viktorljung
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6bfed76e06
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-13 18:56:04 +01:00 |
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viktorljung
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389d27973f
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Assault boost check
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2016-03-13 18:55:45 +01:00 |
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Tleety
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fc5ad2d380
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Small fix
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2016-03-13 17:33:12 +01:00 |
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viktorljung
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0d287ad5d1
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
# Conflicts:
# resources/Schema/Entities/RayAssaultBlue.xml
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2016-03-13 16:45:57 +01:00 |
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viktorljung
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3cee4e4248
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defender ray fixes
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2016-03-13 16:42:07 +01:00 |
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viktorljung
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17007a2a41
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fix fix
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2016-03-13 16:28:39 +01:00 |
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Tleety
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041050ab2f
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-13 16:15:26 +01:00 |
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Tleety
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9f752ad3e9
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Fadesystem, entities, weapon muzzles should now look good. reload for secondary
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2016-03-13 16:15:06 +01:00 |
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viktorljung
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04288e5243
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Merge fixes
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2016-03-13 16:14:13 +01:00 |
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viktorljung
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44f46cda8d
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Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
# include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CP_Rocky2.xml
# resources/Schema/Entities/MuzzleFlashBlue.xml
# resources/Schema/Entities/MuzzleFlashFire.xml
# resources/Schema/Entities/MuzzleFlashRed.xml
# resources/Schema/Types/Entity.xsd
# resources/Shaders/Sprite.frag.glsl
# src/Game/Systems/AbilityCooldownHUDSystem.cpp
# src/Game/Systems/BoostIconsHUDSystem.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
# src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp
# src/Game/Systems/Weapon/SidearmWeaponBehaviour.cpp
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2016-03-13 15:17:15 +01:00 |
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Adam Byléhn
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b73595eed0
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Merge pull request #210 from teamfisk/RestartMap
Restart map
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2016-03-13 15:10:01 +01:00 |
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viktorljung
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7d899a989c
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Started working on boost HUD thingy
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2016-03-13 15:09:50 +01:00 |
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Teejoon
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f9e640ffc6
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Added borders to capture points so that you can see if your inside of outside when not looking down
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2016-03-13 14:59:57 +01:00 |
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viktorljung
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0f4f32188c
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assault weapon now reloading correctly
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2016-03-13 14:55:29 +01:00 |
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William Moberg
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ac20e41a5d
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Fixed merge conflicts. Scoreboard updates team when a team is picked. Fixed some code standard violations and misspellings.
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2016-03-13 14:23:56 +01:00 |
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viktorljung
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0963f61976
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-13 13:41:39 +01:00 |
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viktorljung
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bfb7a4139d
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Tweaking
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2016-03-13 13:41:28 +01:00 |
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William Moberg
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4f99f6ef74
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Merge branch 'master' into RestartMap
# Conflicts:
# src/Game/Systems/CapturePointSystem.cpp
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2016-03-13 13:37:51 +01:00 |
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antc13
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d0a083a1e3
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Fixed rotation/translation on some objects on CP_Rocky2.
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2016-03-13 13:13:14 +01:00 |
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antc13
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d5f06fa8c2
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-03-13 12:20:36 +01:00 |
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antc13
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8bb8ebbea3
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Fixed Splatmap Export
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2016-03-13 12:20:25 +01:00 |
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viktorljung
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60c6aa2486
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Defender first person tracers done
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2016-03-13 02:35:02 +01:00 |
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Tleety
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8d809f30f7
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Muzzleflash now very nice
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2016-03-13 02:25:11 +01:00 |
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Tleety
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bbe61f300c
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Fade in/out should now work with models and sprites
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2016-03-13 02:03:49 +01:00 |
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Jace
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4bd2e7995a
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fixup! Cheeki breeki
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2016-03-13 01:32:29 +01:00 |
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Jace
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799fd31844
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Merge pull request #212 from teamfisk/Dirtybit
Dirtybit
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2016-03-13 01:26:54 +01:00 |
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Jace
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45bfc374de
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Cheeki breeki
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2016-03-13 01:25:13 +01:00 |
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Tleety
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13f44c2086
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-13 01:24:01 +01:00 |
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Tleety
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f6a8534c15
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New assets, FadeOutComponent, Some MuzzleFlash entities, Changes to ray. Muzzleflash rotation
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2016-03-13 01:23:51 +01:00 |
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Jace
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95f9065037
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Merge branch 'master' into Dirtybit
# Conflicts:
# include/Engine/Sound/SoundManager.h
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2016-03-13 01:07:17 +01:00 |
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Jace
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993e56ec59
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Disabled final model matrix caching for now, since it doesn't seem to work in all cases. (CP_Rocky2 pickup platforms and ceiling doens't get updated for some reason?!?)
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2016-03-13 00:57:54 +01:00 |
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Jace
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a1fda82d3a
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Turned the Transform namespace into TransformSystem so it would be able to subscribe to EntityDeleted and clean up after itself
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2016-03-13 00:57:00 +01:00 |
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Jace
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f6113b9d9c
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EEntityDeleted now provides an EntityWrapper instead of just an ID
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2016-03-13 00:16:07 +01:00 |
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Jace
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7ea90bede7
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-12 23:49:44 +01:00 |
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Jace
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2bfbd72189
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EntityWrapper::Clone should no longer cause freezes
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2016-03-12 23:44:28 +01:00 |
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Jace
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1e7f6941ba
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Merge pull request #208 from teamfisk/Kill-streak-sounds
Various sound improvements/additions
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2016-03-12 23:06:57 +01:00 |
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William Moberg
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8c90c39680
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Merge pull request #209 from teamfisk/MemoryOptimization
Fixed texture freeing, memory usage way down.
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2016-03-12 21:59:51 +01:00 |
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Jocke
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b7d88808e2
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Redid timers.
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2016-03-12 21:38:46 +01:00 |
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Jocke
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f8f536802f
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Time for ending the game is now in CapturePointGameMode component. The timer i counted down to 0 and then the map is "Reset".
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2016-03-12 20:28:48 +01:00 |
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William Moberg
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91bad517d3
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AbsolutePosition should be calculating correctly now, third time.
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2016-03-12 19:59:37 +01:00 |
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Jocke
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60df30fa59
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Scoreboard is now works.
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2016-03-12 19:36:12 +01:00 |
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viktorljung
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c0fc36845f
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Defender ability HUD fixed
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2016-03-12 18:43:04 +01:00 |
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viktorljung
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51b8846b3a
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Ammo sharing done
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2016-03-12 18:29:49 +01:00 |
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Jace
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ba93ebbe88
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Go away crap maps.
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2016-03-12 18:21:36 +01:00 |
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William Moberg
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a3b3351e55
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Merge branch 'master' into Dirtybit
# Conflicts:
# include/Engine/Rendering/ExplosionEffectJob.h
# src/Game/Systems/ExplosionEffectSystem.cpp
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2016-03-12 17:59:50 +01:00 |
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Jace
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ce0d3b9fbe
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Fixed texture freeing. Destructor was never called because base destructors weren't virtual.
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2016-03-12 17:53:34 +01:00 |
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William Moberg
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674604d0df
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Merge branch 'Dirtybit' of github.com:teamfisk/TacticalZ into Dirtybit
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2016-03-12 17:51:55 +01:00 |
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stiffly
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8e9ddc7b9d
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playerJump is only done for local player.
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2016-03-12 17:51:06 +01:00 |
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William Moberg
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36b84f7cc3
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Fixed so calculating absolute positions, etc. works. Sets the field of all children to dirty if a transform field is altered. Will also set Position to dirty if Scale or Orientation is altered.
Moved some methods in ComponentWrapper to a .cpp.
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2016-03-12 17:51:03 +01:00 |
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Jocke
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c544f349fd
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The logic for removing the world is working but when we send the map again the clients memory usage goes crazy.
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2016-03-12 17:49:50 +01:00 |
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