 +01:00 |
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William Moberg
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3c35c0a956
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Frustum culling octree updates after collisions, no more disappearing weapons.
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2016-02-29 15:50:26 +01:00 |
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Jace
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bb76c9d248
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WIP multi-weapon behaviours
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2016-02-29 06:58:57 +01:00 |
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verysecrethero
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37918a9c4a
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Merge remote-tracking branch 'origin/master' into AndersTest
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2016-02-26 17:03:10 +01:00 |
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verysecrethero
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335fda47d6
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DamageIndicatorSystem can no longer crash if the player doesnt have a parent (rare bug)
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2016-02-26 17:02:27 +01:00 |
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verysecrethero
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764a3f454e
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Further work on the Pickup fix
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2016-02-26 14:08:34 +01:00 |
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verysecrethero
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fc2d588bf9
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Initial SpawnSystem fixes
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2016-02-26 11:15:00 +01:00 |
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William Moberg
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22b473a0b6
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Merge pull request #139 from teamfisk/EditorCopyPaste
Editor copy paste
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2016-02-26 11:01:18 +01:00 |
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Jace
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9e6c67596d
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Basic editor copy and paste. Doesn't actually copy the entity until you paste it.
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2016-02-25 17:51:28 +01:00 |
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Jocke
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eac9a9daf6
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Pull request #136 Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts:
# src/Engine/Network/Client.cpp
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2016-02-25 16:07:06 +01:00 |
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Jocke
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059fe5c6c0
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Fixed typo m_EPDoubleJump to m_EDoubleJump.
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2016-02-25 16:04:27 +01:00 |
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Jocke
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f66fa7a183
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Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts:
# include/Engine/Network/Client.h
# include/Engine/Network/MessageType.h
# include/Engine/Network/Server.h
# include/Engine/Network/TCPServer.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/TCPServer.cpp
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2016-02-25 15:13:11 +01:00 |
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William Moberg
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cd315bbaa0
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Added DoubleJump component and JumpSpeed in Player component so jumpheight can be adjusted for regular jump and double jump.
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2016-02-25 12:12:44 +01:00 |
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stiffly
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f10958c268
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Capturepoint logic is now purely done on the serverside.
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2016-02-25 11:50:29 +01:00 |
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William Moberg
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da1c7b3093
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Merge pull request #133 from teamfisk/AndersTest
Ammo,HealthPickup now takes in account for possible parenting/childin…
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2016-02-25 09:58:14 +01:00 |
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verysecrethero
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ef87102d1f
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Ammo,HealthPickup now takes in account for possible parenting/childing of the pickup. Also saved the xml files with the new scaling
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2016-02-24 17:53:37 +01:00 |
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Tobias Dahl
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2609a0253d
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Merge pull request #129 from teamfisk/HUDDesync
Networking improvements
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2016-02-24 15:22:01 +01:00 |
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stiffly
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7394436e7a
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Removed unnecessary comment.
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2016-02-24 14:23:54 +01:00 |
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verysecrethero
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5af4f9d8e7
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Removed a comment originating from HUDDesynch branch
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2016-02-24 14:06:41 +01:00 |
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verysecrethero
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af68236e71
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now using a define INDICATOR_TEST to activate the DamageIndicatorSystem test.
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2016-02-24 13:58:05 +01:00 |
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Jocke
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fa13c1d065
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Double jump is now working.
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2016-02-23 18:24:46 +01:00 |
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verysecrethero
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e2831c5593
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CapturePointSystem fix, DamageIndicatorSystem fix
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2016-02-23 17:29:33 +01:00 |
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stiffly
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c42e1e0967
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SoundSystem Fix. Now subscribes to an event that was thought to be listened to.
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2016-02-23 11:07:41 +01:00 |
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stiffly
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e5ff88d3c9
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SoundSystem bug fix
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2016-02-22 17:41:14 +01:00 |
|
stiffly
|
833006744a
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WIP
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2016-02-22 17:00:25 +01:00 |
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stiffly
|
4c1a284636
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Server now does Capture point logic too.
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2016-02-22 11:30:31 +01:00 |
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stiffly
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c7d31cac2d
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Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
# Conflicts:
# src/Engine/Network/Client.cpp
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2016-02-22 10:19:48 +01:00 |
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stiffly
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a1e932d261
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Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
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2016-02-22 10:06:51 +01:00 |
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Jocke
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68f2d5327d
|
added extra check in HealthSystem
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2016-02-19 16:37:26 +01:00 |
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Jace
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2ac584bafb
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Merge pull request #113 from teamfisk/Menu-Tobias
Menu tobias
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2016-02-19 13:16:50 +01:00 |
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Jace
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5dd85d2748
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Merge pull request #110 from teamfisk/PerformanceTiming
Performance timing
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2016-02-18 10:33:24 +01:00 |
|
William Moberg
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23bb1a6405
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Cannot respawn inside other players, unless all are blocked.
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2016-02-17 14:54:59 +01:00 |
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Tleety
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657125b469
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Moved menu code into GUI
Button events are now sent when you click.
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2016-02-17 13:44:11 +01:00 |
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verysecrethero
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4b8f1d95a3
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Added static class PerformanceTimer. Changed CMakeLists for engine to include boost timer. Added F2,F3 functions in editor. Added some timing, more to be added
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2016-02-16 16:57:46 +01:00 |
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Jocke
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a006db9e63
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WIP Fix dsync
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2016-02-16 16:06:17 +01:00 |
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Jace
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969e7cb0d5
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Merge remote-tracking branch 'origin/FixNetworkToPlayTest'
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2016-02-12 09:18:32 +01:00 |
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Jace
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ca457d9c00
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Player names
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2016-02-12 09:07:59 +01:00 |
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Jocke
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2c3122bbdb
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increased Network buffer size, fixed 2 crashes and re-added the ability to kill oneself with the use of a key bound to TakeDamage,Value.
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2016-02-12 08:39:20 +01:00 |
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stiffly
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3d4a7de59d
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MiniDump.cpp was not added to CMakeLists.txt.
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2016-02-12 08:19:47 +01:00 |
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stiffly
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1cdcbf9b32
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Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Game/Systems/PlayerSpawnSystem.cpp
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
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2016-02-12 08:19:29 +01:00 |
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stiffly
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af39b892cd
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Now plays a "Empty sound", "reload sound" and "hit mark sound" on appropriate occasions.
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2016-02-12 08:05:35 +01:00 |
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Jace
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1ed5107d9b
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Merge pull request #108 from teamfisk/MiniDump
Minidump on crash
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2016-02-12 08:04:25 +01:00 |
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Jace
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b48d491ad7
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Complete blue and red player entities
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2016-02-12 07:45:51 +01:00 |
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Jace
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47f4711b85
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Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/Systems/PlayerSpawnSystem.cpp
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2016-02-12 07:18:20 +01:00 |
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Jace
|
78e318c032
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Proper snapshot filtering
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2016-02-12 07:14:36 +01:00 |
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Jace
|
bb66f95d43
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Enabled server broadcasting PlayerDamage events to other players to make damage indicators work
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2016-02-12 07:03:14 +01:00 |
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Jace
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cc422cf73a
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Fixed PlayerDeath being fired multiple times per frame on the server, causing multiple spawns and other weirdness
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2016-02-12 06:30:19 +01:00 |
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