Commit Graph

59 Commits

Author SHA1 Message Date
stiffly 4bb4e29515 More cleaning code 2015-12-17 13:23:15 +01:00
Jocke 58a9d38e26 Added a class that client and server inherits from.
Class and server now share the same pointer i game.
You are now able to start a client and a server on the same computer.
2015-12-16 14:56:53 +01:00
stiffly 478c692315 Refactoring. Client and server has Update Loop that runs before any game logic each frame. 2015-12-15 14:53:56 +01:00
stiffly 0a8a9e5099 Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
#	src/Engine/Rendering/RenderState.cpp
#	src/Game/Game.cpp
2015-12-15 11:50:01 +01:00
stiffly b698a0d36f WIP
Adding models now crashes. Threading
Added a create player event that currently is not used.
2015-12-15 11:21:46 +01:00
stiffly 3f77da4a07 Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
#	include/Game/Game.h
#	resources/DefaultConfig.ini
#	src/Game/Game.cpp
2015-12-14 17:07:12 +01:00
Jace b66cf47ff0 Revert "Clearing raw input events from event broker to encourage use of input commands instead"
This reverts commit 2e7e8d3546.
2015-12-14 13:57:52 +01:00
Jace e5084e13ec Added EditorSystem 2015-12-14 13:57:51 +01:00
Jace 7db1feac17 Added basic ImGui implementation 2015-12-14 13:57:45 +01:00
Jace d16cbe84f0 Merge remote-tracking branch 'origin/master' into Input
# Conflicts:
#	src/Engine/Rendering/Renderer.cpp
2015-12-14 13:40:22 +01:00
Jace a7ed455766 Merge branch 'master' into Input 2015-12-14 13:19:38 +01:00
Tleety d182e6c453 Merge remote-tracking branch 'origin/master' into RendererDecoupling
# Conflicts:
#	src/Game/Game.cpp
2015-12-14 13:16:56 +01:00
Jace e76a6b74a3 Merge branch 'master' of github.com:teamfisk/TacticalZ
# Conflicts:
#	src/Game/Game.cpp
2015-12-14 11:41:59 +01:00
Jace e82911cb8b Renderer FOV setting in Config.ini 2015-12-14 11:39:13 +01:00
Jace 30474b70df MouseInputHandler 2015-12-12 13:42:46 +01:00
Jace 2e7e8d3546 Clearing raw input events from event broker to encourage use of input commands instead 2015-12-12 13:42:35 +01:00
Jace 013f911ae2 Added MouseInputHandler and firstPersonInputController to aid in creation of first person movement. 2015-12-12 13:42:34 +01:00
Jace 35624008e7 InputProxy with a KeyboardInputHandler to translate keyboard keys to input commands. Input origins are bound to commands through the BindOrigin event, or through loading them from a config file. 2015-12-12 13:42:34 +01:00
Jace bffc97f310 Groundwork for input command proxy 2015-12-12 13:42:33 +01:00
Tleety 45b87ed6b1 ShaderProgram is now a Resource.
All shaderprograms are now pointers and loaded with Resourcemanager.
2015-12-11 16:53:46 +01:00
Tleety 53d5736420 Fixed a bugg with RenderState.
Renderstate now also handles the Frambuffer binding.
2015-12-11 16:07:12 +01:00
stiffly 15442c8c75 Merge branch 'PlayerSystem' into Networking
# Conflicts:
#	src/Game/Game.cpp
2015-12-11 15:45:27 +01:00
stiffly 3da69c8a1b Fixed indentation 2015-12-11 15:29:57 +01:00
stiffly 16d636a87c Removed Initialize function for systems. 2015-12-11 15:23:56 +01:00
stiffly 0b60979c7b Added a Initialize function for systems. 2015-12-11 14:03:00 +01:00
stiffly 80f028edf2 Added a very basic PlayerSystem, and a PlayerComponent. 2015-12-11 13:45:19 +01:00
stiffly 6a3335315a Merge branch 'master' into Networking 2015-12-10 17:26:01 +01:00
viktorljung bb900c5110 Added picking event 2015-12-10 16:33:33 +01:00
Jocke 99543a300d Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
#	include/Engine/Network/NetworkDefinitions.h
#	include/Game/Game.h
#	src/Engine/Network/Client.cpp
#	src/Game/Game.cpp
2015-12-10 14:40:06 +01:00
stiffly d22e59f28f Merge remote-tracking branch 'origin/master' into Networking
NOTE (in config file):
[Debug]
LoadMap=Schema/Entities/Test.xml

# Conflicts:
#	include/Game/Game.h
#	src/Game/Game.cpp
2015-12-10 13:53:18 +01:00
sippeangelo 0367826f16 Added RaptorCopter example system 2015-12-10 10:17:18 +01:00
sippeangelo 352074da04 Created base for systems 2015-12-10 10:17:08 +01:00
Jocke 663aca2641 Moved client and server from header.
Fixed so user are able to start a server and client on the same computer.
Starting 2 servers on the same computer will probably still crash the newest server (Don't do it).
2015-12-09 17:50:30 +01:00
stiffly 4de613814b WIP Packet loss identification. Put packetID in message 2015-12-09 17:43:36 +01:00
sippeangelo 90a79c702f Added crude absolute positioning when rendering 2015-12-09 15:26:49 +01:00
Jocke 0807a7d0ae Fixed the bug where starting a server made the program crash on closing.
Fixed some memory leaks in Client.cpp.
2015-12-09 14:43:43 +01:00
Jocke ba150a264c Fixed bug that cause the program to crash when closing if a server had been started.
Removed memory leaks in Client.cpp.
2015-12-09 14:41:26 +01:00
sippeangelo 578018607a Moved decision of which map to load to Config.ini 2015-12-09 14:32:34 +01:00
sippeangelo 58d827f7d0 Moved world definition to Schema/Entities/Test.xml and removed HardcodedTestWorld 2015-12-09 14:25:41 +01:00
Jocke 0e6353dd79 Fixed bug where closing glwindow as client crashed.
Server bug is still present.
2015-12-09 13:37:02 +01:00
stiffly ce41421dbb Added a "StartNetwork" bool to DefaultConfig. 2015-12-09 10:37:40 +01:00
stiffly 9f54a08536 Implemented new version of snapshot for 3D world. Also some cleanup. 2015-12-08 17:57:01 +01:00
Jocke d1880754f5 Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking 2015-12-08 16:42:32 +01:00
stiffly 27b44d2511 Input events for Client done. Instead of windows getAsyncKeyState(); 2015-12-08 16:41:48 +01:00
Jocke 94adaf8ae3 Added support for multiplayer.
Reactored code, clumped together variables in PlayerDefinition.h.
Integrated server with entity system.
2015-12-08 16:41:22 +01:00
stiffly 6dc5112c26 Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
#	include/Engine/Network/Client.h
#	src/Game/Game.cpp
2015-12-08 16:15:50 +01:00
stiffly e92119c99e WIP trying to get Eventsystem to work in client. 2015-12-08 16:13:53 +01:00
Jocke c48c9e1f86 Added leak check when using windows (WinLeakCheck.h).
Added server to project.
A server can now be started in the project.
2015-12-08 13:54:18 +01:00
Jocke 8f55e90d2d Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
#	include/Game/Game.h
2015-12-08 11:11:12 +01:00
Jocke b5a010a517 Network now runs on it's own thread.
Network now sends Disconnect message when game is terminated.
2015-12-08 11:02:40 +01:00