William Moberg
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4c87ca10b9
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Merge branch 'master' into BoxModelCollision
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2016-02-19 14:17:17 +01:00 |
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William Moberg
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22664848dc
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You should not be able to fall through ground or dash thru walls. Very thin objects may still be possible to go through, e.g. the grid border walls in GameMap.xml.
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2016-02-19 14:16:22 +01:00 |
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Tleety
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d135ea2da6
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Small fix
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2016-02-19 13:53:43 +01:00 |
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Tleety
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cf2bf4e14d
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Merge remote-tracking branch 'origin/master' into ResolutionChange
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2016-02-19 13:17:31 +01:00 |
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Jace
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2ac584bafb
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Merge pull request #113 from teamfisk/Menu-Tobias
Menu tobias
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2016-02-19 13:16:50 +01:00 |
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Tleety
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6e5335a266
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Release now return name and entity of the entity that was previously klicked.
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2016-02-19 13:16:26 +01:00 |
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Tleety
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fc5d054cb2
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Entity is now sent with the click events.
Fixed small things
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2016-02-19 12:49:07 +01:00 |
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Tleety
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8c9f4bb84b
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Resize should now be working correctly.
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2016-02-19 11:42:52 +01:00 |
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Tleety
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e15a7b9485
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You can now change resolution without any apparent bugs.
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2016-02-18 18:00:26 +01:00 |
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Jace
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5dd85d2748
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Merge pull request #110 from teamfisk/PerformanceTiming
Performance timing
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2016-02-18 10:33:24 +01:00 |
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Tleety
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3e7936ef00
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You can now change resolution by pressing buttons.
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2016-02-17 17:44:33 +01:00 |
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verysecrethero
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8845054965
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Merge remote-tracking branch 'origin/master' into PerformanceTiming
# Conflicts:
# resources/Schema/Entities/NewMap.xml
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2016-02-17 16:59:26 +01:00 |
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Tleety
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7dfd68467e
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Merge branch 'Menu-Tobias' into ResolutionChange
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2016-02-17 16:54:06 +01:00 |
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William Moberg
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52355a63e2
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Merge branch 'master' into Respawning
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2016-02-17 16:08:00 +01:00 |
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William Moberg
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72db672dbf
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Ray will not hit objects in octree if they are transparent or invisible.
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2016-02-17 16:06:35 +01:00 |
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William Moberg
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23bb1a6405
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Cannot respawn inside other players, unless all are blocked.
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2016-02-17 14:54:59 +01:00 |
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Tleety
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a6c30100af
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FrameWork for menu buttons
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2016-02-17 14:16:17 +01:00 |
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verysecrethero
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833015f45e
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Small code cleanup for PerformanceTimer
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2016-02-17 13:44:41 +01:00 |
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Tleety
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657125b469
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Moved menu code into GUI
Button events are now sent when you click.
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2016-02-17 13:44:11 +01:00 |
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Jace
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0af9edc6e5
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Editor is properly disabled when disabled in config
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2016-02-17 10:53:20 +01:00 |
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verysecrethero
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b2a437731e
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Small cleanup in the code
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2016-02-16 17:58:27 +01:00 |
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verysecrethero
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42b49f9dba
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Added more timers to Rendering.
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2016-02-16 17:51:39 +01:00 |
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verysecrethero
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4b8f1d95a3
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Added static class PerformanceTimer. Changed CMakeLists for engine to include boost timer. Added F2,F3 functions in editor. Added some timing, more to be added
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2016-02-16 16:57:46 +01:00 |
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Tleety
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8f84a5ddd6
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Buttons are now clickable
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2016-02-16 16:28:19 +01:00 |
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Tleety
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6bc7131290
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Glow Intencity can now be changed in the model component.
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2016-02-16 14:57:21 +01:00 |
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Jace
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969e7cb0d5
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Merge remote-tracking branch 'origin/FixNetworkToPlayTest'
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2016-02-12 09:18:32 +01:00 |
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Jace
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71c03326aa
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Debug.EditorEnabled
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2016-02-12 09:17:28 +01:00 |
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Jocke
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ba69c79821
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Fixed bug in Server.
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2016-02-12 09:13:43 +01:00 |
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Jace
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ca457d9c00
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Player names
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2016-02-12 09:07:59 +01:00 |
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Jocke
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2c3122bbdb
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increased Network buffer size, fixed 2 crashes and re-added the ability to kill oneself with the use of a key bound to TakeDamage,Value.
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2016-02-12 08:39:20 +01:00 |
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Jocke
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7d732c75ca
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Server now removes players that have disconnected.
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2016-02-12 07:42:01 +01:00 |
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Jace
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bb66f95d43
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Enabled server broadcasting PlayerDamage events to other players to make damage indicators work
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2016-02-12 07:03:14 +01:00 |
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Jace
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2e5ee633ce
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Fixed bug when client would recieve input command from an entity that the client didn't know about
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2016-02-12 06:10:20 +01:00 |
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Tleety
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1e04244590
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Fixed network bug sorta
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2016-02-12 06:00:42 +01:00 |
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Tleety
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d357e365cb
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Merge remote-tracking branch 'origin/TCPConnections' into WeaponSystem
# Conflicts:
# include/Engine/Network/Server.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
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2016-02-12 05:21:00 +01:00 |
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Tleety
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a8a3366e8a
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Hopeless attempts to fix network bugs
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2016-02-12 05:17:09 +01:00 |
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Jocke
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7de76376cf
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Merge remote-tracking branch 'origin/master' into TCPConnections
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Game/Systems/PlayerSpawnSystem.cpp
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2016-02-12 05:16:30 +01:00 |
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Jace
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787eecce26
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WIP
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2016-02-12 04:03:22 +01:00 |
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Jace
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47053285c8
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Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
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2016-02-12 02:30:38 +01:00 |
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Jace
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bee0630a26
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Merge remote-tracking branch 'origin/master' into WeaponSystem
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2016-02-12 02:27:44 +01:00 |
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Tleety
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e1196204eb
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asdfsdaferf
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2016-02-12 02:20:40 +01:00 |
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viktorljung
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fb5164221f
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HealthHUD redesigned
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2016-02-12 01:57:53 +01:00 |
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Jace
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88c7c57671
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Merge remote-tracking branch 'origin/master' into WeaponSystem
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2016-02-12 01:46:45 +01:00 |
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Jace
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5295133311
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Hack to sync ammo over network until we have input replaying + Reload effect from all views
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2016-02-12 01:45:54 +01:00 |
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stiffly
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e24a84c52d
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Server now deletes the player on a new player spawn.
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2016-02-11 23:52:55 +01:00 |
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viktorljung
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648d864d6e
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Merge remote-tracking branch 'origin/master' into Animations
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2016-02-11 23:48:30 +01:00 |
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Jace
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e473194671
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Merge branch 'WeaponSystem'
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2016-02-11 23:46:23 +01:00 |
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Jace
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b761439c84
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Added config flag Debug.OutOfBodyExperience that allows you to spawn and view a player from a third person perspective, without the active camera being changed.
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2016-02-11 23:45:30 +01:00 |
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Jace
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c4c53944d9
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Merge pull request #103 from teamfisk/WeaponSystem
Working weapon system
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2016-02-11 23:16:44 +01:00 |
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Jace
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d1213f9f59
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Working damage dealing, a super cool reload effect and hit markers!
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2016-02-11 22:50:44 +01:00 |
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