viktorljung
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66c8a17b17
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# resources/Schema/Types/Entity.xsd
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2016-03-03 23:21:14 +01:00 |
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viktorljung
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e3fbd2082c
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BlendQueues fully working
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2016-03-03 23:20:13 +01:00 |
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viktorljung
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68332102ea
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Can now blend non unique nodes
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2016-03-03 21:20:55 +01:00 |
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Jace
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eba296196c
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Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
# src/Game/Game.cpp
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2016-03-03 20:05:10 +01:00 |
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Jace
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e55a399bad
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Merge pull request #165 from teamfisk/PickClassCamera
Pick class camera
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2016-03-03 18:41:04 +01:00 |
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Jocke
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7943fc7ad6
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Hot fix: Infinite loop when a player disconnected from the server.
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2016-03-03 18:14:33 +01:00 |
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viktorljung
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a3494b92c8
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Blending queues now working
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2016-03-03 17:48:25 +01:00 |
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William Moberg
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98366ec038
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PickClass used for class-picking, SwapToClassPick to swap camera.
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2016-03-03 16:59:17 +01:00 |
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William Moberg
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398bc725b6
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When pick class buttons are clicked they send an InputCommand, not an ButtonClicked event.
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2016-03-03 16:32:24 +01:00 |
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stiffly
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a7bff92899
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The readBuffer now checks if the whole packet has arrived before attempting to parse it.
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2016-03-03 15:16:42 +01:00 |
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viktorljung
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8957b0b464
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Merge remote-tracking branch 'origin/master' into Animations
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2016-03-03 14:05:43 +01:00 |
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Jocke
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ae3cab6cd1
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Merge remote-tracking branch 'origin/master' into FixNetworkBugs
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2016-03-03 13:31:43 +01:00 |
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Jocke
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a9b19d9af1
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Packet write now only warns when a a packet is huge
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2016-03-03 13:29:45 +01:00 |
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Jocke
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cb7beae28c
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Only do physics and collision calculations on the clients side, and only for their own entity.
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2016-03-03 11:39:00 +01:00 |
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viktorljung
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362378536e
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Switching rooms
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2016-03-03 01:39:12 +01:00 |
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Jace
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0e8b97dbba
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Made AmmunitionHUD into TextFieldReader which reads any component field on a parent and updates a Text component with the value!
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2016-03-03 01:35:32 +01:00 |
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Jace
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13546aa3fc
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DefenderWeapon and SidearmWeapon
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2016-03-03 01:13:39 +01:00 |
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Jace
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6f8023b285
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HACK: Added Activate button for spawners in editor. Right now it includes the event from Game, but SpawnerSystem should probably be moved to Engine.
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2016-03-02 22:48:01 +01:00 |
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Jace
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b431a875f7
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New weapon behaviours
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2016-03-02 22:48:01 +01:00 |
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Jace
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7624c6ee0a
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Updated all uses of EntityXMLFile to use the new EntityFile to load entities into a world.
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2016-03-02 20:12:59 +01:00 |
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Jace
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3ef15dcb81
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EntityFile now releases EntityXMLFile after processing.
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2016-03-02 20:01:18 +01:00 |
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Jace
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069583e09f
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Created EntityFile which loads an EntityXMLFile into a temporary world to be merged with another world when you want to create a copy of the entity loaded from disk. This allows us to free EntityXMLFile once it's loaded into an EntityFile.
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2016-03-02 19:52:11 +01:00 |
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Jace
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44b4a597d4
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fixup! Created World::Merge which will merge a world into another one
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2016-03-02 19:50:52 +01:00 |
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Jace
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618e96da90
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"Fixed" this crash in debug. The attachment vector is sometimes empty! @Tleety
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2016-03-02 19:49:54 +01:00 |
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Jace
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26d6546d79
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Renamed EntityFile to EntityXMLFile to be able to separate file parsing from entity creation
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2016-03-02 18:53:40 +01:00 |
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Jace
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62c8196ad4
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Created World::Merge which will merge a world into another one
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2016-03-02 18:53:39 +01:00 |
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William Moberg
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e6b3bbeb54
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Merge remote-tracking branch 'origin/master' into Respawning
# Conflicts:
# resources/Schema/Types/Entity.xsd
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2016-03-02 17:50:59 +01:00 |
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viktorljung
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e9bbb5ed2a
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Fixed BlendTree crash when animation nodes are null
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2016-03-02 17:42:55 +01:00 |
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stiffly
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267c007291
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Removed unnecessary comments, variables and functions.
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2016-03-02 17:39:27 +01:00 |
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viktorljung
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d8a0e69ff0
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fixup! AutoAnimationBlend now working correctly for unique nodes, Commited debug code
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2016-03-02 17:11:18 +01:00 |
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William Moberg
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53c520123a
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Uncommented code.
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2016-03-02 17:06:53 +01:00 |
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viktorljung
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1aefa1dec6
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AutoAnimationBlend now working correctly for unique nodes
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2016-03-02 17:06:51 +01:00 |
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stiffly
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92d5ec70ba
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Merge remote-tracking branch 'origin/master' into DashAbiltyEffect
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2016-03-02 16:57:07 +01:00 |
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stiffly
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a5c086e389
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Dash effect now working over network, by sending events. Similar to jump effect.
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2016-03-02 16:48:38 +01:00 |
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viktorljung
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8422742a9e
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
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2016-03-02 13:50:08 +01:00 |
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William Moberg
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06d60f9884
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Merge branch 'master' into Respawning
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2016-03-02 13:47:03 +01:00 |
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William Moberg
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629ebb871f
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SpectatorCamera shows capturepoint HUD and respawntimer. It no longer requires CapturePointGameMode component to work.
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2016-03-02 13:45:49 +01:00 |
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viktorljung
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c3f24f494d
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fixup! AutoAnimationBlend on unique node working but scale is not working correctly
Commited some things that shouldn't have been commited
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2016-03-02 13:34:47 +01:00 |
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viktorljung
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07ccb9c041
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AutoAnimationBlend on unique node working but scale is not working correctly
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2016-03-02 13:30:04 +01:00 |
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Tobias Dahl
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2fb3bb2a39
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Merge pull request #153 from teamfisk/RenderSetingsV2
Shield and stuff
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2016-03-02 13:15:52 +01:00 |
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Teejoon
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de9657700b
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Fixed draw final pass with shided objects having to many if-statments.
Shields is working with transparancy
Player cameras should have nearclip fater away and far clip nearer.
Defaultconfig push
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2016-03-02 11:59:48 +01:00 |
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Teejoon
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ef66f3ebe5
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Transparancy with shild fix
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2016-03-01 23:14:23 +01:00 |
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Jocke
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aadfdfdd90
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AmmoPickups and HealthPickups will only spawn on the server. When a ammo pickup is taken the Server will send an Event to that
Client and it will update its ammo.
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2016-03-01 17:55:00 +01:00 |
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William Moberg
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a9762f44ca
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Merge branch 'master' into Respawning
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2016-03-01 17:34:23 +01:00 |
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William Moberg
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5c6a652316
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Fixed so unregistered components are ignored instead of crashing the game.
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2016-03-01 15:53:59 +01:00 |
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Jocke
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6d68486c05
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Merge remote-tracking branch 'origin/master' into FixNetworkBugs
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2016-03-01 15:07:06 +01:00 |
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Jace
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c60e1ba7e4
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Merge pull request #144 from teamfisk/RenderSetingsV2
Render settings
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2016-03-01 13:49:38 +01:00 |
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Tobias Dahl
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63d205f56a
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Merge pull request #146 from teamfisk/EditorKeyboardFix
Fixed editor keyboard shortcuts getting mixed up with GUI input actions
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2016-03-01 13:46:01 +01:00 |
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Jace
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36f6ade87a
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Fixed editor keyboard shortcuts getting mixed up with GUI input actions
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2016-03-01 13:38:51 +01:00 |
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Teejoon
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724d7b1586
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Merge remote-tracking branch 'origin/master' into RenderSetingsV2
Conflicts:
src/Engine/Rendering/DrawFinalPass.cpp
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2016-03-01 12:56:00 +01:00 |
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