Commit Graph

435 Commits

Author SHA1 Message Date
viktorljung 648d864d6e Merge remote-tracking branch 'origin/master' into Animations 2016-02-11 23:48:30 +01:00
Jace e473194671 Merge branch 'WeaponSystem' 2016-02-11 23:46:23 +01:00
Jace b761439c84 Added config flag Debug.OutOfBodyExperience that allows you to spawn and view a player from a third person perspective, without the active camera being changed. 2016-02-11 23:45:30 +01:00
Jace c4c53944d9 Merge pull request #103 from teamfisk/WeaponSystem
Working weapon system
2016-02-11 23:16:44 +01:00
Jace 7cae84d4ee Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
#	include/Engine/Core/EPlayerDamage.h
#	src/Game/Game.cpp
#	src/Game/Systems/Weapon/WeaponSystem.cpp
2016-02-11 22:52:51 +01:00
Teejoon 4964e732ca Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer 2016-02-11 22:51:52 +01:00
Jace d1213f9f59 Working damage dealing, a super cool reload effect and hit markers! 2016-02-11 22:50:44 +01:00
Tobias Dahl 5bcadd5b1a Merge pull request #95 from teamfisk/CapturePointTake
Fixed CapturePointTimer,Color
2016-02-11 21:10:30 +01:00
verysecrethero 8f500965d4 Changed DamageIndicator.xml to not use a glowmap and not a depthsort. 2016-02-11 20:34:25 +01:00
Jace fee1ed6d6d FIXME: Temporarily removed glow from sprite shader to prevent transparent sprite from occluding other glow 2016-02-11 20:00:59 +01:00
Teejoon 2096779eb6 Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer 2016-02-11 18:48:21 +01:00
Teejoon f088aa1d85 Commit the files now.... 2016-02-11 18:45:48 +01:00
Jace e2a8605101 Merge remote-tracking branch 'origin/master' into WeaponSystem 2016-02-11 17:25:37 +01:00
Jace e47201ff61 First person shoot animations 2016-02-11 17:06:34 +01:00
antc13 1d14094e90 NewMap Updated. Still WIP 2016-02-11 16:52:10 +01:00
verysecrethero 3301f66ad1 Merge remote-tracking branch 'origin/master' into DamageIndicator
# Conflicts:
#	resources/Shaders/Sprite.vert.glsl
2016-02-11 16:36:48 +01:00
verysecrethero c9f815fd42 Merge remote-tracking branch 'origin/master' into CapturePointTake
# Conflicts:
#	src/Game/Systems/CapturePointSystem.cpp
2016-02-11 16:09:05 +01:00
verysecrethero 38a3e88999 Merge pull request #87 from teamfisk/DoubleJumpEffect
Spawned DoubleJumpHexagon  as the player doublejumps
2016-02-11 16:00:09 +01:00
verysecrethero 4e23e7bf30 misc changes do the DoubleJumpHexagon.xml 2016-02-11 15:58:58 +01:00
Tleety 6ba1e95da7 Fixed depth sorting for HUD elements. 2016-02-11 15:27:07 +01:00
verysecrethero a8ab49f202 Merge remote-tracking branch 'origin/master' into DoubleJumpEffect
# Conflicts:
#	include/Game/Systems/PlayerMovementSystem.h
2016-02-11 15:19:01 +01:00
Tleety f0ae365401 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	src/Engine/Rendering/Texture.cpp
#	src/Game/Game.cpp
2016-02-11 14:43:30 +01:00
viktorljung 7d4a4ed7cf Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
#	src/Engine/Rendering/Skeleton.cpp
2016-02-11 14:38:23 +01:00
viktorljung 97de31be65 Fixed BoneAttachment component 2016-02-11 13:36:27 +01:00
Jace 95289f47d6 Merge branch 'master' into WeaponSystem 2016-02-11 12:58:09 +01:00
Jace ccf4cae74b Merge remote-tracking branch 'origin/Animations' 2016-02-11 12:54:42 +01:00
antc13 2f640d224c New Map with Meshes WIP 2016-02-11 12:23:20 +01:00
verysecrethero f11bd24d53 Added CapturePointMaxTimer in CapturePointComponent. Removed next-capturepoint Color. Modified captureTimer to +-captureTimeToTakeOver after a capture. 2016-02-11 11:46:34 +01:00
Jace 81943516a9 Protected inheritance, not even once. 2016-02-11 11:36:39 +01:00
Tleety 350effd8eb New assets and some QA map stuff 2016-02-11 11:32:51 +01:00
viktorljung 607150189c Different animations can now be played on multiple meshes, AnimationOffset seems to make the lighting buggy 2016-02-11 10:51:11 +01:00
Tleety 35e4935497 Some assets and HUD stuff 2016-02-11 10:01:11 +01:00
Jace 0394eacb6b Merge remote-tracking branch 'origin/Animations' into WeaponSystem 2016-02-11 00:18:36 +01:00
Jace 9d9c6bdf1e Third person animations and shoot effects base work 2016-02-11 00:08:50 +01:00
antc13 92e7d3ecf7 Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
#	assets
2016-02-11 00:08:17 +01:00
antc13 4b8f4981a3 New Map with Meshes, WIP. 2016-02-11 00:05:27 +01:00
Tleety 447f41dbff HUD for capture points now update with Capture point data. 2016-02-10 23:59:13 +01:00
viktorljung dded296cde Animation looping fix 2016-02-10 23:19:44 +01:00
Viktor Ljung c3cc5ae70b Merge pull request #92 from teamfisk/Importer
Importer
2016-02-10 22:51:46 +01:00
Tleety 64a2354b24 WIP with CapturePointHUDSystem 2016-02-10 22:22:09 +01:00
Tleety f5de267f25 Merge fixes and CapturePointHUD component skeleton added. 2016-02-10 20:58:10 +01:00
Jace 6396925b68 Merge remote-tracking branch 'origin/Animations' into WeaponSystem 2016-02-10 20:47:33 +01:00
verysecrethero a53ab7f745 A few fixes for DashAbility. Default DoubleTapToDash is now set to false. 2016-02-10 20:46:16 +01:00
viktorljung 224e95f34a Fixed BoneAttachment component and optimized animation code a bit 2016-02-10 20:45:24 +01:00
Tleety 2cae4e3fb2 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	include/Engine/Rendering/DrawFinalPass.h
#	include/Engine/Rendering/RenderQueue.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/QualityAssurance.xml
#	resources/Schema/Entities/RenderingWorld.xml
#	resources/Shaders/Sprite.vert.glsl
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Engine/Rendering/Model.cpp
#	src/Engine/Rendering/RenderSystem.cpp
#	src/Engine/Rendering/Renderer.cpp
#	src/Game/Game.cpp
2016-02-10 19:52:42 +01:00
Jace 0825b10c75 Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
#	src/Game/Systems/SoundSystem.cpp
2016-02-10 19:24:35 +01:00
Tleety 53265bbc90 PNG is now a resource.
You can now load textures threaded.
PNG will now throw exceptions when errors happend
SpriteComponent is now working without billboarding.
2016-02-10 17:50:17 +01:00
Teejoon fa781d5c88 Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer 2016-02-10 17:16:14 +01:00
Teejoon 97780395cf ... Now mipmaps and Splatmaps i comming :) 2016-02-10 17:15:54 +01:00
Jace 2c0f66d9c7 Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
#	include/Engine/Collision/FillFrustumOctreeSystem.h
#	include/Engine/Core/Octree.h
#	include/Engine/Rendering/RenderSystem.h
#	include/Game/Game.h
#	resources/DefaultInput.ini
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Types/Entity.xsd
#	src/Engine/Rendering/RenderSystem.cpp
#	src/Game/Game.cpp
#	src/Game/Systems/PlayerMovementSystem.cpp
2016-02-10 17:02:00 +01:00