Commit Graph

946 Commits

Author SHA1 Message Date
William Moberg e4145cf292 Fixed dash effect to be supported with the new animations using Fade components.
Added bool Loop field in Fade component.
2016-03-13 22:49:24 +01:00
Jace fc7f57fd5d Merge remote-tracking branch 'origin/master'
Conflicts:
	resources/Schema/Entities/ScoreBoard_Main.xml
2016-03-13 22:27:17 +01:00
Ayumiwii c20830572c Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-03-13 22:24:59 +01:00
Ayumiwii 00d77607b4 new scoreboard 2016-03-13 22:24:27 +01:00
Jace a715f7fe86 Merge branch 'master' into Movement
# Conflicts:
#	include/Engine/Network/Client.h
#	resources/DefaultConfig.ini
#	resources/Schema/Entities/OverwatchCamera.xml
#	resources/Schema/Types/Entity.xsd
2016-03-13 22:22:36 +01:00
Jace 78c7d777e3 Made player models in class select unpickable 2016-03-13 22:09:12 +01:00
viktorljung fd50ea3a12 Defender friendly boost hud 2016-03-13 22:02:37 +01:00
Jace 53dd96d44d Merge branch 'master' into UnpickableComponent
# Conflicts:
#	resources/Schema/Components.xsd
#	resources/Schema/Types/Entity.xsd
2016-03-13 22:00:10 +01:00
antc13 412c92aa7f Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-03-13 21:51:37 +01:00
antc13 b76bc74c4b Changed glow intensity on some grid walls. 2016-03-13 21:51:24 +01:00
Teejoon f59a9e1d2b Merge remote-tracking branch 'origin/master' into MSAA
Conflicts:
	resources/Schema/Entities/CP_Rocky2.xml
2016-03-13 21:28:38 +01:00
viktorljung 93f4384da6 Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-13 21:10:39 +01:00
viktorljung 3a0cff7a83 boost check for defender 2016-03-13 21:10:22 +01:00
Tleety 27443d4e08 Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-13 21:01:15 +01:00
Tleety 20e48eeb08 Killfeed should work now. 2016-03-13 21:01:04 +01:00
antc13 be3d75a5cf Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-03-13 20:48:23 +01:00
antc13 b3c935c7cc Fixed rotation/translation on some objects on CP_Rocky2. They somehow got weird rotation values. 2016-03-13 20:48:05 +01:00
viktorljung 1da3ec3c74 ammo share fix? 2016-03-13 20:32:08 +01:00
Jace f05b09ca7a Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-13 19:54:22 +01:00
Jace d3927de7cc Super fancy new class pick, don't overwrite plz 2016-03-13 19:51:01 +01:00
Teejoon 5aaefc6e53 Animation optimization 2016-03-13 19:01:30 +01:00
viktorljung 389d27973f Assault boost check 2016-03-13 18:55:45 +01:00
viktorljung 0d287ad5d1 Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
# Conflicts:
#	resources/Schema/Entities/RayAssaultBlue.xml
2016-03-13 16:45:57 +01:00
viktorljung 3cee4e4248 defender ray fixes 2016-03-13 16:42:07 +01:00
Teejoon 5f11d1e066 fix 2016-03-13 16:38:50 +01:00
Tleety 041050ab2f Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-13 16:15:26 +01:00
Tleety 9f752ad3e9 Fadesystem, entities, weapon muzzles should now look good. reload for secondary 2016-03-13 16:15:06 +01:00
Teejoon 741ed01930 Merge remote-tracking branch 'origin/master' into MSAA 2016-03-13 15:28:00 +01:00
antc13 52e5e2527a Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-03-13 15:21:44 +01:00
antc13 36253a8afd Made minor changes to light positions on CP_Rocky2. Replaced a model & changed glow value on some walls. 2016-03-13 15:21:29 +01:00
viktorljung 44f46cda8d Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
#	include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/CP_Rocky2.xml
#	resources/Schema/Entities/MuzzleFlashBlue.xml
#	resources/Schema/Entities/MuzzleFlashFire.xml
#	resources/Schema/Entities/MuzzleFlashRed.xml
#	resources/Schema/Types/Entity.xsd
#	resources/Shaders/Sprite.frag.glsl
#	src/Game/Systems/AbilityCooldownHUDSystem.cpp
#	src/Game/Systems/BoostIconsHUDSystem.cpp
#	src/Game/Systems/PlayerMovementSystem.cpp
#	src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
#	src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp
#	src/Game/Systems/Weapon/SidearmWeaponBehaviour.cpp
2016-03-13 15:17:15 +01:00
Adam Byléhn b73595eed0 Merge pull request #210 from teamfisk/RestartMap
Restart map
2016-03-13 15:10:01 +01:00
viktorljung 7d899a989c Started working on boost HUD thingy 2016-03-13 15:09:50 +01:00
Teejoon bb3a8dba6a Merge branch 'master' into MSAA 2016-03-13 15:06:02 +01:00
Teejoon f9e640ffc6 Added borders to capture points so that you can see if your inside of outside when not looking down 2016-03-13 14:59:57 +01:00
viktorljung 0963f61976 Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-13 13:41:39 +01:00
viktorljung bfb7a4139d Tweaking 2016-03-13 13:41:28 +01:00
William Moberg 4f99f6ef74 Merge branch 'master' into RestartMap
# Conflicts:
#	src/Game/Systems/CapturePointSystem.cpp
2016-03-13 13:37:51 +01:00
antc13 d0a083a1e3 Fixed rotation/translation on some objects on CP_Rocky2. 2016-03-13 13:13:14 +01:00
viktorljung 60c6aa2486 Defender first person tracers done 2016-03-13 02:35:02 +01:00
Tleety 8d809f30f7 Muzzleflash now very nice 2016-03-13 02:25:11 +01:00
Tleety bbe61f300c Fade in/out should now work with models and sprites 2016-03-13 02:03:49 +01:00
Tleety 13f44c2086 Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-13 01:24:01 +01:00
Tleety f6a8534c15 New assets, FadeOutComponent, Some MuzzleFlash entities, Changes to ray. Muzzleflash rotation 2016-03-13 01:23:51 +01:00
Teejoon 2e89227061 Merge remote-tracking branch 'origin/master' into MSAA 2016-03-13 00:09:07 +01:00
Teejoon 958850903a Moved ViewSpacePosition calculation from fragmenst shader to vertexshader 2016-03-13 00:08:49 +01:00
Jace 7ea90bede7 Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-12 23:49:44 +01:00
Jace 1e7f6941ba Merge pull request #208 from teamfisk/Kill-streak-sounds
Various sound improvements/additions
2016-03-12 23:06:57 +01:00
Teejoon 5146d21173 MSAA is now working 2016-03-12 22:22:53 +01:00
Jocke f8f536802f Time for ending the game is now in CapturePointGameMode component. The timer i counted down to 0 and then the map is "Reset". 2016-03-12 20:28:48 +01:00