Commit Graph

1574 Commits

Author SHA1 Message Date
Tleety 8005ca377c Merge branch 'master' into ScoreBoard
# Conflicts:
#	resources/Schema/Components.xsd
2016-03-02 23:26:33 +01:00
Tobias Dahl f0c2fdead1 Merge pull request #156 from teamfisk/HUD-Timers
Hud timers for dash ability
2016-03-02 22:53:25 +01:00
Tleety e1ca104fc9 Merge remote-tracking branch 'origin/master' into HUD-Timers
# Conflicts:
#	resources/Schema/Entities/Player.xml
2016-03-02 22:49:26 +01:00
Tleety 2cb4a307eb Merge branch 'master' into HUD-Timers
# Conflicts:
#	resources/Schema/Entities/QualityAssurance.xml
#	src/Game/Game.cpp
2016-03-02 22:42:12 +01:00
Tleety 9c9d1eede6 Components for ScoreScreen Added 2016-03-02 22:34:03 +01:00
Jace 6507efc0db Merge pull request #162 from teamfisk/Boost-icons
Boost icons
2016-03-02 22:28:57 +01:00
Tobias Dahl 96a3e68bf4 Merge pull request #160 from teamfisk/EntityFileCaching
Entity file caching
2016-03-02 22:19:20 +01:00
Tleety 2d438060dd Player arrow change 2016-03-02 22:08:23 +01:00
Tleety a339c61f5b Merge remote-tracking branch 'origin/master' into Boost-icons
# Conflicts:
#	resources/Schema/Components.xsd
#	resources/Schema/Types/Entity.xsd
2016-03-02 21:51:52 +01:00
Tleety 8b81ba9019 Some small fixes, also added new UI elements to Player 2016-03-02 21:40:20 +01:00
Jace 9a668ed7d7 Now here's the real fix for the lag when loading entity files: CONSOLE SPAM 2016-03-02 20:16:03 +01:00
Jace 7624c6ee0a Updated all uses of EntityXMLFile to use the new EntityFile to load entities into a world. 2016-03-02 20:12:59 +01:00
Jace 3ef15dcb81 EntityFile now releases EntityXMLFile after processing. 2016-03-02 20:01:18 +01:00
Jace 5923d2d7a7 Made SpawnerSystem utilize the new EntityFile for spawning instead 2016-03-02 19:52:34 +01:00
Jace 069583e09f Created EntityFile which loads an EntityXMLFile into a temporary world to be merged with another world when you want to create a copy of the entity loaded from disk. This allows us to free EntityXMLFile once it's loaded into an EntityFile. 2016-03-02 19:52:11 +01:00
Jace 44b4a597d4 fixup! Created World::Merge which will merge a world into another one 2016-03-02 19:50:52 +01:00
Jace 618e96da90 "Fixed" this crash in debug. The attachment vector is sometimes empty! @Tleety 2016-03-02 19:49:54 +01:00
Jace fb9914d08a Fixed AMD shader compilation error 2016-03-02 19:48:20 +01:00
Jace 0c0f2d7e50 fixup! Renamed EntityFile to EntityXMLFile to be able to separate file parsing from entity creation 2016-03-02 18:56:22 +01:00
Jace 26d6546d79 Renamed EntityFile to EntityXMLFile to be able to separate file parsing from entity creation 2016-03-02 18:53:40 +01:00
Jace 62c8196ad4 Created World::Merge which will merge a world into another one 2016-03-02 18:53:39 +01:00
Tleety 7af17049e9 BoostIcons should now track correctly 2016-03-02 18:13:09 +01:00
Joachim Pettersson 76117cb3ce Merge pull request #155 from teamfisk/Respawning
Looks good man! 🇺🇸 🍔 😎
2016-03-02 17:55:32 +01:00
William Moberg e6b3bbeb54 Merge remote-tracking branch 'origin/master' into Respawning
# Conflicts:
#	resources/Schema/Types/Entity.xsd
2016-03-02 17:50:59 +01:00
Tobias Dahl 01def459a1 Merge pull request #159 from teamfisk/FloatingEffect
Added a FloatingEffectSystem to the game.
2016-03-02 17:49:25 +01:00
antc13 3094dd301b Added a default value to Position in FloatingEffect.xml 2016-03-02 17:47:22 +01:00
William Moberg 76ab746a22 Merge pull request #157 from teamfisk/DashAbiltyEffect
Dash abilty effect
2016-03-02 17:43:55 +01:00
antc13 e56f203f7c Removed unnecessary comment & added FloatingEffect to Schema/Types/Entity.xsd 2016-03-02 17:42:11 +01:00
stiffly 267c007291 Removed unnecessary comments, variables and functions. 2016-03-02 17:39:27 +01:00
Tleety 8b66d29adc Skeleton system for Boost icons 2016-03-02 17:32:45 +01:00
antc13 7d15313209 Added a FloatingEffectSystem to the game. Pickups now move up and down, if so desired. 2016-03-02 17:22:44 +01:00
Tleety a9a19193ad Component for Boost icons 2016-03-02 17:21:15 +01:00
William Moberg 53c520123a Uncommented code. 2016-03-02 17:06:53 +01:00
stiffly 92d5ec70ba Merge remote-tracking branch 'origin/master' into DashAbiltyEffect 2016-03-02 16:57:07 +01:00
stiffly 233a1d0990 The dash effect is now ignored on the local player, because it was annoying. Copies of yourself could be in your way. 2016-03-02 16:56:43 +01:00
William Moberg 4ef76f6c45 Merge branch 'master' into Respawning
# Conflicts:
#	resources/Schema/Types/Entity.xsd
2016-03-02 16:51:24 +01:00
Joachim Pettersson f8f4b4d939 Merge pull request #151 from teamfisk/CPArrow
CapturePoint indicator HUD
2016-03-02 16:48:52 +01:00
stiffly a5c086e389 Dash effect now working over network, by sending events. Similar to jump effect. 2016-03-02 16:48:38 +01:00
William Moberg 91dbbb9c11 Merge branch 'master' into Respawning 2016-03-02 16:47:55 +01:00
Tleety 78835f95d8 Removed comment 2016-03-02 16:47:30 +01:00
William Moberg dc10661e6b Respawn time now only displays numbers, centered below CPHUD. 2016-03-02 16:45:43 +01:00
Tobias Dahl 8a66b1e5c8 Merge pull request #119 from teamfisk/AssaultBoost
BoostSystem
2016-03-02 16:44:49 +01:00
verysecrethero 3c8df35be9 Merge remote-tracking branch 'origin/master' into AssaultBoost
# Conflicts:
#	src/Game/Game.cpp
2016-03-02 15:59:16 +01:00
Joachim Pettersson f761416e20 Merge pull request #152 from teamfisk/PickupBranch
Added the already-at-maxammo/health-savetrigger for the PickupSystems
2016-03-02 15:41:44 +01:00
Jocke 9161c11764 Changed m_ETriggerTouchVector for-loop so it wont break when an item triggers the condition. This is done to update all somePickup.DecreaseThisRespawnTimer's. 2016-03-02 15:31:42 +01:00
Tleety cdbc348cfa AbilityCooldownHUD should now correctly track cooldown for dash ability. 2016-03-02 14:46:37 +01:00
William Moberg 95078b6a4b Fix so client doesn't override the servers respawn time with its config file. Server or single player client can still override the component with the config RespawnTime. 2016-03-02 14:37:33 +01:00
Tleety 502a290d36 Merge branch 'master' into HUD-Timers
# Conflicts:
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/PlayerRed.xml
#	resources/Schema/Types/Entity.xsd
2016-03-02 14:22:13 +01:00
stiffly 1217b25d02 DashEffect will now spawn a player model behind the player that will fade out . 2016-03-02 14:15:20 +01:00
Tleety a2b938d8f6 Merge branch 'master' into CPArrow
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Entities/PlayerRed.xml
2016-03-02 13:58:44 +01:00