Tleety
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7dfd68467e
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Merge branch 'Menu-Tobias' into ResolutionChange
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2016-02-17 16:54:06 +01:00 |
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Tobias Dahl
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0d665c10fe
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Merge pull request #114 from teamfisk/HealthPickup
The rotation of the Pickups are now also included in the AmmoPickup.x…
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2016-02-17 14:56:45 +01:00 |
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verysecrethero
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b8222c7b2e
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The rotation of the Pickups are now also included in the AmmoPickup.xml, HealthPickup.xml
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2016-02-17 14:54:42 +01:00 |
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Tobias Dahl
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43bbc063cf
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Merge pull request #111 from teamfisk/HealthPickup
Fixed RespawnModel of Pickups
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2016-02-17 14:39:09 +01:00 |
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verysecrethero
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3e4b87da7c
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Merge remote-tracking branch 'origin/master' into HealthPickup
# Conflicts:
# resources/Schema/Entities/NewMap.xml
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2016-02-17 14:32:59 +01:00 |
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verysecrethero
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ac9ce8ea83
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Merge remote-tracking branch 'origin/master' into HealthPickup
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2016-02-17 14:30:31 +01:00 |
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Tobias Dahl
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99643fd748
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Merge pull request #112 from teamfisk/AssaultDash
You can now AssaultDash in the air
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2016-02-17 14:24:58 +01:00 |
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Tleety
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a6c30100af
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FrameWork for menu buttons
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2016-02-17 14:16:17 +01:00 |
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Tleety
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657125b469
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Moved menu code into GUI
Button events are now sent when you click.
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2016-02-17 13:44:11 +01:00 |
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verysecrethero
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8f28c760dd
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You can now AssaultDash in the air
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2016-02-17 11:47:10 +01:00 |
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verysecrethero
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b13362360a
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Fixed RespawnModel of Pickups
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2016-02-17 11:22:42 +01:00 |
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Jace
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0af9edc6e5
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Editor is properly disabled when disabled in config
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2016-02-17 10:53:20 +01:00 |
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verysecrethero
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ec10ef3ffc
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Merge remote-tracking branch 'origin/master' into HealthPickup
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2016-02-17 10:32:35 +01:00 |
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Tleety
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8f84a5ddd6
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Buttons are now clickable
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2016-02-16 16:28:19 +01:00 |
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Tleety
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6bc7131290
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Glow Intencity can now be changed in the model component.
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2016-02-16 14:57:21 +01:00 |
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Tleety
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4214bf10a1
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Components for menu/buttons
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2016-02-16 14:05:57 +01:00 |
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Jace
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969e7cb0d5
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Merge remote-tracking branch 'origin/FixNetworkToPlayTest'
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2016-02-12 09:18:32 +01:00 |
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Jace
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47a365a8fc
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Inverted capture point numbers to fix HUD
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2016-02-12 09:17:39 +01:00 |
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Jace
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71c03326aa
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Debug.EditorEnabled
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2016-02-12 09:17:28 +01:00 |
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Jocke
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ba69c79821
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Fixed bug in Server.
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2016-02-12 09:13:43 +01:00 |
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Jace
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0a31fa3dfd
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-02-12 09:08:17 +01:00 |
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Jace
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ca457d9c00
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Player names
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2016-02-12 09:07:59 +01:00 |
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antc13
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a08e54a147
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Blocked up a path in the Spawns a bit more.
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2016-02-12 08:44:40 +01:00 |
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Jocke
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2c3122bbdb
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increased Network buffer size, fixed 2 crashes and re-added the ability to kill oneself with the use of a key bound to TakeDamage,Value.
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2016-02-12 08:39:20 +01:00 |
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Jace
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10846be820
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Merge pull request #109 from teamfisk/Sound
Added weapon sounds.
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2016-02-12 08:23:30 +01:00 |
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stiffly
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9df7b32ca1
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Merge remote-tracking branch 'origin/master' into Sound
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2016-02-12 08:20:01 +01:00 |
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stiffly
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3d4a7de59d
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MiniDump.cpp was not added to CMakeLists.txt.
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2016-02-12 08:19:47 +01:00 |
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stiffly
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1cdcbf9b32
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Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Game/Systems/PlayerSpawnSystem.cpp
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
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2016-02-12 08:19:29 +01:00 |
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antc13
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9e8d2b99df
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-02-12 08:16:23 +01:00 |
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antc13
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ba4877c3f7
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Moved Spawn locations and added ammo/health pickups around the map.
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2016-02-12 08:16:12 +01:00 |
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stiffly
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af39b892cd
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Now plays a "Empty sound", "reload sound" and "hit mark sound" on appropriate occasions.
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2016-02-12 08:05:35 +01:00 |
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Jace
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1ed5107d9b
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Merge pull request #108 from teamfisk/MiniDump
Minidump on crash
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2016-02-12 08:04:25 +01:00 |
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antc13
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2ce7179d19
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-02-12 07:49:58 +01:00 |
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Jace
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eb7b22c757
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Latest assets
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2016-02-12 07:48:26 +01:00 |
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Jace
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b48d491ad7
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Complete blue and red player entities
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2016-02-12 07:45:51 +01:00 |
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Jocke
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7d732c75ca
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Server now removes players that have disconnected.
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2016-02-12 07:42:01 +01:00 |
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Jace
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47f4711b85
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Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/Systems/PlayerSpawnSystem.cpp
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2016-02-12 07:18:20 +01:00 |
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Jace
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78e318c032
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Proper snapshot filtering
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2016-02-12 07:14:36 +01:00 |
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Jace
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bb66f95d43
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Enabled server broadcasting PlayerDamage events to other players to make damage indicators work
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2016-02-12 07:03:14 +01:00 |
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Jace
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cc422cf73a
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Fixed PlayerDeath being fired multiple times per frame on the server, causing multiple spawns and other weirdness
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2016-02-12 06:30:19 +01:00 |
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Jace
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2e5ee633ce
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Fixed bug when client would recieve input command from an entity that the client didn't know about
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2016-02-12 06:10:20 +01:00 |
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Tleety
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1e04244590
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Fixed network bug sorta
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2016-02-12 06:00:42 +01:00 |
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viktorljung
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f146971db0
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Fixed size
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2016-02-12 05:45:17 +01:00 |
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viktorljung
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60b2c9bc9b
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KillFeed
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2016-02-12 05:41:05 +01:00 |
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Tleety
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d357e365cb
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Merge remote-tracking branch 'origin/TCPConnections' into WeaponSystem
# Conflicts:
# include/Engine/Network/Server.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
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2016-02-12 05:21:00 +01:00 |
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Tleety
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a8a3366e8a
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Hopeless attempts to fix network bugs
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2016-02-12 05:17:09 +01:00 |
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Jocke
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7de76376cf
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Merge remote-tracking branch 'origin/master' into TCPConnections
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Game/Systems/PlayerSpawnSystem.cpp
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2016-02-12 05:16:30 +01:00 |
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William Moberg
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422bedb844
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MiniDump name now depends on time e.g. TacticalZ Fri 04-20-49.
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2016-02-12 04:22:11 +01:00 |
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stiffly
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1da432ba23
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WIP sounds
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2016-02-12 04:03:35 +01:00 |
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Jace
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787eecce26
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WIP
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2016-02-12 04:03:22 +01:00 |
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