Jace
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70cab9ef30
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Merge pull request #40 from teamfisk/Networking
Networking
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2016-01-21 10:03:44 +01:00 |
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Jace
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f1a54a89b3
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Merge pull request #37 from teamfisk/OctTree
Oct tree
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2016-01-21 09:57:46 +01:00 |
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antc13
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c984f76b2f
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Importing & Reading Custom animation data. TODO: Shaders.
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2016-01-20 18:36:03 +01:00 |
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verysecrethero
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b098bd2bd3
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Merge remote-tracking branch 'origin/master' into ShootEvent
# Conflicts:
# include/Engine/Core/ComponentWrapper.h
# include/Game/PlayerSystem.h
# include/Game/Systems/HealthSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Components/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/PlayerSystem.cpp
# src/Tests/HealthSystemTest.cpp
# src/Tests/OctTreeTestAnders.cpp
# src/Tests/OctTreeTestGameClass.cpp
# src/Tests/OctTreeTestGameClass.h
# src/Tests/OctTreeTestHardCodedTestWorld.h
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2016-01-20 17:53:33 +01:00 |
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Jocke
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cd67253173
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Added logic to go from spectator to player.
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2016-01-20 17:41:16 +01:00 |
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verysecrethero
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f6ce98249e
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Merge remote-tracking branch 'origin/master' into CapturePointTake
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2016-01-20 16:32:14 +01:00 |
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Jocke
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00588b07c5
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Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
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2016-01-20 16:30:12 +01:00 |
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stiffly
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3376f4a16e
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Added server has timed out logic to client. (>'')>
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2016-01-20 16:27:53 +01:00 |
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Jocke
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25d2aa3464
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"Supporting" spectators. Using a vector for connected units as we do not interpret as players. ““”̿ ̿ ̿ ̿ ̿’̿’̵͇̿̿з=(•̪●)=ε/̵͇̿̿/̿ ̿ ̿ ̿ ̿’““
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2016-01-20 16:27:23 +01:00 |
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verysecrethero
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8189e3c00c
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Logic in CapturePointSystem is working again. Need to update all Tests!
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2016-01-20 14:59:18 +01:00 |
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Jocke
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f52cddb445
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Added packet loss logic for multiple clients.
Changed packet class to fit our needs.
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2016-01-20 13:43:11 +01:00 |
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Tleety
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78a1037983
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WIP
DrawScreenQuad implemented and working.
Started work on HDR coloring.
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2016-01-20 13:34:56 +01:00 |
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stiffly
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85523343b2
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Merge remote-tracking branch 'origin/master' into Networking
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2016-01-20 10:24:53 +01:00 |
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antc13
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a47317bb32
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
# Conflicts:
# include/Engine/Collision/Collision.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
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2016-01-19 18:26:45 +01:00 |
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antc13
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3826142e94
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Now supporting multiple material per mesh. Simon changed glDrawElementsBaseVertex to glDrawElements in DrawFinalPass.cpp Hallelulijah!
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2016-01-19 17:40:34 +01:00 |
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viktorljung
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ce27b224df
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Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-19 17:27:09 +01:00 |
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viktorljung
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f0763bc2a3
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Font loading crash fixed
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2016-01-19 17:18:18 +01:00 |
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Tleety
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a8ffb24040
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latest commit fix
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2016-01-19 16:08:09 +01:00 |
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Tleety
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893ef38237
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Removed world from renderer and moved depth-calculation code to modeljob
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2016-01-19 15:41:17 +01:00 |
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William Moberg
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713ebbe18c
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Can add any objects that inherit from AABB into the Octree.
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2016-01-19 14:50:46 +01:00 |
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Tleety
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982837052a
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DirectionalLight now correctly getting directions
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2016-01-19 14:44:17 +01:00 |
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Jace
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8854794cbc
|
fixup! Editor widget selection and creation
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2016-01-19 14:31:56 +01:00 |
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stiffly
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e0c4394f20
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Merge. Also fixed interpolation for scale and rotation.
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# include/Game/Game.h
# src/Game/CMakeLists.txt
# src/Game/Game.cpp
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2016-01-19 14:04:25 +01:00 |
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Jace
|
d030e8f699
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Editor widget selection and creation
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2016-01-19 13:28:02 +01:00 |
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Jace
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cfe023cc1d
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Created ComponentInfo::EnumType which defines which native type to use for enums.
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2016-01-19 12:33:53 +01:00 |
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Tleety
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4cafb2fc4c
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Merge remote-tracking branch 'origin/master' into Forward+
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2016-01-19 12:33:08 +01:00 |
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Tleety
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46e17b7e0d
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Working directional light
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2016-01-19 12:32:34 +01:00 |
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viktorljung
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dbe56280a6
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Resolution fixed and Centered text
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2016-01-19 11:45:34 +01:00 |
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Jace
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267a60ef30
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Better loading of editor toolbox icons
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2016-01-19 11:43:38 +01:00 |
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Jace
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68af853a03
|
Editor entity naming
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2016-01-19 11:43:03 +01:00 |
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Ayumiwii
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77e1dacb6f
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Merge
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2016-01-19 09:58:52 +01:00 |
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Jace
|
9e3dfff7b6
|
WIP world pausing
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2016-01-19 00:52:17 +01:00 |
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Jace
|
51979d7f0c
|
Changed System to take World through constructor and store it instead, cause it makes more sense.
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2016-01-18 23:59:33 +01:00 |
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Jace
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3fc44e944c
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Editor entity reparenting.
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2016-01-18 21:20:20 +01:00 |
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Jace
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1760f9dfb1
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Added inequality operator to EntityWrapper
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2016-01-18 21:17:52 +01:00 |
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antc13
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2a3009212a
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Importing custom mesh without material.
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2016-01-18 19:37:55 +01:00 |
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Jace
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d4242bbead
|
Editor entity create and delete.
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2016-01-18 19:26:00 +01:00 |
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Jace
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631dd57eeb
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Editor entity import, save, delete, component attach, component delete.
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2016-01-18 18:55:19 +01:00 |
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Jace
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9cb5f4bd2f
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Added a stats window
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2016-01-18 18:54:57 +01:00 |
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Tleety
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4b29d48f27
|
WIP
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2016-01-18 17:57:45 +01:00 |
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viktorljung
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2a93e2ae7f
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Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-18 17:44:26 +01:00 |
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Jocke
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fc305f8bf4
|
Merge remote-tracking branch 'origin/Networking' into Networking
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2016-01-18 17:27:55 +01:00 |
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viktorljung
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92553f1e93
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text size can now be entered in the filepath with a comma separator, like this "filepath,16"
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2016-01-18 17:17:12 +01:00 |
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Jocke
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0c7f2c5198
|
WIP implemented Interpolation (server logic)
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2016-01-18 17:12:42 +01:00 |
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stiffly
|
d7780d8248
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WIP implementing interpolation
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2016-01-18 17:11:37 +01:00 |
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Tleety
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601ce85c05
|
WIP
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2016-01-18 16:50:41 +01:00 |
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verysecrethero
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4c1a49a8a4
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Merge remote-tracking branch 'origin/master' into CapturePointTake
# Conflicts:
# include/Engine/Core/ComponentWrapper.h
# include/Game/PlayerSystem.h
# include/Game/Systems/HealthSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Components/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/CMakeLists.txt
# src/Game/PlayerSystem.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
# src/Tests/OctTreeTestGameClass.h
# src/Tests/OctTreeTestGameMain.cpp
# src/Tests/OctTreeTestHardCodedTestWorld.h
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2016-01-18 16:48:49 +01:00 |
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Ayumiwii
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37aa1eaa18
|
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Rendering/DrawScenePass.h
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderQueueFactory.h
# include/Engine/Rendering/Renderer.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-01-18 16:02:43 +01:00 |
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Tleety
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01a164847c
|
Directional light now fully added to all lists.
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2016-01-18 15:15:33 +01:00 |
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Tleety
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794635b6a1
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Added DirectionalLights to renderqueue jobs
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2016-01-18 14:58:19 +01:00 |
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