Teejoon
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003f5b14a5
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Merge remote-tracking branch 'origin/master' into DDS
Conflicts:
assets
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2016-03-14 06:10:30 +01:00 |
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Teejoon
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a3f215831d
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Fixed DDS after merge
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2016-03-14 06:09:06 +01:00 |
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Joachim Pettersson
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16ef09b20b
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Merge pull request #222 from teamfisk/DeathAnimation
Death effect re-added
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2016-03-14 05:48:07 +01:00 |
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Jocke
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fe87aa8e90
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Death effect re-added. Hands get weird when explosion is triggered.
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2016-03-14 04:45:01 +01:00 |
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viktorljung
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b9b5f4bff7
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Removed healing effect of defender boost
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2016-03-14 04:37:43 +01:00 |
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Adam Byléhn
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483091a1de
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Merge pull request #137 from teamfisk/Importer
Export and import of collision meshes
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2016-03-14 04:26:50 +01:00 |
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Tleety
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0e9be1d650
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-14 04:25:34 +01:00 |
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Tleety
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5679a88ddb
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Quit working
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2016-03-14 04:25:20 +01:00 |
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Jace
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fc97c4e8ea
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-14 04:01:40 +01:00 |
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Jace
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e3767996a1
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Added DEBUG flags to all debug imgui stuff
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2016-03-14 04:01:04 +01:00 |
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William Moberg
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809d164eba
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Merge pull request #221 from teamfisk/PerfectSoundForRelease
Perfect sound for release
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2016-03-14 03:54:35 +01:00 |
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Tobias Dahl
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5879cb0de4
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Merge pull request #219 from teamfisk/FixAssaultWeaponReload
Reload for assault is only done once now.
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2016-03-14 03:48:59 +01:00 |
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Tobias Dahl
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832a901bf6
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Merge pull request #220 from teamfisk/Movement
Movement
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2016-03-14 03:48:47 +01:00 |
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William Moberg
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407149fbb0
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Merge branch 'master' into Importer
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2016-03-14 03:23:08 +01:00 |
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William Moberg
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4c52f55bf0
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Any collision meshes we have should be working, and RawModels should be released after being loaded.
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2016-03-14 03:20:36 +01:00 |
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Teejoon
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659dfed088
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Commit reminder
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2016-03-14 02:52:33 +01:00 |
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Teejoon
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8151e9a9a4
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Merge branch 'master' into DDS
Conflicts:
assets
include/Engine/Core/ResourceManager.h
include/Engine/Rendering/Image.h
include/Engine/Rendering/TextureSprite.h
resources/Schema/Entities/MovementTest.xml
resources/Shaders/ForwardPlus.frag.glsl
resources/Shaders/ForwardPlusShieldCheck.frag.glsl
src/Engine/Rendering/CubeMapPass.cpp
src/Engine/Rendering/Texture.cpp
src/Game/Game.cpp
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2016-03-14 02:51:45 +01:00 |
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William Moberg
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f632b45c9b
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Merge branch 'MemoryOptimization' into Importer
# Conflicts:
# include/Engine/Rendering/Model.h
# src/Engine/Collision/Collision.cpp
# src/Engine/Collision/CollisionSystem.cpp
# src/Engine/Collision/TriggerSystem.cpp
# src/Game/Systems/SpawnerSystem.cpp
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2016-03-14 02:06:53 +01:00 |
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Jace
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e527badab4
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Executable name updated to "Axyz"
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2016-03-14 01:53:20 +01:00 |
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stiffly
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8cef422ea7
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Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease
# Conflicts:
# resources/Schema/Entities/CP_Rocky2.xml
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2016-03-14 01:51:51 +01:00 |
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stiffly
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54a03ddc0f
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Hurt sound only played for local player.
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2016-03-14 01:49:37 +01:00 |
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Jace
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d492b54687
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Added executable icon to CMakeLists
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2016-03-14 01:42:14 +01:00 |
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stiffly
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c1395355c6
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Removed comment
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2016-03-14 01:36:11 +01:00 |
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viktorljung
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0764c9bab2
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Merge remote-tracking branch 'origin/master' into Movement
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2016-03-14 01:20:20 +01:00 |
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William Moberg
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7e6830af35
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Merge branch 'master' into Importer
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2016-03-14 01:09:18 +01:00 |
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Jocke
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1b1963e6d2
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Reload for assault is only done once now.
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2016-03-14 01:01:35 +01:00 |
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William Moberg
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dea57b4872
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Fixes after merge.
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2016-03-14 01:00:58 +01:00 |
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stiffly
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3994c0f7ad
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Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease
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2016-03-14 00:59:32 +01:00 |
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stiffly
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1345889e62
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The win sound plays on win screen
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2016-03-14 00:58:53 +01:00 |
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Adam Byléhn
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50abeda99a
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Merge pull request #218 from teamfisk/DashEffect
Dash effect
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2016-03-14 00:58:00 +01:00 |
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William Moberg
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562afac9d1
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Merge branch 'master' into Importer
# Conflicts:
# src/Engine/Collision/Collision.cpp
# src/Engine/Collision/CollisionSystem.cpp
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Game/Systems/SpawnerSystem.cpp
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2016-03-14 00:42:07 +01:00 |
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viktorljung
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d1c11f20f2
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Merge remote-tracking branch 'origin/master' into Movement
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2016-03-14 00:39:16 +01:00 |
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Tleety
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c493ebca8e
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Viewpunch for sidearm and defender
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2016-03-14 00:23:51 +01:00 |
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William Moberg
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ef9a449077
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Merge branch 'master' into DashEffect
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2016-03-14 00:07:45 +01:00 |
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William Moberg
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12d0c68fbf
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Weapon should fade on dash effect afterimage.
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2016-03-13 23:57:47 +01:00 |
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viktorljung
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1bf65d896a
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Sidearm tracer fixed
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2016-03-13 23:42:21 +01:00 |
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stiffly
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7855cf03d2
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The Endscreen now works over the network.
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2016-03-13 23:33:10 +01:00 |
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Tleety
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b89f68ae2f
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-13 23:30:26 +01:00 |
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Tleety
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36185b43ef
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Killfeed in overwatch camera
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2016-03-13 23:30:17 +01:00 |
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viktorljung
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4adf7dc507
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Assault tracer fixed
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2016-03-13 23:29:50 +01:00 |
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William Moberg
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e2686abb16
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Merge branch 'master' into DashEffect
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2016-03-13 23:25:38 +01:00 |
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William Moberg
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be91fc5005
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WIP dash effect fade weapon 2.
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2016-03-13 23:23:36 +01:00 |
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William Moberg
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0084224e18
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WIP, dash effect fade weapon.
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2016-03-13 23:23:05 +01:00 |
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viktorljung
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73bcc6e382
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-13 23:12:59 +01:00 |
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viktorljung
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f393a22011
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defender tracer fixed
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2016-03-13 23:12:45 +01:00 |
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Jace
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9d2ce5af8a
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Player is now spawned as the correct class that they picked.
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2016-03-13 23:05:52 +01:00 |
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William Moberg
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e4145cf292
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Fixed dash effect to be supported with the new animations using Fade components.
Added bool Loop field in Fade component.
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2016-03-13 22:49:24 +01:00 |
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stiffly
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03dab9ca9a
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Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease
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2016-03-13 22:33:23 +01:00 |
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stiffly
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1a120ef345
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Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease
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2016-03-13 22:22:41 +01:00 |
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Jace
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a715f7fe86
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Merge branch 'master' into Movement
# Conflicts:
# include/Engine/Network/Client.h
# resources/DefaultConfig.ini
# resources/Schema/Entities/OverwatchCamera.xml
# resources/Schema/Types/Entity.xsd
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2016-03-13 22:22:36 +01:00 |
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