Jace
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34cbbb3eb1
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Fixed exit crash(es)
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2016-01-06 11:20:16 +01:00 |
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William Moberg
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de8461e257
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SystemPipeline should update systems in order depending on input update priority in AddSystem.
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2015-12-18 15:33:25 +01:00 |
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William Moberg
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a26c8f2a24
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Merge branch 'master' into OctTree
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2015-12-17 17:30:44 +01:00 |
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William Moberg
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0f59b863ee
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Renamed IF_DEBUG_IS to DEBUG_IF, slightly different behavior and added some safety checking for auto creating AABBs from models.
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2015-12-17 17:08:47 +01:00 |
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William Moberg
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46ae2d39af
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Merge branch 'master' into OctTree
# Conflicts:
# src/Game/Game.cpp
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2015-12-17 16:44:01 +01:00 |
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Jace
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c1b9404e52
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Created a FileDropped event for when a file is dropped onto the client by the OS
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2015-12-17 15:30:43 +01:00 |
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William Moberg
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5160a45b44
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Made Ray into a class with checks so the direction will always be normalized.
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2015-12-17 13:41:34 +01:00 |
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William Moberg
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03d5f0dd67
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Added an macro IF_DEBUG_IS(x) that executes if run in debug mode, AABB has a check so max and min corners are set properly in debug mode.
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2015-12-17 13:31:54 +01:00 |
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William Moberg
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a23d69af9a
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Removed old relics from OctTree testing in OctTree.
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2015-12-16 17:08:55 +01:00 |
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William Moberg
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99b76d7ae1
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Fixed returning address to temporary in functions. AABB also constructible from glm::vec4s.
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2015-12-16 12:19:43 +01:00 |
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Jace
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bd6adcc157
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Added SetParent to World
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2015-12-16 12:05:37 +01:00 |
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William Moberg
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04a01104b5
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Merge branch 'master' into OctTree
# Conflicts:
# src/Engine/CMakeLists.txt
# src/Game/Game.cpp
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2015-12-15 17:11:11 +01:00 |
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William Moberg
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59095c2ce5
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Started on CollisionSystem and TriggerSystem. Moved collision code to Collision folder.
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2015-12-14 17:08:00 +01:00 |
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Jace
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07c4744436
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Added World DeleteEntity, HasComponent and GetEntityChildren
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2015-12-14 13:58:27 +01:00 |
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Jace
|
2f3843e595
|
Editor version 1
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2015-12-14 13:57:55 +01:00 |
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Jace
|
9a119f38bb
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Added events processing to SystemPipeline
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2015-12-14 13:57:54 +01:00 |
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Jace
|
2018ba27ae
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Added KnowsEntity function to ComponentPool to query whether an entity has a component attached
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2015-12-14 13:57:52 +01:00 |
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Jace
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8a6030bf57
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Added support for "Impure" systems, which only update once per frame and contain their own logic for manipulating the world, instead of relying on a single list of components.
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2015-12-14 13:57:51 +01:00 |
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Jace
|
af14d60493
|
Added MouseScroll event to input manager
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2015-12-14 13:57:49 +01:00 |
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Jace
|
653b4689b5
|
Added KeyboardChar event for keyboard text input
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2015-12-14 13:56:24 +01:00 |
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William Moberg
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8d87841691
|
Merge branch 'master' into OctTree
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2015-12-14 10:51:23 +01:00 |
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William Moberg
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11e37ca898
|
Added functions to test ray vs triangle- and model-intersections.
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2015-12-14 10:42:45 +01:00 |
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Jace
|
013f911ae2
|
Added MouseInputHandler and firstPersonInputController to aid in creation of first person movement.
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2015-12-12 13:42:34 +01:00 |
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Jace
|
5d46a10a4e
|
Added GetAll function to config file that returns a list of all top level keys in a config file
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2015-12-12 13:42:33 +01:00 |
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stiffly
|
3da69c8a1b
|
Fixed indentation
|
2015-12-11 15:29:57 +01:00 |
|
stiffly
|
16d636a87c
|
Removed Initialize function for systems.
|
2015-12-11 15:23:56 +01:00 |
|
stiffly
|
0b60979c7b
|
Added a Initialize function for systems.
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2015-12-11 14:03:00 +01:00 |
|
stiffly
|
80f028edf2
|
Added a very basic PlayerSystem, and a PlayerComponent.
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2015-12-11 13:45:19 +01:00 |
|
William Moberg
|
4195baa5dc
|
ContainedObject in OctTree made private.
|
2015-12-10 17:57:09 +01:00 |
|
William Moberg
|
ce7b26ccac
|
Merge branch 'master' into OctTree
# Conflicts:
# include/Game/Game.h
# include/Game/HardcodedTestWorld.h
# src/Game/Game.cpp
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2015-12-10 16:37:55 +01:00 |
|
William Moberg
|
0d8f7acb7e
|
OctTree doesn't check the same object multiple times if it exists in multiple places in the tree.
|
2015-12-10 16:04:55 +01:00 |
|
sippeangelo
|
352074da04
|
Created base for systems
|
2015-12-10 10:17:08 +01:00 |
|
William Moberg
|
e580540143
|
Made some optimizations in OctTree and added a unit test for BoxesInSameRegion.
|
2015-12-09 17:16:11 +01:00 |
|
sippeangelo
|
90a79c702f
|
Added crude absolute positioning when rendering
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2015-12-09 15:26:49 +01:00 |
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sippeangelo
|
58d827f7d0
|
Moved world definition to Schema/Entities/Test.xml and removed HardcodedTestWorld
|
2015-12-09 14:25:41 +01:00 |
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sippeangelo
|
3085ccdfbf
|
Added temporary Release function to resource manager to be able to reload a resource
|
2015-12-09 14:23:49 +01:00 |
|
William Moberg
|
14bcb7ea0d
|
Added Update call in Game to test OctTree by using collision.
|
2015-12-09 13:52:17 +01:00 |
|
William Moberg
|
bad42fae1c
|
OctTree differentiates between static/dynamic objects now. Added a general BoxesInSameRegion method.
|
2015-12-09 13:27:00 +01:00 |
|
sippeangelo
|
c9b140bd6b
|
Semi-working entity loading from XML files!
|
2015-12-09 12:29:32 +01:00 |
|
sippeangelo
|
c9d1ba6cae
|
EntityIDs should start at 1, because 0 is world
|
2015-12-09 11:07:46 +01:00 |
|
Jace
|
d597c7e60e
|
Cleaned up custom type conversion code
|
2015-12-08 22:51:35 +01:00 |
|
sippeangelo
|
d7de4fc694
|
Component definitions now loaded from schema. No default values yet.
|
2015-12-08 18:07:32 +01:00 |
|
William Moberg
|
a7fb77d998
|
OctTree can check if a box collides with a box in the OctTree.
|
2015-12-08 17:12:58 +01:00 |
|
William Moberg
|
32d2aa6a93
|
AABB can also be created with center position and its size.
|
2015-12-08 17:01:50 +01:00 |
|
William Moberg
|
b87e543420
|
Merge branch 'master' into OctTree
|
2015-12-08 10:47:27 +01:00 |
|
William Moberg
|
648ba502bb
|
Added small test for OctTree.
|
2015-12-07 17:27:57 +01:00 |
|
William Moberg
|
04a8eeebe8
|
Added test get methods and some comments.
|
2015-12-07 16:25:01 +01:00 |
|
William Moberg
|
955c9ce534
|
Removed superfluous function declaration.
|
2015-12-07 16:00:34 +01:00 |
|
William Moberg
|
e8d23f3b3f
|
Added AABBVsAABB function.
|
2015-12-07 15:59:41 +01:00 |
|
sippeangelo
|
aeb6c39603
|
Created ComponentWrapperFactory to make test mocking easier and manual component registration a little less painful
|
2015-12-03 19:31:55 +01:00 |
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