Jace
|
b886d9146b
|
WIP STUFF
|
2016-03-14 08:33:33 +01:00 |
|
Jace
|
e3767996a1
|
Added DEBUG flags to all debug imgui stuff
|
2016-03-14 04:01:04 +01:00 |
|
William Moberg
|
12d0c68fbf
|
Weapon should fade on dash effect afterimage.
|
2016-03-13 23:57:47 +01:00 |
|
William Moberg
|
be91fc5005
|
WIP dash effect fade weapon 2.
|
2016-03-13 23:23:36 +01:00 |
|
William Moberg
|
0084224e18
|
WIP, dash effect fade weapon.
|
2016-03-13 23:23:05 +01:00 |
|
William Moberg
|
e4145cf292
|
Fixed dash effect to be supported with the new animations using Fade components.
Added bool Loop field in Fade component.
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2016-03-13 22:49:24 +01:00 |
|
viktorljung
|
e929ecab50
|
fix???
|
2016-03-13 20:58:53 +01:00 |
|
viktorljung
|
ee8d7574b2
|
dash fix?
|
2016-03-13 20:46:59 +01:00 |
|
viktorljung
|
1da3ec3c74
|
ammo share fix?
|
2016-03-13 20:32:08 +01:00 |
|
viktorljung
|
04288e5243
|
Merge fixes
|
2016-03-13 16:14:13 +01:00 |
|
viktorljung
|
44f46cda8d
|
Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
# include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CP_Rocky2.xml
# resources/Schema/Entities/MuzzleFlashBlue.xml
# resources/Schema/Entities/MuzzleFlashFire.xml
# resources/Schema/Entities/MuzzleFlashRed.xml
# resources/Schema/Types/Entity.xsd
# resources/Shaders/Sprite.frag.glsl
# src/Game/Systems/AbilityCooldownHUDSystem.cpp
# src/Game/Systems/BoostIconsHUDSystem.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
# src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp
# src/Game/Systems/Weapon/SidearmWeaponBehaviour.cpp
|
2016-03-13 15:17:15 +01:00 |
|
Jace
|
95f9065037
|
Merge branch 'master' into Dirtybit
# Conflicts:
# include/Engine/Sound/SoundManager.h
|
2016-03-13 01:07:17 +01:00 |
|
viktorljung
|
0b26f23188
|
3rd person animations idle bug fixed
|
2016-03-12 15:47:19 +01:00 |
|
Jace
|
01db8e0615
|
Merge remote-tracking branch 'origin/master' into Dirtybit
# Conflicts:
# src/Engine/Collision/CollisionSystem.cpp
# src/Engine/Core/Transform.cpp
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/AnimationSystem.cpp
# src/Engine/Rendering/BoneAttachmentSystem.cpp
# src/Game/Systems/CapturePointSystem.cpp
# src/Game/Systems/ExplosionEffectSystem.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
|
2016-03-12 04:09:53 +01:00 |
|
viktorljung
|
060585a388
|
Aim fixed for all weapons
|
2016-03-12 02:39:06 +01:00 |
|
Jace
|
80649ce51d
|
Updated the ENTIRE CODEBASE TO MATCH
|
2016-03-12 00:38:33 +01:00 |
|
stiffly
|
157a54e845
|
Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
|
2016-03-11 18:19:22 +01:00 |
|
stiffly
|
e444a86ec5
|
Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
|
2016-03-10 10:36:20 +01:00 |
|
William Moberg
|
8a8c375d3a
|
Merge remote-tracking branch 'origin/master' into BoxModelCollision
|
2016-03-10 09:57:33 +01:00 |
|
William Moberg
|
8936b3d6c3
|
Probably fixed all the jittering, won't need the jitter guard anymore.
|
2016-03-09 19:45:26 +01:00 |
|
viktorljung
|
d42d886dcc
|
3rd person animations synced with 1st person animations
|
2016-03-09 18:27:09 +01:00 |
|
William Moberg
|
9581e9ac84
|
Don't set the player to previous position when uncrouching.
|
2016-03-09 17:51:26 +01:00 |
|
viktorljung
|
70ec075887
|
3rd person aim improvements
|
2016-03-09 13:19:56 +01:00 |
|
Jace
|
b7d93058b1
|
Added base work for dity bits in components
|
2016-03-08 21:11:59 +01:00 |
|
viktorljung
|
f934f972e8
|
Merge remote-tracking branch 'origin/Weapons' into Movement
# Conflicts:
# resources/Schema/Entities/PlayerDefenderBlue.xml
|
2016-03-08 14:34:21 +01:00 |
|
viktorljung
|
8d1877321a
|
Fixed BoneAttachment offset rotation
|
2016-03-08 14:32:50 +01:00 |
|
viktorljung
|
f77a610519
|
Dash now looking good
|
2016-03-08 13:26:01 +01:00 |
|
viktorljung
|
2ba245368b
|
Improved movement animaitons
Added a SetBlendWeight event that sets the weight for all nodes with a name.
|
2016-03-08 11:21:40 +01:00 |
|
stiffly
|
ec3ed1f46f
|
Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
# Conflicts:
# include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
|
2016-03-08 10:39:52 +01:00 |
|
Jace
|
e58b5ffd6f
|
Merge remote-tracking branch 'origin/Movement' into Weapons
# Conflicts:
# resources/Schema/Entities/Player.xml
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
|
2016-03-04 09:43:34 +01:00 |
|
viktorljung
|
c1f5cf65a7
|
Movement animations
|
2016-03-04 09:39:16 +01:00 |
|
viktorljung
|
7ba0e4ea9d
|
Run, Strafe and jump animations now playing
|
2016-03-04 08:35:02 +01:00 |
|
Jocke
|
d78a7e20e2
|
Merge branch 'master' into Weapons
|
2016-03-04 08:29:33 +01:00 |
|
stiffly
|
16124b7aa7
|
Crash fix
|
2016-03-04 03:31:51 +01:00 |
|
Jocke
|
0398006fdc
|
added safety ifs and renamed dasheffect to sprinteffect
|
2016-03-04 03:19:41 +01:00 |
|
Jace
|
3a8f7c5d03
|
First attempt at AssaultWeapon animations!
|
2016-03-04 02:48:03 +01:00 |
|
Jocke
|
ae13a2db6b
|
Player cannot see their own sprint effect.
|
2016-03-03 22:09:51 +01:00 |
|
Jocke
|
b1148c0c6c
|
Added a afterimage SprintEffect for the Sniper.
|
2016-03-03 21:24:31 +01:00 |
|
stiffly
|
1227a795d7
|
WIP
|
2016-03-03 21:23:53 +01:00 |
|
stiffly
|
1cc92f4800
|
Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
|
2016-03-03 20:25:43 +01:00 |
|
stiffly
|
3613d66d32
|
The EPlaySoundOnEntity event now has support to set the gain on the sound. It now also uses EntityWrapper instead of EntityID.
|
2016-03-03 20:24:48 +01:00 |
|
Joachim Pettersson
|
2dfcd3ad95
|
Merge pull request #158 from teamfisk/SniperSprintBranch
Looks good// William
|
2016-03-03 18:25:38 +01:00 |
|
verysecrethero
|
a72dc94d5d
|
Merge branch 'SniperSprintBranch' of github.com:teamfisk/TacticalZ into SniperSprintBranch
# Conflicts:
# include/Engine/Input/FirstPersonInputController.h
|
2016-03-03 17:35:17 +01:00 |
|
verysecrethero
|
c5f3bfc0cd
|
Fixed the stuff in comments
|
2016-03-03 17:33:41 +01:00 |
|
Jocke
|
ae3cab6cd1
|
Merge remote-tracking branch 'origin/master' into FixNetworkBugs
|
2016-03-03 13:31:43 +01:00 |
|
Jocke
|
a9b19d9af1
|
Packet write now only warns when a a packet is huge
|
2016-03-03 13:29:45 +01:00 |
|
Jocke
|
da81f21799
|
Merge remote-tracking branch 'origin/master' into SniperSprintBranch
# Conflicts:
# include/Engine/Input/FirstPersonInputController.h
|
2016-03-03 12:16:09 +01:00 |
|
Jocke
|
cb7beae28c
|
Only do physics and collision calculations on the clients side, and only for their own entity.
|
2016-03-03 11:39:00 +01:00 |
|
Jace
|
7624c6ee0a
|
Updated all uses of EntityXMLFile to use the new EntityFile to load entities into a world.
|
2016-03-02 20:12:59 +01:00 |
|
Jace
|
26d6546d79
|
Renamed EntityFile to EntityXMLFile to be able to separate file parsing from entity creation
|
2016-03-02 18:53:40 +01:00 |
|