Tobias Dahl
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5879cb0de4
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Merge pull request #219 from teamfisk/FixAssaultWeaponReload
Reload for assault is only done once now.
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2016-03-14 03:48:59 +01:00 |
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Jocke
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1b1963e6d2
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Reload for assault is only done once now.
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2016-03-14 01:01:35 +01:00 |
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viktorljung
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d1c11f20f2
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Merge remote-tracking branch 'origin/master' into Movement
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2016-03-14 00:39:16 +01:00 |
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Tleety
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c493ebca8e
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Viewpunch for sidearm and defender
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2016-03-14 00:23:51 +01:00 |
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viktorljung
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1bf65d896a
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Sidearm tracer fixed
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2016-03-13 23:42:21 +01:00 |
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viktorljung
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4adf7dc507
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Assault tracer fixed
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2016-03-13 23:29:50 +01:00 |
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viktorljung
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f393a22011
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defender tracer fixed
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2016-03-13 23:12:45 +01:00 |
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viktorljung
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3a0cff7a83
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boost check for defender
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2016-03-13 21:10:22 +01:00 |
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viktorljung
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1da3ec3c74
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ammo share fix?
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2016-03-13 20:32:08 +01:00 |
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viktorljung
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389d27973f
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Assault boost check
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2016-03-13 18:55:45 +01:00 |
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viktorljung
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0d287ad5d1
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
# Conflicts:
# resources/Schema/Entities/RayAssaultBlue.xml
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2016-03-13 16:45:57 +01:00 |
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viktorljung
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3cee4e4248
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defender ray fixes
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2016-03-13 16:42:07 +01:00 |
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viktorljung
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17007a2a41
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fix fix
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2016-03-13 16:28:39 +01:00 |
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Tleety
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041050ab2f
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-13 16:15:26 +01:00 |
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Tleety
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9f752ad3e9
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Fadesystem, entities, weapon muzzles should now look good. reload for secondary
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2016-03-13 16:15:06 +01:00 |
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viktorljung
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04288e5243
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Merge fixes
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2016-03-13 16:14:13 +01:00 |
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viktorljung
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44f46cda8d
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Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
# include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CP_Rocky2.xml
# resources/Schema/Entities/MuzzleFlashBlue.xml
# resources/Schema/Entities/MuzzleFlashFire.xml
# resources/Schema/Entities/MuzzleFlashRed.xml
# resources/Schema/Types/Entity.xsd
# resources/Shaders/Sprite.frag.glsl
# src/Game/Systems/AbilityCooldownHUDSystem.cpp
# src/Game/Systems/BoostIconsHUDSystem.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
# src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp
# src/Game/Systems/Weapon/SidearmWeaponBehaviour.cpp
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2016-03-13 15:17:15 +01:00 |
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viktorljung
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7d899a989c
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Started working on boost HUD thingy
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2016-03-13 15:09:50 +01:00 |
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viktorljung
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0f4f32188c
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assault weapon now reloading correctly
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2016-03-13 14:55:29 +01:00 |
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viktorljung
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0963f61976
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-13 13:41:39 +01:00 |
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viktorljung
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bfb7a4139d
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Tweaking
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2016-03-13 13:41:28 +01:00 |
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viktorljung
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60c6aa2486
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Defender first person tracers done
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2016-03-13 02:35:02 +01:00 |
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Tleety
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13f44c2086
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-13 01:24:01 +01:00 |
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Tleety
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f6a8534c15
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New assets, FadeOutComponent, Some MuzzleFlash entities, Changes to ray. Muzzleflash rotation
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2016-03-13 01:23:51 +01:00 |
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Jace
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95f9065037
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Merge branch 'master' into Dirtybit
# Conflicts:
# include/Engine/Sound/SoundManager.h
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2016-03-13 01:07:17 +01:00 |
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Jace
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a1fda82d3a
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Turned the Transform namespace into TransformSystem so it would be able to subscribe to EntityDeleted and clean up after itself
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2016-03-13 00:57:00 +01:00 |
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viktorljung
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c0fc36845f
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Defender ability HUD fixed
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2016-03-12 18:43:04 +01:00 |
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viktorljung
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51b8846b3a
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Ammo sharing done
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2016-03-12 18:29:49 +01:00 |
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viktorljung
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4ba011a098
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Ammosharing over network test WIP
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2016-03-12 17:01:46 +01:00 |
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viktorljung
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0b26f23188
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3rd person animations idle bug fixed
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2016-03-12 15:47:19 +01:00 |
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Jace
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01db8e0615
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Merge remote-tracking branch 'origin/master' into Dirtybit
# Conflicts:
# src/Engine/Collision/CollisionSystem.cpp
# src/Engine/Core/Transform.cpp
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/AnimationSystem.cpp
# src/Engine/Rendering/BoneAttachmentSystem.cpp
# src/Game/Systems/CapturePointSystem.cpp
# src/Game/Systems/ExplosionEffectSystem.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
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2016-03-12 04:09:53 +01:00 |
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viktorljung
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060585a388
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Aim fixed for all weapons
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2016-03-12 02:39:06 +01:00 |
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Jace
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80649ce51d
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Updated the ENTIRE CODEBASE TO MATCH
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2016-03-12 00:38:33 +01:00 |
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viktorljung
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2a209c5d8e
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AmmoSharing beta
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2016-03-11 23:58:26 +01:00 |
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viktorljung
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e0a6b09d36
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Defender early alpha
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2016-03-11 19:16:34 +01:00 |
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Jace
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1992b6cde1
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WIP Defender tracers
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2016-03-10 21:15:27 +01:00 |
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Jace
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c82be79bb8
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Functionally working defender weapon
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2016-03-10 19:26:14 +01:00 |
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stiffly
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e444a86ec5
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Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
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2016-03-10 10:36:20 +01:00 |
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viktorljung
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d42d886dcc
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3rd person animations synced with 1st person animations
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2016-03-09 18:27:09 +01:00 |
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Jace
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9d368348d5
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Updated 3rd person and 1st person animation trees for assault to allow for third person weapon animations
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2016-03-09 15:48:57 +01:00 |
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stiffly
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ec3ed1f46f
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Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
# Conflicts:
# include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
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2016-03-08 10:39:52 +01:00 |
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Jace
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3fda25b604
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Working first person animations for AssaultWeapon and DefenderWeapon and reload effect for AssaultWeapon
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2016-03-07 19:38:49 +01:00 |
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Jace
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b7a7f7fd5e
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????
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2016-03-04 15:02:01 +01:00 |
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Jace
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434ff1e7eb
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????
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2016-03-04 10:06:49 +01:00 |
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Jace
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42cccfbac0
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Merge branch 'Weapons' of github.com:teamfisk/TacticalZ into Weapons
# Conflicts:
# assets
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
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2016-03-04 08:56:58 +01:00 |
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Jocke
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e2674d915e
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Constrained weapon behavior to client side only
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2016-03-04 08:55:55 +01:00 |
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Jace
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2b55450c18
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Cray cray weapons
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2016-03-04 08:54:59 +01:00 |
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Jace
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177667eef5
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The only working branch ever
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2016-03-04 05:02:25 +01:00 |
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Jace
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dbafab2cef
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fixup! First attempt at AssaultWeapon animations!
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2016-03-04 03:07:36 +01:00 |
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Jace
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03ea9bcf40
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fixup! Duration no longer needed
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2016-03-04 03:00:03 +01:00 |
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